Max Horn
9a09283a76
Fix compile error in plugin mode
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svn-id: r19682
2005-11-21 09:52:22 +00:00
Max Horn
8262b6dc2a
Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't break the PalmOS code this way, please verify)
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svn-id: r19670
2005-11-19 17:57:24 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Chris Apers
ca65477b65
PalmOS stuffs
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svn-id: r18977
2005-10-08 22:00:58 +00:00
Chris Apers
368785074c
Prepare PalmOS ARM version : no global initializers with ARM loader o_O
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svn-id: r18773
2005-09-04 16:38:38 +00:00
Travis Howell
94fcb89549
Fix compile error.
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svn-id: r18715
2005-08-28 12:19:36 +00:00
Max Horn
ed2a18569a
Detect when plugins directory is missing
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svn-id: r18703
2005-08-19 17:27:47 +00:00
Marcus Comstedt
8bd14c7337
Fixed new plugin search code to work with Dreamcast:
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* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in
uppercase (as filenames in ISO9660 are required to be uppercase).
* There is an assert somewhere which prevents the use of "" as a
directory. Use "/" instead...
svn-id: r18683
2005-08-14 13:44:20 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
8b1d7b9166
When including files from common/, explicitly use the common/ prefix
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svn-id: r18444
2005-06-24 15:23:51 +00:00
Paweł Kołodziejski
bc65eb8ea5
added code for loading dynamic plugins(DLLs) for windows
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svn-id: r18356
2005-06-05 12:55:33 +00:00
Eugene Sandulenko
1758c5b211
Initial checking of Gob engine
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svn-id: r17388
2005-04-05 15:07:40 +00:00
Travis Howell
26f4124873
Typo
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svn-id: r17269
2005-03-28 09:43:09 +00:00
Eugene Sandulenko
b2288005da
Enable kyra engine in static builds. Maybe someone will work on it :)
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svn-id: r17234
2005-03-25 22:37:34 +00:00
Max Horn
9a4bc8ce16
Patch #1117443 (Experimental plugin code revision)
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svn-id: r17231
2005-03-25 17:55:57 +00:00
Max Horn
8525d73e9b
Configure the plugin prefix/suffix in the configure script; use that setting in plugins.cpp
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svn-id: r16739
2005-02-06 17:21:31 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
b15d92e470
Fix running ScummVM in plugin-mode
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svn-id: r16360
2004-12-28 20:29:42 +00:00
Marcus Comstedt
f6af7cdcc7
Provide unloading of unneeded plugins.
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svn-id: r14829
2004-08-29 19:08:08 +00:00
Marcus Comstedt
ba39d7a3db
Support dynamic plugins on Dreamcast.
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svn-id: r14688
2004-08-22 21:41:22 +00:00
Paweł Kołodziejski
f74a675850
removed awe based on Endy statement
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svn-id: r13809
2004-05-09 13:12:19 +00:00
Paweł Kołodziejski
e29ec6e79c
adding initial code for Another World engine
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svn-id: r13783
2004-05-05 07:25:32 +00:00
James Brown
3978b728db
Add Kyrandia base
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svn-id: r13516
2004-04-09 12:36:06 +00:00
Max Horn
66de19015b
With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
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svn-id: r13367
2004-03-23 00:16:36 +00:00
Max Horn
c61622ebaf
fix dynamic version of LOAD_MODULE macro; fixed typo
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svn-id: r13366
2004-03-23 00:12:49 +00:00
Eugene Sandulenko
2fe422ad0c
Initial SAGA checkin. Disabled by default, enable with --enable-saga
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but don't expect it to work.
svn-id: r13280
2004-03-14 23:37:11 +00:00
Max Horn
f59eb3b219
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
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svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
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svn-id: r11811
2003-12-21 15:29:52 +00:00
Robert Göffringmann
189e08bc79
Broken Sword 1: initial import
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svn-id: r11664
2003-12-16 02:10:15 +00:00
Max Horn
35b62c294d
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
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svn-id: r11603
2003-12-13 00:20:01 +00:00
Paweł Kołodziejski
bd972c97e5
cleanup whitespaces
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svn-id: r11218
2003-11-08 22:05:58 +00:00
Jonathan Gray
239aea0ff0
spelling fixes
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svn-id: r11178
2003-11-07 02:31:44 +00:00
Marcus Comstedt
ef5e193d59
stdafx.h needs to be included first.
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svn-id: r11117
2003-11-03 22:28:37 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00
Oliver Kiehl
c86803c0c7
fix compile
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svn-id: r10979
2003-10-26 15:58:49 +00:00
Max Horn
1d1f52f8e9
cleanup
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svn-id: r10975
2003-10-26 12:44:20 +00:00
Oliver Kiehl
58dffdb027
fix compile when using dynamic plugin support
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svn-id: r10920
2003-10-20 22:02:10 +00:00
Max Horn
0694eed273
moved game detection code out to the plugins
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svn-id: r10882
2003-10-17 23:16:53 +00:00
Max Horn
116dbee1fc
factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
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svn-id: r10858
2003-10-17 12:18:58 +00:00
Max Horn
1e56fb8191
cleanup
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svn-id: r10839
2003-10-16 23:16:16 +00:00
Max Horn
36fd7ec445
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
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svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
6e09d35090
turned PluginManager into a proper singleton
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svn-id: r10688
2003-10-08 22:10:59 +00:00
Max Horn
bb6765f85d
cleanup & restructuring; in particular move the midi driver list to its own source file
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svn-id: r10550
2003-10-02 22:52:57 +00:00
Max Horn
0e645f88ae
renamed namespace ScummVM to Common
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svn-id: r10544
2003-10-02 17:43:02 +00:00
Joost Peters
82fd316187
queen initial import
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svn-id: r10462
2003-09-28 15:50:47 +00:00
Max Horn
bfbc6ed39a
prepend underscore before passing symbols to dlsym, at least on OS X
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svn-id: r10328
2003-09-20 01:08:08 +00:00
Max Horn
3afbb22ad7
fix invalid target crash for build using loadable modules
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svn-id: r10325
2003-09-20 00:37:09 +00:00
Oliver Kiehl
8fc9d92e32
cleanup
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svn-id: r10320
2003-09-19 21:36:27 +00:00
Max Horn
6a4663824e
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
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svn-id: r10304
2003-09-18 18:23:53 +00:00