Paul Gilbert
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37756c9ffe
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CGE: Better fix for restoring savegames when a cut-scene is active
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2011-11-27 22:16:52 +11:00 |
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Paul Gilbert
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7d9caea68a
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CGE: Fix setting up scene barriers when starting a new game
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2011-11-27 21:51:13 +11:00 |
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Strangerke
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2d882fdf18
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CGE: Rename Snail into CommandHandler, plus some associated renamings
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2011-09-18 11:25:34 +02:00 |
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Strangerke
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17802f8903
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CGE: Fix a potential bug in insertCommand(), some renaming
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2011-09-17 23:04:12 +02:00 |
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Strangerke
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938c08ae58
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CGE: Get rid of some more global functions and static members
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2011-09-16 20:31:39 +02:00 |
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Strangerke
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15bf8050b8
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CGE: Move two globals functions to CGEEngine
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2011-09-16 06:45:53 +02:00 |
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Strangerke
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690d94eb03
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CGE: Take fingolfin's remark into account: suppress the two leading underscore in define names
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2011-09-01 00:32:20 +02:00 |
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Strangerke
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bc0e65baac
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CGE: remove jbw.h, some clean up
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2011-08-27 18:01:06 +02:00 |
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Alyssa Milburn
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c1807138fb
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CGE: Cleanup of snail.cpp.
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2011-08-20 00:11:30 +02:00 |
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Strangerke
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55df4d0635
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CGE: Rename some class members, various clean up
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2011-07-31 00:52:35 +02:00 |
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Strangerke
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b53ffa8f2c
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CGE: Move some conditional defines to variables
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2011-07-30 15:43:49 +02:00 |
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Strangerke
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c728a53148
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CGE: Rename IOMode and SnCom enums
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2011-07-23 14:31:39 +02:00 |
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Strangerke
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5d41ab8b5f
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CGE: Rename some more constants, remove some useless ones
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2011-07-21 01:56:40 +02:00 |
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Paul Gilbert
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453fbb7454
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CGE: Bugfixes for loading the room preview shapes list
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2011-07-15 22:56:49 +10:00 |
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Strangerke
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4d0f83babb
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CGE: Rename some constants
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2011-07-13 08:44:58 +02:00 |
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Strangerke
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5148f80fa5
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CGE: add a new SNPOST to fix the function pointer issue
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2011-07-13 00:29:10 +02:00 |
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Strangerke
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c86c62b288
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CGE: Cleanup and renaming. Also move some static and global functions to CGEEngine.
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2011-07-07 09:23:09 +02:00 |
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Strangerke
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fae1d7efd8
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CGE: This ends the first renaming pass. Also move some functions to CGEEngine
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2011-07-04 08:15:56 +02:00 |
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Strangerke
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bdc213846e
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CGE: Some more renaming (WIP)
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2011-07-02 18:20:41 +02:00 |
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Paul Gilbert
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6833daab84
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CGE: Added engine prefix to header file #defines
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2011-07-02 16:23:32 +10:00 |
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Paul Gilbert
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601bfbd609
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CGE: Reimplemented game timer from using thread to using getMillis()
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2011-07-01 18:18:44 +10:00 |
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Strangerke
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f2f3124246
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CGE: Some more renaming (wip)
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2011-06-29 16:13:17 +02:00 |
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Strangerke
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083d6ff612
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CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in several classes in order to do so.
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2011-06-27 01:03:47 +02:00 |
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Strangerke
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a307d405b6
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CGE: suppress a couple of static, add ProgName and MergeExt
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2011-06-22 08:11:18 +02:00 |
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Strangerke
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64f2ccca9b
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CGE: Cleanup: remove trailing spaces
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2011-06-13 13:07:45 +02:00 |
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Strangerke
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ffc2aa4e4f
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CGE: Format code
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2011-06-13 11:57:24 +02:00 |
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Strangerke
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11264a60a7
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CGE: Stubbing and cleanup made by SylvainTV
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2011-06-11 22:35:21 +02:00 |
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Strangerke
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29065d302a
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CGE: Add namespaces
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2011-06-10 22:57:09 +02:00 |
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Strangerke
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7d88b9e4cd
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CGE: Suppress typedef for byte, word and dword.
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2011-06-10 19:02:13 +02:00 |
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Strangerke
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68f7ff1115
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CGE: Replace Boolean, TRUE and FALSE by bool, true, false
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2011-06-10 13:06:03 +02:00 |
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Strangerke
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a5c569eff2
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CGE: Remove far and near keywords
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2011-06-10 09:14:43 +02:00 |
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Strangerke
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03c540abff
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CGE: Add default header, fix some includes
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2011-06-10 07:45:18 +02:00 |
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Strangerke
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01a7e7ad60
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CGE: Add several sources based on headers
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2011-06-09 08:20:53 +02:00 |
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