Commit Graph

937 Commits

Author SHA1 Message Date
Johannes Schickel
e31a4a409e AVALANCHE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Thierry Crozat
7d489da5fa AVALANCHE: Add missing POTFILES 2016-02-20 21:24:14 +00:00
Thierry Crozat
9769dc24c7 AVALANCHE: Translate buttons in load and save dialogs. 2016-02-20 21:08:34 +00:00
Johannes Schickel
8b2fd644c1 AVALANCHE: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Johannes Schickel
299a96c049 AVALANCE: Fix out of bounds array access.
Thanks to uruk for checking on this.
2016-01-11 14:10:53 +01:00
Strangerke
e8ffcdc09c AVALANCHE: Janitorial - remove trailing spaces and tabs 2014-06-07 17:12:24 +02:00
Johannes Schickel
703cfa536b AVALANCHE: Make GraphicManager::drawArc code consistently use float.
I use float over double here because all the changing values were already
stored in variables of type float. This also silences some float conversion
warnings.
2014-06-02 01:00:15 +02:00
Johannes Schickel
ae4ffe01f0 ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86 ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. 2014-05-27 02:04:07 +02:00
Strangerke
2e02e1c938 AVALANCHE: Initialize two variables in GhostRoom() 2014-05-24 01:15:47 +02:00
uruk
9a9bc35a93 AVALANCHE: Fix Timer::afterTheShootemup(). 2014-04-21 23:09:29 +02:00
uruk
33920b734a AVALANCHE: Fix out-of-bounds indexing issue. 2014-04-21 22:43:20 +02:00
uruk
56e9d41ae8 AVALANCHE: Add HighScore. 2014-04-13 10:19:17 +02:00
uruk
f2d5f65d33 AVALANCHE: Fix Ghostroom's destructor. 2014-04-13 10:13:48 +02:00
uruk
85d8dc7245 AVALANCHE: Remove useless warnings. 2014-04-12 23:59:41 +02:00
uruk
fc13180465 AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk. 2014-04-12 21:03:17 +02:00
uruk
759e499626 AVALANCHE: Remove unnecessary TODOs. 2014-04-12 19:51:49 +02:00
uruk
40269800de AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-04-12 19:27:56 +02:00
uruk
c04c59a03d AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning. 2014-04-12 19:19:10 +02:00
uruk
647679b925 AVALANCHE: Remove some leftovers of the mini-games. 2014-04-06 19:42:46 +02:00
uruk
aa55e41b75 AVALANCHE: Fix drawing of the toolbar regardless of loading. 2014-04-06 18:59:45 +02:00
Max Horn
4d02f67bd1 ALL: Resolve multiple clang warnings 2014-03-30 14:38:02 +02:00
Strangerke
531923241d AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of bound) line 2014-03-15 10:52:32 +01:00
uruk
5b9cb372cd AVALANCHE: Implement Parser::bossKey().
Revise some other parts of the engine during the process.
2014-03-07 18:24:58 +01:00
uruk
da157fbccc AVALANCHE: Rework use of ShootEmUp. 2014-03-07 09:04:27 +01:00
uruk
ea5bd95492 AVALANACHE: Rework use of MainMenu. 2014-03-07 09:01:28 +01:00
uruk
d09b482bcb AVALANCHE: Implement MainMenu::wait().
Rework other pieces of the engine to fit to it's mechanism.
2014-03-06 23:02:07 +01:00
uruk
ce72606616 AVALANCHE: Implement MainMenu::centre().
Also rework connected functions.
2014-03-05 18:28:15 +01:00
uruk
ed392518f5 AVALANCHE: Fix parentheses in Help::handleMouse(). 2014-03-04 20:50:25 +01:00
uruk
80e01378d3 AVALANCHE: Implement MainMenu::option().
Rework and implement a lot of connected functions.
2014-03-04 20:27:00 +01:00
uruk
8b16fdcede AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons().
Also rename menuLoadIcons to menuLoadPictures after the unifying.
2014-03-04 15:25:26 +01:00
uruk
d69975af14 AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().
Add and implement necessary graphical functions for the main menu during the process.
2014-03-04 12:01:56 +01:00
uruk
437703962a AVALANCHE: Add MainMenu's skeleton. 2014-03-03 23:12:51 +01:00
uruk
b19dbace42 AVALANCHE: Rename Menu to DropDownMenu. 2014-03-03 22:38:39 +01:00
uruk
7a7bf4f529 AVALANCHE: Replace majorRedraw() with refreshScreen(). 2014-03-03 22:00:16 +01:00
uruk
0dff818594 AVALANCHE: Implement the status leds on the toolbar. 2014-03-03 21:11:07 +01:00
uruk
007d68006a AVALANCHE: Repair ShootEmUp::run(). 2014-03-01 23:29:01 +01:00
uruk
f8b61872ef AVALANCHE: Implement moving in ShootEmUp::readKbd().
Rework the existing parts of the function during the process.
2014-03-01 23:25:15 +01:00
uruk
f2c03e5751 AVALANCHE: Implement shooting in ShootEmUp::readKbd(). 2014-03-01 22:38:25 +01:00
uruk
c47d8a4597 AVALANCHE: Rework define() and the constants in ShootEmUp. 2014-02-25 23:14:27 +01:00
uruk
0e17b464ca AVALANCHE: Repair ShootEmUp::escapeCheck(). 2014-02-25 22:49:44 +01:00
uruk
bb6b3e87b6 AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor. 2014-02-25 22:27:50 +01:00
uruk
e15dafb9e4 AVALANCHE: Rework use of Common::Rect.
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25 21:56:32 +01:00
Strangerke
c03ed78a24 AVALANCHE: Fix destination check in initRunner() 2014-02-25 07:34:17 +01:00
uruk
59f440c36a AVALANCHE: Repair ShootEmUp::updateTime(). 2014-02-22 15:35:43 +01:00
uruk
d23ced0aed AVALANCHE: Repair ShootEmUp::plotThem(). 2014-02-21 16:22:37 +01:00
uruk
5580c0b95e AVALANCHE: Repair define() and defineCameo() in ShootEmUp. 2014-02-21 15:50:37 +01:00
uruk
5571945283 AVALANCHE: Repair ShootEmUp::setup(). 2014-02-21 15:34:47 +01:00
uruk
46b7c1fde4 AVALANCHE: Repair ShootEmUp::setup(). 2014-02-21 00:03:18 +01:00
uruk
7a17db17a5 AVALANCHE: Repair ShootEmUp::updateTime(). 2014-02-20 23:47:49 +01:00