Johannes Schickel
e31a4a409e
AVALANCHE: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Thierry Crozat
7d489da5fa
AVALANCHE: Add missing POTFILES
2016-02-20 21:24:14 +00:00
Thierry Crozat
9769dc24c7
AVALANCHE: Translate buttons in load and save dialogs.
2016-02-20 21:08:34 +00:00
Johannes Schickel
8b2fd644c1
AVALANCHE: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Johannes Schickel
299a96c049
AVALANCE: Fix out of bounds array access.
...
Thanks to uruk for checking on this.
2016-01-11 14:10:53 +01:00
Strangerke
e8ffcdc09c
AVALANCHE: Janitorial - remove trailing spaces and tabs
2014-06-07 17:12:24 +02:00
Johannes Schickel
703cfa536b
AVALANCHE: Make GraphicManager::drawArc code consistently use float.
...
I use float over double here because all the changing values were already
stored in variables of type float. This also silences some float conversion
warnings.
2014-06-02 01:00:15 +02:00
Johannes Schickel
ae4ffe01f0
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
Strangerke
2e02e1c938
AVALANCHE: Initialize two variables in GhostRoom()
2014-05-24 01:15:47 +02:00
uruk
9a9bc35a93
AVALANCHE: Fix Timer::afterTheShootemup().
2014-04-21 23:09:29 +02:00
uruk
33920b734a
AVALANCHE: Fix out-of-bounds indexing issue.
2014-04-21 22:43:20 +02:00
uruk
56e9d41ae8
AVALANCHE: Add HighScore.
2014-04-13 10:19:17 +02:00
uruk
f2d5f65d33
AVALANCHE: Fix Ghostroom's destructor.
2014-04-13 10:13:48 +02:00
uruk
85d8dc7245
AVALANCHE: Remove useless warnings.
2014-04-12 23:59:41 +02:00
uruk
fc13180465
AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk.
2014-04-12 21:03:17 +02:00
uruk
759e499626
AVALANCHE: Remove unnecessary TODOs.
2014-04-12 19:51:49 +02:00
uruk
40269800de
AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.
...
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-04-12 19:27:56 +02:00
uruk
c04c59a03d
AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.
2014-04-12 19:19:10 +02:00
uruk
647679b925
AVALANCHE: Remove some leftovers of the mini-games.
2014-04-06 19:42:46 +02:00
uruk
aa55e41b75
AVALANCHE: Fix drawing of the toolbar regardless of loading.
2014-04-06 18:59:45 +02:00
Max Horn
4d02f67bd1
ALL: Resolve multiple clang warnings
2014-03-30 14:38:02 +02:00
Strangerke
531923241d
AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of bound) line
2014-03-15 10:52:32 +01:00
uruk
5b9cb372cd
AVALANCHE: Implement Parser::bossKey().
...
Revise some other parts of the engine during the process.
2014-03-07 18:24:58 +01:00
uruk
da157fbccc
AVALANCHE: Rework use of ShootEmUp.
2014-03-07 09:04:27 +01:00
uruk
ea5bd95492
AVALANACHE: Rework use of MainMenu.
2014-03-07 09:01:28 +01:00
uruk
d09b482bcb
AVALANCHE: Implement MainMenu::wait().
...
Rework other pieces of the engine to fit to it's mechanism.
2014-03-06 23:02:07 +01:00
uruk
ce72606616
AVALANCHE: Implement MainMenu::centre().
...
Also rework connected functions.
2014-03-05 18:28:15 +01:00
uruk
ed392518f5
AVALANCHE: Fix parentheses in Help::handleMouse().
2014-03-04 20:50:25 +01:00
uruk
80e01378d3
AVALANCHE: Implement MainMenu::option().
...
Rework and implement a lot of connected functions.
2014-03-04 20:27:00 +01:00
uruk
8b16fdcede
AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons().
...
Also rename menuLoadIcons to menuLoadPictures after the unifying.
2014-03-04 15:25:26 +01:00
uruk
d69975af14
AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().
...
Add and implement necessary graphical functions for the main menu during the process.
2014-03-04 12:01:56 +01:00
uruk
437703962a
AVALANCHE: Add MainMenu's skeleton.
2014-03-03 23:12:51 +01:00
uruk
b19dbace42
AVALANCHE: Rename Menu to DropDownMenu.
2014-03-03 22:38:39 +01:00
uruk
7a7bf4f529
AVALANCHE: Replace majorRedraw() with refreshScreen().
2014-03-03 22:00:16 +01:00
uruk
0dff818594
AVALANCHE: Implement the status leds on the toolbar.
2014-03-03 21:11:07 +01:00
uruk
007d68006a
AVALANCHE: Repair ShootEmUp::run().
2014-03-01 23:29:01 +01:00
uruk
f8b61872ef
AVALANCHE: Implement moving in ShootEmUp::readKbd().
...
Rework the existing parts of the function during the process.
2014-03-01 23:25:15 +01:00
uruk
f2c03e5751
AVALANCHE: Implement shooting in ShootEmUp::readKbd().
2014-03-01 22:38:25 +01:00
uruk
c47d8a4597
AVALANCHE: Rework define() and the constants in ShootEmUp.
2014-02-25 23:14:27 +01:00
uruk
0e17b464ca
AVALANCHE: Repair ShootEmUp::escapeCheck().
2014-02-25 22:49:44 +01:00
uruk
bb6b3e87b6
AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.
2014-02-25 22:27:50 +01:00
uruk
e15dafb9e4
AVALANCHE: Rework use of Common::Rect.
...
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25 21:56:32 +01:00
Strangerke
c03ed78a24
AVALANCHE: Fix destination check in initRunner()
2014-02-25 07:34:17 +01:00
uruk
59f440c36a
AVALANCHE: Repair ShootEmUp::updateTime().
2014-02-22 15:35:43 +01:00
uruk
d23ced0aed
AVALANCHE: Repair ShootEmUp::plotThem().
2014-02-21 16:22:37 +01:00
uruk
5580c0b95e
AVALANCHE: Repair define() and defineCameo() in ShootEmUp.
2014-02-21 15:50:37 +01:00
uruk
5571945283
AVALANCHE: Repair ShootEmUp::setup().
2014-02-21 15:34:47 +01:00
uruk
46b7c1fde4
AVALANCHE: Repair ShootEmUp::setup().
2014-02-21 00:03:18 +01:00
uruk
7a17db17a5
AVALANCHE: Repair ShootEmUp::updateTime().
2014-02-20 23:47:49 +01:00