Eugene Sandulenko
9e9617b4e9
I18N: Regenerate translations.dat
2016-10-04 13:46:08 +02:00
Eugene Sandulenko
83854f1a3b
I18N: Updated Russian translation
2016-10-04 13:42:23 +02:00
Lothar Serra Mari
84ea02e29f
I18N: Regenerate translations.dat
2016-10-03 18:01:03 +02:00
Lothar Serra Mari
66912e97b3
I18N: Update Hungarian translation
...
Submitted by goodoldgeorge in patch #9599 , thank you!
2016-10-03 17:39:11 +02:00
Bastien Bouclet
7941e5d530
SDL: Switch to full screen updates when the OSD is transparent
...
Previous releases also did full screen updates for transparent OSD messages.
There should be no performance regression with that regard.
Computing smaller update rects is non trivial, but should be looked into if
performance is an issue for OSD icons.
Fixes #9598
2016-10-03 07:31:18 +02:00
Retro-Junk
3f6ca96c5b
FULLPIPE: Scene11: Fix non-swinging swing
2016-10-02 23:31:01 +02:00
Retro-Junk
c20bc7f620
FULLPIPE: Scene11: Rewrite scene handler in a sane way
2016-10-02 23:03:34 +02:00
Eugene Sandulenko
55d9b5e255
FULLPIPE: More corrections to scene logic in scene11
2016-10-02 22:04:31 +02:00
Lothar Serra Mari
58f3816f3e
MOHAWK: Fix compilation
2016-10-02 21:27:37 +02:00
Lothar Serra Mari
195b6d8a4f
I18N: Regenerate translations.dat
2016-10-02 21:27:37 +02:00
Lothar Serra Mari
edad9daaa6
I18N: Update German translation
2016-10-02 21:27:37 +02:00
Lothar Serra Mari
c46f7046b6
I18N: Update translations template
2016-10-02 21:27:37 +02:00
Lothar Serra Mari
ebd2d69764
MOHAWK: Enable translations for 'game is paused' string
2016-10-02 21:27:37 +02:00
Eugene Sandulenko
ab82cacf23
FULLPIPE: Restore original swing logic in scene11
2016-10-02 21:26:06 +02:00
Retro-Junk
2d4ce853c8
FULLPIPE: Scene11: Preserve Dude's state during swing update
2016-10-02 20:53:48 +02:00
Eugene Sandulenko
ed62aca66c
FULLPIPE: Implement MotionController::enableLinks()
2016-10-02 15:46:19 +02:00
Eugene Sandulenko
5a76ae7ceb
FULLPIPE: Fix Grandma positioning in scene14
2016-10-02 15:14:05 +02:00
Eugene Sandulenko
c141baeb61
FULLPIPE: Fix code formatting
2016-10-02 15:11:52 +02:00
Eugene Sandulenko
405c4e0415
FULLPIPE: Improve collision detection in scene06
2016-10-02 13:44:57 +02:00
Eugene Sandulenko
4ddf68ac9a
FULLPIPE: Fix ball collision detection in scene14
2016-10-02 13:44:37 +02:00
Eugene Sandulenko
4acb6c886c
FULLPIPE: Center mouse cursor on startup
2016-10-02 13:23:04 +02:00
Eugene Sandulenko
90ec4f6ac5
FULLPIPE: Fix crash on reenter to scene37
2016-10-02 13:01:39 +02:00
Eugene Sandulenko
e2325f022b
FULLPIPE: Fix tube logic on scene37
2016-10-02 13:01:39 +02:00
Paul Gilbert
454f20b948
TITANIC: Fix setting pointers in RawSurface::moveX
2016-10-01 22:24:30 -04:00
Paul Gilbert
08453de783
TITANIC: Fix checking for transparency surfaces in blitRect methods
2016-10-01 22:23:58 -04:00
Paul Gilbert
459e3f54c9
TITANIC: Change copyPixel to not be a virtual method
2016-10-01 18:26:09 -04:00
Paul Gilbert
8befee0dc3
TITANIC: Finished transBlitRect method
2016-10-01 18:12:33 -04:00
Eugene Sandulenko
e16725a763
FULLPIPE: Rebames in scene37
2016-10-01 23:13:54 +02:00
Eugene Sandulenko
7da5d48d5e
FULLPIPE: Clarify MovGraphLink flags variable type
2016-10-01 23:13:54 +02:00
Paul Gilbert
c08c9a72e1
TITANIC: changePixel is now copyPixel, in progress transparenc blitting
2016-10-01 17:12:24 -04:00
Colin Snover
ab88597a4a
SCI32: Make kNumCels error more detailed
2016-10-01 15:26:34 -05:00
Colin Snover
84978b7cab
SCI32: Fix crash when trying to interrogate bartender in GK1
2016-10-01 15:26:34 -05:00
Colin Snover
fb129116cd
SCI32: Stub kGraph
...
This kernel call exists only in SCI2 and is a null subroutine. It
is called at the beginning of GK1.
2016-10-01 15:26:34 -05:00
Eugene Sandulenko
a4758dac41
FULLPIPE: Fix logic in scene25. Now Dude can return back
2016-10-01 21:27:02 +02:00
Eugene Sandulenko
70f9cc5215
FULLPIPE: Further selection to cursor handling in scene25
2016-10-01 21:26:58 +02:00
Colin Snover
084dfe9e03
SCI32: Use selector lookup in Torin script patch instead of magic numbers
2016-10-01 14:07:26 -05:00
Colin Snover
d527e75f32
SCI32: Fix signature of kString(ArraySetElements) to allow 0 args
2016-10-01 14:07:26 -05:00
Colin Snover
7d77a712d3
SCI32: Fix interrogation screen crash in GK1
2016-10-01 14:07:26 -05:00
Eugene Sandulenko
50753f292a
FULLPIPE: Fix cursor handling in scene25
2016-10-01 20:45:00 +02:00
Retro-Junk
b624e4e7b7
FULLPIPE: Scene14: Fix ball game
2016-10-01 20:28:54 +02:00
Retro-Junk
5e814b6d36
FULLPIPE: Scene26: Fix pool level validation
2016-10-01 20:28:45 +02:00
Retro-Junk
60326023b5
FULLPIPE: Scene26: Fix valves interaction
2016-10-01 15:00:29 +02:00
Retro-Junk
e61cb2285f
FULLPIPE: Fix MctlGraph::getNearestLink
2016-10-01 14:48:06 +02:00
Retro-Junk
342c9cdc36
FULLPIPE: Scene28: Fix flies priority
2016-10-01 14:47:44 +02:00
Paul Gilbert
09561bd36c
TITANIC: Use CRawSurface in video surface getPixel
2016-09-30 21:54:03 -04:00
Colin Snover
67acdb628b
SCI32: Sync subtitle text speed with ScummVM GUI
2016-09-30 20:08:09 -05:00
Thierry Crozat
d1d44eba6f
SCUMM: Move detection entries for Steam versions to end of list
...
For some games the Steam Mac version and Mac CD version have the
same executable name and since we use the executable name to
detect the Steam version it becomes a candidate for the CD version
as well. Moving it at the end of the list ensures that the CD version
entry takes precedence. This fixes bug #7060 .
2016-10-01 01:55:02 +01:00
Thierry Crozat
c70701d07b
SCUMM: Use platform from candidate to generate unknown version message
...
If we don't provide the platform and the candidate is a Steam version
it errors out with 'Unable to find Steam executable from detection
pattern!' message.
2016-10-01 01:55:01 +01:00
Paul Gilbert
8a96db4d30
TITANIC: Added CRawSurface class
2016-09-30 20:48:59 -04:00
Colin Snover
60be24d973
SCI: Bump save game number to fix save game compatibility
...
Version 38 save games were added to the 1.9 release branch with
only changes to SCI32 cursor support; shortly thereafter, changes
to the general (SCI16+SCI32) save game metadata were committed to
master -- without bumping the save game version number. This
prevented SCI16 save games from loading correctly in 1.10pre, since
the engine expected that version 38 games would have this extra
metadata, but they don't.
2016-09-30 19:05:14 -05:00