77794 Commits

Author SHA1 Message Date
Eugene Sandulenko
9e9617b4e9 I18N: Regenerate translations.dat 2016-10-04 13:46:08 +02:00
Eugene Sandulenko
83854f1a3b I18N: Updated Russian translation 2016-10-04 13:42:23 +02:00
Lothar Serra Mari
84ea02e29f I18N: Regenerate translations.dat 2016-10-03 18:01:03 +02:00
Lothar Serra Mari
66912e97b3 I18N: Update Hungarian translation
Submitted by goodoldgeorge in patch #9599, thank you!
2016-10-03 17:39:11 +02:00
Bastien Bouclet
7941e5d530 SDL: Switch to full screen updates when the OSD is transparent
Previous releases also did full screen updates for transparent OSD messages.
There should be no performance regression with that regard.

Computing smaller update rects is non trivial, but should be looked into if
performance is an issue for OSD icons.

Fixes #9598
2016-10-03 07:31:18 +02:00
Retro-Junk
3f6ca96c5b FULLPIPE: Scene11: Fix non-swinging swing 2016-10-02 23:31:01 +02:00
Retro-Junk
c20bc7f620 FULLPIPE: Scene11: Rewrite scene handler in a sane way 2016-10-02 23:03:34 +02:00
Eugene Sandulenko
55d9b5e255 FULLPIPE: More corrections to scene logic in scene11 2016-10-02 22:04:31 +02:00
Lothar Serra Mari
58f3816f3e MOHAWK: Fix compilation 2016-10-02 21:27:37 +02:00
Lothar Serra Mari
195b6d8a4f I18N: Regenerate translations.dat 2016-10-02 21:27:37 +02:00
Lothar Serra Mari
edad9daaa6 I18N: Update German translation 2016-10-02 21:27:37 +02:00
Lothar Serra Mari
c46f7046b6 I18N: Update translations template 2016-10-02 21:27:37 +02:00
Lothar Serra Mari
ebd2d69764 MOHAWK: Enable translations for 'game is paused' string 2016-10-02 21:27:37 +02:00
Eugene Sandulenko
ab82cacf23 FULLPIPE: Restore original swing logic in scene11 2016-10-02 21:26:06 +02:00
Retro-Junk
2d4ce853c8 FULLPIPE: Scene11: Preserve Dude's state during swing update 2016-10-02 20:53:48 +02:00
Eugene Sandulenko
ed62aca66c FULLPIPE: Implement MotionController::enableLinks() 2016-10-02 15:46:19 +02:00
Eugene Sandulenko
5a76ae7ceb FULLPIPE: Fix Grandma positioning in scene14 2016-10-02 15:14:05 +02:00
Eugene Sandulenko
c141baeb61 FULLPIPE: Fix code formatting 2016-10-02 15:11:52 +02:00
Eugene Sandulenko
405c4e0415 FULLPIPE: Improve collision detection in scene06 2016-10-02 13:44:57 +02:00
Eugene Sandulenko
4ddf68ac9a FULLPIPE: Fix ball collision detection in scene14 2016-10-02 13:44:37 +02:00
Eugene Sandulenko
4acb6c886c FULLPIPE: Center mouse cursor on startup 2016-10-02 13:23:04 +02:00
Eugene Sandulenko
90ec4f6ac5 FULLPIPE: Fix crash on reenter to scene37 2016-10-02 13:01:39 +02:00
Eugene Sandulenko
e2325f022b FULLPIPE: Fix tube logic on scene37 2016-10-02 13:01:39 +02:00
Paul Gilbert
454f20b948 TITANIC: Fix setting pointers in RawSurface::moveX 2016-10-01 22:24:30 -04:00
Paul Gilbert
08453de783 TITANIC: Fix checking for transparency surfaces in blitRect methods 2016-10-01 22:23:58 -04:00
Paul Gilbert
459e3f54c9 TITANIC: Change copyPixel to not be a virtual method 2016-10-01 18:26:09 -04:00
Paul Gilbert
8befee0dc3 TITANIC: Finished transBlitRect method 2016-10-01 18:12:33 -04:00
Eugene Sandulenko
e16725a763 FULLPIPE: Rebames in scene37 2016-10-01 23:13:54 +02:00
Eugene Sandulenko
7da5d48d5e FULLPIPE: Clarify MovGraphLink flags variable type 2016-10-01 23:13:54 +02:00
Paul Gilbert
c08c9a72e1 TITANIC: changePixel is now copyPixel, in progress transparenc blitting 2016-10-01 17:12:24 -04:00
Colin Snover
ab88597a4a SCI32: Make kNumCels error more detailed 2016-10-01 15:26:34 -05:00
Colin Snover
84978b7cab SCI32: Fix crash when trying to interrogate bartender in GK1 2016-10-01 15:26:34 -05:00
Colin Snover
fb129116cd SCI32: Stub kGraph
This kernel call exists only in SCI2 and is a null subroutine. It
is called at the beginning of GK1.
2016-10-01 15:26:34 -05:00
Eugene Sandulenko
a4758dac41 FULLPIPE: Fix logic in scene25. Now Dude can return back 2016-10-01 21:27:02 +02:00
Eugene Sandulenko
70f9cc5215 FULLPIPE: Further selection to cursor handling in scene25 2016-10-01 21:26:58 +02:00
Colin Snover
084dfe9e03 SCI32: Use selector lookup in Torin script patch instead of magic numbers 2016-10-01 14:07:26 -05:00
Colin Snover
d527e75f32 SCI32: Fix signature of kString(ArraySetElements) to allow 0 args 2016-10-01 14:07:26 -05:00
Colin Snover
7d77a712d3 SCI32: Fix interrogation screen crash in GK1 2016-10-01 14:07:26 -05:00
Eugene Sandulenko
50753f292a FULLPIPE: Fix cursor handling in scene25 2016-10-01 20:45:00 +02:00
Retro-Junk
b624e4e7b7 FULLPIPE: Scene14: Fix ball game 2016-10-01 20:28:54 +02:00
Retro-Junk
5e814b6d36 FULLPIPE: Scene26: Fix pool level validation 2016-10-01 20:28:45 +02:00
Retro-Junk
60326023b5 FULLPIPE: Scene26: Fix valves interaction 2016-10-01 15:00:29 +02:00
Retro-Junk
e61cb2285f FULLPIPE: Fix MctlGraph::getNearestLink 2016-10-01 14:48:06 +02:00
Retro-Junk
342c9cdc36 FULLPIPE: Scene28: Fix flies priority 2016-10-01 14:47:44 +02:00
Paul Gilbert
09561bd36c TITANIC: Use CRawSurface in video surface getPixel 2016-09-30 21:54:03 -04:00
Colin Snover
67acdb628b SCI32: Sync subtitle text speed with ScummVM GUI 2016-09-30 20:08:09 -05:00
Thierry Crozat
d1d44eba6f SCUMM: Move detection entries for Steam versions to end of list
For some games the Steam Mac version and Mac CD version have the
same executable name and since we use the executable name to
detect the Steam version it becomes a candidate for the CD version
as well. Moving it at the end of the list ensures that the CD version
entry takes precedence. This fixes bug #7060.
2016-10-01 01:55:02 +01:00
Thierry Crozat
c70701d07b SCUMM: Use platform from candidate to generate unknown version message
If we don't provide the platform and the candidate is a Steam version
it errors out with 'Unable to find Steam executable from detection
pattern!' message.
2016-10-01 01:55:01 +01:00
Paul Gilbert
8a96db4d30 TITANIC: Added CRawSurface class 2016-09-30 20:48:59 -04:00
Colin Snover
60be24d973 SCI: Bump save game number to fix save game compatibility
Version 38 save games were added to the 1.9 release branch with
only changes to SCI32 cursor support; shortly thereafter, changes
to the general (SCI16+SCI32) save game metadata were committed to
master -- without bumping the save game version number. This
prevented SCI16 save games from loading correctly in 1.10pre, since
the engine expected that version 38 games would have this extra
metadata, but they don't.
2016-09-30 19:05:14 -05:00