Commit Graph

13907 Commits

Author SHA1 Message Date
Max Horn
5109e82c35 Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 could probably be done, but I'll leave that to the HE folks for now :-)
svn-id: r17847
2005-04-28 00:45:06 +00:00
Max Horn
3ee1fe9b57 Forgot to commit this, oops :-/
svn-id: r17846
2005-04-28 00:23:08 +00:00
Max Horn
18bf7c7900 Comment on some MM NES oddity, I hope somebody can explain this :-)
svn-id: r17845
2005-04-28 00:22:05 +00:00
Marcus Comstedt
925c69797d Slightly more elegant LauncherDialog connector.
svn-id: r17844
2005-04-27 21:58:21 +00:00
Marcus Comstedt
f95e696034 Added eos() method.
svn-id: r17843
2005-04-27 21:57:13 +00:00
Max Horn
4ec7161032 Patch #1186744 (Common line-drawing function)
svn-id: r17842
2005-04-27 20:29:19 +00:00
Torbjörn Andersson
6fb944befd Call blitCursor() when changing scaler to give it the opportunity to switch
between blurry and non-blurry cursor scaling, even if the scale factor
remains unchanged.

svn-id: r17841
2005-04-27 14:47:19 +00:00
Travis Howell
7c3cfae122 Minor cleanup.
svn-id: r17840
2005-04-27 14:47:10 +00:00
Travis Howell
8545634aaa Rename function.
svn-id: r17839
2005-04-27 14:30:32 +00:00
Travis Howell
f5189c323b Minor clean up, HE games should always copy strings directly.
svn-id: r17838
2005-04-27 14:26:52 +00:00
Travis Howell
f6971f847c Fix glitch when skipping AUX sequence in freddi.
Add missing bits of AUX code.

svn-id: r17837
2005-04-27 13:55:55 +00:00
Andrew Kurushin
2c01219791 some load-save preparetion
svn-id: r17836
2005-04-27 11:51:11 +00:00
Travis Howell
7c11e68db3 Correct actor clipping in HE games.
The original games rect clipping was not as strict.

svn-id: r17835
2005-04-27 09:15:18 +00:00
Max Horn
3a4c1f057e Use a pointer ref for RGBtoYUV, instead of an array, so that we can choose to allocate RGBtoYUV on the heap; added a comment that tries to explain why RGBtoYUV and LUT16to32 are evil and slow and how they could be removed
svn-id: r17834
2005-04-27 08:43:23 +00:00
Max Horn
b407f0040e Fix comment (copy & paste are evil)
svn-id: r17833
2005-04-27 07:57:28 +00:00
Travis Howell
e05d6e8331 Add feature flag for HE games which appear to have localized versions.
Allows accurate filtering of filename in subtitles.

svn-id: r17832
2005-04-27 05:05:10 +00:00
Travis Howell
3065bab0cb Add some basic support for pjgames.
svn-id: r17831
2005-04-27 04:47:02 +00:00
Robert Göffringmann
f28c3d14a3 fixed filehandling bug
svn-id: r17830
2005-04-27 02:16:34 +00:00
Max Horn
fc016e8e8a Added a few more comments
svn-id: r17829
2005-04-26 16:43:20 +00:00
Max Horn
b56b84b145 Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
svn-id: r17828
2005-04-26 15:52:55 +00:00
Max Horn
3a4dafeaa3 desaturatePalette is V8 specific
svn-id: r17827
2005-04-26 15:42:35 +00:00
Max Horn
ab53558315 Fixed incorrect use of kMainVirtScreen
svn-id: r17826
2005-04-26 15:41:15 +00:00
Travis Howell
e88ed2908e Save _hePalettes in HE99+ games.
svn-id: r17825
2005-04-26 15:31:51 +00:00
Travis Howell
26ace23092 Save addtion HE opcodes specific variables.
svn-id: r17824
2005-04-26 15:13:04 +00:00
Max Horn
4239ac7407 Since we don't store _CLUT_offs anymore, we can clean up the code related to it now
svn-id: r17823
2005-04-26 14:24:29 +00:00
Max Horn
973cb9a281 Make use of the new loadRoomSubBlocks (which only loads static room data now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication
svn-id: r17822
2005-04-26 14:18:34 +00:00
Max Horn
aa330e827c Clean up HE save/load code, at the cost of savegame compatibility (v71he and upwards)
svn-id: r17821
2005-04-26 14:01:38 +00:00
Max Horn
9d07432375 Comment corrections
svn-id: r17820
2005-04-26 13:47:47 +00:00
Max Horn
0ca7d3a61e Added/corrected some comments; moved NES costume init code to a more appropriate place, and cleaned it up
svn-id: r17819
2005-04-26 13:43:01 +00:00
Max Horn
c9cdee2d97 Removed the ugly saveOrLoadCursorImages hack and instead properly overload ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code
svn-id: r17818
2005-04-26 13:33:17 +00:00
Max Horn
9421c2a9b9 Call setupVolumes in a more appropriate part of the save/load code
svn-id: r17817
2005-04-26 13:22:46 +00:00
Max Horn
00f73aeeca Reduce dependencies on saveload.h
svn-id: r17816
2005-04-26 13:17:11 +00:00
Max Horn
5586ce3243 Use an intermediate variable, to ease debugging
svn-id: r17815
2005-04-26 13:16:18 +00:00
Max Horn
e811cb091b Perform some clipping (some old savegames had bad usage bits in the same and caused a crash for me due to lack of clipping)
svn-id: r17814
2005-04-26 13:16:02 +00:00
Max Horn
f03e73c621 Added some comments
svn-id: r17813
2005-04-26 11:10:27 +00:00
Torbjörn Andersson
728da398d7 ...and since RGBToColor() returns OverlayColor, let's use that datatype
instead of uint16. (I never realized that we could use RGBToColor() here
myself. Good job in spotting that!)

svn-id: r17812
2005-04-26 11:05:06 +00:00
Max Horn
3931115b9a Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
svn-id: r17811
2005-04-26 10:58:49 +00:00
Robert Göffringmann
d10947dca1 now uses OSystem::RGBtoColor for yuv->rgb conversion tables instead of checking gBitFormat
svn-id: r17810
2005-04-26 10:27:53 +00:00
Max Horn
3cc0d1b142 Removed dead code
svn-id: r17809
2005-04-26 09:21:54 +00:00
Travis Howell
62216f9cc2 Enable Blue's demo, for testing only.
svn-id: r17808
2005-04-26 07:52:37 +00:00
Travis Howell
e61728168d Always skip smacker files in HE games.
svn-id: r17807
2005-04-26 07:44:14 +00:00
Travis Howell
2df1161e0c Add stubs for the two smacker related opcodes in HE games.
Makes it easier to test new titles.

svn-id: r17806
2005-04-26 06:47:42 +00:00
Torbjörn Andersson
5d392d90d6 We need to use unsigned chars here to be able to print accented characters,
e.g. in the German cutscenes.

svn-id: r17805
2005-04-26 06:34:52 +00:00
Torbjörn Andersson
74ae914df2 Make it possible to specify language at run-time, since the Gobliiins 1
support for other languages appears to work at least fairly well, and this
makes it easier to test it.

svn-id: r17804
2005-04-26 06:29:53 +00:00
Travis Howell
a0f56739cd Add Macintosh version of puttrace
svn-id: r17803
2005-04-26 04:22:08 +00:00
Torbjörn Andersson
21ea71a762 Keep track per piece whether or not it was dynamically allocated, otherwise
we'll end up trying to free invalid pointers. (Happened to me at the end of
the level where you get the voodoo doll.)

svn-id: r17802
2005-04-25 19:03:13 +00:00
Torbjörn Andersson
f08a767aa8 This one looks wrong too, but I don't think it has caused any crash for me.
Not yet, at least. And now, hopefully, it never will.

svn-id: r17801
2005-04-25 18:53:58 +00:00
Travis Howell
93279ff29e Minor cleanup
svn-id: r17800
2005-04-25 10:22:38 +00:00
Travis Howell
8e36728526 No music file in lost/smaller.
svn-id: r17799
2005-04-25 05:59:01 +00:00
Travis Howell
9380304832 Read index of music file in HE games at startup.
Only reliable way to always get correct music tracks.

svn-id: r17798
2005-04-25 05:44:12 +00:00