sluicebox
93eeffc84d
JANITORIAL: Update old bug tracker numbers
2021-03-03 02:15:05 +02:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
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- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9
ENGINES: ALL: Move detection_enums -> detection.h
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- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
f3b9477893
ENGINES: ALL: Add header guards for the new detection-header files.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
7bdc910cc8
COMPOSER: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
BLooperZ
8f98cede33
COMPOSER: fix regression macintosh darby & gregory
2020-09-26 12:10:09 +01:00
mataniko
581a6ec7d6
JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher
2020-05-12 10:36:38 +02:00
Paul Gilbert
9f175c4053
ENGINES: Cleanup of savegame filenames generation
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This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
b1197cf26b
COMPOSER: Remove autosave code
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c
ENGINES: Merge saveGameState virtual methods into a single one
2020-02-16 15:44:28 -08:00
Paul Gilbert
3ed59e42fa
COMPOSER: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
Bastien Bouclet
64973148ef
COMPOSER: Add override keywords
2020-02-09 12:43:15 +01:00
Eugene Sandulenko
c7a9fc2acf
COMPOSER: Split out detection tables
2020-02-05 15:01:24 +01:00
Eugene Sandulenko
21b34f8861
COMPOSER: Added override keywords
2020-02-05 14:59:35 +01:00
Paul Gilbert
5b80320525
ENGINES: Adding override keyword to hasFeature methods
2020-02-04 20:04:11 -08:00
Cameron Cawley
254b48e1bd
COMPOSER: Remove comma from the end of the GameFileTypes enum
2019-12-07 21:52:56 +00:00
BLooperZ
7eea773fc7
COMPOSER: fallback load default configs
2019-12-07 21:42:14 +02:00
BLooperZ
1a81f1580b
COMPOSER: add v1 config files from ticket #5934
2019-12-07 21:42:14 +02:00
BLooperZ
60d67207a2
COMPOSER: fix loop
2019-12-07 21:42:14 +02:00
BLooperZ
c57ed53552
COMPOSER: specify config file in detection entry
2019-12-07 21:42:14 +02:00
BLooperZ
84d6d0307f
COMPOSER: read book.mac before book.ini
2019-12-07 21:42:14 +02:00
BLooperZ
03ced8ac95
COMPOSER: detect + support macintosh version
2019-12-07 21:42:14 +02:00
BLooperZ
8b54ff00fa
COMPOSER: add detection entries
2019-12-07 21:42:14 +02:00
Bastien Bouclet
9c8bd056d6
ENGINES: Stop using 'single id'
2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson
391f26ff70
COMPOSER: The engine does not use MIDI, mark the games as such.
2019-09-29 19:34:16 +03:00
Cameron Cawley
fe5dddf901
GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a Graphics::Cursor
2019-08-09 23:58:32 +03:00
angstsmurf
324d488dcb
COMPOSER: Change unload library error to warning
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This fixes Gregory and the Hot Air Balloon. See tracker #11021 .
2019-07-21 23:30:46 +03:00
angstsmurf
e5144e9590
COMPOSER: Don't crash when skipping invalid animations
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Don't try to run a NULL animation. Fixes a crash in Gregory.
2019-07-20 08:06:49 +03:00
Filippos Karapetis
e45dd70654
COMPOSER: Always check resources before loading them
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Fixes checking for resources in libraries - bug #10861
2019-03-10 04:51:39 +02:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
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Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
D G Turner
00579460bd
COMPOSER: Add Detection Entry For Darby French Mac Variant.
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This is from Trac #10399 .
2018-10-03 05:16:54 +01:00
Adrian Frühwirth
b4fcb24c67
COMPOSER: Be strict about matching digits in savegame filenames
2018-03-26 01:26:15 +02:00
Adrian Frühwirth
77a6a9a30c
COMPOSER: Let listSaves return list sorted on slot numbers
2018-03-26 01:07:31 +02:00
Matan Bareket
ff8a0311e3
Added MD5 for the German version of Imo and the King
2017-12-08 07:56:33 +00:00
Eugene Sandulenko
812ecfb902
JANITORIAL: Remove trailing whitespaces
2017-11-26 11:16:31 +01:00
Eugene Sandulenko
ce0d29fc46
COMPOSER: Properly strip down the relative paths
2017-11-26 11:16:31 +01:00
Bastien Bouclet
0b28ea9884
COMPOSER: Fix the detection for the French Gregory version
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The commit message of 2739d8fa2
says this is for the French version. The
language was set to English by mistake.
Ref#6548
2017-11-13 07:25:37 +01:00
Colin Snover
432fd522d2
ENGINES: Remove default1x scaler flag
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This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Eugene Sandulenko
7ac66c0fc1
JANITORIAL: Fix whitespaces
2017-09-01 13:46:25 +02:00
Eugene Sandulenko
0aa07efc2b
COMPOSER: Added detection for German Baba Yaga from bug #10171
2017-09-01 13:45:58 +02:00
Thierry Crozat
cc35a79301
COMPOSER: Use Magic Tales prefix for two more game names
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This is done for consistency so that all the games in the Magic Tales
series are named in a consistent way. This is also how they are named
on the wiki (and on amazon).
2017-06-17 22:52:59 +01:00
angstsmurf
ec06c04faa
COMPOSER: Use setPixel() and getPixel() methods to read and write to private pixel member
2016-10-18 03:09:19 +02:00
angstsmurf
c3994cd6ea
COMPOSER: Add missing 'typename' prior to dependent type name
2016-10-18 03:03:15 +02:00
angstsmurf
17f3626214
COMPOSER: Delete leftover git conflict marker
2016-10-18 02:58:19 +02:00