10294 Commits

Author SHA1 Message Date
Travis Howell
a3b04b047b Change stampObject opcode to use same method as HE game, in order to draw to background.
svn-id: r14118
2004-06-29 10:21:53 +00:00
Travis Howell
8a74791c64 Add hack for mouse hotpot in funpack
svn-id: r14117
2004-06-29 09:57:01 +00:00
Travis Howell
cbef4f757f Update HE issues
svn-id: r14116
2004-06-29 06:00:58 +00:00
Travis Howell
b1e49b13af Fix actorOps case 218/9 in HE games
svn-id: r14115
2004-06-29 05:36:01 +00:00
Eugene Sandulenko
7504e4f5c2 Add some md5's
svn-id: r14114
2004-06-29 04:27:17 +00:00
Eugene Sandulenko
13f6fa7396 Added couple buzzy games versions
svn-id: r14113
2004-06-29 03:29:14 +00:00
Eugene Sandulenko
20d7da3356 Convert to HTML
svn-id: r14112
2004-06-29 03:22:49 +00:00
Eugene Sandulenko
e971ab1ea7 Yet more opcodes
svn-id: r14111
2004-06-29 02:36:48 +00:00
Travis Howell
b38f62ffdd Add check for older puttputt version.
svn-id: r14110
2004-06-29 01:34:42 +00:00
Eugene Sandulenko
8a9a5c2aa2 Add more games' opcodes.
svn-id: r14109
2004-06-29 01:03:31 +00:00
Eugene Sandulenko
a5455ade28 Add internal HE documentation. These are heavily used in development
svn-id: r14108
2004-06-29 00:32:31 +00:00
Max Horn
e0eab01e63 Make use of new File refcount code; also fixed long standing bug in vorbis code (ov_clear was not being called, resulting in a file not being closed)
svn-id: r14107
2004-06-28 22:35:22 +00:00
Max Horn
a5df4fba77 Added simple ref-counting to the File class
svn-id: r14106
2004-06-28 22:34:22 +00:00
Eugene Sandulenko
875d0a580e oops
svn-id: r14105
2004-06-28 13:47:39 +00:00
Eugene Sandulenko
6980923df8 Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
svn-id: r14104
2004-06-28 11:38:26 +00:00
Travis Howell
ba23b9f96e Fix missing subtitles in Conroy Bumpus' song in Sam & Max
svn-id: r14101
2004-06-28 09:03:08 +00:00
Torbjörn Andersson
6b99d5a971 Added "MUSIC" / "music" to the list of default directories.
svn-id: r14100
2004-06-28 08:45:09 +00:00
Travis Howell
8d5cb06d25 Add a few more HE 7.2 vars
svn-id: r14098
2004-06-28 01:32:36 +00:00
Travis Howell
0b045875ca Fix missing sound effects in puttdemo (DOS)
svn-id: r14097
2004-06-28 01:09:41 +00:00
Travis Howell
a25f70661b Correct default paths
svn-id: r14096
2004-06-28 00:40:25 +00:00
Max Horn
53af3dc670 Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
b1de21accb Don't use getGameDataPath()
svn-id: r14094
2004-06-28 00:00:33 +00:00
Max Horn
4744538752 Added operator + for strings
svn-id: r14093
2004-06-27 23:58:41 +00:00
Travis Howell
d4f071c6c6 That check should of been for HE 7.0 games.
svn-id: r14092
2004-06-27 23:54:53 +00:00
Max Horn
c7f97c0bcb Added small TODO to my currently defunct OSX-COMI-hack
svn-id: r14091
2004-06-27 22:19:21 +00:00
Max Horn
b8ad54b3af Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
svn-id: r14090
2004-06-27 22:14:35 +00:00
Max Horn
a461c7550e irrelevant tweak, but I am a const-junkie :-)
svn-id: r14089
2004-06-27 22:04:19 +00:00
Max Horn
b7f9e2137b Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
svn-id: r14088
2004-06-27 22:03:38 +00:00
Max Horn
df984b3824 Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
svn-id: r14087
2004-06-27 21:52:25 +00:00
Max Horn
a1b82d8e13 Cleanup for MemoryReadStream; made it match the File-class interface
svn-id: r14086
2004-06-27 21:30:33 +00:00
Max Horn
4b2d863924 Renamed/documented some odd smush/insane vars
svn-id: r14085
2004-06-27 21:06:04 +00:00
Travis Howell
c026a0a5e1 Another palette change needed for HE 7.0 games.
Rename a few HE sound vars

svn-id: r14084
2004-06-27 15:41:01 +00:00
Eugene Sandulenko
9ef85b6281 Renamed some HE-specific variables.
svn-id: r14083
2004-06-27 15:22:31 +00:00
Max Horn
a6b582a0c4 Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confined to the HE classes only, but right now that is not feasible)
svn-id: r14082
2004-06-27 13:33:03 +00:00
Max Horn
6f8f26dd38 Small TODO comment
svn-id: r14081
2004-06-27 13:32:50 +00:00
Max Horn
f8cc10321e Fix memory leak
svn-id: r14080
2004-06-27 13:24:15 +00:00
Max Horn
907f2dbf19 Use existing ScummVM functionality for packed structs
svn-id: r14079
2004-06-27 13:15:23 +00:00
Travis Howell
2da9dc7fe4 Not required for WIN32
svn-id: r14078
2004-06-27 11:21:54 +00:00
Travis Howell
a4986c7ce8 Update HE7 issues
svn-id: r14077
2004-06-27 11:13:05 +00:00
Travis Howell
8c32afe796 HE 7.0 games don't actually use their color cycling resources
svn-id: r14076
2004-06-27 11:12:23 +00:00
Travis Howell
372296e918 Fix actor palette in HE 7.0 games.
Use roompalette[] for all graphics decoders

svn-id: r14075
2004-06-27 10:54:31 +00:00
Travis Howell
4ffcdcdf4f Remove bad comment
svn-id: r14074
2004-06-27 02:17:56 +00:00
Jonathan Gray
b02221a613 Add initial support for reading sputm.9x index files. Teach ScummVM about res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported
svn-id: r14073
2004-06-26 12:57:11 +00:00
Travis Howell
5268717ad4 Older scaleTable and scale values are still use by HE games.
svn-id: r14069
2004-06-26 07:31:57 +00:00
Jonathan Gray
46c50cf00c move puttzoo back into the correct position and note Scummsys.90 version
svn-id: r14068
2004-06-26 06:58:39 +00:00
Paweł Kołodziejski
65abd6eb0a update
svn-id: r14067
2004-06-26 06:03:34 +00:00
Jonathan Gray
e61c96cb2e work around for humongous catalogs
svn-id: r14066
2004-06-26 05:08:02 +00:00
Travis Howell
bd87b82243 GF_WINDOWS no longer required for later HE games
svn-id: r14065
2004-06-26 04:50:33 +00:00
Travis Howell
ab0822e8c3 Enable next set of HE games, which all reach boot scripts.
svn-id: r14064
2004-06-26 04:33:28 +00:00
Travis Howell
766d221552 Correction
svn-id: r14063
2004-06-26 03:41:21 +00:00