Denis Kasak
aa82c39857
* Made Game::changeRoom() clear some more archives
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* Modified the engine to leverage BArchive's memory management capabilities by using its pointers to data directly instead of copying
* Removed GameObject destructor (not needed because of the above change)
* Changed some more data members from uint16 to uint
svn-id: r42555
2009-07-17 01:20:51 +00:00
Denis Kasak
16530846ac
* Renamed BAFile::closeFile() to close()
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* Fixed leak in BArchive::loadFileDFW()
svn-id: r42554
2009-07-17 01:05:13 +00:00
Denis Kasak
8018216dea
* Renamed Room::_numMasks to _numOverlays for consistency.
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* Fixed unsigned to signed comparison.
svn-id: r42549
2009-07-17 00:27:21 +00:00
Denis Kasak
cfa4d5eba0
Added sanity checks for all archives (whether opening succeeded).
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svn-id: r42547
2009-07-17 00:24:56 +00:00
Denis Kasak
e419110569
* Added Game::loop()
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* Added WalkingMap::isWalkable()
* Renamed remaining _priority identifiers to _z which were left by mistake in the previous commit
svn-id: r42546
2009-07-17 00:20:57 +00:00
Denis Kasak
c420a4fba1
Renamed GameObject::_priority to _z.
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svn-id: r42542
2009-07-16 18:39:39 +00:00
Denis Kasak
652acfc4ca
* Added WalkingMaps class
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* Added DraciEngine::walkingMapsArchive
* Made Game::loadRoom() read in the current walking map
svn-id: r42541
2009-07-16 18:31:15 +00:00
Denis Kasak
e031709989
Added _iconsArchive to DraciEngine and modified the Mouse class to use it.
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svn-id: r42535
2009-07-16 16:06:29 +00:00
Denis Kasak
3d36ad3e67
Fixed loading the location's walking map index (needed to subtract 1).
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svn-id: r42534
2009-07-16 15:00:46 +00:00
Denis Kasak
1bf574aaa9
Added proper cursor state handling (when in rooms that don't use the mouse). Added a HACK note for running the gates' scripts.
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svn-id: r42532
2009-07-16 12:07:41 +00:00
Denis Kasak
ffffc1bea4
* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 to int
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* Modified Game::loadRoom to load gates and execute their scripts
* The first room loaded is now Game::_info._startRoom instead of 0
* Fixed reading of _pers0 and _persStep from the data files (they are 6 instead of 12 bytes)
* Added more debug info to Script and Game
svn-id: r42515
2009-07-15 19:06:24 +00:00
Denis Kasak
a4a3ad123c
Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _smallFont and _bigFont so each font can be handled separately.
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svn-id: r42514
2009-07-15 18:16:54 +00:00
Denis Kasak
4ef46f4bb0
Adjusted levels for some Game debug messages and added some new ones.
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svn-id: r42489
2009-07-14 19:13:49 +00:00
Denis Kasak
6d51a3ead4
* Fixed bug in Animation which made the first frame of an animation being drawn after it's stopped
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* Fixed debugging info when starting and stopping animations
svn-id: r42485
2009-07-14 18:11:33 +00:00
Denis Kasak
d5e1611846
Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose.
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svn-id: r42465
2009-07-14 00:51:35 +00:00
Denis Kasak
25b884512d
Made Game allocate its _info member statically instead of dinamically.
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svn-id: r42464
2009-07-14 00:41:17 +00:00
Denis Kasak
04e4bfdbbe
* Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOff, IsObjAway
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* Changed GameObject::_location to an int since we sometimes use location -1.
* Some more uint <-> int changes to prevent comparisons between signed and unsigned.
svn-id: r42452
2009-07-13 19:53:53 +00:00
Denis Kasak
f8c20b9e9c
Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the number of icons is correct.
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svn-id: r42449
2009-07-13 19:24:22 +00:00
Denis Kasak
f655999c15
Fixed bug in the NoScene logo room; the screen surface is now cleared between scene redraws (filled with the colour 0) to fix artifacts when animating the logo.
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svn-id: r42448
2009-07-13 19:11:24 +00:00
Denis Kasak
224d8c087a
Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
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svn-id: r42447
2009-07-13 19:08:04 +00:00
Denis Kasak
77a810c0c9
Moved the delay mechanism from Animation to Drawable since each frame in an animation can have a different delay.
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svn-id: r42427
2009-07-12 19:32:01 +00:00
Denis Kasak
eef64cc737
Enabled some more rooms in the demo and disabled loading the former distributor logo.
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svn-id: r42426
2009-07-12 19:02:08 +00:00
Denis Kasak
d369a257d1
Enabled clearing the screen when the room changes since some rooms do not draw anything on some parts of the screen.
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svn-id: r42425
2009-07-12 19:00:24 +00:00
Denis Kasak
a41d36de0f
Fixed bug in the GPL math evaluator (GPL function results were not pushed onto the evaluation stack).
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svn-id: r42424
2009-07-12 18:55:44 +00:00
Denis Kasak
6b2991f488
Made Script::run() seek in SEEK_CUR mode when jumping instead of the default SEEK_SET. It also now checks whether there is a non-zero jump value set before doing the jump.
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svn-id: r42254
2009-07-08 06:14:17 +00:00
Denis Kasak
0ec737db69
Stopped doing a screen update immediately after changing the palette. This caused a noisy effect when changing rooms because the palette was changed before the new scene was loaded.
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svn-id: r42251
2009-07-08 00:48:03 +00:00
Denis Kasak
32d692aea6
Made the engine clear some more caches when it changes rooms (room, sprites and palette caches). Made the DraciEngine destructor delete the rooms, overlays and animations archives.
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svn-id: r42250
2009-07-08 00:40:22 +00:00
Denis Kasak
d8c33f6836
* Implemented GPL jumps
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* Implemented c_If, c_Goto and c_Let opcodes
* Changed the interpreter to work with signed ints instead of uints (the interpreter uses negative values sometimes)
* Fixed documentation of Script::run() which said it is a disassembler (forgot to change it earlier)
svn-id: r42249
2009-07-08 00:34:53 +00:00
Denis Kasak
68ec1350c0
Fixed two mismatched (de)allocations in BArchive and BAFile.
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svn-id: r42247
2009-07-07 21:46:34 +00:00
Denis Kasak
dd955bb08e
* Made Game::_variables private and, instead, added Game::{get,set}Variable() methods.
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* Removed obsolete comment about the cyclic field not being used in Game::loadAnimation()
svn-id: r42246
2009-07-07 21:30:36 +00:00
Denis Kasak
bab9293f97
Implementend F_Not GPL function.
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svn-id: r42245
2009-07-07 21:24:39 +00:00
Denis Kasak
586af0ab42
* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _seqTab (not used anymore), added Common::Array<int> _anims.
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* Handled cylic animations properly
* Handled the Z coordinate properly
svn-id: r42244
2009-07-07 21:18:28 +00:00
Denis Kasak
9246e9cf4a
* Added some more animation debug info
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* Reordered Animation::nextFrame() a bit to make sure the timings are correct (particularly the last frame)
* Added checks to AnimationManager::play() and AnimationManager::stop() so it doesn't dereference a null pointer.
svn-id: r42243
2009-07-07 21:11:36 +00:00
Denis Kasak
b6b1402368
* Changed Game::_variables to public since the GPL interpreter needs to use it and made it int instead of uint16
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* Implemented variable accessing by the math evaluator
* Fixed bug from previous commit (should have used && when checking for ending instructions, not ||)
svn-id: r42242
2009-07-07 20:57:14 +00:00
Denis Kasak
318d406242
Made GPL interpreter exit on both gplend and exit instructions.
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svn-id: r42241
2009-07-07 20:46:26 +00:00
Denis Kasak
d37d49e50c
Removed testing hack from Game::init() that displayed the dragon in the upper left corner. Replaced some more instances of magic numbers with kDragonObject. Made Game::init() a bit more readable.
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svn-id: r42237
2009-07-07 19:53:40 +00:00
Denis Kasak
fd2ab9e3c0
Added enum constant for the dragon object (kDragonObject) and made Script::start() a bit more readable.
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svn-id: r42236
2009-07-07 19:50:12 +00:00
Denis Kasak
c258eefc82
Made AnimationManager::getAnimation() return NULL when an animation is not found instead of Common::List<>::end().
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svn-id: r42228
2009-07-07 15:39:18 +00:00
Denis Kasak
d519626c55
Added const keyword to "transparent" local variable in Sprite::draw() and removed leading underscore.
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svn-id: r42227
2009-07-07 15:37:50 +00:00
Denis Kasak
4cfdf8c855
Shortened AnimationManager::{play,stop}(). Removed some excessive newlines.
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svn-id: r42226
2009-07-07 15:35:35 +00:00
Denis Kasak
2e552bf643
Stopped running the room init scripts twice.
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svn-id: r42225
2009-07-07 15:31:13 +00:00
Denis Kasak
7f3af129f2
mplemented changing rooms properly (overlays and objects' animations are deleted before a new room is loaded) and set up a quick demonstration (left click advances to the next room, right click goes back).
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svn-id: r42224
2009-07-07 15:21:41 +00:00
Denis Kasak
82e6bcea2f
* Added AnimationManager::deleteOverlays().
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* Fixed bug in AnimationManager::deleteAnimation() that could result in accessing the Common::List::end() sentinel value.
svn-id: r42223
2009-07-07 14:52:36 +00:00
Denis Kasak
79c42abf08
* Fixed extracting visibility and location of object from its status byte
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* Added Game::getRoomNum() which returns the current room number
* Made Game::loadRoom() execute the room's startup script, load the room's objects and run their init scripts as well
svn-id: r42194
2009-07-06 19:50:59 +00:00
Denis Kasak
3b75b8003d
Removed two variables that were committed by mistake.
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svn-id: r42193
2009-07-06 19:43:21 +00:00
Denis Kasak
61fa4d27d5
Cache the transparent colour instead of calling a function for every pixel.
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svn-id: r42192
2009-07-06 19:41:13 +00:00
Denis Kasak
b2c24dd640
Implemented Script::funcRandom (GPL function).
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svn-id: r42191
2009-07-06 19:26:53 +00:00
Denis Kasak
218a15d890
Made _rnd member of DraciEngine public.
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svn-id: r42190
2009-07-06 19:22:13 +00:00
Denis Kasak
edaaca97f9
Set up GPL functions properly (the math evaluator now calls the handler if its implemented).
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svn-id: r42188
2009-07-06 18:49:51 +00:00
Denis Kasak
237707dd6e
Fixed bug where the GPL interpreter left parameters from previous commands on the stack.
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svn-id: r42185
2009-07-06 17:29:44 +00:00