James Brown
d352341269
Some temporary changes. New debug command 'b' draws walkboxes on the screen.
...
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes
draw correctly, although the actors still don't navigate right.
svn-id: r3609
2002-02-19 18:04:21 +00:00
James Brown
5897caa9e5
Voice support for loom talkie. Thanks Arisme.
...
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors.
svn-id: r3608
2002-02-19 03:11:46 +00:00
Marcus Comstedt
834c5efee9
Prototype for initSound()
...
svn-id: r3607
2002-02-18 19:56:50 +00:00
Marcus Comstedt
87d96a2c79
Recognize Zak256.
...
svn-id: r3606
2002-02-18 19:55:37 +00:00
Marcus Comstedt
6c41198027
Sound update.
...
svn-id: r3605
2002-02-18 18:58:15 +00:00
James Brown
19c87ef627
Remove debug message
...
svn-id: r3604
2002-02-17 18:56:06 +00:00
James Brown
a57424e212
Make Zak and Indy print stuff! Yay :)
...
Text overlapping bug tho..
svn-id: r3603
2002-02-17 18:55:46 +00:00
James Brown
8d8c1a4326
Make Monkey1 EGA display some pictures.
...
svn-id: r3602
2002-02-17 12:49:45 +00:00
James Brown
27592af43e
Fixes Indy/Zak when using the GDI driver. Thanks BBrox.
...
svn-id: r3601
2002-02-17 11:25:17 +00:00
James Brown
12d5b69ebc
Indy3 charset crash fix.
...
svn-id: r3600
2002-02-17 10:50:34 +00:00
James Brown
ca5ca4a74e
Zak256 charset support... Ego text doesn't work, someone else want to take a look? Verb console draws.
...
svn-id: r3599
2002-02-16 19:03:14 +00:00
James Brown
589ef2fdc8
A few small hacks to make Indy3 (256) run through the intro..
...
svn-id: r3598
2002-02-16 03:59:18 +00:00
Travis Howell
2cae51c252
Added mingw support and makefile.
...
svn-id: r3597
2002-02-16 00:28:37 +00:00
James Brown
0b02fccef0
Zak256 object image fix!
...
svn-id: r3596
2002-02-15 21:17:42 +00:00
Vincent Hamm
83f09bc9f7
Removed debug stuff
...
svn-id: r3595
2002-02-15 17:21:54 +00:00
Vincent Hamm
fef71c00d3
Fixed Loom interface
...
svn-id: r3594
2002-02-15 17:17:35 +00:00
James Brown
4bd4e619e3
Fixed some really silly typos in the 9th decoder.
...
svn-id: r3593
2002-02-15 16:02:24 +00:00
Vincent Hamm
224b744e58
Fixed a few opcodes...
...
svn-id: r3592
2002-02-15 15:00:48 +00:00
Vincent Hamm
ab021d8b3c
Another fix for the actor scalling
...
svn-id: r3591
2002-02-15 13:49:55 +00:00
Vincent Hamm
535c12ebfb
Fixed actor scalling in Zak and indy3
...
svn-id: r3590
2002-02-15 13:11:51 +00:00
James Brown
771b8e6089
Just some debugging stuff I find handy.
...
svn-id: r3589
2002-02-15 06:42:41 +00:00
Vincent Hamm
3eb368b761
fixed a typo that broke all games after LoomCd
...
svn-id: r3588
2002-02-15 01:16:27 +00:00
Vincent Hamm
d87e8bba23
Fixed a typo...
...
svn-id: r3587
2002-02-15 00:52:25 +00:00
Vincent Hamm
7d1acd724f
Partialy fixed Indy3 intro
...
svn-id: r3586
2002-02-15 00:46:51 +00:00
Vincent Hamm
3bf6462a24
Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
...
svn-id: r3585
2002-02-14 22:51:01 +00:00
Vincent Hamm
0ad2121e74
Fixed RoomOps for Zak256 and indy3
...
svn-id: r3584
2002-02-14 22:09:47 +00:00
Vincent Hamm
cca0057a88
Fixed a Zak256 resource bug...
...
svn-id: r3583
2002-02-14 20:47:47 +00:00
James Brown
176f476c47
Zak graphical fixes.
...
svn-id: r3582
2002-02-14 20:09:05 +00:00
James Brown
6cb652c26c
More zak goodness!
...
svn-id: r3581
2002-02-14 18:20:22 +00:00
Vincent Hamm
5876581001
Fixed the distaff in Loom
...
svn-id: r3580
2002-02-14 17:02:07 +00:00
James Brown
2ae44b5d3c
Another quick Zak hack.. until charsets work, anyway.
...
svn-id: r3579
2002-02-14 15:48:54 +00:00
Vincent Hamm
72d4b02cb0
Little fix for the Loom room
...
svn-id: r3578
2002-02-14 15:09:40 +00:00
James Brown
c88e7351b4
Some small Zak256 fixes.
...
svn-id: r3577
2002-02-14 12:57:29 +00:00
Vincent Hamm
d59b949833
fixed lots of object problems in loomcd
...
svn-id: r3576
2002-02-13 20:16:01 +00:00
Vincent Hamm
d9ddef19aa
a few fix for Zak256
...
svn-id: r3575
2002-02-13 17:33:52 +00:00
James Brown
bb52e5c73e
Quick fix to make zak256s intro run a bit further
...
svn-id: r3574
2002-02-13 13:27:48 +00:00
Vincent Hamm
14461c718b
Walkaround for the late indy4 bug. But still impossible to finish
...
svn-id: r3573
2002-02-13 09:17:26 +00:00
Vincent Hamm
60fd1db9c5
fixed the overlapping text
...
svn-id: r3572
2002-02-13 07:02:49 +00:00
Vincent Hamm
4c97357df5
fixed text and timer in LoomCD
...
svn-id: r3571
2002-02-12 22:46:30 +00:00
Vincent Hamm
2fe9e07bc7
*** empty log message ***
...
svn-id: r3570
2002-02-12 22:25:41 +00:00
James Brown
7f9aef79fa
Oops, fixing a typo.
...
svn-id: r3569
2002-02-12 21:45:33 +00:00
James Brown
7ee034af88
Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
...
to hit escape a few times, after selecting your difficulty).
Still very incomplete and in progress.
svn-id: r3568
2002-02-12 21:28:07 +00:00
James Brown
f620d138f6
First part of Yazoo and mines work on making older scumm games work.
...
Not enough here to actually work yet, just the base groundwork needed.
svn-id: r3567
2002-02-12 18:20:37 +00:00
Ludvig Strigeus
18dce61c93
__TIMESTAMP__ doesn't work with GCC, uses __TIME__ and __DATE__ instead.
...
svn-id: r3566
2002-02-03 21:46:26 +00:00
Ludvig Strigeus
87631ebe7e
added -v command line flag that prints the scummvm version
...
svn-id: r3565
2002-02-03 20:41:23 +00:00
Ludvig Strigeus
a4aae7dc27
added SCUMMVM_SAVEPATH environment variable that specifies where savegames are stored.
...
svn-id: r3564
2002-02-03 16:38:29 +00:00
Marcus Comstedt
d5e0c5021c
Neato demo-effect when game selected. ;)
...
svn-id: r3563
2002-02-03 14:56:11 +00:00
Marcus Comstedt
277a86b8ca
Confine mouse movements.
...
svn-id: r3562
2002-02-03 14:54:11 +00:00
Marcus Comstedt
c0c9b69851
Centered screen.
...
svn-id: r3561
2002-02-03 14:53:39 +00:00
Marcus Comstedt
ca3cadfee6
More fine-grained rendering control.
...
svn-id: r3560
2002-02-03 14:50:04 +00:00