Robert Göffringmann
b396a6c793
Wrote a makefile and a readme
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svn-id: r19415
2005-11-04 00:43:36 +00:00
Robert Göffringmann
cbe5f667c2
Changed the tool so it compiles with g++
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svn-id: r19414
2005-11-04 00:42:30 +00:00
Travis Howell
4a2bbb0e52
Add german version of putttime.
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Make guess at correct HE version for german version of freddi/putttime.
svn-id: r19413
2005-11-03 22:38:10 +00:00
Travis Howell
cc51550503
Fix compile.
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svn-id: r19412
2005-11-03 22:23:23 +00:00
Andrew Kurushin
43a083a117
-implement font substitution funcs
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-move puzzle data to itedata
svn-id: r19411
2005-11-03 18:20:12 +00:00
Jonathan Gray
7f691c3ca2
Limit to 80 char width again, kill a few spaces at EOL.
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svn-id: r19410
2005-11-03 11:32:19 +00:00
Travis Howell
f4fcbf43d0
Add another freddi2 verison.
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svn-id: r19409
2005-11-03 11:17:50 +00:00
Jonathan Gray
8dd71c78b3
Fix mdoc typo.
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svn-id: r19408
2005-11-03 11:11:46 +00:00
Travis Howell
e5bc7fd570
Ooops
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svn-id: r19407
2005-11-03 10:12:12 +00:00
Travis Howell
3532271973
Add safety check for charset codes in HE72+ games.
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Since charset codes and characters share some values.
svn-id: r19406
2005-11-03 10:06:17 +00:00
Torbjörn Andersson
4d8e8b5487
More credits cleanups/fixes.
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svn-id: r19404
2005-11-03 09:47:19 +00:00
Torbjörn Andersson
b14417537f
Removed commented lines.
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svn-id: r19402
2005-11-03 07:28:46 +00:00
Torbjörn Andersson
d37aaef6a2
Initialise variable.
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svn-id: r19401
2005-11-03 07:28:21 +00:00
Torbjörn Andersson
756422830f
Removed left-over debugging message.
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svn-id: r19400
2005-11-03 07:27:36 +00:00
Travis Howell
f8e4ce2134
Cleanup HE changes.
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Fix 0xFE check in drawString() too.
svn-id: r19399
2005-11-03 02:24:53 +00:00
Gregory Montoir
c84d1ada32
To match the original v7/v8 interpreters, use BlastTexts to display the subtitles. This allows to fix the bug #1092993 . As this is quite an important change, regressions may appear. You've been warned :)
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svn-id: r19398
2005-11-02 21:47:44 +00:00
Max Horn
5e75092dec
Avoid using powf/expf/logf under Mac OS X, as they cause binary & compile incompatibilities with older system versions
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svn-id: r19396
2005-11-02 20:50:37 +00:00
Eugene Sandulenko
e3cdcdfcb8
Fix error in HTML md5 presentation.
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svn-id: r19395
2005-11-02 19:04:07 +00:00
Torbjörn Andersson
aadfc0f5ed
Used the Array class for storing the end credits lines, rather than a
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statically allocated one. I hope I'm using it correctly.
svn-id: r19394
2005-11-02 17:04:44 +00:00
Torbjörn Andersson
419cc68987
Fixed compile error.
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svn-id: r19393
2005-11-02 15:58:13 +00:00
Eugene Sandulenko
bcb2b39e63
German freddi1
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svn-id: r19391
2005-11-02 13:20:43 +00:00
Eugene Sandulenko
e5344d0c0f
Add German putttime and possible fix for German Freddi1.
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svn-id: r19390
2005-11-02 13:19:53 +00:00
Eugene Sandulenko
a254a93698
Add contributed md5 for indy3 5.25" EGA.
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svn-id: r19389
2005-11-02 12:13:04 +00:00
Travis Howell
855340aac8
Update the ru charset table.
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svn-id: r19388
2005-11-02 07:50:45 +00:00
Torbjörn Andersson
934fe91620
Clear the sound queue when starting a cutscene. They usually (always?)
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herald a change of scene, so it should be ok. And it keeps the crackling
fire at the end from playing over the end credits and the End of Game
dialog afterwards.
(If we change the sound engine to do looping manually, instead of letting
the mixer handle it, the looping will not be seamless and we'll still get
the crackling fire over the dialog after the credits.)
This change is probably safe for 0.8.1, assuming we make one.
svn-id: r19387
2005-11-01 18:52:21 +00:00
Johannes Schickel
c3ef43fd6b
Implemented the pathfinder and applied patch # 1342902.
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Also added debug printouts to some functions.
svn-id: r19386
2005-11-01 14:19:50 +00:00
Gregory Montoir
e763d1e060
added OutSaveFile::flush() / OutSaveFile::ioFailed() to check for errors.
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svn-id: r19385
2005-11-01 13:56:11 +00:00
Gregory Montoir
29722f03d3
updated mouse position whenever the user clicked or moved the mouse. This can be useful for systems with touchpad / pen.
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svn-id: r19384
2005-11-01 13:56:04 +00:00
Gregory Montoir
ed8fb560b5
forgot to clear _colorUsedByCycle at startup.
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svn-id: r19383
2005-11-01 13:55:53 +00:00
Travis Howell
be1cf8c0e4
Wrap sentance lines in NES maniac.
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svn-id: r19382
2005-11-01 11:27:41 +00:00
Travis Howell
9b1c0e3326
Add cd check to gobliins engine.
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svn-id: r19381
2005-11-01 11:18:50 +00:00
Gregory Montoir
8eaa89863a
in v7/v8, remapPaletteColor() ignores color 255
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in v7, remapPaletteColor() ignores colors setup by initCycle()
svn-id: r19380
2005-11-01 02:43:54 +00:00
Travis Howell
b7d57c9284
Add floodFill support for wizImages.
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svn-id: r19379
2005-11-01 00:52:25 +00:00
Gregory Montoir
9cb06c2a5d
- VAR_CHARCOUNT isn't set in v7/v8, removed reference to it from v7::actorTalk()
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- simplified some versions related checks
svn-id: r19378
2005-10-31 19:48:48 +00:00
Max Horn
0063257a2b
Fix another HOME buffer overflow attack vector
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svn-id: r19376
2005-10-31 01:50:51 +00:00
Johannes Schickel
cd6e35cdb8
Implemented initSceneObjectList, fixed bug with wrong drawn mouse,
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also fixed a bug in loadCharacterShapes.
svn-id: r19375
2005-10-30 19:58:51 +00:00
Johannes Schickel
e9e4b886aa
Fixed formating with sword2
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svn-id: r19373
2005-10-30 16:32:21 +00:00
Torbjörn Andersson
089ce9a982
Always fade down the palette at the end of the credits. This fixes a
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palette glitch that would only happen if the credits were allowed to run in
their entirety.
svn-id: r19371
2005-10-30 16:21:54 +00:00
Max Horn
ce3d1f2049
Let's try to word wrap at about char 72 in the NEWS file for the future (makes it easiert to use extracts of the NEWS file in various places)
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svn-id: r19370
2005-10-30 09:40:59 +00:00
Travis Howell
3d402c2439
Correct kernelSet case function.
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svn-id: r19369
2005-10-30 04:02:45 +00:00
Travis Howell
6bdc74c514
Shadows are used in HE90 too.
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svn-id: r19368
2005-10-30 02:22:53 +00:00
Torbjörn Andersson
4b10d4077c
Updated BS2 news / issues.
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svn-id: r19367
2005-10-29 21:30:12 +00:00
Torbjörn Andersson
7f4cda6622
Applied my own patch #1341495 , in an attempt to fix alignment issues
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reported by Crilith.
To elaborate a bit, the engine no longer accesses resource data through
packed structs. Instead it uses memory streams and the READ/WRITE
functions.
If data is mainly read, not written, I have replaced the old struct with a
new one with a read() function to read the whole thing from memory into the
struct's variables, and a write() function to dump the struct's variables
to memory. In fact, most of these write() functions remain unused.
If data is both read and written, I have replaced the struct with a class
with individual get/set functions to replace the old variables. This
manipulates memory directly.
Since I'm fairly sure that these structs are frequently stored as local
variables for a script, all script variables (both local and global) are
stored as little-endian and accessed through the READ/WRITE functions,
rather than being treated as arrays of 32-bit integers.
On a positive note, the functions for doing endian conversion of resources
and save games have been removed, and some general cleanups have been made
to assist in the rewrite.
Initial reports indicate that this patch indeed fixes alignment issues, and
that I have not - surprisingly - broken the game on big-endian platforms.
At least not in any immediately obvious way. And there's still plenty of
time to fix regressions before 0.9.0, too.
svn-id: r19366
2005-10-29 21:24:54 +00:00
Johannes Schickel
bcccd3f558
Oops, fixed a segfault with CD version.
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svn-id: r19365
2005-10-29 19:07:43 +00:00
Max Horn
654c2049d0
Updated/fixed more version strings in HEAD
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svn-id: r19364
2005-10-29 18:45:48 +00:00
Max Horn
5168a757ab
Update Mac version strings
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svn-id: r19362
2005-10-29 18:43:03 +00:00
Johannes Schickel
50cc43ba58
Implemented some basic opcodes, and basic character drawing, also
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started to change a bit of the sprite code (thanks to vinterstum for his work)
It is still WIP code and breaks CD version, since all the used tables have to
be located in one cd version binary.
svn-id: r19361
2005-10-29 18:37:40 +00:00
Travis Howell
a47cc783e4
Only applies to SCUMM 3/4.
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Fixes mask issues when lifting crate in airport.
Fixes masking issues in digdemo (Bug #1288652 ).
svn-id: r19360
2005-10-29 04:52:26 +00:00
Travis Howell
9845fab51b
Add additional checks in later HE games.
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svn-id: r19359
2005-10-29 04:48:47 +00:00
Travis Howell
04e3dafcdb
Reset when not used.
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svn-id: r19358
2005-10-29 03:14:18 +00:00