Strangerke
9dcb559488
CINE: Add a safeguard, split makeCommandLine() per game type
2014-03-22 11:42:06 +01:00
Johannes Schickel
4ad7c5b40d
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
Vincent Hamm
92df76fbb3
CINE: Fix system menu sometimes not appearing in OS
2012-08-13 23:58:32 -07:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Eugene Sandulenko
327d30d719
CINE: eliminate global variables
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svn-id: r51937
2010-08-09 11:38:01 +00:00
Eugene Sandulenko
15c533d2c2
Implement FR #2841445 : FW: Restart doesn't work
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svn-id: r49096
2010-05-19 12:34:10 +00:00
Eugene Sandulenko
2be9bb3d5f
Implement FR #2841494 : FW: Pause doesn't work
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svn-id: r49095
2010-05-19 12:17:59 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
a6b57dc3a9
- Added GCC_PRINTF attribute to several funcs where it makes sense
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- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings
- removed duplicate prototypes for some funcs
- fixed some "increases required alignment of target type" warnings
svn-id: r42009
2009-07-01 20:51:04 +00:00
Eugene Sandulenko
d5b9437fb3
Fix bug #2055836 : "FW: Music is not restarted when loading a saved game"
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svn-id: r40465
2009-05-11 19:31:55 +00:00
Filippos Karapetis
162634cc95
Started moving Save/Load code to saveload.cpp/.h
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svn-id: r35033
2008-11-13 08:59:17 +00:00
Filippos Karapetis
28da377ccb
Saving and loading from the GMM is now supported in the cine engine
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svn-id: r35031
2008-11-12 23:21:05 +00:00
Christopher Page
909b66ef54
Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33924
2008-08-16 04:30:01 +00:00
Kari Salminen
c935a09ef5
Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid.
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svn-id: r33793
2008-08-12 00:13:27 +00:00
Christopher Page
fcc00f20b9
Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33769
2008-08-10 21:58:18 +00:00
Kari Salminen
ef3b72d5e4
Converted zoneData and zoneQuery tables from plain array types to Common::Array. Should help catch out of bounds access errors that may cause memory corruption.
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svn-id: r33727
2008-08-09 22:38:03 +00:00
Christopher Page
ce3d1e1a7d
Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33720
2008-08-09 19:03:29 +00:00
Kari Salminen
5cb08bd1e5
Added basic moving using keyboard (Only works in Operation Stealth at the moment):
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- Should make it possible to complete the first arcade sequence legitimately
Renamed input variables (Their names were mixed up between Future Wars and Operation Stealth):
- Future Wars's inputVar1 -> egoMovedWithKeyboard
- Future Wars's inputVar2 -> xMoveKeyb
- Future Wars's inputVar3 -> yMoveKeyb
- Operation Stealth's inputVar0 -> xMoveKeyb
- Operation Stealth's inputVar1 -> yMoveKeyb
svn-id: r33698
2008-08-08 13:30:01 +00:00
Christopher Page
4198ee9623
Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
2008-08-04 22:34:07 +00:00
Kari Salminen
06a45c49c7
Added a preliminary saving routine for Operation Stealth (Disabled by default, needs more work still. WIP!).
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Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars).
Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though).
svn-id: r33349
2008-07-27 22:50:36 +00:00
Kari Salminen
a38234d6e6
Fix CineSaveGameFormat enumeration's include order (Caused problems at least with GCC).
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svn-id: r33196
2008-07-22 12:17:44 +00:00
Kari Salminen
2a90435e5d
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
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- Changed savegame loading related functions to use SeekableReadStream
rather than InSaveFile so MemoryReadStream can be used transparently.
- Fixed loadResourcesFromSave to load multiframe animations correctly
and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly
different format.
- Added a savegame format detector that tries to detect between the old
Future Wars savegame format, the new one and a broken revision of the
new one.
- Changed makeLoad to first load the savegame fully into memory and only
then handle it (If the savegame's packed then it's unpacked first). If
the packed savegame can't tell its unpacked size (i.e. it's using zlib
format) then we'll try to load up to 256kB of the savegame data.
Thanks to wjp for his help with nailing this release critical bug.
svn-id: r33192
2008-07-22 10:15:58 +00:00
Christopher Page
d2e8d4831e
Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33051
2008-07-14 00:10:09 +00:00
Kari Salminen
ecbf8d54ad
Implemented resetGfxEntityEntry and made it used where appropriate (The function wasn't very easy to reverse engineer so it may have flaws still, but let's hope it doesn't ;-)).
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svn-id: r32848
2008-06-30 03:33:08 +00:00
Kari Salminen
971f27beb2
Fixed opcode:
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- 0x83: o2_isSeqRunning (Should it be named o2_isSeqNotRunning?)
-- Added previously missing test part
-- Negated the result (It was backwards before!)
svn-id: r32804
2008-06-26 17:29:21 +00:00
Kari Salminen
1339a55389
Implemented support for zoneQuery (Operation Stealth specific).
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Fixed opcodes (related to zoneQuery):
- 0x08: o1_checkCollision
- 0x9A: o2_wasZoneChecked
NOTE: Savegame support for the zoneQuery data is broken
svn-id: r32790
2008-06-25 21:57:08 +00:00
Kari Salminen
d5d09208b4
Implemented opcode:
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- 0x82: o2_modifySeqListElement (Was o2_op82)
Seeks a matching element from the seqList and modifies its values.
svn-id: r32786
2008-06-25 17:14:44 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Christopher Page
f878820bbe
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
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svn-id: r32770
2008-06-24 21:15:30 +00:00
Eugene Sandulenko
f2d72d9473
Patch #1969189 : "CinE renderer rewrite"
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svn-id: r32257
2008-05-24 22:11:41 +00:00
Eugene Sandulenko
57a9ef3a8f
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
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svn-id: r31651
2008-04-21 20:51:17 +00:00
Gregory Montoir
bb30d560b2
renamed several structures, variables and functions
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svn-id: r29860
2007-12-14 19:21:19 +00:00
Filippos Karapetis
dcf4755dc1
Cleanup, removed duplicate code
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svn-id: r29838
2007-12-12 21:39:00 +00:00
Gregory Montoir
a94fada0ae
- minor screen fix for OS
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- added new debug channel for sound
- updated 2 opcodes comments
svn-id: r29790
2007-12-09 13:41:59 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir
45b721d3cc
cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also removed the use of Common::File global objects.
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svn-id: r27021
2007-05-30 18:43:28 +00:00
Gregory Montoir
73210b4aa3
added code for freePartRange, freePartEntry and freeOverlay (also renamed some functions and variables).
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svn-id: r27006
2007-05-29 20:22:20 +00:00
Gregory Montoir
1b3458e429
moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed indentation of previous commit
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svn-id: r26863
2007-05-17 22:26:05 +00:00
Max Horn
f1497d5aa9
CINE: Make use of EventManager::getMousePos
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svn-id: r26222
2007-03-18 18:34:16 +00:00
Chris Apers
227d83ea6e
Bad hack to make this engine works on PalmOS (compiler still seems to hate some global objects)
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svn-id: r25684
2007-02-18 12:21:25 +00:00
Torbjörn Andersson
f36beed55d
Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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kidding, I'm still testing the SVN change.)
svn-id: r24806
2006-12-03 18:29:58 +00:00
Eugene Sandulenko
c89dcb6e79
Let F10 work in all expected cases.
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svn-id: r24785
2006-11-24 20:25:55 +00:00
Eugene Sandulenko
315c286bea
Proper implementation of o1_allowSystemMenu()
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svn-id: r24750
2006-11-19 23:02:26 +00:00
Torbjörn Andersson
50e2cf9caa
Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
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need more testing.)
svn-id: r24747
2006-11-19 18:54:06 +00:00
Eugene Sandulenko
53c4684bbe
Implement naming save games in cinE. See also FR #1579780 : "FW: naming save
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games"
svn-id: r24731
2006-11-18 15:16:44 +00:00
Eugene Sandulenko
53faadfdb6
Added per game target saves.
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svn-id: r24718
2006-11-14 09:29:41 +00:00
Eugene Sandulenko
84660f620b
Improve international support in CINE engine.
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svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
5e5bba4397
Fix bug #1579776 : "FW: Save does not work properly"
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svn-id: r24659
2006-11-08 21:46:57 +00:00
Eugene Sandulenko
95749148cf
Add proper game detection to CinE engine.
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svn-id: r24320
2006-10-15 01:06:44 +00:00