810 Commits

Author SHA1 Message Date
Andrew Kurushin
b31ee93c75 vc compile warn
svn-id: r17637
2005-04-16 17:05:14 +00:00
Gregory Montoir
0f3ab2206a Only cache a track if it really exists, this should prevent some issues when playing with invalid compressed tracks. See also bug report #1181979.
svn-id: r17591
2005-04-13 19:50:58 +00:00
Max Horn
839c8add38 Get rid of errno; add some (optional) error checking facilities to SaveFile classes (they are ugly, and to simple, but better than nothing)
svn-id: r17589
2005-04-13 18:36:55 +00:00
Eugene Sandulenko
bdbd56406c Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.

svn-id: r17571
2005-04-13 00:11:49 +00:00
Torbjörn Andersson
d4d045b117 Forgot to add files when committing patch #1175374.
svn-id: r17513
2005-04-10 14:35:11 +00:00
Torbjörn Andersson
13dc149ded Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation
changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.

svn-id: r17512
2005-04-10 14:33:44 +00:00
Jonathan Gray
24c92d0091 Remove usage of vsprintf in favour of vsnprintf and make
more use of STRINGBUFLEN.  Some ports may need a new stub for
this, discussed with Chrilith.

svn-id: r17463
2005-04-09 01:52:44 +00:00
Max Horn
9e2e00881f Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
svn-id: r17377
2005-04-04 17:43:00 +00:00
Travis Howell
f230fe65e8 Add 8 sound channel support for HE games
-Allows sound looping to work

Added support for WAVE format musuc used in later HE100 games.

svn-id: r17372
2005-04-04 11:43:25 +00:00
Jerome Fisher
eda317924e Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
- Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver.
- Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table.

svn-id: r17361
2005-04-03 22:01:38 +00:00
Max Horn
3084724d7d To prevent race conditions, SoundMixer::isSoundHandleActive must lock the mixer mutex. That change might however cause regressions (read: dead locks) if some code calls isSoundHandleActive from within a sound callback... if you encounter any, please tell me
svn-id: r17209
2005-03-23 16:41:44 +00:00
Max Horn
61d0e3f02c Make sure SoundHandle's are inited
svn-id: r17194
2005-03-22 18:29:02 +00:00
Jerome Fisher
7f83c47860 Merged with latest Munt CVS.
* Added support for most of the extended capabilities of the CM-32L/LAPC-I (more rhythm timbres, more rhythm key mappings, more PCM samples).
* The control ROM is now identified by searching for matching ID strings at various locations in the file. There are now a lot of safety checks to help ensure that a bad ROM will not crash the emulator.
* Three control ROM versions are now identified and mapped out - an original MT-32 control ROM, an original CM-32L ROM, and the Blue Ridge modified MT-32 ROM.
* Now supports the expression controller properly.
* Sustain is now turned off correctly again.
* "All Notes Off" no longer stops notes held by the sustain controller.
* Implemented "Reset all controllers".
* Stereo pan positions are no longer inverted.
* Volume, pitch, filter and envelopes are now more accurately calculated. Overall, the sound emulation is much more accurate.
* Waveforms are now slightly more accurate (in terms of pitch), necessitating a regeneration.
* Handling of unusual sysex messages has been improved (fixes sysex messages from Java's MIDI classes on Windows).
* Fixed a reverb bug during periods of silence.

svn-id: r17188
2005-03-20 16:24:55 +00:00
Max Horn
0e784d41d7 Simplified SoundHandle implementation
svn-id: r17107
2005-03-12 20:26:49 +00:00
Max Horn
7cd2cb2b17 PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
2005-03-12 18:56:09 +00:00
Chris Apers
a68d6ad671 PalmOS : ARM optimized OPL driver
svn-id: r17079
2005-03-11 11:01:52 +00:00
Max Horn
0ec193b4be changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
svn-id: r17052
2005-03-09 18:12:54 +00:00
Max Horn
b7c2926a0b Typo
svn-id: r17006
2005-03-06 13:23:39 +00:00
Max Horn
cda823ea63 It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)
svn-id: r16747
2005-02-06 20:35:06 +00:00
Travis Howell
bebad400d6 Check sound queue for music in HE games.
Avoid extra sound channel.

svn-id: r16706
2005-01-30 11:03:49 +00:00
Max Horn
abd12dd1b6 Use class Mutex instead of MutexRef
svn-id: r16679
2005-01-28 22:05:51 +00:00
Nicolas Bacca
2f8f982f7d Add medium quality sound for FOTAQ
svn-id: r16676
2005-01-28 20:46:36 +00:00
Torbjörn Andersson
9eecc9406d 16-bit WAVs are little-endian.
svn-id: r16539
2005-01-11 08:30:28 +00:00
Torbjörn Andersson
13e2c224c8 This is probably not the optimal fix, but at least ScummVM compiles again.
svn-id: r16538
2005-01-11 08:06:19 +00:00
Max Horn
ec79a9a768 A little more moving around #include's (last one for today ;-)
svn-id: r16534
2005-01-10 22:51:42 +00:00
Max Horn
f030081647 eek, we put a static RandomSource instance into every file that included fmopl.h...
svn-id: r16532
2005-01-10 22:46:23 +00:00
Max Horn
5c48717dd2 Remove some more header dependencies
svn-id: r16530
2005-01-10 22:35:43 +00:00
Max Horn
cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
51112e49b5 Fix legal header
svn-id: r16506
2005-01-09 16:14:56 +00:00
Max Horn
9cea3d393f Added shared code to load WAV(E) data from arbitrary seekable streams (files or memory)
svn-id: r16502
2005-01-09 15:49:43 +00:00
Max Horn
eeea238ef7 This function is currently not used...
svn-id: r16501
2005-01-09 15:48:47 +00:00
Max Horn
0fb2bd30f4 cleanup
svn-id: r16500
2005-01-09 15:48:27 +00:00
Max Horn
32f0dbdcb2 Moving AppendableAudioStream into SCUMM engine, as it is only used there
svn-id: r16494
2005-01-09 03:15:59 +00:00
Max Horn
c6e0d31e76 Added a font manager (work in progress)
svn-id: r16460
2005-01-06 21:15:52 +00:00
Max Horn
5d88c39549 Modify the singleton code once more to help overcome an issue with MSVC 7 (see also patch #1095133)
svn-id: r16454
2005-01-06 18:38:34 +00:00
Travis Howell
ab432327d8 Add missing control changes, patch #1094825.
svn-id: r16416
2005-01-03 11:33:12 +00:00
Max Horn
74bf578bda Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
svn-id: r16404
2005-01-01 19:19:06 +00:00
Max Horn
f52be9df68 Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
b15d92e470 Fix running ScummVM in plugin-mode
svn-id: r16360
2004-12-28 20:29:42 +00:00
Max Horn
160a28e912 Fixing hasActiveChannelOfType
svn-id: r16354
2004-12-28 11:19:36 +00:00
Max Horn
48e70acbaa Use SoundMixer::kMaxMixerVolume
svn-id: r16351
2004-12-27 23:58:04 +00:00
Max Horn
bc882a1af4 Introduced two new constants SoundMixer::kMaxChannelVolume and SoundMixer::kMaxMixerVolume, for clarity
svn-id: r16348
2004-12-27 23:33:19 +00:00
Max Horn
357eb38b49 Allow premix channels to use a custom sound type
svn-id: r16332
2004-12-27 02:58:55 +00:00
Max Horn
f15f517bb4 Add 'speech' sound type to mixer; make use of that in iMuse Digital
svn-id: r16331
2004-12-27 01:32:40 +00:00
Max Horn
67b311713d Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
2004-12-27 00:27:00 +00:00
Max Horn
fec3df2096 Moved the softsynth midi drivers into a sound/softsynth; amongst other things, this fixes bug #1083058
svn-id: r16316
2004-12-25 18:34:44 +00:00
Max Horn
433711be5e Removing this dead code for now, it only leads to confusion
svn-id: r16314
2004-12-25 18:22:55 +00:00
Max Horn
59b6a07826 Evil workaround for bug #1083058
svn-id: r16045
2004-12-14 01:02:55 +00:00