Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Travis Howell
5759e1577c
Add opcode for bb2demo
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svn-id: r17035
2005-03-08 05:56:21 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
beb1ed4598
Rename as requested.
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svn-id: r15530
2004-10-12 14:40:32 +00:00
Travis Howell
687a5db4a8
Rename vars
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Add some missng code for HE games.
svn-id: r15528
2004-10-12 14:12:20 +00:00
Travis Howell
4b4c4f1d1d
Rename var
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Update HE issues
svn-id: r15525
2004-10-12 04:26:02 +00:00
Travis Howell
49a3691132
Add actor transparency var for HE99 games.
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svn-id: r15405
2004-10-04 06:20:10 +00:00
Travis Howell
e7cff906a9
Increase Actor animVariable for HE80+ games.
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svn-id: r15382
2004-10-02 10:58:15 +00:00
Gregory Montoir
2f8136b703
constness
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svn-id: r15364
2004-09-30 23:49:46 +00:00
Max Horn
ad3062ab93
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
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svn-id: r15335
2004-09-28 23:05:45 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
7ced14e961
talkQueue should be actor specific
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svn-id: r15318
2004-09-28 00:58:00 +00:00
Gregory Montoir
6bfeab77e1
cleanup
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add some warnings to detect the use of new Aux animation data
svn-id: r15226
2004-09-21 21:10:23 +00:00
Travis Howell
2fdfd35834
Add HE90+ opcode difference
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svn-id: r15214
2004-09-21 05:59:26 +00:00
Gregory Montoir
22b2cfa002
preliminar AuxQueue support (freddemo intro), some glitches though
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svn-id: r15149
2004-09-18 00:36:17 +00:00
Travis Howell
b495c7ea07
Use random talk animation in HE 80+ games for now.
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svn-id: r15006
2004-09-11 12:22:06 +00:00
Travis Howell
c7d28132b4
Save game changes for HE80+ games.
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svn-id: r14985
2004-09-10 01:03:01 +00:00
Gregory Montoir
7593129d98
some AKOS tweaks for HE72/80
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svn-id: r14965
2004-09-08 21:14:12 +00:00
Travis Howell
6b09826b33
Increase actor.sound to 32 for HE 80+ games.
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Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
2004-09-05 09:36:51 +00:00
Max Horn
91a57ad8f5
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
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svn-id: r14890
2004-09-04 10:29:06 +00:00
Travis Howell
6dd0ab9397
Add actor cliping override for HE games.
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svn-id: r14879
2004-09-04 00:18:55 +00:00
Max Horn
054460a170
Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
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svn-id: r14876
2004-09-03 19:54:58 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
a50b6cf776
Add patch from madm00se for:
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#869003 MIVGA: Guybrush shrinks & grows near end of game
svn-id: r14355
2004-07-28 11:56:14 +00:00
Travis Howell
6a18e02a53
Actually use actor talkScript when required.
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svn-id: r14217
2004-07-15 12:26:10 +00:00
Travis Howell
26e38321df
Rename var
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svn-id: r14121
2004-06-29 11:02:15 +00:00
Travis Howell
b1e49b13af
Fix actorOps case 218/9 in HE games
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svn-id: r14115
2004-06-29 05:36:01 +00:00
Travis Howell
d5bf1699ca
Add akos drawing offsets
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svn-id: r12910
2004-02-16 02:55:23 +00:00
Paweł Kołodziejski
d1b74aa7cc
added talkVolume, and changed talkPan call method
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svn-id: r12790
2004-02-09 08:05:23 +00:00
Travis Howell
555caf2251
Add correct actor palette color changing for HE games.
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svn-id: r12419
2004-01-16 01:52:49 +00:00
Travis Howell
3180834549
Add skipLimb actor var, which is used by puttmoon.
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Use forceClip for actorOps case 218, since it should have same effect.
svn-id: r12340
2004-01-12 14:09:39 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
f506056c3b
more cleanup
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svn-id: r12161
2004-01-05 16:30:00 +00:00
Max Horn
a469559d13
added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
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svn-id: r12160
2004-01-05 16:19:14 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
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svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae
renamed namespace ScummVM to Common
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svn-id: r10544
2003-10-02 17:43:02 +00:00
Max Horn
6512592d0f
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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svn-id: r10253
2003-09-14 18:16:45 +00:00
Max Horn
47827b1f22
disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-)
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svn-id: r10246
2003-09-13 23:50:29 +00:00
Max Horn
538812d9fc
yet another tiny cleanup.... yeah yeah, I know I am annoying
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svn-id: r10182
2003-09-11 22:36:21 +00:00
Max Horn
32c0168087
cleanup
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svn-id: r10181
2003-09-11 22:26:44 +00:00
Max Horn
ff225c470c
cleanup
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svn-id: r10179
2003-09-11 22:00:36 +00:00
Max Horn
d875bb69fe
fix for bug #782086 (COMI: a long walk)
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svn-id: r10143
2003-09-09 19:30:25 +00:00
Torbjörn Andersson
94df02c799
Implement the ACTOR_PAN opcode. The only place I know of where it's used is
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between between ship-to-ship combats, so I didn't bother yet to store it in
savegames.
svn-id: r9988
2003-09-03 17:00:33 +00:00
Max Horn
ff988094be
init walkdata (fix for bug #770306 ); move Actor::Actor constructor from header to source file
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svn-id: r9205
2003-07-27 23:45:43 +00:00
Max Horn
becd70d243
cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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svn-id: r9175
2003-07-24 17:44:00 +00:00
Max Horn
92fd56f9f0
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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svn-id: r8710
2003-07-02 13:47:03 +00:00
Jonathan Gray
12edf335f3
init actor things to make valgrind happy
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svn-id: r8475
2003-06-14 13:49:47 +00:00
Max Horn
3d77f7230e
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068 )
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svn-id: r8249
2003-06-01 18:20:38 +00:00
Max Horn
f8e64d7134
renamed walk_script/talk_script -> walkScript/talkScript
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svn-id: r8178
2003-05-31 14:27:47 +00:00