Bastien Bouclet
bf06c49544
MOHAWK: Implement channelwood pipe valves
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svn-id: r55311
2011-01-18 19:32:36 +00:00
Bastien Bouclet
f343bb9185
MOHAWK: Add a workaround to prevent a crash when pulling the gears puzzle reset lever in Myst ME.
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CL1WLFCH.MOV is not the same for Myst ME and Myst win31. The proper fix will need backwards playing for QT movies.
svn-id: r55310
2011-01-18 19:30:32 +00:00
Matthew Hoops
da1669c666
MOHAWK: Add a sanity check to waitUntilMovieEnds()
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svn-id: r55309
2011-01-18 19:22:48 +00:00
Bastien Bouclet
58c9e219b6
MOHAWK: Add gulls and butterflies to Myst
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svn-id: r55308
2011-01-18 19:17:24 +00:00
Arnaud Boutonné
801561e6bc
HUGO: Clean up
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- Suppress some obsolete comments
- Get rid of some magic numbers
svn-id: r55307
2011-01-18 18:26:33 +00:00
Filippos Karapetis
6e857ec396
create_project: Add the lpcrt4 library normally in the libraries section of Code::Blocks,
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not as a command switch
svn-id: r55306
2011-01-18 17:57:27 +00:00
Filippos Karapetis
e24f1ff40a
Added Code::Blocks project files for the create_project tool
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svn-id: r55305
2011-01-18 17:51:48 +00:00
Matthew Hoops
c35fa646ce
MOHAWK: Move Myst's o_quit opcode to the base class
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svn-id: r55304
2011-01-18 17:42:34 +00:00
Matthew Hoops
5cd4bd3ce7
MOHAWK: Cleanup wrapMovieFilename()
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svn-id: r55303
2011-01-18 17:08:17 +00:00
Matthew Hoops
b956f102d9
MOHAWK: Fix the gear puzzle in Myst ME Mac
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svn-id: r55302
2011-01-18 17:03:21 +00:00
Matthew Hoops
503fdb6147
GRAPHICS: Add a getSurface() function to JPEG to automatically convert to RGB
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svn-id: r55301
2011-01-18 16:18:10 +00:00
Matthew Hoops
5da1718beb
MOHAWK: Implement the whark response to the red light
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svn-id: r55300
2011-01-18 14:51:03 +00:00
Matthew Hoops
245b7337f8
MOHAWK: Implement the village part of the left viewer on gspit
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svn-id: r55299
2011-01-18 14:26:26 +00:00
Sven Hesse
b38b5d2484
GOB: Give Inca2 its own SaveLoad class
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Add an quick hack to fudge reading of the "voice.inf" file,
so that the voice match the selected text language.
svn-id: r55298
2011-01-18 11:53:21 +00:00
Sven Hesse
b4e12e6a89
GOB: Fix the indenting :P
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svn-id: r55297
2011-01-18 11:52:44 +00:00
Sven Hesse
d4357c5c3f
GOB: Give Inca2 its own Inter class
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svn-id: r55296
2011-01-18 11:52:24 +00:00
Sven Hesse
1c63862f2b
GOB: Add a workaround for Inca2
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The scripts seem to depend on var32_236 to be cleared at the
start of each new script file.
svn-id: r55295
2011-01-18 11:51:45 +00:00
Sven Hesse
a6073a649a
GOB: Add some sanity checks
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svn-id: r55294
2011-01-18 10:42:26 +00:00
Sven Hesse
efe0dea82c
GOB: Implement Urban Runner autosave
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Makes the "Try again" after a death work
svn-id: r55293
2011-01-18 09:27:32 +00:00
Arnaud Boutonné
4413754ad2
HUGO: Improve mouse support in H3 DOS version
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- Fix description of Penelope lying (when using mouse)
- Use H3 Win logic in order to handle horizon
- Add a workaround for a data bug in scenery1.dat, fixing the
pathfinding bug in Crash screen
svn-id: r55292
2011-01-18 09:16:52 +00:00
Arnaud Boutonné
839926ef10
HUGO: Clean-up
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Modify debug level for 2 debug messages,
Suppress obsolete comments,
Fix typo in comment
svn-id: r55291
2011-01-18 08:32:10 +00:00
Sven Hesse
61b90c43d8
GOB: Fix a stupid typo in o2_readData()
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svn-id: r55290
2011-01-18 08:14:23 +00:00
Sven Hesse
f33b84ff3d
GOB: Fix Woodruff object videos
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svn-id: r55289
2011-01-18 07:03:42 +00:00
Sven Hesse
94f5bec0f6
GOB: Fix Woodruff video offsets
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svn-id: r55288
2011-01-18 07:03:12 +00:00
Sven Hesse
dd01e4c303
GOB: Increase debug level for a debug message
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svn-id: r55287
2011-01-18 07:02:42 +00:00
Sven Hesse
e73484b259
GOB: Fix Urban Runner hotspot texts
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Thanks to SylvainTV :)
svn-id: r55286
2011-01-18 06:30:47 +00:00
Sven Hesse
d509941eca
VIDEO: Clip render rect to the surface's dimension
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...And not to the video's. Oops :P
svn-id: r55285
2011-01-18 05:09:43 +00:00
Sven Hesse
283bec822d
GOB: Add a sanity check in oPlaytoons_readData
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svn-id: r55284
2011-01-18 04:19:33 +00:00
Sylvain Dupont
92ddccec09
GOB: Add chroma values linear interpolation in drawYUV
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Fixes the blockiness and apparent color shifting in some Urban Runner menu icons.
svn-id: r55283
2011-01-18 00:56:48 +00:00
Matthew Hoops
2a808be804
MOHAWK: Implement xgrviewer so the right viewer on gspit is usable
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svn-id: r55282
2011-01-18 00:42:16 +00:00
David Turner
f042e398ea
PARALLACTION: Fix Big Red Adventure Walking To Stop On Path Build Failure.
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Walking now works correctly, with no valgrind issues, lockups or assertions.
svn-id: r55281
2011-01-18 00:22:47 +00:00
David Turner
c6750a7a65
PARALLACTION: Minor Whitespace and code complexity reduction in walk.*
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svn-id: r55280
2011-01-17 23:12:59 +00:00
David Turner
3ebf1e5962
PARALLACTION: Some Improvements To Big Red Adventure Walk Code.
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* Renamed and retyped "int _fieldC" to "bool _stillWalkingTowardsNode" to aid readability and clarity of code. Thanks to fuzzie for naming.
* Added assertion to prevent use of invalid memory as reported by Valgrind when walk point p is constructed from an empty list.
* Added code to stop walk if buildPath fails, though this causes an assertion instead currently.
svn-id: r55279
2011-01-17 23:00:52 +00:00
Matthew Hoops
3fa01f4030
MOHAWK: Implement the Riven pin controls
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svn-id: r55278
2011-01-17 16:10:48 +00:00
Sven Hesse
db13af5337
GOB: Make the variable stack endianness-independent
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Since Urban Runner casts int16s to uint32 before pushing them onto the
stack and after popping assumes it's little endian, we have explicitely
preserve the variable space endianness while pushing/popping.
svn-id: r55277
2011-01-17 13:37:14 +00:00
Sven Hesse
6c6d85908f
GOB: Fix o2_pushVars()
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Fixes Urban Runner loading.
This being broken has the potential of messing up
/everything/ in unpredictable ways, so saves of games using
this opcode may be borked. Thankfully, I *think* it's just
Urban Runner, which isn't working/supported yet anyway.
svn-id: r55276
2011-01-17 12:09:06 +00:00
Sven Hesse
da65a3cbf3
GOB: Fix the flow rate gauge in Urban Runner
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svn-id: r55275
2011-01-17 09:48:42 +00:00
Sven Hesse
8a1e9c8256
GOB: Remove unused old shade functions
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svn-id: r55274
2011-01-16 22:30:19 +00:00
Sven Hesse
e6d04b8ad6
GOB: Adding a proper shade method
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svn-id: r55273
2011-01-16 22:29:49 +00:00
Sven Hesse
58228919fc
GOB: Use the correct font and shade color in Urban Runner
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svn-id: r55272
2011-01-16 22:29:18 +00:00
Sven Hesse
0d11ae143f
GOB: Add a method to get a true palette color
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svn-id: r55271
2011-01-16 22:28:49 +00:00
Sven Hesse
68ebdf20d5
GOB: Don't clobber the global palette
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svn-id: r55270
2011-01-16 22:28:20 +00:00
Sven Hesse
199b5d06af
GOB: Remove unused declarations
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svn-id: r55269
2011-01-16 22:27:48 +00:00
Johannes Schickel
5742a11510
SCUMM: Prefer "Could not" over "Couldn't" in some error messages.
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svn-id: r55268
2011-01-16 20:24:58 +00:00
Johannes Schickel
2633a70018
GUI: Fix language popup in the game options.
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r49786 introduced a regression which made the game options menu set the
game language to "zh-cn" in case "<default>" was selected. Also in case no
language key was present in the game's config domain no text was shown at all,
now it shows "<default>" in that case again.
svn-id: r55267
2011-01-16 20:12:55 +00:00
Johannes Schickel
c0434258f9
TOOLS: Fix Win64 MSVC project files.
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This is done by adding the "SDL_BACKEND" define to x64 MSVC project files, otherwise linker errors would occur, since certain SDL code would not get compiled.
svn-id: r55266
2011-01-16 19:38:22 +00:00
Sven Hesse
84cda62d1f
VIDEO: Implement internal-codec 24bpp VMDs
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svn-id: r55265
2011-01-16 16:41:27 +00:00
Sven Hesse
518e858d85
GOB: Allow true-color VMD cursors
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svn-id: r55264
2011-01-16 16:30:15 +00:00
Sven Hesse
32b94cc236
VIDEO: Implement internal-codec 16bit VMDs
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svn-id: r55263
2011-01-16 16:29:43 +00:00
Sven Hesse
b451d3b51c
GOB: Add the property switchColorMode
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To allow the videoplayer (and ultimatively the demoplayer)
to switch color modes if necessary.
svn-id: r55262
2011-01-16 16:29:19 +00:00