Commit Graph

32 Commits

Author SHA1 Message Date
Max Horn
fefad79249 No need to specify CaseSensitiveString_Hash explicitly anymore
svn-id: r32663
2008-06-11 06:00:56 +00:00
Gregory Montoir
a94fada0ae - minor screen fix for OS
- added new debug channel for sound
- updated 2 opcodes comments

svn-id: r29790
2007-12-09 13:41:59 +00:00
Gregory Montoir
126f55fd0e backported some changes for OS
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables

svn-id: r29749
2007-12-07 20:45:51 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Eugene Sandulenko
77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir
45b721d3cc cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also removed the use of Common::File global objects.
svn-id: r27021
2007-05-30 18:43:28 +00:00
Gregory Montoir
e6ef2348a4 removed duplicated code (BASESON datafiles can be loaded with the existing bundle related functions)
svn-id: r26836
2007-05-13 16:07:33 +00:00
Eugene Sandulenko
d3b0ff8ade Reduce dependency from common/advancedDetector.h
svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
8fddc12581 Support loading saves from command line.
svn-id: r24787
2006-11-25 09:28:00 +00:00
Eugene Sandulenko
53faadfdb6 Added per game target saves.
svn-id: r24718
2006-11-14 09:29:41 +00:00
Eugene Sandulenko
84660f620b Improve international support in CINE engine.
svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
95749148cf Add proper game detection to CinE engine.
svn-id: r24320
2006-10-15 01:06:44 +00:00
Max Horn
4c14cf6d1a Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
a2dc897fe5 Reduce code duplication
svn-id: r23888
2006-09-16 15:01:14 +00:00
Max Horn
68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Eugene Sandulenko
7082e19ff2 Fix script dumping
svn-id: r21820
2006-04-12 03:45:54 +00:00
Eugene Sandulenko
8679083991 cleanup
svn-id: r21819
2006-04-12 03:12:56 +00:00
Eugene Sandulenko
75fec17d7e DEBUG_SCRIPT -> debugC
svn-id: r21816
2006-04-12 01:48:15 +00:00
Torbjörn Andersson
9c15dc06eb Use our standard save file manager class to read and write the save games,
instead of putting them in the current working directory.

svn-id: r21741
2006-04-10 05:37:31 +00:00
Max Horn
66cdbaf1b5 Moved GameSettings to namespace Cine; moved savePath to various.cpp
svn-id: r21733
2006-04-09 19:44:40 +00:00
Max Horn
8f691e51fa Removed superfluous addDefaultDirectory call, as well as two unused bad member vars
svn-id: r21532
2006-04-01 21:31:27 +00:00
Eugene Sandulenko
fced8df162 Got rid of ASSERT and ASSERT_PTR defines
svn-id: r21412
2006-03-23 03:17:47 +00:00
Gregory Montoir
61a5fb7064 - added defines to handle the different mouse cursors
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used
- renamed some variables
- constify'ed function arguments
- minor cleanup

svn-id: r21338
2006-03-16 20:29:07 +00:00
Max Horn
a30f829773 Some more cine header cleanup
svn-id: r20859
2006-02-25 01:18:01 +00:00
Max Horn
275344a931 Reducing the header dependencies in cine a bit more
svn-id: r20857
2006-02-25 01:01:27 +00:00
Max Horn
5ea3b8f9cd - avoid using typedef for structs (it is just not necessary in C++)
- added a const/static here and there
- started to reduce header dependencies

svn-id: r20856
2006-02-25 00:46:56 +00:00
Max Horn
2fc23c85da Moved cine engine into namespace Cine
svn-id: r20851
2006-02-25 00:26:14 +00:00
Gregory Montoir
481094ada0 cleanup
svn-id: r20846
2006-02-24 22:34:22 +00:00
Travis Howell
3fe8c971f2 Cleanup to remove duplicate type defines
svn-id: r20821
2006-02-23 09:12:21 +00:00
Eugene Sandulenko
71c170bb13 Initial version of Cinematique engine evo 1.
svn-id: r20813
2006-02-22 22:40:53 +00:00