Travis Howell
c41b0ad99a
A few corrections
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svn-id: r14554
2004-08-11 05:08:28 +00:00
Travis Howell
c0d8b6c47a
Add part of suggested cleanup to remove extra variable.
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actorDrawVirScr might still be required in future HE games, see actorOps case 219.
svn-id: r14553
2004-08-11 04:46:41 +00:00
Eugene Sandulenko
57b1582149
Move CF_ commands to class and call them from wrappers. This will let us
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remove global _vm later.
svn-id: r14552
2004-08-11 00:27:43 +00:00
Eugene Sandulenko
aba3176b0e
Correct ESC key behaviour.
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svn-id: r14551
2004-08-11 00:16:23 +00:00
Eugene Sandulenko
4c97ea67d8
Close some SAGA items. (Note: reinherit never ran fairy scene)
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svn-id: r14550
2004-08-10 23:54:33 +00:00
Max Horn
92f5c90b9a
Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)
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svn-id: r14549
2004-08-10 23:54:15 +00:00
Eugene Sandulenko
6c060161e6
Correct scene transitions. Now intro seems to be complete.
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svn-id: r14548
2004-08-10 23:52:19 +00:00
Max Horn
dfc04a7d23
Perform proper clipping (this fixes some graphic regressions in The Dig)
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svn-id: r14547
2004-08-10 23:51:52 +00:00
Max Horn
f50f7e1438
Update man page date, too
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svn-id: r14546
2004-08-10 23:20:28 +00:00
Eugene Sandulenko
6e87774d33
oops
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svn-id: r14545
2004-08-10 23:07:05 +00:00
Eugene Sandulenko
b13fc9f366
Improved intro. Now it correctly shows game title.
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svn-id: r14544
2004-08-10 23:04:52 +00:00
Jonathan Gray
9956666a7a
sync man page
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svn-id: r14543
2004-08-10 22:35:12 +00:00
Max Horn
b8946e3cf4
This TODO is DONE
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svn-id: r14542
2004-08-10 22:05:03 +00:00
Max Horn
390c4dccbb
Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)
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svn-id: r14541
2004-08-10 21:54:29 +00:00
Eugene Sandulenko
720ea20bed
Moved PALANIM_* to a class.
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svn-id: r14540
2004-08-10 19:20:33 +00:00
Eugene Sandulenko
fe7ac87bc7
Move EVENT_* to a class.
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svn-id: r14539
2004-08-10 19:00:30 +00:00
Eugene Sandulenko
632042dae4
Move CON_* to a class.
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svn-id: r14538
2004-08-10 18:31:33 +00:00
Torbjörn Andersson
0f1c83f1e7
Document that "windows" is a valid platform setting.
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svn-id: r14537
2004-08-10 18:09:00 +00:00
Torbjörn Andersson
039e6dc8db
Relaxed the assertion for the 3x scaler a bit. Since it uses pointers to
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uint16, it should be enough that dstPtr is even; it doesn't have to be a
multiple of four.
The old assertion failed for me when I used the 3x scaler without aspect
ratio correction.
svn-id: r14536
2004-08-10 17:46:04 +00:00
Travis Howell
d42e2af68a
Correct verb order
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svn-id: r14535
2004-08-10 06:13:25 +00:00
James Brown
9754794e02
Few updates / rewordings
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svn-id: r14534
2004-08-10 04:23:58 +00:00
Travis Howell
e97b0a02eb
Update SCUMM issues
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svn-id: r14533
2004-08-10 02:21:27 +00:00
Travis Howell
36846f537a
Limit to old saved game only.
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svn-id: r14532
2004-08-10 02:19:16 +00:00
Travis Howell
2c1c5d655d
Remove old unused and unneeded function.
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Update comments
svn-id: r14531
2004-08-10 02:17:34 +00:00
Travis Howell
ca181299d5
Should be 8 pixels for V1 games.
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Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion.
svn-id: r14530
2004-08-10 02:13:25 +00:00
Travis Howell
2481ebf896
Fix a few remaining graphic gliches in V1 games
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svn-id: r14529
2004-08-10 02:04:15 +00:00
Max Horn
87f1cd48d6
Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)
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svn-id: r14528
2004-08-09 23:22:29 +00:00
Travis Howell
a6e1eb9c95
Better method, shouldn't be used in PC FT demo.
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svn-id: r14527
2004-08-09 03:21:51 +00:00
Travis Howell
599f9382d7
A few more correction for INSANE in PC FT demo
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svn-id: r14526
2004-08-09 02:35:30 +00:00
Travis Howell
d63d23ed07
Add patch #999887 - Possible fix for bug #998276
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Also saves _currentMusic
svn-id: r14525
2004-08-09 01:07:48 +00:00
Travis Howell
dc476abe60
Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
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svn-id: r14524
2004-08-09 00:58:21 +00:00
Max Horn
809c3bd943
Fixed variable access in the debugger
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svn-id: r14523
2004-08-08 22:44:15 +00:00
Max Horn
312e4047dc
Remove these warnings -- no reports came in all the time anyway, and things seem to work fine
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svn-id: r14522
2004-08-08 22:39:07 +00:00
Max Horn
835ef5f012
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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svn-id: r14521
2004-08-08 22:10:38 +00:00
Torbjörn Andersson
f8cc6c2241
Initialise variables to stop the ITE intro from crashing.
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svn-id: r14520
2004-08-08 18:03:52 +00:00
Max Horn
5564f36b0e
Slightly optimiized Normal2x
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svn-id: r14519
2004-08-08 15:45:58 +00:00
Max Horn
87756c9f46
Updated TODO list
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svn-id: r14518
2004-08-08 15:28:37 +00:00
Max Horn
cebd4a24cb
Remove orphaned TODO
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svn-id: r14517
2004-08-08 15:22:47 +00:00
Max Horn
6772f1d358
Moved some code out into a separate function
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svn-id: r14516
2004-08-08 13:24:41 +00:00
Max Horn
83600ac731
Removing annoying debug messages
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svn-id: r14515
2004-08-08 13:23:31 +00:00
Travis Howell
ff471a3fef
No longer required
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svn-id: r14514
2004-08-08 11:44:42 +00:00
Travis Howell
90b209449c
Update comment
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svn-id: r14513
2004-08-08 11:43:54 +00:00
Travis Howell
3d4054c793
Added suggested hack for bug #556558 , which was bug in original game.
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svn-id: r14512
2004-08-08 10:03:55 +00:00
Travis Howell
bbebe291b2
Correction from FT disasm.
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svn-id: r14511
2004-08-08 04:39:27 +00:00
Jonathan Gray
f3ddfd4080
fix compilation
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svn-id: r14510
2004-08-08 03:12:23 +00:00
Travis Howell
0a89fea43b
Non-interactive INSANE sequence in PC FT demo works now.
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svn-id: r14509
2004-08-08 02:21:26 +00:00
Travis Howell
d92d3b6b9a
insane skip tag is different in PC FT demo
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svn-id: r14508
2004-08-08 00:47:38 +00:00
Travis Howell
1134ea5c85
Fix compile for now, include doesn't exist in mingw.
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Should be checked for in configure
svn-id: r14507
2004-08-07 23:49:34 +00:00
Max Horn
41288cb8e0
Init _compInput (prevents bad free)
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svn-id: r14506
2004-08-07 18:17:09 +00:00
Gregory Montoir
db6e7ae2ca
centers the scaled bitmap and fix the scaling of borders for ASM version)
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svn-id: r14505
2004-08-07 17:21:53 +00:00