10664 Commits

Author SHA1 Message Date
Max Horn
f122dd6fb3 Fix scaling of the borders of each given rect (for non-ASM version)
svn-id: r14504
2004-08-07 16:47:25 +00:00
Gregory Montoir
0f6242dfaf should be 16 not 8
svn-id: r14503
2004-08-07 16:23:16 +00:00
Max Horn
2a9c6f6d5f Base our advmame scalers on the official Scale2x source - this way we can easily update to new version and benefit from their optimizations (e.g. MMX support)
svn-id: r14502
2004-08-07 16:04:43 +00:00
Max Horn
d88a9c21d6 Added 0.6.1b NEWS items
svn-id: r14501
2004-08-07 14:09:44 +00:00
Travis Howell
7811b898ae Re-arrange code to allow second INSANE in PC FT demo to work
svn-id: r14500
2004-08-07 11:52:11 +00:00
Travis Howell
11329c0e93 Always clear weapons in INSANE of PC FT demo
svn-id: r14499
2004-08-07 09:18:41 +00:00
Travis Howell
cb8b522bdc Correction my earlier mistake
svn-id: r14498
2004-08-07 08:31:56 +00:00
Travis Howell
078e195d0f Update
svn-id: r14497
2004-08-07 07:40:39 +00:00
Travis Howell
b53c75561e Wrong value
svn-id: r14496
2004-08-07 06:07:31 +00:00
Travis Howell
3ae46890df Ooops
svn-id: r14495
2004-08-07 05:57:51 +00:00
Travis Howell
d098727ce3 PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
svn-id: r14494
2004-08-07 02:03:40 +00:00
Travis Howell
dedcd3e99a More PC FT demo INSANE differences (Sounds)
svn-id: r14493
2004-08-07 01:25:53 +00:00
Travis Howell
69ce0c29bf More PC FT demo INSANE differences (Sounds)
svn-id: r14492
2004-08-07 00:59:56 +00:00
Max Horn
7f574d4e8e Make the global savepath button match the look & feel of the 'local' one; fix bug #916498
svn-id: r14491
2004-08-06 23:02:13 +00:00
Max Horn
f697beafed Cleanup; added ugly workaround for bug #901462
svn-id: r14490
2004-08-06 22:14:48 +00:00
Gregory Montoir
f8a006952b forgot to reset dynalum color index during init
svn-id: r14489
2004-08-06 17:07:21 +00:00
Gregory Montoir
8b0e9502ec cleanup and simplify Resource class a bit more
svn-id: r14488
2004-08-06 17:01:58 +00:00
Max Horn
a7b610b25b WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))
svn-id: r14487
2004-08-06 15:55:12 +00:00
Travis Howell
fe4b535d6f More PC FT demo INSANE differences (Costumes)
svn-id: r14486
2004-08-06 14:43:43 +00:00
Travis Howell
2d7273671f Minor correction for actor rooms.
svn-id: r14485
2004-08-06 14:20:15 +00:00
Gregory Montoir
79f235ef26 minor cleanup
svn-id: r14484
2004-08-06 11:28:33 +00:00
Travis Howell
f0d7ee966b More PC FT demo INSANE differences (Weapons)
svn-id: r14483
2004-08-06 10:03:49 +00:00
Travis Howell
7e561d2555 More PC FT demo INSANE differences
svn-id: r14482
2004-08-06 09:27:53 +00:00
Travis Howell
e8a10c219e COMI/DIG always redraws verbs too
Remove old var, no longer required

svn-id: r14481
2004-08-06 06:19:14 +00:00
Travis Howell
fac44fbfec Set cemera default values for scumm7 games.
svn-id: r14480
2004-08-06 02:10:23 +00:00
Eugene Sandulenko
2c0c065fe4 No longer needed.
svn-id: r14479
2004-08-06 01:43:57 +00:00
Eugene Sandulenko
602cd289f3 Move INTERFACE_ to class.
svn-id: r14478
2004-08-06 01:39:17 +00:00
Max Horn
ad1ab2cb62 Fix a small overpainting issue, visible in some of the COMI dialogs
svn-id: r14476
2004-08-05 22:10:42 +00:00
Max Horn
137f0e4ca3 Disable this workaround for COMI, as it causes a regression there. Actually, maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately...
svn-id: r14475
2004-08-05 21:25:58 +00:00
Max Horn
378491faf9 Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts weird)
svn-id: r14474
2004-08-05 20:14:43 +00:00
Gregory Montoir
a1480ba068 forgot that
svn-id: r14473
2004-08-05 18:17:39 +00:00
Gregory Montoir
aaf6da02db simplified some code
svn-id: r14472
2004-08-05 18:10:34 +00:00
Gregory Montoir
6b463e9907 not needed anymore, as File::open() handles the current directory
svn-id: r14471
2004-08-05 17:25:54 +00:00
Max Horn
b4223febd3 Enhanced extrapath support
svn-id: r14470
2004-08-05 11:13:00 +00:00
Max Horn
61bf615168 Try the current dir last, not first
svn-id: r14469
2004-08-05 11:10:27 +00:00
Travis Howell
b154e524a9 Correction from disasm.
svn-id: r14468
2004-08-05 11:03:22 +00:00
Max Horn
b569d58b6e Aargh, my work around code was using a wrong check, and then using the wrong operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717)
svn-id: r14467
2004-08-05 09:57:36 +00:00
Travis Howell
c6dcbd8eca Use array slot and not array number.
svn-id: r14466
2004-08-05 09:32:03 +00:00
Travis Howell
89f838be67 More difference in INSANE of PC version of FT demo.
Some sounds work now.

svn-id: r14465
2004-08-05 05:35:43 +00:00
Travis Howell
5d42e7d7ce Small correction from FT disasm.
Add some basic support for INSANE in PC version of FT demo

svn-id: r14464
2004-08-05 02:04:34 +00:00
Eugene Sandulenko
51b5acfc9c Move SCENE_* to class.
svn-id: r14463
2004-08-04 20:28:57 +00:00
Eugene Sandulenko
11078570dc Move state static variable to appropriate class
svn-id: r14462
2004-08-04 18:07:57 +00:00
Travis Howell
5e7d2494bb Update comment
svn-id: r14456
2004-08-03 10:11:54 +00:00
Travis Howell
2b1c98b6ea Add comment
svn-id: r14455
2004-08-03 09:46:38 +00:00
Travis Howell
55c291a9b7 Shouldn't error out in early scumm 1 - 4 games.
svn-id: r14454
2004-08-03 04:26:30 +00:00
Travis Howell
fd2e14f33c Add invalid version used by French Simon2
svn-id: r14453
2004-08-03 03:18:51 +00:00
Eugene Sandulenko
ab326af54e Rename some class variables in Font class.
Fix compilation.

svn-id: r14452
2004-08-03 01:12:08 +00:00
Eugene Sandulenko
b197c3dac8 Move SPRITE_ to a class
svn-id: r14451
2004-08-03 01:07:34 +00:00
Eugene Sandulenko
415400f24e Move TEXT_* to SagaEngine class.
svn-id: r14450
2004-08-03 00:40:16 +00:00
Eugene Sandulenko
fe1ab79bee Move FONT_* to class.
svn-id: r14449
2004-08-03 00:06:18 +00:00