Commit Graph

2765 Commits

Author SHA1 Message Date
Eugene Sandulenko
49da129e63 SCUMM: Fix bug #3575444: "FT: Enemy behaviour in biker fight"
Also fixed enemy behavior along the way. No wonder it differed
from the original!
2013-04-02 00:18:50 +03:00
Eugene Sandulenko
d8d5012fc7 SCUMM: More fixes in INSANE 2013-04-02 00:18:50 +03:00
Eugene Sandulenko
880f264150 SCUMM: Fix more bugs in INSANE 2013-03-30 17:10:30 +02:00
Eugene Sandulenko
a36a7253e4 SCUMM: Fix several bugs in INSANE 2013-03-30 15:53:44 +02:00
Eugene Sandulenko
9479d1a9ee SCUMM: Fix bug #3546434: "SCUMM: FT glitches in Vulture encounter on old mine road"
There was a missing Sfx call.
2013-03-30 15:53:44 +02:00
Willem Jan Palenstijn
2d1fd3b554 ALL: Fix typo (existant->existent) 2013-02-23 22:07:32 +01:00
Johannes Schickel
1bab59aa06 SCUMM: Update handling of non so resources in Loom Mac.
This changes the warning to a debug and also updates the comment a bit.
Thanks to eriktorbjorn for checking Loom Mac in an emulator.
2013-01-27 14:52:07 +01:00
Torbjörn Andersson
2dd0690d26 SCUMM: Work around bug #3602239 ("Mac Loom crashes using opening...")
Skip music resources that don't have the "so" (song?) tag. It is
better than asserting, now that it turns out that they do exist.
2013-01-27 09:38:01 +01:00
Johannes Schickel
59dde54519 Merge pull request #301 from lordhoto/c++11-playground
RFC: Allow use of override and nullptr. Also allow C++11 compilation.
2013-01-26 05:25:14 -08:00
Matthew Hoops
550a169d8a SCUMM: Cleanup ScummEngine_v80he::createSound()
Added some comments to make it more readable. Switched usage of a temporary buffer and a double memcpy with a memmove.

Also fixed a potential out-of-bounds write, thanks to LordHoto.
2013-01-09 21:54:47 -05:00
Johannes Schickel
ff7a34aec5 SCUMM: Silence C++11 narrowing warnings. 2013-01-09 07:24:37 +01:00
Torbjörn Andersson
f4514069f3 JANITORIAL: Fix or silence a couple of Clang analyzer warnings
Clang will produce plenty of warnings (most of them seem to be of
the "if the stars align the wrong way, this may happen" variety),
but I don't have the time or patience to look at all of them.
2013-01-02 19:31:05 +01:00
Torbjörn Andersson
69cdccd962 SCUMM: Handle double-clicks in Mac Loom (bug #3588164)
Unlike the EGA DOS version, it doesn't seem to be the scripts
that keep track of double-clicks. Instead, the engine sets a
variable to indicate them. Unlike the DOS version, we don't check
that the second click happens close enough on the screen to the
first one. We could, but it seemed needlessly complicated.
2012-12-15 00:35:00 +01:00
Johannes Schickel
9a0e2b7ee7 SCUMM: Fix compilation on AmigaOS4. 2012-12-14 21:18:56 +01:00
Johannes Schickel
97d7bf9b9a Merge pull request #291 from eriktorbjorn/mac-mi-music-final
SCUMM: Add support for Macintosh music in Monkey Island 1 and Loom
2012-12-14 11:57:49 -08:00
Torbjörn Andersson
d3cf4d10f2 SCUMM: Handle note value 1 as "hold current note" in MI1 Mac
After listening to the original music in a Mac emulator (which
unfortunately doesn't handle the music very well), I can only
conclude that note value 1 means the note should continue playing.
At first I thought maybe it was supposed to fade the current note,
or perhaps change its volume, but I can't hear any traces of
either. So I'm going to assume it just means "hold the current
note", though for the life of me I cannot think of any valid
reason for such a command. So it may be wrong, but it sounds
closer to the emulator than it did before.
2012-11-24 01:39:16 +01:00
Torbjörn Andersson
076bcbc5c6 SCUMM: Added TODO comment about Mac MI1 music
Some notes in the main theme are very staccato, and this could
possibly explain why.
2012-11-23 06:54:25 +01:00
Torbjörn Andersson
d06f69f94b SCUMM: Fix memory leak when loading old MI1 Mac savegames
I completely forgot to delete the dummy iMUSE object after using it
to skip over the old music save information. Thanks to Lordhoto for
pointing this out.
2012-11-23 06:01:30 +01:00
Johannes Schickel
7c2f5e2d0e Merge pull request #283 from lordhoto/scumm-opl3
SCUMM: Support OPL3 in Sam&Max
2012-11-22 17:28:31 -08:00
Torbjörn Andersson
2aa8d0d65d SCUMM: Try harder to find Mac Monkey Island instruments
At least for me, hfsutils turns spaces into underscores so try both
"Monkey Island" and "Monkey_Island".
2012-11-19 08:40:51 +01:00
Torbjörn Andersson
fc0288e9d5 SCUMM: Simplify checkMusicAvailable() a bit 2012-11-19 07:25:42 +01:00
Torbjörn Andersson
9e995991e7 SCUMM: Fix crash when Macintosh instruments aren't available
Initialise _channel[] even when the instruments aren't available.
Otherwise, ScummVM will crash in a number of places including,
but not limited to, when loading savegames.
2012-11-19 07:18:05 +01:00
Torbjörn Andersson
cb21d7309e SCUMM: Add Windows encoding of the Mac Loom filename 2012-11-19 07:16:42 +01:00
Torbjörn Andersson
94b0881427 SCUMM: Lock the sound resource while the music is playing
After some discussion on #scummvm, the player now locks the sound
resource while the music is playing. This prevents the resource
manager from expiring the resource, which at best could cause
music to restart where it shouldn't.. At worst, I guess it could
have crashed, but I never saw that happen.
2012-11-18 19:18:21 +01:00
Torbjörn Andersson
ae823b5c6a SCUMM: Fix regression that caused "pops" in MI1 jungle music
Properly treat rests as rests, not notes. Otherwise, it would try
to play a really low note which just came out as a "pop".
2012-11-18 17:57:01 +01:00
Torbjörn Andersson
34a8b5049e SCUMM: Use more correct (I think) way of converting samples
It shouldn't make any real difference, but it's probably more
formally correct.
2012-11-18 17:56:13 +01:00
Torbjörn Andersson
4f18a92f5a SCUMM: Prevent music channels from drifting out of sync in Mac MI1
In looped music, prevent the music channels from drifting out of
sync over time. This was noticeable after a few minutes in the
SCUMM Bar. We do this by extending the last note (which is just
zeroes, so we didn't even use to play it) so that it has the
exact number of samples needed to make all channels the exact
same length. (This is calculated when the music is loaded, so it
does not need any extra data in the save games, thankfully.)

As a result, the getNextNote() is now responsible for converting
the duration to number of samples (out of necessity) and for
converting the note to a pitch modifier (out of symmetry). I made
several false starts before I realized how much easier it would
be this way.
2012-11-18 14:30:17 +01:00
Torbjörn Andersson
f3c9b21806 SCUMM: Fix whitespace 2012-11-18 13:43:33 +01:00
Torbjörn Andersson
ee65532a5e SCUMM: Avoid "pops" at the end of the note in Mac MI1/Loom music
At least on my computer, when the note ended abruptly there would
be an annoying "pop" at the end. This was particularly noticeable
at the end of the distaff notes in Loom. To get around this, fade
out the last 100 samples. There's nothing magical about 100 in
particular, but it's a nice even number and it should be short
enough that it's never a noticeable part of the note, even at low
sample rates.
2012-11-17 11:53:54 +01:00
Torbjörn Andersson
4626e21149 SCUMM: Remove commented out code.
It was the remains of an experiment and no longer serves a purpose.
2012-11-17 11:42:41 +01:00
Torbjörn Andersson
38b2a8518f SCUMM: Fix the "drafts" debugger command for Mac Loom
Mac Loom's drafts appear to be stored from variable 55 and upwards.
I'm working under the assumption that there's either only one
version of Loom for the Mac, or that they all behave the same. I
could be wrong about that.
2012-11-16 22:13:23 +01:00
Torbjörn Andersson
8658d008d5 SCUMM: Remove obsolete part of the "drafts" debugger command
It was never quite clear exactly what "drafts fix" did. It wasn't
guaranteed to work on all versions of Loom - or at all - and I
haven't heard any reports about the data structure getting
corrupted for years.
2012-11-16 21:30:56 +01:00
Torbjörn Andersson
b6a42e9faa SCUMM: Store sample rate in Mac MI1 / Loom savegames
This keeps the music from breaking when loading a savegame that was
made with a different sample rate than the current one. It also
breaks all savegames made in the past eight hours, but I don't think
it's necessary to maintain savegame compatibility within a pull
request, as long as it still works with savegames made before it.
2012-11-16 16:43:13 +01:00
Torbjörn Andersson
f0c1d8dcc4 SCUMM: Add hack to preserve savegame compatibility with Mac MI1
For old savegames, we now use a "dummy" iMUSE objet to skip the old
iMUSE save state. I had hoped to be able to do this without making
any changes to the iMUSE code itself, but I was unable to.

Also added note about how the save state for the new music will not
quite work if the mixer output rate changes. Personally, I'm not
too worried about that. It breaks, but it shouldn't break badly.
2012-11-16 07:49:17 +01:00
Torbjörn Andersson
f784d683e0 SCUMM: Save/load Mac music engine state for Loom and MI1
Note that while this removes _townsPlayer->saveLoadWithSerializer(s)
it really shouldn't break anything because _musicEngine also points
to the FM Towns player. Famous last words...
2012-11-15 22:23:44 +01:00
Torbjörn Andersson
b75349383e SCUMM: Remove Mac version of MI1 from special case.
We no longer use iMuse for MI1 Mac so this never happens. The Mac
player can only play one song at a time, so it should be all right.
2012-11-14 22:12:46 +01:00
Torbjörn Andersson
0dcd4ba5a7 SCUMM: Move Mac player initialization to its own function
Apparently we cannot (portably) call virtual functions from the
constructor, so initialization has been moved to a separate function.
2012-11-14 21:20:40 +01:00
Torbjörn Andersson
b02ecf7a8a SCUMM: Try harder to open the Loom Macintosh executable.
Try the Mac OS Roman form, the UTF-8 form and the filename without
any trademark glyph.
2012-11-14 21:02:58 +01:00
Torbjörn Andersson
0b63ea1d8d SCUMM: Hopefully fix warning
Excplicitly cast to int to avoid a warning that I don't get, but
which clone2727 does. At least, I hope it avoids the warning.
2012-11-14 20:54:25 +01:00
Torbjörn Andersson
493644295d SCUMM: Remove unnecessary check for Mac Loom
As clone2727 pointed out, the default case handles Loom. I guess it
was a special case before to *prevent* it from trying to play the
sound, and to keep some comments about the format.
2012-11-14 06:07:55 +01:00
Torbjörn Andersson
148a6d3347 SCUMM: Move most of the Macintosh player code into its own class
The Monkey Island and Loom mac music is really quite similar. The
data layout is a bit different, but most of the code was easy to
separate into its own class. The Loom player doesn't do looped music
but I don't remember off-hand if it ever should.
2012-11-14 01:27:53 +01:00
Torbjörn Andersson
b1d10e6a62 SCUMM: Add support for Mac Loom music and sound
It turns out that playing the Mac Loom music isn't particularly
different from playing the Monkey Island 1 music, except the data
layout is a bit different and there's no per-note volume.
2012-11-13 22:49:12 +01:00
Torbjörn Andersson
107a1af125 SCUMM: Initialize the Macintosh MI1 instruments, along with the channels.
Otherwise it may crash if you quit before any instruments have been
loaded. Oops.
2012-11-12 22:10:10 +01:00
Torbjörn Andersson
8bb595453b SCUMM: Added support for Macintosh music in Monkey Island 1
This is based on the old Mac0-to-General MIDI conversion that we used
to do (and which this patch removes), as well as the code for playing
the Monkey Island 2 and Fate of Atlantis Macintosh music. I'm not sure
how accurate it is, particularly in tempo and volume, but at this
point it seems to work pretty well. Looping music is perhaps a bit
off, but it was before as well.

There is an annoying drawn out note in the music when you're following
the shopkeeper, but that appears to have been there in the original as
well.
2012-11-11 13:56:06 +01:00
Filippos Karapetis
023f6f10c7 SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"
This fixes a regression in V1/V2 games when no actor direction
is set (like the Shuttle Bus scene in Zak V2). The regression
was caused by commit de0b5f7674.
Thanks to digitall for his bisecting work, which aided a lot in
finding the actual issue for this bug
2012-11-06 14:18:44 +02:00
Johannes Schickel
40ab5f8788 SCUMM: Ignore detune for Sam&Max. 2012-10-01 03:11:09 +02:00
Johannes Schickel
abe637b0f5 AUDIO: Add support for Sam&Max's OPL3 output in our SCUMM AdLib driver.
This is an initial implementation and does not implement the differences
in voice allocation.
2012-10-01 03:10:44 +02:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel
01a458f8f2 SCUMM: Add check for resource fork for ".iMUSE Setups".
This should help identify incorrect dumps/file naming like what (probably)
happened in bug #3570973
"FOA: Doesn't start anymore after adding Mac sound support".
2012-09-23 21:12:06 +02:00
clone2727
2e4ee0b2d0 Merge pull request #275 from clone2727/pegasus
Pegasus engine (The Journeyman Project: Pegasus Prime)
2012-09-20 13:17:39 -07:00