Johannes Schickel
c810f9645a
Removed obsolete TODOs in HoF code.
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svn-id: r41958
2009-06-29 17:26:56 +00:00
Johannes Schickel
11dafd2ded
Resolved some TODOs in Kyra3 code.
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svn-id: r41957
2009-06-29 17:26:43 +00:00
Johannes Schickel
fbefe917f2
Removed more obsolete TODO messages.
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svn-id: r41956
2009-06-29 17:06:17 +00:00
Johannes Schickel
c2d13aab2a
Update the screen animations while dropping items in Hand of Fate.
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svn-id: r41955
2009-06-29 17:06:00 +00:00
Johannes Schickel
31691eb6bf
Removed some obsolete TODOs.
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svn-id: r41954
2009-06-29 17:05:49 +00:00
Johannes Schickel
179a822b93
Adapted various code parts to use Palette::fill.
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svn-id: r41953
2009-06-29 16:49:53 +00:00
Johannes Schickel
07cdbd273d
Add a "fill" method to Palette.
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svn-id: r41952
2009-06-29 16:49:38 +00:00
Johannes Schickel
bfe8ec6d66
Replaced some raw palette loads.
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svn-id: r41951
2009-06-29 16:49:26 +00:00
Johannes Schickel
80a4a2dd8e
Cleanup GUI_HoF::setupPalette.
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svn-id: r41950
2009-06-29 16:49:14 +00:00
Johannes Schickel
6f46b69236
Cleanup KyraEngine_MR::updateCharPal.
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svn-id: r41949
2009-06-29 16:08:39 +00:00
Johannes Schickel
3b7f11d4cc
Change LoLEngine::generateFlashPalette to take Palette objects as parameters.
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svn-id: r41948
2009-06-29 16:08:28 +00:00
Johannes Schickel
c09985db2c
Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
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svn-id: r41947
2009-06-29 16:08:16 +00:00
Johannes Schickel
3bde2647b6
Change raw palette read to Screen::loadPalette call.
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svn-id: r41946
2009-06-29 16:08:00 +00:00
Johannes Schickel
0bf94cb194
Chang Palette parameter of LolEngine::setPaletteBrightness to be const.
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svn-id: r41945
2009-06-29 16:07:46 +00:00
Johannes Schickel
bf81e432e1
Change LoLEngine::generateBrightnessPalette to take Palette objects as parameters.
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svn-id: r41944
2009-06-29 16:06:31 +00:00
Johannes Schickel
f7bbd359bb
Changed LoLEngine::setPaletteBrightness to take an Palette object.
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svn-id: r41943
2009-06-29 16:06:18 +00:00
Johannes Schickel
c72dac8dd0
Change LoLEngine::processMagicIce to use Palette objects internally.
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svn-id: r41942
2009-06-29 16:06:02 +00:00
Johannes Schickel
b12496d1dd
Modified Palette::load*Palette definition.
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svn-id: r41941
2009-06-29 16:05:50 +00:00
Florian Kagerer
9b27e2b97c
LOL: add workaround to fix map text display when the language is set to French
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svn-id: r41922
2009-06-27 16:48:47 +00:00
Florian Kagerer
7d876f8a19
LOL: fixed regression
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svn-id: r41917
2009-06-27 13:15:47 +00:00
Florian Kagerer
a7cb4362b4
LOL: cleanup
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svn-id: r41916
2009-06-27 12:36:12 +00:00
Kari Salminen
49dd58de45
Name Operation Stealth's global variables 251 and 252 and init them in main loop.
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These are used as a sort of a backup for the
mouse position (x, y) variables 249 and 250.
Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's
VAR_MOUSE_X_POS_2ND (251) clash and that's possibly
why executePlayerInput currently works incorrectly
with Operation Stealth. More reverse engineering
is needed...
svn-id: r41915
2009-06-27 12:26:26 +00:00
Sven Hesse
5a6573d33d
Fixing text strings embedded in the TOT
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svn-id: r41903
2009-06-26 19:03:37 +00:00
Florian Kagerer
43d61d598a
KYRA/LOL: fixed minor bug by adding reset() call to pc98 audio driver destructor
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svn-id: r41902
2009-06-26 17:58:27 +00:00
Johannes Schickel
9f5f262561
Implement difference in TIM's displayText code for PC98, this should fix the font color in the intro.
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svn-id: r41897
2009-06-26 00:12:19 +00:00
Johannes Schickel
e212c06845
Implement palette difference in Kanji drawing code for PC98.
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svn-id: r41896
2009-06-26 00:12:08 +00:00
Johannes Schickel
e45a941f9d
Implement PC98 text mode color palette.
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svn-id: r41895
2009-06-26 00:11:56 +00:00
Johannes Schickel
2ea9084d64
For now always enable voices in PC98 version of LoL.
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svn-id: r41893
2009-06-25 23:04:43 +00:00
Johannes Schickel
44e2f4c929
Only initialize palettes with 16 colors in (real) 16 color games.
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svn-id: r41892
2009-06-25 23:04:32 +00:00
Johannes Schickel
7bbad2738a
Store palettes in a Common::Array instead of a fixed size array.
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svn-id: r41891
2009-06-25 23:04:21 +00:00
Johannes Schickel
fc0d0e2323
Cleanup palette setup.
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svn-id: r41890
2009-06-25 23:04:08 +00:00
Johannes Schickel
fb06b92170
Implement difference in PC98 version. (This actually breaks the text colors in the LoL intro for now...)
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svn-id: r41889
2009-06-25 23:03:57 +00:00
Florian Kagerer
c358145c72
KYRA/LOL: - support speech/text settings in LOL intro
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- fix possible pc98 music issue
svn-id: r41887
2009-06-25 21:17:50 +00:00
Johannes Schickel
f9b075c50a
Change Screen_v2::findLeastDifferentColor to take a Palette object as source.
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svn-id: r41886
2009-06-25 20:00:52 +00:00
Johannes Schickel
d7d385e756
Change Screen_HoF::generateGrayOverlay to accept a Palette object as source.
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svn-id: r41885
2009-06-25 19:59:56 +00:00
Johannes Schickel
5d4e7b540c
Change Screen_LoL genereta overlay functionallity to accept a Palette object as source.
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svn-id: r41884
2009-06-25 19:59:06 +00:00
Johannes Schickel
2b87ffc31e
Change Screen_HoF::generateGrayOverlay to use a Palette object internally.
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svn-id: r41883
2009-06-25 19:58:17 +00:00
Johannes Schickel
df307cfdc8
Change Screen_LoL::generateGrayOverlay to use a Palette object internally.
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svn-id: r41882
2009-06-25 19:57:35 +00:00
Johannes Schickel
6e69a149cd
Change Screen_v2::generateOverlay to take a const Palette reference instead of a pointer.
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svn-id: r41881
2009-06-25 19:57:06 +00:00
Johannes Schickel
7a7babad77
Add a const "getData" access method to Palette.
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svn-id: r41880
2009-06-25 19:56:02 +00:00
Johannes Schickel
b21dd2cb43
Cleanup VQA player a bit.
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svn-id: r41879
2009-06-25 19:55:25 +00:00
Johannes Schickel
c3672f8433
Replace yet another palette from file loading with Screen::loadPalette.
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svn-id: r41878
2009-06-25 19:54:41 +00:00
Johannes Schickel
dca6ec2653
Use Screen::loadPalette instead of Resource::loadFileToBuf.
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svn-id: r41877
2009-06-25 19:53:55 +00:00
Johannes Schickel
55cb0c6738
Cleanup.
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svn-id: r41876
2009-06-25 19:52:49 +00:00
Sven Hesse
17a2f52ac6
Making _numDataChunks unsigned
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svn-id: r41875
2009-06-25 18:53:36 +00:00
Johannes Schickel
9b2da1ad0a
Cleanup.
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svn-id: r41871
2009-06-25 15:53:21 +00:00
Johannes Schickel
c202a119d4
Fix japanese font colors in Kyra 1 PC98 16 color.
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svn-id: r41870
2009-06-25 15:53:09 +00:00
Sven Hesse
df6e41e2ba
Adding more version entries for a Gob1 Win version, thanks to Hkz
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svn-id: r41869
2009-06-25 15:37:46 +00:00
Sven Hesse
e39b5b986e
Oops, used git commit --amend wrong, apparently. /This/ is the real Environments change I wanted to push
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svn-id: r41868
2009-06-25 15:29:19 +00:00
Johannes Schickel
0ef8d1ffed
Implement proper color index conversion for Lands of Lore PC98. (The intro and menu screen work fine now)
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svn-id: r41867
2009-06-25 15:22:08 +00:00