Johannes Schickel
e30cb84210
SAGA: Take advantage of Sufrace::getPixels.
2013-08-03 04:02:52 +02:00
Johannes Schickel
8617edea04
SAGA: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:33 +02:00
Tomas Jakobsson
fe10773ac3
SAGA: Update to new IFFDecoder for PBM images
2013-01-06 20:04:50 +01:00
Christoph Mallon
d9bcf1a3bf
SAGA: Simply use a Graphics::Surface instead of a Saga::Surface.
2011-11-21 15:59:00 +01:00
Filippos Karapetis
0d3a2267c7
SAGA: Removed several game flags, which are now found more reliably on the fly
...
- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
2011-07-09 15:59:30 +03:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Andrew Kurushin
0970cdf5e5
SAGA: reduce memory usage
...
svn-id: r53782
2010-10-24 22:52:57 +00:00
Andrew Kurushin
599094d3a0
SAGA: fix SAGA_DEBUG; fix IHNM cutaway typo
...
svn-id: r53781
2010-10-24 22:40:37 +00:00
Andrew Kurushin
67cc1b8a84
SAGA: replace Resource:loadResource malloc with ByteArray class
...
svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin
e3ea3b5b7e
SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
...
svn-id: r53773
2010-10-24 20:22:21 +00:00
Andrew Kurushin
b10cd22d51
SAGA: replace Events malloc base linked list with Common::List
...
svn-id: r53751
2010-10-23 23:07:10 +00:00
Andrew Kurushin
405c523bbb
SAGA: replace decodeBGImage malloc with ByteArray
...
svn-id: r53748
2010-10-23 21:56:16 +00:00
Andrew Kurushin
f24394b85f
SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
...
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
2010-10-22 23:13:17 +00:00
Andrew Kurushin
8b72f49460
SAGA: replace Script and Thread "::*alloc" & "::free" with Common::Array
...
svn-id: r53678
2010-10-21 22:32:50 +00:00
Andrew Kurushin
6be5d2554d
SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of memory for every string table
...
svn-id: r53651
2010-10-20 20:53:32 +00:00
Eugene Sandulenko
a9d9471357
SAGA: fix warning
...
svn-id: r52150
2010-08-17 11:02:02 +00:00
Eugene Sandulenko
0b8f8d7a24
SAGA: Fix bug #2886151 .
...
Bug #2886151 : "ITE: Mouse stops responding at Boar Castle" fixed
by implementing a workaround. It is a script bug in original.
svn-id: r49724
2010-06-15 10:25:13 +00:00
Eugene Sandulenko
7746321ed6
SAGA: Fix bug #1970191 .
...
Bug #1970191 : "IHNM: Psychic Profile problem". Still there is a
slight artefact. When the profile has 2 pages and is skipped,
there are two fade-ins in a row. It could be checked by analysing
event queue.
svn-id: r49698
2010-06-15 10:16:53 +00:00
Eugene Sandulenko
723cb6c0f0
SAGA: Moved more code under ENABLE_IHNM
...
svn-id: r49696
2010-06-15 10:16:13 +00:00
Filippos Karapetis
80acb21a56
Added automatic detection of the IHNM demo
...
svn-id: r49047
2010-05-16 10:36:21 +00:00
Andrew Kurushin
aa147a2f5a
refactor resource module:
...
- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines
svn-id: r46254
2009-12-04 17:52:42 +00:00
Nicola Mettifogo
36828287ad
* Moved the updated IFF code from Parallaction to common/
...
* Updated Parallaction and SAGA to use the new decoder infrastructure.
svn-id: r41465
2009-06-12 08:51:05 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
...
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn
82f862c6b2
SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr
...
svn-id: r39943
2009-04-11 21:38:14 +00:00
Max Horn
7412b0f8e8
SAGA: Stop needlessly using operator*() and operator->() (many of the resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway)
...
svn-id: r39920
2009-04-11 00:29:12 +00:00
Filippos Karapetis
9d7111006d
- Reworked the different file types a bit
...
- Some initial work on Dinotopia's intro sequence
svn-id: r39234
2009-03-08 15:39:19 +00:00
Filippos Karapetis
d5b6996c45
- Split the IHNM script functions into a different file
...
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis
9a57f42399
logicalWidth -> width
...
logicalHeight -> height
svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
437384a838
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
...
- Added detection for the voice file of FTA2
svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
f3db2bf1c3
Added some more stubs for FTA2
...
svn-id: r35475
2008-12-21 23:43:12 +00:00
Filippos Karapetis
2257db88d3
- Added some stubs for the SAGA2 games dino and fta2
...
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
...
svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
cfa939d151
- Stop passing the scene clip rectangle around for no reason
...
- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
2008-12-12 14:23:02 +00:00
Filippos Karapetis
e27c494371
Some more dirty rectangle changes (still incomplete)
...
svn-id: r35288
2008-12-08 22:07:14 +00:00
Filippos Karapetis
78fd335a42
More dirty rectangle related changes (dirty rectangle handling is still broken)
...
svn-id: r35281
2008-12-07 18:49:35 +00:00
Filippos Karapetis
4946e6584e
Disabled more debug code
...
svn-id: r35265
2008-12-07 00:13:55 +00:00
Filippos Karapetis
065694dbb1
- Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly)
...
- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
2008-12-06 18:23:34 +00:00
Filippos Karapetis
668eaea68c
Also remove explicit surface passing to IsoMap::draw()
...
svn-id: r35261
2008-12-06 14:37:09 +00:00
Filippos Karapetis
9c04b0c229
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
...
svn-id: r35260
2008-12-06 14:24:40 +00:00
Filippos Karapetis
f3a60a8c96
Cleanup
...
svn-id: r35259
2008-12-06 13:35:27 +00:00
Max Horn
6aa12974bd
SAGA: Some code cleanup
...
svn-id: r34703
2008-09-30 12:58:27 +00:00
Christopher Page
cbadb51ce7
SAGA works with new GMM implementation
...
svn-id: r33000
2008-07-11 01:09:48 +00:00
Filippos Karapetis
966239fc52
Code cleanup:
...
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
2008-05-26 11:10:46 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
...
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
...
svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis
335e9da41d
Removed clamp() and used the common CLIP template instead
...
svn-id: r29927
2007-12-20 19:00:10 +00:00
Filippos Karapetis
422e88aa20
Slight fix for off screen path calculation
...
svn-id: r29454
2007-11-08 23:35:46 +00:00
Eugene Sandulenko
9a9e9d21a8
Moved MemoryStreamEndian from Saga to Common.
...
svn-id: r29038
2007-09-23 09:59:10 +00:00
Filippos Karapetis
f1091ec8bb
Fixed some glitches which occured when closing the psychic profile in IHNM
...
svn-id: r28953
2007-09-18 23:15:48 +00:00
Filippos Karapetis
990e9a7828
Script modules are now unloaded correctly when changing chapters in IHNM
...
svn-id: r28918
2007-09-16 04:22:52 +00:00