Travis Howell
cdf92208b6
Add French version of DOTT and Sam & Max. for Macintosh.
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svn-id: r25277
2007-01-30 12:07:05 +00:00
Travis Howell
83c55bbd31
Add French version of Pajama Sam 1 for Macintosh.
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svn-id: r25276
2007-01-30 12:05:35 +00:00
Travis Howell
162a887052
Add French version of Putt-Putt Travels Through Time for Macintosh.
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svn-id: r25275
2007-01-30 11:59:39 +00:00
Eugene Sandulenko
6a20ddf1d2
Moved Gob engine to AdvancedDetector.
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svn-id: r25274
2007-01-30 02:17:46 +00:00
Eugene Sandulenko
9833a65d4c
- Fixed bug with single ID detection
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- Added more debug output
svn-id: r25273
2007-01-30 02:02:10 +00:00
Eugene Sandulenko
843ac74c0e
Moved Touche engine to AdvancedDetector.
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svn-id: r25272
2007-01-30 00:24:09 +00:00
Eugene Sandulenko
7429748bae
Removed Unicode from some fanmade game titles.
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Assigned separate ids to some fanmade games.
svn-id: r25271
2007-01-30 00:22:58 +00:00
Stuart George
7845d3ba9f
Added Gold Rush 3.5 md5sum
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svn-id: r25270
2007-01-29 23:57:55 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
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more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Johannes Schickel
7bb9b05f55
cleanup
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svn-id: r25268
2007-01-29 21:34:39 +00:00
Max Horn
004b17446c
cleanup
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svn-id: r25266
2007-01-29 21:06:39 +00:00
Gregory Montoir
9b9117d0c6
Changed computation of _nextTop in v7/v8 games to represent an absolute y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms.
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svn-id: r25264
2007-01-29 20:39:18 +00:00
Johannes Schickel
5bf2396dd8
Changed debug message on unknown opcode to a warning.
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svn-id: r25263
2007-01-29 20:23:27 +00:00
Johannes Schickel
10a3eebe5a
Implements opcode 0xFFAA ('Reset Brandon's sprite')
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svn-id: r25262
2007-01-29 19:41:52 +00:00
Johannes Schickel
fc5ed85972
little fix for fm-towns sfx.
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svn-id: r25261
2007-01-29 18:48:49 +00:00
Johannes Schickel
1bbad356ef
- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)
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- gets rid of GameFlags::hasAudioCD
svn-id: r25258
2007-01-29 18:15:14 +00:00
Sven Hesse
0058049e32
Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089
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svn-id: r25255
2007-01-29 17:59:28 +00:00
Sven Hesse
36a54218b1
- Another attempt at fixing the immediately-closing notepad heisenbug ( #1621089 )
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- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
2007-01-29 17:04:37 +00:00
Travis Howell
9a7c1c9baf
Add French version of Simon the Sorcerer 2 (Windows CD)
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svn-id: r25252
2007-01-29 06:45:14 +00:00
Johannes Schickel
7da1a56387
Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile").
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svn-id: r25251
2007-01-28 23:24:16 +00:00
Max Horn
27432a4dc1
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
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svn-id: r25250
2007-01-28 20:11:31 +00:00
Max Horn
e287f181ed
Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that we use the correct font for verbs in COMI, with the correct spacing
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svn-id: r25249
2007-01-28 18:47:10 +00:00
Chris Apers
06c3d2cb2a
Fix crash on PalmOS due to out of memory
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svn-id: r25248
2007-01-28 18:40:30 +00:00
Chris Apers
2c1a3e1cd2
Added French/Atari ST version of Elvira 1 and 2
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svn-id: r25247
2007-01-28 18:38:26 +00:00
Sven Hesse
c238912315
Ooops
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svn-id: r25246
2007-01-28 15:24:22 +00:00
Max Horn
8b7fdca4ac
Return a default value in the const-variant of HashMap::getVal, instead of asserting out -- this way, we get less unexpected asserts, and both getVal variants behave comparably diff. The drawback is that now all HashMap instances carry one extra Value object around with them.
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svn-id: r25245
2007-01-28 13:30:26 +00:00
Sven Hesse
b13e7ce8ec
- Fixed the Adlib data ugliness
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- Worked around the caching of raw sprite video memory to a file
svn-id: r25244
2007-01-28 13:19:17 +00:00
Max Horn
aae330b4c1
Pass objects by (const) ref instead of value; only set game description in the config file if one has been specified
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svn-id: r25243
2007-01-28 10:38:23 +00:00
Max Horn
d32b1b1b7a
Always set gameid & description in a GameDescriptor (somewhat more future proof fix for the recent regression caused by the changes to gameid() / description() )
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svn-id: r25242
2007-01-28 10:29:22 +00:00
Eugene Sandulenko
93687d376b
Add more paramteres to AdvancedDetector. Not used yet.
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svn-id: r25241
2007-01-28 07:31:26 +00:00
Eugene Sandulenko
b8a48f5751
Fix regression which prevented to run games specified only in command line
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and not in config file.
svn-id: r25240
2007-01-28 01:01:36 +00:00
Marcus Comstedt
23a1efe628
Reintroduced non-static gameid() and description(), by popular(?) demand.
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svn-id: r25239
2007-01-28 00:56:08 +00:00
Eugene Sandulenko
4c83151404
Fix typo spotted by clone2727
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svn-id: r25236
2007-01-27 23:50:09 +00:00
Marcus Comstedt
42593cb977
DetectedGameList -> GameList.
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svn-id: r25235
2007-01-27 22:59:31 +00:00
Marcus Comstedt
a9cd5f59b0
Made gameid() and description() const.
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svn-id: r25234
2007-01-27 22:59:01 +00:00
Eugene Sandulenko
281ee019e0
Oops. Revert accidental commit
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svn-id: r25233
2007-01-27 22:41:18 +00:00
Eugene Sandulenko
6365546fc5
Fixes and gfx rendering works
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svn-id: r25232
2007-01-27 22:38:27 +00:00
Torbjörn Andersson
0080ae687a
Stop movie lead-in/out when restarting the game (as I already claimed in a
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comment that I was doing) to *really* fix bug #1645480 . This time for sure...
svn-id: r25231
2007-01-27 22:10:50 +00:00
Johannes Schickel
46609ad455
formatting.
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svn-id: r25230
2007-01-27 22:03:33 +00:00
Sven Hesse
5dab7f823f
Implemented some missing effects (arpeggio, sample delay, fine slides, finetune, pattern delay)
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svn-id: r25229
2007-01-27 21:55:26 +00:00
Lars Persson
89ede9162f
Updated symbian builds for parallaction
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svn-id: r25228
2007-01-27 20:34:54 +00:00
Sven Hesse
7d1c2ecbb4
Ooops
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svn-id: r25227
2007-01-27 17:53:56 +00:00
Sven Hesse
569136db75
Changed ProtrackerStream to inherit from Paula, unifying the mixing
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svn-id: r25226
2007-01-27 17:32:54 +00:00
Torbjörn Andersson
0fdd4b6481
Moved the setupPremix() calls to initSound() and deinitSound(), instead of the
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sound manager's constructor/destructor. Maybe this will fix the rare crashes on
startup?
svn-id: r25225
2007-01-27 05:23:56 +00:00
Gregory Montoir
3c8b67f3cf
added missing MKID_BE macros
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svn-id: r25224
2007-01-27 02:30:17 +00:00
Gregory Montoir
2b61c0d6c1
cleanup (made NutRenderer::loadFont protected, added call during initialisation of the renderer object)
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svn-id: r25223
2007-01-27 02:26:37 +00:00
Stuart George
843b304031
Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2
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svn-id: r25222
2007-01-27 01:59:37 +00:00
Torbjörn Andersson
aaa2973bac
Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussing
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it with Fingolfin.
svn-id: r25221
2007-01-27 01:50:41 +00:00
Travis Howell
82cc1db794
Revert audiostream changes for VOC sound, due to sgin differences in Amiga CD32 verison of Simon 1.
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svn-id: r25220
2007-01-27 01:07:12 +00:00
Travis Howell
20aca1092b
Add changes from madmoose to fix initial song length.
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svn-id: r25219
2007-01-27 00:33:38 +00:00