athrxx
ce6a4ecd16
KYRA: (EOB) - support "No Music" setting
...
(until now it was possible to switch sounds on and off ingame, but not via the launcher music device setting)
2020-01-18 21:52:31 +01:00
Thanasis Antoniou
fbec77963d
BLADERUNNER: Allow detection of Spanish version for restored content mode
2020-01-18 22:46:53 +02:00
Eugene Sandulenko
d0586e4838
PRINCE: I18N: Update translation (Russian)
...
Currently translated at 100.0% (2757 of 2757 strings)
2020-01-18 17:17:17 +00:00
Eugene Sandulenko
2b15ad404c
PRINCE: I18N: Update translation (English)
...
Currently translated at 92.0% (2537 of 2757 strings)
2020-01-18 17:17:16 +00:00
Eugene Sandulenko
9786a08e58
DIRECTOR: LINGO: Added test for 'next repeat' constuct
2020-01-18 13:31:36 +01:00
Eugene Sandulenko
d8a3e6573a
DIRECTOR: LINGO: Added parsing and stub for 'next repeat' construct
2020-01-18 13:28:36 +01:00
Eugene Sandulenko
7dd08b7136
DIRECTOR: LINGO: Added 'the visibility of sprite <x>' keyword.
...
This completes all needed Lingo parsing for D3. Yay!
2020-01-18 12:22:59 +01:00
Scott Percival
c07ff2e5f0
DIRECTOR: LINGO: Add more bytecode stubs
2020-01-18 14:12:56 +08:00
Scott Percival
bb61cca451
DIRECTOR: LINGO: Add reference to script context in Symbol, allow local calls
2020-01-18 12:30:31 +08:00
Scott Percival
87f6d6257d
DIRECTOR: LINGO: Add previous script context to call frame
2020-01-18 11:36:47 +08:00
Scott Percival
329b77bd82
DIRECTOR: LINGO: Fix constant size check
2020-01-18 11:36:47 +08:00
D G Turner
e8ad1bdec5
SCI: Fix GCC Compiler Unused Variable Warning
...
This is flagged by GCC if -Wunused-variable is enabled.
2020-01-18 02:54:30 +00:00
Thanasis Antoniou
37b8ab4d4c
BLADERUNNER: Use accented i in subtitles label in KIA (Spanish version)
2020-01-18 04:28:58 +02:00
athrxx
12fd8cd45a
KYRA: (LOK) - fix AdLib sound glitch (bug #11303 )
2020-01-18 00:39:27 +01:00
Tarek Soliman
d31b4e4f37
MAEMO: Update debian/changelog
2020-01-17 15:55:22 -06:00
Eugene Sandulenko
64a71d4edf
AMIGAOS4: Propagated changes from RM2AG.rexx to .in
2020-01-17 22:02:10 +01:00
Eugene Sandulenko
0728d91c45
DIRECTOR: LINGO: Added tests for chunk expressions
2020-01-17 16:23:52 +01:00
Eugene Sandulenko
1e4ccfbc30
DIRECTOR: LINGO: Implement putting things into chunk expressions
2020-01-17 16:23:52 +01:00
Eugene Sandulenko
8cb378a63e
DIRECTOR: LINGO: Proper code generation for 'set <x> of menuItem <y> of menu <z>'
2020-01-17 16:23:52 +01:00
Ben Castricum
148e258f9f
I18N: Update translation (Dutch)
...
Currently translated at 100.0% (1154 of 1154 strings)
2020-01-17 14:24:20 +00:00
Paul Gilbert
2ce0f347ad
TITANIC: gcc compilation fix
2020-01-16 20:04:16 -08:00
Paul Gilbert
a8d802f17d
TITANIC: Cleanup of #include lines
2020-01-16 19:27:49 -08:00
Paul Gilbert
33f74e3027
TITANIC: Cleanup camera creation of motion controllers
2020-01-16 19:27:49 -08:00
Paul Gilbert
e30c9ad7d9
TITANIC: Cleanup of flight manager code
2020-01-16 19:27:49 -08:00
Paul Gilbert
e138a455aa
TITANIC: Clarify CStarVector as CCallbackHandler
2020-01-16 19:27:49 -08:00
Paul Gilbert
da3c74224d
TITANIC: Better naming for CFlightManagerBase fields
2020-01-16 19:27:49 -08:00
Paul Gilbert
0280ca2359
TITANIC: Clarifying auto movers as flight managers
2020-01-16 19:27:49 -08:00
Paul Gilbert
690b18ac0b
TITANIC: Standardized camera mover classes as motion control
2020-01-16 19:27:49 -08:00
sluicebox
2ca83c0715
SCI32: Fix SQ6 crash on displaying restore error msg
...
Fixes bug #9702
2020-01-16 15:02:40 -08:00
athrxx
50e5b82981
KYRA: (MR) - fix spelling in comments
2020-01-16 18:32:13 +01:00
Eugene Sandulenko
2c044b0c96
DIRECTOR: LINGO: Added 'the loc of sprite' parsing
2020-01-16 18:21:28 +01:00
Eugene Sandulenko
f601168016
DIRECTOR: LINGO: Better diagnostics for unknown fields
2020-01-16 18:21:28 +01:00
Eugene Sandulenko
a2c971c925
DIRECTOR: LINGO: Added parsing 'the rect of sprite'
2020-01-16 18:21:28 +01:00
Eugene Sandulenko
ca8064f3d0
DIRECTOR: LINGO: Added test for 'the number of castMembers"
2020-01-16 18:21:28 +01:00
Eugene Sandulenko
b06b900cdd
DIRECTOR: LINGO: Fix grammar for 'the number of castMembers'
2020-01-16 18:21:28 +01:00
Eugene Sandulenko
c2aebb3afa
DIRECTOR: LINGO: Added test for 'the menuItem' field
2020-01-16 18:21:28 +01:00
Eugene Sandulenko
1ab92ea017
DIRECTOR: LINGO: Added special grammar case for "the meuItem" field
2020-01-16 18:21:28 +01:00
sluicebox
3de471de36
SCI: Set first palette color when drawing a 1.1 pic
...
When drawing a pic while pal-very isn't active, SSCI 1.1 sets the
first 255 palette colors, as opposed to skipping the first when
normally inserting a palette. Without this, a palette cycle that
includes the first color will permanently alter the system palette,
such as in Hoyle4 when winning the Klondike game with certain
table backgrounds.
Fixes bugs #11164 and #11195
2020-01-16 04:32:14 -08:00
Eugene Sandulenko
4a99c9e964
PRINCE: I18N: Update translation (Russian)
...
Currently translated at 100.0% (2757 of 2757 strings)
2020-01-16 10:38:48 +00:00
Eugene Sandulenko
4861e8739c
PRINCE: I18N: Update translation (English)
...
Currently translated at 91.2% (2514 of 2757 strings)
2020-01-16 10:38:47 +00:00
sluicebox
5ff83a56a8
README: Update supported SCI games
2020-01-15 21:18:58 -08:00
Antoniou Athanasios
369e80a9ee
I18N: Update translation (Greek)
...
Currently translated at 100.0% (1154 of 1154 strings)
2020-01-16 01:17:10 +00:00
Eugene Sandulenko
7816d67128
MISC: Replaced GPLv2 license text with the latest one
2020-01-16 00:41:13 +01:00
Eugene Sandulenko
ad44f47c3e
DIRECTOR: LINGO: Added test for 'global version'
2020-01-15 21:25:09 +01:00
Eugene Sandulenko
437deab5fe
DIRECTOR: LINGO: Fixed parser for 'global version'
2020-01-15 21:24:12 +01:00
Eugene Sandulenko
bb6b94a474
DIRECTOR: LINGO: Added test for builtins with parens
2020-01-15 21:07:32 +01:00
Eugene Sandulenko
73381b47cd
DIRECTOR: LINGO: Added parsing of builtins with args in parens
2020-01-15 21:07:05 +01:00
Henrik "Henke37" Andersson
0c63e5f4fd
GRIFFON: Game uses vorbis, not midi, for the music.
2020-01-15 20:49:24 +02:00
Eugene Sandulenko
ab89b75745
DIRECTOR: LINGO: Added test for redefining keywords
2020-01-15 17:58:05 +01:00
athrxx
8485fdca7e
KYRA: (MR) - really fix animation glitch (bug #11312 )
...
The invalid table access takes place in several more locations. I missed the location that is actually responsible for the reported bug in my last fixing attempt (due to the fact that this bug is based on undefined behavior that results from the invalid mem access: in MSVC the bug is nonexistent, with GCC builds it seems to depend on whether they're optimized or not). The location that actually requires the fix is in KyraEngine_MR::enterNewSceneUnk2(). I have now fixed all locations where the table can be incorrectly accessed. The other locations have been marked with comments.
2020-01-15 17:07:25 +01:00