Max Horn
0a7bb215d9
Added a FIXME comment to the adv. detector code regarding (not) using FSNode/FSList
...
svn-id: r27425
2007-06-15 17:37:28 +00:00
Max Horn
d6e47d5fd3
ADV detector: Refactored findGameID() a bit, making it possible to use it outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs
...
svn-id: r27424
2007-06-15 17:36:41 +00:00
Eugene Sandulenko
6e5b70f5e9
Patch #1733764 : "Fallback detection patch". GSoC student.
...
svn-id: r27375
2007-06-12 12:22:25 +00:00
Eugene Sandulenko
add3243e5e
Fix for bug #1719463 : "DETECTOR: Launching undefined target adds launcher entry"
...
svn-id: r27352
2007-06-11 08:38:23 +00:00
Max Horn
9e651592ec
Adv detector: Merged upgradeTargetIfNecessary() into detectGameForEngineCreation()
...
svn-id: r27144
2007-06-06 18:35:37 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
5006dbd932
AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to findGameID
...
svn-id: r27020
2007-05-30 18:39:35 +00:00
Max Horn
ff2ed4b0a9
More cleanup
...
svn-id: r26602
2007-04-26 20:40:28 +00:00
Max Horn
672ad9928a
cleanup
...
svn-id: r26601
2007-04-26 20:36:52 +00:00
Max Horn
02fd340b8c
Patch #1697907 : Small patches for AdvancedDetector
...
svn-id: r26600
2007-04-26 20:35:10 +00:00
Max Horn
e9f8035b53
Remove bogus use of tstr2 (which is empty at this point anyway)
...
svn-id: r26599
2007-04-26 20:26:49 +00:00
Eugene Sandulenko
c2b2880287
Improve report of unknown MD5, to ease copy-pasting to detection code
...
svn-id: r26433
2007-04-09 11:29:44 +00:00
Gregory Montoir
ee664dc62d
added a flag to enable/disable printing a warning when filename based detection find a match, also updated some comments.
...
svn-id: r26029
2007-03-08 21:33:55 +00:00
Max Horn
348b72e107
Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
...
svn-id: r25695
2007-02-18 18:07:32 +00:00
Max Horn
ec27c53491
AdvancedDetector: revamped the file based fallback code
...
svn-id: r25599
2007-02-14 23:46:39 +00:00
Max Horn
62bd2a1544
Make use of md5_file_string
...
svn-id: r25593
2007-02-14 21:59:57 +00:00
Max Horn
42631d21b1
Some more cleanup, and that's it for tonight
...
svn-id: r25580
2007-02-14 00:52:12 +00:00
Max Horn
6b2ff5616b
Minor cleanup
...
svn-id: r25579
2007-02-14 00:38:45 +00:00
Max Horn
265deaffff
Added some comments and performed some cleanup in the file based fallback code of the AdvancedDetector
...
svn-id: r25578
2007-02-14 00:37:02 +00:00
Max Horn
75ae7cdb73
Properly implemented the AD fallback callback
...
svn-id: r25576
2007-02-14 00:21:53 +00:00
Max Horn
59b1526e5a
Since detectBestMatchingGame now returns a ADGameDescription pointer, we can change detectGame to return a ADGameDescList
...
svn-id: r25575
2007-02-13 23:47:41 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
...
svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
2e567f1cc9
Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc.
...
svn-id: r25570
2007-02-13 22:25:25 +00:00
Max Horn
433e7d69ac
Thanks to the previous changes, we can now cleanup detectGameForEngineCreation somewhat
...
svn-id: r25548
2007-02-13 15:03:43 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
...
* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
...
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
731f1017c1
Renamed generateComplexID to generatePreferredTarget to match my previous commit
...
svn-id: r25544
2007-02-13 13:19:43 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
...
svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
287e21d36e
Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody should explain the difference between the two...)
...
svn-id: r25542
2007-02-13 13:04:51 +00:00
Max Horn
55e132ca7d
Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name
...
svn-id: r25541
2007-02-13 13:00:18 +00:00
Max Horn
16a2940808
cleanup
...
svn-id: r25452
2007-02-09 17:57:49 +00:00
Sven Hesse
193349fd60
Only do the file based fallback when no matches by MD5s were found
...
svn-id: r25394
2007-02-05 14:22:10 +00:00
Eugene Sandulenko
7b6bdd231d
AdvancedDetector now has built-in fallback detection based on file lists.
...
Currently only gob engine benefits from it.
svn-id: r25374
2007-02-04 03:10:27 +00:00
Eugene Sandulenko
9833a65d4c
- Fixed bug with single ID detection
...
- Added more debug output
svn-id: r25273
2007-01-30 02:02:10 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
...
more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
...
svn-id: r25194
2007-01-25 21:16:57 +00:00
Max Horn
85dc27db2f
cleanup
...
svn-id: r25179
2007-01-25 01:07:59 +00:00
Max Horn
0314bfdb94
Removed getDescription() function
...
svn-id: r25177
2007-01-25 01:01:01 +00:00
Eugene Sandulenko
c92f2ec212
Print out file size for unmatched files. Also alter output slighty.
...
svn-id: r25175
2007-01-25 00:47:35 +00:00
Max Horn
9dada67e5a
Removed class AdvancedDetector
...
svn-id: r25174
2007-01-25 00:43:35 +00:00
Eugene Sandulenko
6eb9f41e68
Use file sizes in detection too.
...
svn-id: r25172
2007-01-25 00:37:12 +00:00
Eugene Sandulenko
edd2422a55
Hide all AdvacedDetector parameters into a structure for easier maintenance
...
and extensibility
svn-id: r25163
2007-01-24 22:24:52 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
...
return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Max Horn
6eef02245c
Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
...
svn-id: r24899
2006-12-20 00:08:51 +00:00
Max Horn
e0ee3fd06d
Properly walk through lists of (extended) ADGameDescriptions -- we previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones
...
svn-id: r24897
2006-12-19 23:58:45 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
...
svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn
07c6fa980f
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::name to the more suitable ADGameDescription::gameid)
...
svn-id: r24895
2006-12-19 23:37:03 +00:00
Max Horn
2969144120
* Simplified code in AdvancedDetector::detectGame
...
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame
simply takes the MD5 byte limit as an extra parameter
svn-id: r24894
2006-12-19 23:14:15 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
...
constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Max Horn
0d1f78e4be
Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 instead)
...
svn-id: r24885
2006-12-19 12:21:23 +00:00