Jamieson Christian
cf3de3784b
Fixed bad AND operator. May invalidate savegames from the last 24 hours
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svn-id: r9914
2003-08-30 02:38:39 +00:00
Travis Howell
f2e8033edc
Adjust music timer for game with no music support.
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svn-id: r9913
2003-08-30 01:32:32 +00:00
Travis Howell
ae183c8c8c
Opcode change to load/save screen in original loom
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svn-id: r9912
2003-08-29 15:06:00 +00:00
Travis Howell
a917313307
Adjust music timer
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svn-id: r9911
2003-08-29 09:01:19 +00:00
Jonathan Gray
ea1cd18354
fix dottdemo by checking that room exists before trying to set a custom cursor from it, fixes bug #796971
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svn-id: r9909
2003-08-29 07:57:20 +00:00
Travis Howell
ef4fdd03f0
My last commit was wrong, this is correct solution.
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svn-id: r9908
2003-08-29 07:07:55 +00:00
Travis Howell
bed0061362
Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cutscene.
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svn-id: r9907
2003-08-29 06:53:00 +00:00
Travis Howell
33f9cb35a3
Change zak room color remapping, so it work correctly after load/save in room with remapped colors.
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svn-id: r9905
2003-08-29 06:46:12 +00:00
Travis Howell
f1d9afc56a
Only needed for versions 1 - 4
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svn-id: r9902
2003-08-29 04:08:48 +00:00
Jamieson Christian
5507d75228
Replaced VER_V* notation for savegames with
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a simple number. So that it's still obvious
that the number refers to version, a VER()
macro does nothing to the number but makes
it obvious what the number is for. This
has the exact same effect as the enum that
was going to get more and more lengthy
as the savegame version evolved.
svn-id: r9901
2003-08-29 04:05:23 +00:00
Jamieson Christian
20aaf3c365
Added _roomPalette to savegame.
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Savegame version now at 21.
svn-id: r9900
2003-08-29 03:54:47 +00:00
Jamieson Christian
cec02390ed
Fix for bug [770687] MI1: palette effect missing
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Added support for CC resources in small-header
games. Right now this is enabled for monkeyvga
only. loomcd has CC resources but they don't
make any sense, and the game doesn't use palette
effects anyway.
svn-id: r9899
2003-08-29 03:35:15 +00:00
Jonathan Gray
e32f17d803
don't try to read objectRoomTable for HEv7 games right now
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svn-id: r9898
2003-08-29 02:45:38 +00:00
Jonathan Gray
176803cb90
make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
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svn-id: r9897
2003-08-29 02:39:05 +00:00
Max Horn
898bbc85d0
double cursor animation speed (see bug #757191 )
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svn-id: r9895
2003-08-28 19:20:30 +00:00
Jonathan Gray
876fe0ac8a
add readINI stub (a HEv7 op)
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svn-id: r9894
2003-08-28 15:23:23 +00:00
Jonathan Gray
62f94f15be
clean up humongous v7 index file block handling
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svn-id: r9893
2003-08-28 14:25:29 +00:00
Travis Howell
b8d5342f34
Remove junk
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svn-id: r9891
2003-08-28 12:23:35 +00:00
Travis Howell
cf4ae4097f
Update warnings in mingw makefile.
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Add hack to allow nosubtitles in loomcd (Only once game has started)
Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes.
svn-id: r9890
2003-08-28 12:21:35 +00:00
Jonathan Gray
0a7dd227b8
revert previous broken commit which didn't logically make sense as it was checking for negative on an unsigned number, and would have broken several things if it compiled
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svn-id: r9889
2003-08-28 10:10:32 +00:00
Travis Howell
906c7818ec
Fix regression that caused subtitles to always be shown in loomcd
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svn-id: r9888
2003-08-28 10:00:49 +00:00
Travis Howell
6071e79dce
Leave small_header color cycle resource disabled for now, since it needs additioal support.
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svn-id: r9887
2003-08-28 06:38:03 +00:00
Travis Howell
cde3b3dc6d
Load older Color Cycling resource.
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Still need to work out resource differences
svn-id: r9883
2003-08-28 01:10:36 +00:00
Travis Howell
221253b998
Force redraw so copy protection screen in monkeyega/vga is shown correctly.
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svn-id: r9881
2003-08-27 15:13:04 +00:00
Travis Howell
5f5b9c1e0c
Ooops
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svn-id: r9877
2003-08-27 06:56:54 +00:00
Travis Howell
e37c930533
Add change ot fix pallete issue in 256 color small_header games
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svn-id: r9874
2003-08-27 03:54:50 +00:00
Travis Howell
06d07054c3
Fix room palette issues in small_header games.
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Fix is only for EGA games so far.
svn-id: r9873
2003-08-27 01:12:18 +00:00
Travis Howell
b91c182571
Revert v1 zak face costume color nack to 8, since palette is fixed.
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svn-id: r9870
2003-08-26 16:09:09 +00:00
Travis Howell
63e89e5882
Fix room colors in v1 zak
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svn-id: r9869
2003-08-26 15:56:37 +00:00
Torbjörn Andersson
f3675261a9
Actually, we used to draw blast text after blast objects. I changed the
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order to fix the Full Throttle end credits. I guess I should have added a
comment about that. :-)
svn-id: r9866
2003-08-26 06:35:38 +00:00
Max Horn
6d4475cf04
cleanup
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svn-id: r9865
2003-08-25 21:00:12 +00:00
Max Horn
52534e2cc3
fix actor position in V1 games (by eyeballing the original in dosbox); still seems to be off 1 pixel vertically (?), and actors still leave dirt
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svn-id: r9864
2003-08-25 20:57:36 +00:00
Max Horn
8977d6ce07
v1 masking fixes
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svn-id: r9863
2003-08-25 20:18:44 +00:00
Max Horn
f91c575338
fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBufOffs entries always contain the value of the last valid one)
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svn-id: r9862
2003-08-25 20:05:02 +00:00
Max Horn
95b8558191
check for costume format, not engine version
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svn-id: r9860
2003-08-25 14:54:32 +00:00
Max Horn
953e4216b8
implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
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svn-id: r9859
2003-08-25 14:27:29 +00:00
Travis Howell
285570f0d3
This fix should be v2 only
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Update comment
svn-id: r9858
2003-08-25 14:17:34 +00:00
Max Horn
2257f8c0cd
enable V1/C64 masking
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svn-id: r9857
2003-08-25 13:15:59 +00:00
Max Horn
e40e6bb207
fixed and cleaned up V1 actor masking
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svn-id: r9856
2003-08-25 13:13:43 +00:00
Max Horn
10d4af4eae
fix for bug #782727 (COMI: no sentence line while inventory is shown) by drawing blast text after blast objects
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svn-id: r9853
2003-08-24 21:58:16 +00:00
Max Horn
fcf04ecbfd
commented my hack
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svn-id: r9851
2003-08-24 17:38:20 +00:00
Max Horn
09368e09f2
fix for bug #786994 (DOTT: no custom cursor)
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svn-id: r9850
2003-08-24 17:37:28 +00:00
Travis Howell
14e3dd96e0
Ooops, inventory still needs to be clear when moving through inventory.
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svn-id: r9840
2003-08-24 02:27:52 +00:00
Travis Howell
4b6800fcf9
Minor cleanup
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svn-id: r9839
2003-08-24 02:15:12 +00:00
Travis Howell
72bfe15f50
Update comment
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svn-id: r9838
2003-08-24 02:11:14 +00:00
Travis Howell
79036c5a1d
Handle hiding of verbs/inventory in v1-v2 games correctly.
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According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change.
svn-id: r9837
2003-08-24 01:47:45 +00:00
Jamieson Christian
6768da3e76
Added comment keyword, per Fingolfin
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svn-id: r9831
2003-08-23 16:30:32 +00:00
Travis Howell
6cc598250d
Add comment
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svn-id: r9830
2003-08-23 15:16:07 +00:00
Travis Howell
5e0f61a8b2
Typo
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svn-id: r9827
2003-08-23 13:51:37 +00:00
Jamieson Christian
c6b5749f03
Added explicit 'ASFX' awareness for clarity
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svn-id: r9826
2003-08-23 13:31:59 +00:00