Commit Graph

96 Commits

Author SHA1 Message Date
D G Turner
f26bb57ef8 SAGA: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 15:11:36 +00:00
Filippos Karapetis
ba930cf65e SAGA: Remove curly brackets from some 1-line if statements 2016-05-22 16:28:41 +03:00
Filippos Karapetis
5311191687 SAGA: Add support for the scene descriptors of the ITE DOS demo 2015-07-04 01:51:45 +03:00
Willem Jan Palenstijn
8919a8e841 SAGA: Avoid code duplication 2015-05-14 16:55:10 +02:00
Filippos Karapetis
2e8e85310d SAGA: Only handle the puzzle scene for ITE 2015-05-12 00:32:57 +03:00
Filippos Karapetis
e663395435 SAGA: Add wrappers for queuing music events 2014-07-20 17:10:55 +03:00
Filippos Karapetis
b14a2599bc SAGA: Get rid of the MUSIC_DEFAULT flag 2014-07-20 17:10:55 +03:00
Johannes Schickel
daa8d57a86 ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. 2014-05-27 02:04:07 +02:00
Matthew Hoops
740b6e8fbd IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
Johannes Schickel
c1be2aedbb SAGA: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Johannes Schickel
e30cb84210 SAGA: Take advantage of Sufrace::getPixels. 2013-08-03 04:02:52 +02:00
Johannes Schickel
8617edea04 SAGA: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:33 +02:00
Tomas Jakobsson
fe10773ac3 SAGA: Update to new IFFDecoder for PBM images 2013-01-06 20:04:50 +01:00
Christoph Mallon
d9bcf1a3bf SAGA: Simply use a Graphics::Surface instead of a Saga::Surface. 2011-11-21 15:59:00 +01:00
Filippos Karapetis
0d3a2267c7 SAGA: Removed several game flags, which are now found more reliably on the fly
- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
2011-07-09 15:59:30 +03:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Andrew Kurushin
0970cdf5e5 SAGA: reduce memory usage
svn-id: r53782
2010-10-24 22:52:57 +00:00
Andrew Kurushin
599094d3a0 SAGA: fix SAGA_DEBUG; fix IHNM cutaway typo
svn-id: r53781
2010-10-24 22:40:37 +00:00
Andrew Kurushin
67cc1b8a84 SAGA: replace Resource:loadResource malloc with ByteArray class
svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin
e3ea3b5b7e SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
svn-id: r53773
2010-10-24 20:22:21 +00:00
Andrew Kurushin
b10cd22d51 SAGA: replace Events malloc base linked list with Common::List
svn-id: r53751
2010-10-23 23:07:10 +00:00
Andrew Kurushin
405c523bbb SAGA: replace decodeBGImage malloc with ByteArray
svn-id: r53748
2010-10-23 21:56:16 +00:00
Andrew Kurushin
f24394b85f SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X

svn-id: r53719
2010-10-22 23:13:17 +00:00
Andrew Kurushin
8b72f49460 SAGA: replace Script and Thread "::*alloc" & "::free" with Common::Array
svn-id: r53678
2010-10-21 22:32:50 +00:00
Andrew Kurushin
6be5d2554d SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of memory for every string table
svn-id: r53651
2010-10-20 20:53:32 +00:00
Eugene Sandulenko
a9d9471357 SAGA: fix warning
svn-id: r52150
2010-08-17 11:02:02 +00:00
Eugene Sandulenko
0b8f8d7a24 SAGA: Fix bug #2886151.
Bug #2886151: "ITE: Mouse stops responding at Boar Castle" fixed
by implementing a workaround. It is a script bug in original.

svn-id: r49724
2010-06-15 10:25:13 +00:00
Eugene Sandulenko
7746321ed6 SAGA: Fix bug #1970191.
Bug #1970191: "IHNM: Psychic Profile problem". Still there is a
slight artefact. When the profile has 2 pages and is skipped,
there are two fade-ins in a row. It could be checked by analysing
event queue.

svn-id: r49698
2010-06-15 10:16:53 +00:00
Eugene Sandulenko
723cb6c0f0 SAGA: Moved more code under ENABLE_IHNM
svn-id: r49696
2010-06-15 10:16:13 +00:00
Filippos Karapetis
80acb21a56 Added automatic detection of the IHNM demo
svn-id: r49047
2010-05-16 10:36:21 +00:00
Andrew Kurushin
aa147a2f5a refactor resource module:
- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines

svn-id: r46254
2009-12-04 17:52:42 +00:00
Nicola Mettifogo
36828287ad * Moved the updated IFF code from Parallaction to common/
* Updated Parallaction and SAGA to use the new decoder infrastructure.

svn-id: r41465
2009-06-12 08:51:05 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn
82f862c6b2 SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr
svn-id: r39943
2009-04-11 21:38:14 +00:00
Max Horn
7412b0f8e8 SAGA: Stop needlessly using operator*() and operator->() (many of the resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway)
svn-id: r39920
2009-04-11 00:29:12 +00:00
Filippos Karapetis
9d7111006d - Reworked the different file types a bit
- Some initial work on Dinotopia's intro sequence

svn-id: r39234
2009-03-08 15:39:19 +00:00
Filippos Karapetis
d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis
9a57f42399 logicalWidth -> width
logicalHeight -> height

svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
f3db2bf1c3 Added some more stubs for FTA2
svn-id: r35475
2008-12-21 23:43:12 +00:00
Filippos Karapetis
2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
cfa939d151 - Stop passing the scene clip rectangle around for no reason
- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled

svn-id: r35314
2008-12-12 14:23:02 +00:00
Filippos Karapetis
e27c494371 Some more dirty rectangle changes (still incomplete)
svn-id: r35288
2008-12-08 22:07:14 +00:00
Filippos Karapetis
78fd335a42 More dirty rectangle related changes (dirty rectangle handling is still broken)
svn-id: r35281
2008-12-07 18:49:35 +00:00
Filippos Karapetis
4946e6584e Disabled more debug code
svn-id: r35265
2008-12-07 00:13:55 +00:00
Filippos Karapetis
065694dbb1 - Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly)
- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically

svn-id: r35264
2008-12-06 18:23:34 +00:00
Filippos Karapetis
668eaea68c Also remove explicit surface passing to IsoMap::draw()
svn-id: r35261
2008-12-06 14:37:09 +00:00
Filippos Karapetis
9c04b0c229 All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
svn-id: r35260
2008-12-06 14:24:40 +00:00
Filippos Karapetis
f3a60a8c96 Cleanup
svn-id: r35259
2008-12-06 13:35:27 +00:00