Paul Gilbert
d31e3c3c67
ULTIMA4: Saving fixes for secondary maps
2020-05-04 20:22:52 -07:00
sluicebox
93b634fe7c
SCI: Fix LSL1VGA Russian corrupt sound effect
...
Fixes bug #11457
2020-05-04 16:55:47 -07:00
Eugene Sandulenko
09651c8b63
NEWS: Mention improved MM Apple //gs
2020-05-05 00:39:09 +02:00
laurentlasalle
70005ab037
SCUMM: Add Apple IIgs custom color palette
2020-05-05 00:37:32 +02:00
Cameron Cawley
4b540a0042
PINK: Remove direct use of OSystem cursor functions
2020-05-05 00:21:34 +02:00
Matan Bareket
1999d71f8d
NEWS: Additional MM NES fixes
2020-05-04 17:03:46 -04:00
Eugene Sandulenko
0e13db732f
NEWS: Mention Dreamweb fix
2020-05-04 22:43:26 +02:00
Eugene Sandulenko
f1c6323b01
SWORD2: Remove useless switch statement
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The while block is guarded by check against kAlignLeft
2020-05-04 18:18:55 +02:00
Eugene Sandulenko
3c03b4bfc2
DRAGONS: Untangled minor mess in cutscenes too for consistency
2020-05-04 17:59:54 +02:00
Eugene Sandulenko
436670ed4f
DRAGONS: Untangled hyper-mess in cutscene.cpp
2020-05-04 17:50:40 +02:00
Eugene Sandulenko
1387a13922
DRAGONS: Added assert to potentially problematic place
2020-05-04 17:32:55 +02:00
Eugene Sandulenko
ed05c3b760
DRAGONS: Fixed potential division by zero
2020-05-04 17:30:48 +02:00
Eugene Sandulenko
0c221d479b
DRAGONS: Fixed assert
2020-05-04 17:28:39 +02:00
Eugene Sandulenko
d3cd15e48b
DRAGONS: Refactored CutScene::changeBackgroundPosition()
2020-05-04 17:25:04 +02:00
Eugene Sandulenko
163bfdd9ae
DRAGONS: Init Talk class
2020-05-04 16:40:47 +02:00
Eugene Sandulenko
5e73d8d1af
DRAGONS: Add constructor to scneneUpdater
2020-05-04 16:39:21 +02:00
Eugene Sandulenko
0b2e2af350
DRAGONS: Init cursors
2020-05-04 16:33:25 +02:00
Eugene Sandulenko
0e0870632a
DRAGONS: Init minigame2
2020-05-04 16:15:59 +02:00
Eugene Sandulenko
ae6d2ed689
DRAGONS: Init Credits class
2020-05-04 16:12:49 +02:00
Eugene Sandulenko
8663b76ab9
DRAGONS: Fix Acror class initialization
2020-05-04 16:11:48 +02:00
Eugene Sandulenko
64da850234
DRAGONS: Init variables in minigame4
2020-05-04 15:59:15 +02:00
Eugene Sandulenko
de5367bd7a
DRAGONS: More class initializations
2020-05-04 15:57:21 +02:00
Eugene Sandulenko
159186c353
DRAGONS: Init class variables
2020-05-04 15:53:58 +02:00
aviloria
0c3ae8ae68
WINTERMUTE: Fix for the new Serbian game
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Added a missing check to fully support the new Serbian reversion1 release
2020-05-04 13:41:11 +02:00
Eugene Sandulenko
4c735979a6
DRAGONS: Initialize struct members on creation
2020-05-04 12:43:14 +02:00
Eugene Sandulenko
af531d6fc7
DRAGONS: Fix more memory leaks
2020-05-04 12:35:06 +02:00
Eugene Sandulenko
2a23de7f4f
DRAGONS: Plug memory leak
2020-05-04 12:30:58 +02:00
Eugene Sandulenko
fdc9cbb6a3
DRAGONS: Fix another potential buffer overrun
2020-05-04 12:29:10 +02:00
Eugene Sandulenko
c4b42a2800
DRAGONS: Avoid global constuctors
2020-05-04 12:16:51 +02:00
Eugene Sandulenko
131e54b3bb
DRAGONS: Fix warnings
2020-05-04 12:16:36 +02:00
Eugene Sandulenko
7c446460bc
DRAGONS: Fix potential buffer overrun
2020-05-04 12:16:13 +02:00
Eugene Sandulenko
67947621a3
CRYOMNI3D: Properly process corrupted saves
2020-05-04 12:07:39 +02:00
Eugene Sandulenko
df66eea201
GRAPHICS: MACGUI: Fixed getting coordinates on chunk edge
2020-05-04 10:21:54 +02:00
Paul Gilbert
429d4ede13
ULTIMA4: Support F5/F7 save/restores
2020-05-03 22:18:15 -07:00
mataniko
90dc392f82
SCUMM: Render dark rooms and flashlight accurately in MM NES
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The flashlight in MM NES does not have rounded corners, and due to
palette limitations does not render the lit areas in color.
This commit also adjusts the palette for sprites in dark rooms to match
a real NES.
2020-05-04 00:05:47 -04:00
Matthew Duggan
9dc8348718
ULTIMA8: JANITORIAL: Clean up variable names
2020-05-04 10:46:47 +09:00
Matthew Duggan
eededcfb4f
ULTIMA8: Better defaults for crusader startup
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Also better default font for shape viewer, fix charset.
2020-05-04 10:09:44 +09:00
Matthew Duggan
e2cdf92435
ULTIMA8: Fix debug message
2020-05-04 10:09:44 +09:00
Matthew Duggan
d93efb3b9a
ULTIMA8: Don't break to debugger on 'e' command
2020-05-04 10:09:44 +09:00
Matthew Duggan
6309b27802
ULTIMA8: Add some unknown shape families from crusader maps
2020-05-04 10:04:55 +09:00
mataniko
985ccfa8df
SCUMM: Fix MM NES dark rooms and flashlight
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Now that the palette swap hack is gone, the dark room and flashlight rendered incorrectly.
2020-05-03 17:44:23 -04:00
Paul Gilbert
1529ab35d1
ULTIMA4: Positioning field cleanups
2020-05-03 12:49:27 -07:00
Paul Gilbert
72ff61e5e5
ULTIMA4: Move views into their own subfolder
2020-05-03 12:49:27 -07:00
Paul Gilbert
d46b944134
ULTIMA4: Mouse click handling for config menus
2020-05-03 12:49:27 -07:00
Paul Gilbert
59a82b6b0c
ULTIMA4: Change menu controller to use keybinding actions
2020-05-03 12:49:27 -07:00
Eugene Sandulenko
3fd0858e84
DIRECTOR: LINGO: Implement 'the text of cast <xx>'
2020-05-03 20:25:26 +02:00
Eugene Sandulenko
8d09581e5f
DIRECTOR: LINGO: Fixed execution of moveableSprite
2020-05-03 20:10:44 +02:00
Eugene Sandulenko
d1359478c0
GRAPHICS: MACGUI: More fixes for edge cases
2020-05-03 19:54:28 +02:00
Eugene Sandulenko
45b6441d71
GRAPHICS: MACGUI: Fixed adding text to end of line in editable text
2020-05-03 19:46:10 +02:00
Eugene Sandulenko
4a49d9d538
GRAPHICS: MACGUI: Fixed crash when removing all text in editable text
2020-05-03 19:38:04 +02:00