Commit Graph

123676 Commits

Author SHA1 Message Date
Purple T
d4f414ca26 I18N: Update translation (French)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-04 09:35:44 +00:00
ScummVM-Translations
74972e418a I18N: Update translations templates 2021-10-03 19:06:09 +00:00
Coen Rampen
bc886473d9 SAGA: Add separate ItE Windows and Linux detection entries
This commit adds separate detection entries for the Windows and Linux versions
of Inherit The Earth.
There was a combined DOS/Windows/Linux entry with DOS as the platform. It is
not clear to me if this is a combined release or a single entry for three
separate releases, but the Windows and Linux release do exist as separate
releases. These would be detected with DOS as the platform, which would cause
the music not to work, because the DOS, Windows and Linux versions use
different music formats.
2021-10-03 21:05:53 +02:00
ScummVM-Translations
846173d530 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-03 10:06:43 +00:00
antoniou79
b3bb24e697 ANDROID: New versionCodes 73-76 for 2.6.0 2021-10-03 13:06:18 +03:00
antoniou79
9d6afc80b4 ANDROID: Repurpose VersionCodes for 2.5.1 2021-10-03 13:06:18 +03:00
Eugene Sandulenko
c4535bf8fa I18N: Update translation (Swedish)
Currently translated at 64.9% (1073 of 1651 strings)
2021-10-03 07:20:09 +00:00
Eugene Sandulenko
9336bb82f0 I18N: Update translation (Polish)
Currently translated at 64.3% (1063 of 1651 strings)
2021-10-03 07:20:07 +00:00
Eugene Sandulenko
6290248415 I18N: Update translation (Danish)
Currently translated at 65.0% (1074 of 1651 strings)
2021-10-03 07:20:06 +00:00
Eugene Sandulenko
4d86506252 I18N: Update translation (Catalan)
Currently translated at 40.0% (662 of 1651 strings)
2021-10-03 07:20:01 +00:00
Eugene Sandulenko
c5b0604813 I18N: Update translation (Ukrainian)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-03 07:13:06 +00:00
Eugene Sandulenko
e796468307 I18N: Update translation (Russian)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-03 07:12:58 +00:00
Thierry Crozat
6b5d23ed87 AGS: Improve some game names in the detection table.
See discussion in bug #12971
2021-10-03 00:19:26 +01:00
ScummVM-Translations
c5462806b3 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-02 22:58:14 +00:00
Thierry Crozat
c8d8b230be N64: Fix setting graphics modes 2021-10-02 23:57:29 +01:00
ScummVM-Translations
fa52e0d19e I18N: Update translations templates 2021-10-02 22:50:31 +00:00
Thierry Crozat
ae46396a3d GUI: Remove unused localized bdf fonts 2021-10-02 23:50:21 +01:00
Thierry Crozat
566ca4ef54 GRAPHICS: Remove outdated builtin font names 2021-10-02 23:50:21 +01:00
Thierry Crozat
be9cc018f3 ALL: Specify/fix encoding for *.po files 2021-10-02 23:50:21 +01:00
Thierry Crozat
32d4173fda COMMON: Remove unused and useless getCurrentCharset in TransMan
Now all translations use unicode.
2021-10-02 23:50:21 +01:00
Thierry Crozat
f3829243a1 GRAPHICS: Remove obsolete genLocalizedFontFilename FontManager
This function supported loading alternative bdf fonts when we were
using 8 bits encodings for the translations. Now that we are using
unicode for all language, this is no longer needed.
2021-10-02 23:50:21 +01:00
Thierry Crozat
6043a4e40c GUI: Remove query of charset in ThemeEngine
This was only used to be part of the name under which loaded TTF
fonts are stored in the FontMan font map. But since all the
languages now use the same charset (UTF-32), there is no longuer
a need to include the charset in the name. We still need to
differentiate between bdf fonts that can only be used for English
and TTF fonts, but this is is the case due to the font size being
included in the name. And otherwise we could just add a hardcoded
"-ttf" in the name.
2021-10-02 23:50:21 +01:00
Thierry Crozat
ebd8915009 GUI: Simplify builtin language check 2021-10-02 23:50:21 +01:00
Thierry Crozat
5e3b44f19d GUI: Cleanup Theme loading language error check
We used to have different charsets depending on the language and
a different set of fonts for each one. So themes could support
some language and not others depending on the fonts it contained.
Now all languages are using UTF-32, except English. So the only
case that can fail is when not using English and the Theme does
not have TTF fonts.
2021-10-02 23:50:21 +01:00
ScummVM-Translations
be83978c0c I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-02 22:46:20 +00:00
rsn8887
aa42de666c BACKENDS: PSP: Fix screen scaling 2021-10-02 17:45:26 -05:00
VAN-Gluon
d372bc168b I18N: Update translation (Japanese)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 21:26:12 +00:00
Timo Mikkolainen
642d179d9d I18N: Update translation (Finnish)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 21:26:11 +00:00
Thierry Crozat
1962e543fd JANITORIAL: Rename variable to follow code formatting conventions 2021-10-02 21:50:28 +01:00
Thierry Crozat
8d972b338d OPENGLSDL: Properly check for fullscreen state
The OpenGLSDLGraphicsManager was changed in bb15133a0a to use
SDL_WINDOW_FULLSCREEN_DESKTOP instead of SDL_WINDOW_FULLSCREEN.
But getFeatureState(kFeatureFullscreenMode) was still checking
the SDL_WINDOW_FULLSCREEN flag. This worked because in current
SDL2 versions SDL_WINDOW_FULLSCREEN_DESKTOP is defined as
SDL_WINDOW_FULLSCREEN | 0x00001000, but this is not documented
and could change in future SDL versions.
2021-10-02 18:59:44 +01:00
Torbjörn Andersson
06c36d590d AGS: Use GAME_ENTRY_STEAM() for the new Heroine's Quest detection entry
Since that's the version I have.
2021-10-02 17:13:00 +02:00
Torbjörn Andersson
aa8487296a AGS: Add detection for Heroine's Quest v1.2.7 2021-10-02 17:09:31 +02:00
Cameron Cawley
7e134dc926 RISCOS: Only use -mno-poke-function-name in non-debug builds 2021-10-02 15:15:42 +01:00
Torbjörn Andersson
319b1b3d22 GRIM: Silence GCC warning
Though it seems a bit consistent that _numFaces is signed here, and
unsigned in other classes.
2021-10-02 14:19:47 +02:00
Scott Percival
dbd1eeed33 DIRECTOR: LINGO: Add implementation for MoveMouseXObj 2021-10-02 19:32:38 +08:00
Einar Johan Trøan Sømåen
7dba601636 GRIM: Fix getScreenBoundingBox for OpenGL with shaders
Just copy-pasted the contents of the Escape from Monkey Island
code below, and made adjustments based on the diff between
the two functions as they are in the regular OpenGL renderer.
2021-10-02 11:42:58 +02:00
ScummVM-Translations
12f52e627b I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-02 09:34:38 +00:00
Paweł Kołodziejski
dad91c4a70
GRIM: Default OpenGL renderer only when is available 2021-10-02 11:34:26 +02:00
ScummVM-Translations
6475fbe611 I18N: Update translations templates 2021-10-02 09:24:50 +00:00
Paweł Kołodziejski
7738f6a57b
GRIM: For Grim Fandango, OpenGL without shaders is preferred as default 2021-10-02 11:24:38 +02:00
Lothar Serra Mari
0100fcfa0d I18N: Update translation (German)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 07:34:47 +00:00
Lothar Serra Mari
381611d3b2 NEWS: Backport 2.5.0 release info to German NEWS file 2021-10-02 08:24:52 +02:00
ScummVM-Translations
7bc344cd43 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-02 05:05:27 +00:00
Scott Percival
8302212207 DIRECTOR: Add detection for Jungle Park 2021-10-02 13:03:07 +08:00
VAN-Gluon
dc160d01c0 I18N: Update translation (Japanese)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 04:26:12 +00:00
Marcel Souza Lemes
9990a2f39a I18N: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 04:26:11 +00:00
Torbjörn Andersson
c70ef14f24 GRIM: Partially revert 6bb4658ea6 to work around bug #12932
The moveToFadeOutTrack() function was introduced many years ago to fix
"sound skipping a bit when a fade out track starts". Unfortunately,
while this may have worked flawlessly back then it causes crashes in
certain cases now.

The point of this is to avoid the crash for the upcoming release. A more
long-term solution should be in the works.
2021-10-01 22:39:42 +02:00
Paweł Kołodziejski
51edb55851
GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936 2021-10-01 22:31:13 +02:00
Paweł Kołodziejski
3448880171
Grim: Fixed #12938. Convert ScummVM "talkspeed" default to engine default 2021-10-01 22:14:29 +02:00
Walter Agazzi
254d5a8364 I18N: Update translation (Italian)
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-01 19:05:59 +00:00