Eugene Sandulenko
d50dcb80ad
SWORD25: Linking fixes.
...
svn-id: r53226
2010-10-12 22:38:49 +00:00
Eugene Sandulenko
ad5b74c9de
SWORD25: Clean compile!
...
Under MinGW, with OpenGL and tinyxml.
svn-id: r53225
2010-10-12 22:38:23 +00:00
Eugene Sandulenko
ab85540a1b
SWORD25: More compilation fixes
...
Now almost everything compiles fine. Several files were tricked
and there are references to tinyxml.h and of course fmod and agg.
OpenGL gfx renderer removed from the project, we need to create
our own from the scratch.
svn-id: r53224
2010-10-12 22:37:13 +00:00
Eugene Sandulenko
7257ee345b
SWORD25: More compilation fixes
...
svn-id: r53223
2010-10-12 22:36:30 +00:00
Eugene Sandulenko
47904bc7b2
SWORD25: Mass-astyle.
...
svn-id: r53222
2010-10-12 22:35:55 +00:00
Eugene Sandulenko
ca17def625
SWORD25: Fix callbackregistry.h compilation
...
svn-id: r53221
2010-10-12 22:31:38 +00:00
Paul Gilbert
a5819c1e0a
SWORD25: Converted remainder of package/ folder
...
svn-id: r53220
2010-10-12 22:31:18 +00:00
Eugene Sandulenko
a17ec87b7d
SWORD25: Number of compilation and warning fixes
...
svn-id: r53219
2010-10-12 22:30:57 +00:00
Eugene Sandulenko
6dcf9f0ee5
SWORD25: std::string -> Common::String in gfx/
...
svn-id: r53218
2010-10-12 22:29:37 +00:00
Eugene Sandulenko
c1b5e5acb8
SWORD25: Fix warnings and compilation
...
svn-id: r53217
2010-10-12 22:28:54 +00:00
Paul Gilbert
87553862d9
SWORD25: Converted remainder of Kernel/ folder
...
svn-id: r53216
2010-10-12 22:28:21 +00:00
Eugene Sandulenko
bf53914c2a
SWORD25: Fix compilation and several warnings
...
svn-id: r53215
2010-10-12 22:27:32 +00:00
Eugene Sandulenko
de0fe1db49
SWORD25: Mass-putting of all files in gfx/ into Sword25 namespace
...
svn-id: r53214
2010-10-12 22:27:03 +00:00
Eugene Sandulenko
eb30ebde2a
SWORD25: Finish preliminary implementation of Theora decoder
...
svn-id: r53213
2010-10-12 22:25:18 +00:00
Paul Gilbert
6b755174bd
SWORD25: Fixed some potentially uninitialised variable warnings
...
svn-id: r53212
2010-10-12 22:24:58 +00:00
Paul Gilbert
ccba0891fd
SWORD25: Converted further files from old hashmap.h to Common::HashMap
...
This commit includes a class pointer hash function added in objectregistry.h that should be double-checked to see if it's correct.
svn-id: r53211
2010-10-12 22:24:37 +00:00
Paul Gilbert
7bc8cd284a
SWORD25: Fixed string comparisons against pointers rather than contents
...
svn-id: r53210
2010-10-12 22:24:03 +00:00
Paul Gilbert
6984d24d06
SWORD25: Removed redundant kernel/hashmap.h
...
This was only used by the callbackregistery file, which is being converted to use the Common::HashMap class
svn-id: r53209
2010-10-12 22:23:43 +00:00
Paul Gilbert
49ea23c532
SWORD25: Fix for void * conversion errors
...
It turns out that strict C++ doesn't allow function pointers to be converted to void pointers and vice versa. Since there are two callback function pointer types - one with a KEY_COMMANDS enum parameter, and the other with an unsigned char type, I changed all void * occurances to a function pointer type with an 'int' parameter, and changed all implementation methods to take in an int parameter.
svn-id: r53208
2010-10-12 22:23:24 +00:00
Eugene Sandulenko
1e3b3af5c0
SWORD25: Start of plugging audio to Theora decoder
...
svn-id: r53207
2010-10-12 22:22:56 +00:00
Eugene Sandulenko
9b3e26e7a2
SWORD25: Start for VideoDecoder-compatible Theora player.
...
svn-id: r53206
2010-10-12 22:22:33 +00:00
Paul Gilbert
8533538c83
SWORD25: Mostly converted input/inputengine_script.cpp
...
I have the same problem with this file as inputengine.cpp.. I'm getting errors converting between 'void *' and CommandCallback function pointers.
svn-id: r53205
2010-10-12 22:22:03 +00:00
Paul Gilbert
f0b1aa92c2
SWORD25: Mostly converted callbackregistry.cpp
...
There is still one reference to 'It->second' that I haven't changed to 'It->value'.. if I do it, I start getting errors in ScummVM's hashmap.h, which I'm not sure how to resolve
svn-id: r53204
2010-10-12 22:21:43 +00:00
Paul Gilbert
86bef1508c
SWORD25: Converted the input engine to use the ScummVM event manager
...
svn-id: r53203
2010-10-12 22:21:24 +00:00
Paul Gilbert
fab86ba222
SWORD25: Converted Savegame Load/Save code
...
In addition to converting the loading/saving of savefiles to use the SaveFileManager interface, also converted the date/time code to use the ScummVM TimeDate structure.
svn-id: r53202
2010-10-12 22:20:41 +00:00
Paul Gilbert
b9044a6a27
SWORD25: Changing service registration to use replacement ScummVM Package Manager
...
svn-id: r53201
2010-10-12 22:20:11 +00:00
Paul Gilbert
56d82aade1
SWORD25: Converted inputengine.cpp
...
svn-id: r53200
2010-10-12 22:19:03 +00:00
Sylvain Dupont
8061d8cac9
TOON: Fixed bug #3086025 with bad inventory behavior
...
Bug #3086025 "TOON: Inventory not working correctly with butter"
svn-id: r53199
2010-10-12 22:18:43 +00:00
Paul Gilbert
2006e564a1
SWORD25: Moved the Lua library into it's own namespace
...
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed.
svn-id: r53198
2010-10-12 22:18:35 +00:00
Paul Gilbert
53a9d2d0a1
SWORD25: Converted the math folder files
...
svn-id: r53197
2010-10-12 22:17:11 +00:00
Florian Kagerer
2f86c7a45c
SCUMM/FM-TOWNS: start fixing japanese font drawing
...
svn-id: r53196
2010-10-12 22:17:00 +00:00
Paul Gilbert
2d8e94e4ff
SWORD25: Converted Lua interface classes
...
svn-id: r53195
2010-10-12 22:16:21 +00:00
Paul Gilbert
ea29e41b86
SWORD25: Reimplemented package manager for ScummVM using Common::Archive
...
svn-id: r53194
2010-10-12 22:15:42 +00:00
Eugene Sandulenko
bed623b11e
SWORD25: Fix compilation
...
svn-id: r53193
2010-10-12 22:15:10 +00:00
Eugene Sandulenko
6a55700935
SWORD25: Removed leftover include references
...
svn-id: r53192
2010-10-12 22:14:33 +00:00
Eugene Sandulenko
11b485122c
SWORD25: get rid of custom md5.cpp and Windows-specific debug stuff
...
All version ID generation is useless for ScummVM as we have our own clear
versions. Thus removing all of that.
svn-id: r53191
2010-10-12 22:14:14 +00:00
Eugene Sandulenko
cb35fc3497
SWORD25: Update GUIO
...
svn-id: r53190
2010-10-12 22:13:43 +00:00
Eugene Sandulenko
023b970480
SWORD25: Update detection to modern state
...
svn-id: r53189
2010-10-12 22:13:26 +00:00
Eugene Sandulenko
293bf95c01
SWORD25: Replacing headers with ScummVM ones plus original (C)
...
svn-id: r53188
2010-10-12 22:13:00 +00:00
Paul Gilbert
5cad3bcf02
SWORD25: Converted the Resource Manager
...
svn-id: r53187
2010-10-12 22:01:35 +00:00
Paul Gilbert
878f5a49f7
SWORD25: Implemented ScummVM version of BS_FileSystemUtil interface
...
svn-id: r53186
2010-10-12 22:01:08 +00:00
Paul Gilbert
ee24f79ca1
SWORD25: Added and fixed the remaining engine setup/execution/free code
...
svn-id: r53185
2010-10-12 22:00:10 +00:00
Paul Gilbert
e78b19a650
SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
...
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.
svn-id: r53184
2010-10-12 21:55:38 +00:00
Eugene Sandulenko
69b618a8f5
SWORD25: Compilation fixes
...
Majority of files now compile under Windoze.
svn-id: r53182
2010-10-12 21:54:21 +00:00
Eugene Sandulenko
e8bca8b8fe
SWORD25: Fixed rest of the include paths
...
svn-id: r53181
2010-10-12 21:52:41 +00:00
Eugene Sandulenko
65da804f58
SWORD25: Path fixes for includes
...
svn-id: r53180
2010-10-12 21:49:51 +00:00
Eugene Sandulenko
7b964a2823
SWORD25: Make couple file compilable
...
svn-id: r53179
2010-10-12 21:47:48 +00:00
Eugene Sandulenko
221fc150c6
SWORD25: Moving Lua one level up
...
svn-id: r53178
2010-10-12 21:47:06 +00:00
Eugene Sandulenko
1af6e17b0e
SWORD25: Remove main_win.cpp
...
svn-id: r53177
2010-10-12 21:40:43 +00:00
Eugene Sandulenko
c939bc753e
SWORD25: Remove memorydumper which is Windows-specific
...
svn-id: r53176
2010-10-12 21:40:24 +00:00