384 Commits

Author SHA1 Message Date
ysj1173886760
7af3a3f84c ENGINES: introduce ADDectedGameExtraInfo to ADGameDetector, add extra info as parameter for fallback detect. 2021-06-13 14:15:45 +02:00
Eugene Sandulenko
83efc45760
MADE: Added detection for rtz demo. Bugreport #11202 2021-04-21 00:57:31 +02:00
Eugene Sandulenko
9db243f45b
MADE: Added detection for unsupported Manhole version. Bugreport #5855 2021-04-19 02:25:03 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
sluicebox
93eeffc84d JANITORIAL: Update old bug tracker numbers 2021-03-03 02:15:05 +02:00
trembyle
a400ad1657 MADE: Detect Korean variant
This is stable as only the videos are dubbed. No text was translated,
even in menus, so there are no font issues.
2020-12-07 01:35:53 +01:00
Cameron Cawley
4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
Eugene Sandulenko
092886fcb3 I18N: Clarify files in POTFILES 2020-11-28 17:41:24 +01:00
Eugene Sandulenko
3bcff619e7 MADE: Add GOG.com version to detection and mark it as unsupported 2020-11-28 17:41:23 +01:00
Thierry Crozat
ec03345cc9
MADE: Add additional comment on detection entries
Two detection entries for the v1.1 version have the same MD5 hash,
but different file size. According to GoodOldGeorg on the forum one
is a OEM version and the other is a retail version.
2020-10-12 13:11:32 +01:00
Thierry Crozat
0582662f64 MADE: Add detection entry for RTZ version reported in forum
The detection entry was also reported in bug #4198, but the one that
was actually added to the detection table with the same hash had a
different file size. I don't know if they are two different versions,
or if it was a mistake, so I kept the detection entry and just added
the new one.
2020-10-11 23:47:23 +01:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
f3b9477893 ENGINES: ALL: Add header guards for the new detection-header files. 2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
70ba16f857 MADE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28
53131399f9 MADE: Move common game/detection related code into new header files
- Move enums from made.h -> detection_enums.h
- Move MadeGameDescription struct inside detector tables -> detection.h
2020-10-03 14:56:36 +02:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Paul Gilbert
87406e66b7 MADE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet
53fdcfbf0e MADE: Add override keywords 2020-02-09 12:43:15 +01:00
Eugene Sandulenko
90074c1635 MADE: Added override keywords 2020-02-05 15:53:16 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Eugene Sandulenko
567ca7f402 MADE: Added detection keywords 2020-01-31 13:56:51 +01:00
D G Turner
00f1679ceb MADE: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-15 10:20:05 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Cameron Cawley
e0c1cb063c MADE: Remove unused structure
The code that used this was removed in commit 9ba6b79
2019-09-28 22:39:53 +03:00
dafioram
717d7adc6e MADE: Split out the game detection entries and add a note for Manhole ME
The Manhole: Masterpiece Edition is not a MADE engine and should not be
added to the detection list. It is a HyperCard-like engine
2019-09-02 20:26:38 +03:00
jepael
fa06dd972b MADE: Remove unused variable 2019-07-16 18:51:45 +03:00
Eugene Sandulenko
9ba6b79e1a MADE: Remove leftover code. This lets run gracefully with -p parameter 2019-06-10 12:55:08 +02:00
Bastien Bouclet
61f9398b04
Merge pull request #1187 from bgK/detection-refactor-unknown
ENGINES: Return unknown game variants with the list of detected games
2018-05-28 18:43:15 +02:00
Adrian Frühwirth
5dda21c1c2 MADE: Do not attempt to read from non-existing file
Fixes Trac#10534.
2018-05-20 19:53:14 +02:00
Bastien Bouclet
cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Thierry Crozat
902b191266 MADE: Fix static noise when playing sounds
This was a regression introduced in commit 298ea1a.
This fixes bug #9753.
2017-09-07 00:52:50 +01:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Eugene Sandulenko
4d4a5837bf MADE: Initialize delta sound buffer 2016-05-09 12:57:27 +02:00
Eugene Sandulenko
375cac6d79 MADE: Init class variables 2016-05-02 17:27:49 +02:00
Eugene Sandulenko
298ea1a76e MADE: Cleanup 2016-05-02 15:19:08 +02:00
Eugene Sandulenko
62142e5add MADE: Plug memory leak 2016-05-02 15:19:08 +02:00
Matthew Hoops
aa6ff44440 BACKENDS: Only expose one set of functions for AudioCDManager
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13 13:57:19 +01:00
Matthew Hoops
fb6fe1332a BACKENDS: Move to an openCD() without parameters as the public API 2016-03-13 13:52:24 +01:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Torbjörn Andersson
c06bf58217 MADE: Fix palette fade in/out
The final palette wasn't set so, for instance, at the beginning of
the RTZ intro the Infocom logo wouldn't completely fade to back. I
think this is the correcet fix for that.
2015-07-19 20:32:06 +02:00
Willem Jan Palenstijn
0fbf90d14c MADE: Fix overflow in audio interpolation
The interpolation code for deltaType > 0 read past the end of the
workChunkSize-sized filled area of the buffer (which matches what MADE
did, as far as I can tell). Avoid this by repeating the last value.
2015-07-19 20:27:19 +02:00
Willem Jan Palenstijn
1a4f477d61 MADE: Fix movie audio glitches caused by reset of audio decoder
The sound buffer used in decompressSound() is now stored so that
it can be re-used in the next call of decompressSound, specifically
in chunk type 1.

This caused some clicking/static in the intro of Return to Zork.

Thanks to eriktorbjorn for noticing the glitch and writing most of the patch.
2015-07-19 20:26:50 +02:00
Martin Kiewitz
cae493523c MADE: Music: initialize musicType variable
wasn't initialized in case milesAudio was disabled
2015-07-05 21:26:08 +02:00