Commit Graph

863 Commits

Author SHA1 Message Date
Sven Hesse
96c13416f1 Stopping the seek() going into the header
svn-id: r41798
2009-06-23 01:23:31 +00:00
Sven Hesse
fcddd5c69a Replacing the 2 offset functions by a generic Script::getFunctionOffset()
svn-id: r41797
2009-06-23 01:23:14 +00:00
Sven Hesse
c967db5fa0 Added Script::getCenterOffset()
svn-id: r41796
2009-06-23 01:22:51 +00:00
Sven Hesse
792e77e653 Added Script::getStartOffset()
svn-id: r41795
2009-06-23 01:22:30 +00:00
Sven Hesse
3470faa936 Added Script::getAnimDataSize()
svn-id: r41794
2009-06-23 01:21:51 +00:00
Sven Hesse
43923e8b33 Added Script::getResourcesOffset()
svn-id: r41793
2009-06-23 01:21:06 +00:00
Sven Hesse
8e63d7989f Added Script::getTextsOffset()
svn-id: r41792
2009-06-23 01:20:21 +00:00
Sven Hesse
ec5b2d6c9a Added a method to query the number of variables needed by a Script
svn-id: r41791
2009-06-23 01:20:05 +00:00
Sven Hesse
4fa11436a0 Const correctness
svn-id: r41790
2009-06-23 01:19:37 +00:00
Sven Hesse
8bd5c0ceba Added Script methods to query commun file handling
svn-id: r41789
2009-06-23 01:19:21 +00:00
Sven Hesse
f6118f7a85 Added Script methods to get the TOT major and minor version
svn-id: r41788
2009-06-23 01:19:03 +00:00
Sven Hesse
3f404ef3c9 Removing trailing tabs
svn-id: r41784
2009-06-22 20:52:08 +00:00
Sven Hesse
6c7a790b54 Removing trailing spaces
svn-id: r41783
2009-06-22 20:51:48 +00:00
Sven Hesse
c31b79b7c9 Properly guarding Script::getOffset() and adding a reverse operation
svn-id: r41782
2009-06-22 20:51:34 +00:00
Sven Hesse
4ab4517016 Added stream-reading loading wrappers to MDYPlayer and added a workaround to fix TBR reading for the moment
svn-id: r41781
2009-06-22 20:27:47 +00:00
Sven Hesse
fae143f72d Renaming kDebugParser to kDebugExpression
svn-id: r41774
2009-06-22 16:30:51 +00:00
Sven Hesse
c3aafec1fb Renaming parse.h and parse.cpp to expression.h and expression.cpp
svn-id: r41773
2009-06-22 16:30:35 +00:00
Sven Hesse
487a9bd14b Renaming "Parse" to "Expression"
svn-id: r41772
2009-06-22 16:30:06 +00:00
Sven Hesse
7ba9c46cb0 More signess consistency on the reading and seeking methods
svn-id: r41771
2009-06-22 16:29:45 +00:00
Sven Hesse
565a9f5b0d Don't assert on pop when no script is loaded
svn-id: r41770
2009-06-22 16:29:31 +00:00
Sven Hesse
49c46a46f7 Adding some comments
svn-id: r41769
2009-06-22 16:29:16 +00:00
Sven Hesse
58aeec17c0 Removing commented-out declarations
svn-id: r41768
2009-06-22 16:29:00 +00:00
Sven Hesse
59c32e72fb const correctness
svn-id: r41765
2009-06-22 11:53:46 +00:00
Sven Hesse
dc4e06dd6e Pushing script.o down
svn-id: r41762
2009-06-22 10:30:09 +00:00
Sven Hesse
65fc23f962 Removing the Parse object from GobEngine
svn-id: r41761
2009-06-22 10:29:48 +00:00
Sven Hesse
7d005f62c3 Putting evalBoolResult() and evalExpr() into Script
svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
850203fc73 Unwinding the call stack before unloading the script
svn-id: r41759
2009-06-22 10:16:45 +00:00
Sven Hesse
648139dda7 Removing the now useless cuckoo function and shrink the call stack entries accordingly
svn-id: r41758
2009-06-22 10:16:17 +00:00
Sven Hesse
b6a26911a3 Giving CollisionArea a full-blown Script pointer instead the data pointer
svn-id: r41757
2009-06-22 10:15:52 +00:00
Sven Hesse
82568c66b1 Implemented loading TOTs from video file again
svn-id: r41756
2009-06-22 10:15:14 +00:00
Sven Hesse
28041433a5 Removing debug output
svn-id: r41755
2009-06-22 10:14:49 +00:00
Sven Hesse
7fbad08fd1 Implemented a call stack
svn-id: r41754
2009-06-22 10:14:18 +00:00
Sven Hesse
962fc19b57 Encapsulating script file access
svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
dd9e62e31e Adding DataIO::existData()
svn-id: r41752
2009-06-22 10:12:33 +00:00
Sven Hesse
1dafcabb43 Encapsulated access to _resultStr
svn-id: r41751
2009-06-22 10:11:53 +00:00
Sven Hesse
f6717373b5 Encapsulated access to Parse::_resultInt
svn-id: r41750
2009-06-22 10:11:25 +00:00
Sven Hesse
91b5d1befb Added my German version of The Last Dynasty
svn-id: r41668
2009-06-19 09:55:23 +00:00
Sven Hesse
0ae767ae8c Fixing The Last Dynasty again after the opcode dispatcher changes
svn-id: r41664
2009-06-19 09:43:01 +00:00
Sven Hesse
476eaf39b5 Ooops, forgot to change the array when copy-pasting the description function
svn-id: r41663
2009-06-19 09:42:41 +00:00
Sven Hesse
4562fe248a Removing the useless _vm->_parse->
svn-id: r41645
2009-06-18 21:08:51 +00:00
Sven Hesse
23f9cc0e4e Oops, forgot again that Fascination needs o1_assign
svn-id: r41634
2009-06-18 13:27:48 +00:00
Sven Hesse
d4855ff819 Splitting an ADLPlayer and MDYPlayer from the AdLib class
svn-id: r41633
2009-06-18 13:27:35 +00:00
Sven Hesse
c9517af76e Replacing some #includes by forward declarations
svn-id: r41632
2009-06-18 13:27:14 +00:00
Arnaud Boutonné
95da9c2761 - Modify detection files for Playtoons CK Knights (CK2) as it wasn't making the difference with CK1
- Add Playtoons CK Monsters (CK1)

svn-id: r41611
2009-06-17 18:48:41 +00:00
Sven Hesse
6c47f9f4f8 Changed opcodeGob to be functor-based
svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse
8615c57791 Changed opcodeFunc to be functor-based
svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse
25c92dfdef Changed opcodeDraw to be functor-based
svn-id: r41601
2009-06-17 04:15:45 +00:00
Sven Hesse
72fedd3eb0 Including scummsys.h and forward-declaring GobEngine
svn-id: r41592
2009-06-16 20:39:37 +00:00
Sven Hesse
c73f11f0d1 Properly initializing _soundMode, for ADLs too
svn-id: r41591
2009-06-16 20:15:49 +00:00
Sven Hesse
a2afe557ef Encapsulating the Stack and StackFrame a bit
svn-id: r41590
2009-06-16 20:15:19 +00:00
Sven Hesse
1996a8011c Encapsulating stack adjustments
svn-id: r41589
2009-06-16 20:14:56 +00:00
Arnaud Boutonné
975a0d6567 MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "music" is (a little) less buggy
svn-id: r41584
2009-06-16 12:25:53 +00:00
Arnaud Boutonné
2668ea4694 Add MD5 for Playtoons 3 (english)
svn-id: r41579
2009-06-16 07:14:07 +00:00
Sven Hesse
434be5c65a Renamed _inter_resStr to _resultStr
svn-id: r41575
2009-06-15 23:11:29 +00:00
Sven Hesse
1b67620d99 Renaming _inter_resVal to _resultInt
svn-id: r41574
2009-06-15 23:11:08 +00:00
Sven Hesse
67a9ff7dd3 Moving _inter_resVal and _inter_resStr from Global to Parse
svn-id: r41573
2009-06-15 23:10:51 +00:00
Sven Hesse
58fbca49f5 Splitting up parseExpr a bit
svn-id: r41572
2009-06-15 23:10:27 +00:00
Sven Hesse
2219533441 Remove some now superfluous comments
svn-id: r41571
2009-06-15 23:10:10 +00:00
Sven Hesse
5c58b9a3a4 Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there as well. No idea where the stricmp came from
svn-id: r41570
2009-06-15 23:09:57 +00:00
Sven Hesse
f6ca65206f Renaming some variables in o1_assign() and o2_assign() to mirror the structure in o6_assign()
svn-id: r41569
2009-06-15 23:09:37 +00:00
Sven Hesse
190dd0d077 Using the TYPE_ enum where applicable
svn-id: r41568
2009-06-15 23:09:23 +00:00
Sven Hesse
236fad1f19 Adding a TYPE_ enum
svn-id: r41567
2009-06-15 23:09:04 +00:00
Sven Hesse
75b44536b1 Fixing the signness indicated by the OP_ enums
svn-id: r41566
2009-06-15 23:08:44 +00:00
Sven Hesse
42007f9d04 Propagating variable name changes
svn-id: r41565
2009-06-15 23:08:28 +00:00
Sven Hesse
e8a89cffb6 Renamed various variables to better reflect their meaning
svn-id: r41564
2009-06-15 23:08:09 +00:00
Sven Hesse
8b5233c5ff Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and parseExpr()
svn-id: r41563
2009-06-15 23:07:55 +00:00
Sven Hesse
0906068bff Merging parseValExpr and parseExpr
svn-id: r41562
2009-06-15 23:07:38 +00:00
Arnaud Boutonné
2f8a0b9936 renamed playtoons target names to insult-free target names (maybe non-definitive names)
svn-id: r41559
2009-06-15 21:28:11 +00:00
Arnaud Boutonné
f2e3ddf72a Add MD5 for Playtoons 4 FR
svn-id: r41556
2009-06-15 19:46:00 +00:00
Sven Hesse
48a8e69546 Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
svn-id: r41508
2009-06-14 12:19:42 +00:00
Sven Hesse
acb0de6580 Warn when a sprite operation is to be performed on a nonexistent surface instead of crashing
svn-id: r41499
2009-06-13 22:35:22 +00:00
Arnaud Boutonné
7eaf013bbf Gob - *WIP* incomplete implementation of MDY/TBR
svn-id: r41498
2009-06-13 22:14:58 +00:00
Sven Hesse
ccb92ebfee Making TotTextData's item's offsets unsigned. This could fix the crash in the Polish Woodruff version (bug #2804962)
svn-id: r41497
2009-06-13 22:10:55 +00:00
Arnaud Boutonné
b1b03a33ba Gob detection :
- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present
- Replace non-ASCII characters by hex values

svn-id: r41429
2009-06-10 15:04:21 +00:00
Sven Hesse
a19622994b Fixed CLEAR
svn-id: r41409
2009-06-09 19:37:24 +00:00
Sven Hesse
6f49d1576b Added a workaround for Win Lost in Time.
It's got VMD files which are still referenced as IMD

svn-id: r41407
2009-06-09 18:53:35 +00:00
Sven Hesse
5728ff23ca Win Lost in Time is multi-lingual (British, French, Spanish)
svn-id: r41406
2009-06-09 18:53:17 +00:00
Sven Hesse
412628aaa3 Multi-lingual Inca2 version (American, French, German, Italian, Spanish)
svn-id: r41405
2009-06-09 18:52:55 +00:00
Sven Hesse
38c484abb2 Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)
svn-id: r41404
2009-06-09 18:19:11 +00:00
Sven Hesse
5a1e1a167e Win Gob2 is multi-lingual (American, French, German)
svn-id: r41403
2009-06-09 18:18:11 +00:00
Sven Hesse
a077fa4348 Win Gob3 is multi-lingual (British, French, German)
svn-id: r41402
2009-06-09 18:14:49 +00:00
Sven Hesse
77f114ffcb Dropping the v1 parser functions in favour of the extended v2 ones
svn-id: r41317
2009-06-07 01:45:09 +00:00
Sven Hesse
f5edbba804 Fascination needs o1_assign. o2_assign breaks the DOS floppy version
svn-id: r41313
2009-06-06 23:40:11 +00:00
Sven Hesse
64a920d52f Renamed the evaluateStore opcodes to assign, because that's what they are
svn-id: r41312
2009-06-06 23:39:58 +00:00
Sven Hesse
f5e25f2152 Setting the game type of the generic demoplayer to Urban so it can make use of the initial palette
svn-id: r41308
2009-06-06 21:54:12 +00:00
Sven Hesse
9f3a628ad5 Fixing the demoplayer's auto double mode and added a REBASE0 option that sets the video's X and Y coordinates to 0,0
svn-id: r41307
2009-06-06 21:45:47 +00:00
Sven Hesse
ebc9e38ed0 Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
svn-id: r41306
2009-06-06 21:41:22 +00:00
Max Horn
3d3da173b0 GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
svn-id: r41305
2009-06-06 21:37:30 +00:00
Max Horn
0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Sven Hesse
2901694486 Demoplayer:
- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible

svn-id: r41294
2009-06-06 19:06:47 +00:00
Eugene Sandulenko
167874cf1a Added GUI options for newly added games
svn-id: r41285
2009-06-06 18:23:05 +00:00
Eugene Sandulenko
c8aa63e553 Disable load from the launcher button for AGOS and Gob games with use of GUI options
svn-id: r41277
2009-06-06 17:59:04 +00:00
Eugene Sandulenko
1bd6f6c99f Added game GUI options to advancedDetector and updated all engines
svn-id: r41272
2009-06-06 17:56:41 +00:00
Sven Hesse
ba134a5158 Adding a general coktelplayer.scn demo file
svn-id: r41229
2009-06-06 16:48:29 +00:00
Sven Hesse
1894173852 Adding a pause mode
svn-id: r41228
2009-06-06 16:47:21 +00:00
Sven Hesse
a5a0a95361 Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")
svn-id: r41219
2009-06-06 11:34:11 +00:00
Arnaud Boutonné
85950d6f6b gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation
svn-id: r41160
2009-06-04 09:48:56 +00:00
Sven Hesse
9c8c1cb080 Removing the helper-include where it's not used anymore
svn-id: r41089
2009-05-31 23:58:05 +00:00
Sven Hesse
cc07d7aeec Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077
svn-id: r41088
2009-05-31 23:49:37 +00:00
Max Horn
416f6565be GOB: Resolve FIXMEs
svn-id: r41086
2009-05-31 22:30:49 +00:00
Max Horn
26c583ae5f GOB: Got rid of GobEngine::_vm
svn-id: r41085
2009-05-31 22:29:50 +00:00
Max Horn
8fa5313f1d GOB: the Engine destructor already calls Mixer::stopAll()
svn-id: r41084
2009-05-31 22:29:06 +00:00
Max Horn
e072532458 GOB: Got rid of last traces of strdupcpy and strdupcat
svn-id: r41079
2009-05-31 17:00:38 +00:00
Max Horn
78a8874903 GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize)
svn-id: r41078
2009-05-31 17:00:07 +00:00
Max Horn
400d2b10af GOB: Replaced many uses of strdupcpy by Common::String
svn-id: r41077
2009-05-31 16:59:45 +00:00
Matthew Hoops
865e8e642b Typos: Unkown -> Unknown
svn-id: r41075
2009-05-31 15:43:51 +00:00
Sven Hesse
cb09622c5a Ooops, that's one "File::" too many
svn-id: r41062
2009-05-31 10:11:25 +00:00
Torbjörn Andersson
0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Sven Hesse
1656f69183 Replacing NULL with 0, since that's normally the C++-way
svn-id: r41059
2009-05-31 03:32:16 +00:00
Sven Hesse
daec436047 public'ing some inner classes since some compilers don't seem to like nested friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic)
svn-id: r41058
2009-05-31 03:06:19 +00:00
Sven Hesse
896df6daf3 - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes

svn-id: r41056
2009-05-31 02:15:43 +00:00
Sven Hesse
6668a3d796 Adding my German versions of Playtoons 1 + 3
svn-id: r41015
2009-05-29 19:27:39 +00:00
Arnaud Boutonné
975d823174 Gob (Playtoon) :
- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon
- Add game types kGameTypePlaytnCk and kGameTypeBambou
- Add detection for Playtoon 3, 5, CK2 and LE (Bambou). 
- Add fallback for Playtoon 4 'manda' (and for others)

svn-id: r41004
2009-05-29 14:42:34 +00:00
Max Horn
d5da63c496 atol -> atoi
svn-id: r41003
2009-05-29 14:39:10 +00:00
Arnaud Boutonné
648179f87d Add MD5 for another The Last Dynasty FR
svn-id: r40984
2009-05-29 11:45:33 +00:00
Arnaud Boutonné
da96ab639e Gob - Add detection strings for Lost In Time (Hebrew), Fascination (3 disks, Hebrew), Geisha (alternative EN version), Goblins 3 (Hebrew)
svn-id: r40925
2009-05-26 20:30:16 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Sven Hesse
10b1b28610 Splitting a few helper functions out of gob.h
svn-id: r40765
2009-05-21 17:12:33 +00:00
Sven Hesse
54d7bfcd8a Ooops: Forgot to check in my changes in the detection array for the demo changes (r40746)
svn-id: r40764
2009-05-21 17:00:25 +00:00
Filippos Karapetis
11251cf296 Moved the Coktel video player into its own subdirectory
svn-id: r40755
2009-05-21 10:48:03 +00:00
Sven Hesse
c9ff1d7492 - Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
- Changed the Inca 2 demo entry to use a directly included script instead of triggering on "demo.bat"

svn-id: r40746
2009-05-20 23:13:44 +00:00
Sven Hesse
43f58b2869 Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's VMDs) to graphics/video/
svn-id: r40744
2009-05-20 20:41:10 +00:00
Sven Hesse
bfb29080f1 Remove superfluous indeo3-includes
svn-id: r40743
2009-05-20 20:05:53 +00:00
Max Horn
65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Arnaud Boutonné
589d1dbd59 Add detection for Adibù 2 Ambiente et pour Adibù prima elementare : Imparo a leggere e a contare
svn-id: r40395
2009-05-08 22:52:47 +00:00
Arnaud Boutonné
b0b25acf96 Added detection string for 'Adi Anglais primaire 7-11 ans' (PAK)
svn-id: r40393
2009-05-08 21:25:56 +00:00
Torbjörn Andersson
0821784514 "??)" is the trigraph for "]". That isn't what we want.
svn-id: r40392
2009-05-08 21:15:43 +00:00
Arnaud Boutonné
138dabe065 Added detection string for 'Adibou présente la Magie' (STK2.1), 'Adi Français Maths CM2' (PAK) and 'Adi Français Maths CE2' (PAK)
svn-id: r40391
2009-05-08 21:07:34 +00:00
Arnaud Boutonné
8803d4b3a6 Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3
svn-id: r40363
2009-05-06 17:18:38 +00:00
Arnaud Boutonné
fd1e6fad1e Gob - Modify Features of PC versions of Fascination to Adlib. (thank DrMcCoy for fixing my error in previous version)
svn-id: r40362
2009-05-06 15:37:41 +00:00
Eugene Sandulenko
af4d23f762 Const correctness
svn-id: r40346
2009-05-06 09:12:24 +00:00
Sven Hesse
4da318bd11 Remove duplicate entry (sorry Strangerke, but this one was already in there, a few lines above) :P
svn-id: r40345
2009-05-06 08:24:53 +00:00
Arnaud Boutonné
e78ebed32d Gob - Add MD5 as provided by Luca in scummvm-devel for Woodruff ITA
svn-id: r40344
2009-05-06 07:56:23 +00:00
Arnaud Boutonné
10c29205e6 Gob - Fix Fascination CD file size thanks to joostp
svn-id: r40331
2009-05-05 17:01:22 +00:00
Arnaud Boutonné
c61a147668 Gob - Added detection for WinGob 1, 2 & 3 german, Last dynasty interactive demo german, Addy 4 Sekundarstufe basis CD and fix title of Addy 4 Grundschule Basis CD.
svn-id: r40260
2009-05-03 07:33:59 +00:00
Travis Howell
9d1b9d67d4 Add DOS French demo of Gobliiins.
svn-id: r40256
2009-05-03 07:00:21 +00:00
Arnaud Boutonné
912b3f64bb Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after verification of the original code in Gob1. Modify or suppress some warnings.
svn-id: r40225
2009-05-01 07:36:50 +00:00
Arnaud Boutonné
858b72d15e Gob - Add MD5 for Addy 4 basis CD (supposedly used by all Addy 4)
svn-id: r40224
2009-05-01 07:25:19 +00:00
Sven Hesse
ae46e8e1ca Adding a strdup-like inline function
svn-id: r40216
2009-04-30 15:57:10 +00:00
Sven Hesse
df9932669a Plugging leaks
svn-id: r40215
2009-04-30 15:55:59 +00:00
Sven Hesse
ced59ea5e9 Moving the demo-related stuff into a demos-subdirectory
svn-id: r40212
2009-04-29 23:54:29 +00:00
Sven Hesse
d0c88ca6a0 Playing half-sized videos fullscreen in the demoplayer
svn-id: r40211
2009-04-29 19:58:43 +00:00
Sven Hesse
4688811024 Fix build
svn-id: r40209
2009-04-29 16:43:07 +00:00
Arnaud Boutonné
93e2e75a9e - Added a game_fascin skeletton, as specificities are now proven
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments 
- Replace oFascin_cdUnknown10 by a real function
- Fix a detail in oFascin_cdUnknown11
- Suppress double declaration for types Gob2 and Ween

svn-id: r40207
2009-04-29 16:36:08 +00:00
Arnaud Boutonné
4ff69f6cd0 Gob- Add a fascination-specific (and yet unknown) renderflag vaue
svn-id: r40206
2009-04-29 16:23:38 +00:00
Arnaud Boutonné
00368c0742 Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou environments (unhandled, though)
svn-id: r40205
2009-04-29 16:21:12 +00:00
Sven Hesse
eaf22dc66c Decreased the dithering LUT's depth to 5 bit per color component.
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore)

svn-id: r40195
2009-04-29 10:24:00 +00:00
Sven Hesse
d62b4c62c4 Reorder :P
svn-id: r40189
2009-04-28 22:04:03 +00:00
Sven Hesse
c69208c0da Added a Spanish Urban Runner
svn-id: r40188
2009-04-28 22:03:00 +00:00
Sven Hesse
d82f49a9e4 The Playtoons game seem to be more like Last Dynasty than Urban Runner (paletted video mode)
svn-id: r40174
2009-04-28 11:18:43 +00:00