Sven Hesse
96c13416f1
Stopping the seek() going into the header
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svn-id: r41798
2009-06-23 01:23:31 +00:00
Sven Hesse
fcddd5c69a
Replacing the 2 offset functions by a generic Script::getFunctionOffset()
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svn-id: r41797
2009-06-23 01:23:14 +00:00
Sven Hesse
c967db5fa0
Added Script::getCenterOffset()
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svn-id: r41796
2009-06-23 01:22:51 +00:00
Sven Hesse
792e77e653
Added Script::getStartOffset()
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svn-id: r41795
2009-06-23 01:22:30 +00:00
Sven Hesse
3470faa936
Added Script::getAnimDataSize()
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svn-id: r41794
2009-06-23 01:21:51 +00:00
Sven Hesse
43923e8b33
Added Script::getResourcesOffset()
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svn-id: r41793
2009-06-23 01:21:06 +00:00
Sven Hesse
8e63d7989f
Added Script::getTextsOffset()
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svn-id: r41792
2009-06-23 01:20:21 +00:00
Sven Hesse
ec5b2d6c9a
Added a method to query the number of variables needed by a Script
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svn-id: r41791
2009-06-23 01:20:05 +00:00
Sven Hesse
4fa11436a0
Const correctness
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svn-id: r41790
2009-06-23 01:19:37 +00:00
Sven Hesse
8bd5c0ceba
Added Script methods to query commun file handling
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svn-id: r41789
2009-06-23 01:19:21 +00:00
Sven Hesse
f6118f7a85
Added Script methods to get the TOT major and minor version
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svn-id: r41788
2009-06-23 01:19:03 +00:00
Sven Hesse
3f404ef3c9
Removing trailing tabs
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svn-id: r41784
2009-06-22 20:52:08 +00:00
Sven Hesse
6c7a790b54
Removing trailing spaces
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svn-id: r41783
2009-06-22 20:51:48 +00:00
Sven Hesse
c31b79b7c9
Properly guarding Script::getOffset() and adding a reverse operation
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svn-id: r41782
2009-06-22 20:51:34 +00:00
Sven Hesse
4ab4517016
Added stream-reading loading wrappers to MDYPlayer and added a workaround to fix TBR reading for the moment
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svn-id: r41781
2009-06-22 20:27:47 +00:00
Sven Hesse
fae143f72d
Renaming kDebugParser to kDebugExpression
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svn-id: r41774
2009-06-22 16:30:51 +00:00
Sven Hesse
c3aafec1fb
Renaming parse.h and parse.cpp to expression.h and expression.cpp
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svn-id: r41773
2009-06-22 16:30:35 +00:00
Sven Hesse
487a9bd14b
Renaming "Parse" to "Expression"
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svn-id: r41772
2009-06-22 16:30:06 +00:00
Sven Hesse
7ba9c46cb0
More signess consistency on the reading and seeking methods
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svn-id: r41771
2009-06-22 16:29:45 +00:00
Sven Hesse
565a9f5b0d
Don't assert on pop when no script is loaded
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svn-id: r41770
2009-06-22 16:29:31 +00:00
Sven Hesse
49c46a46f7
Adding some comments
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svn-id: r41769
2009-06-22 16:29:16 +00:00
Sven Hesse
58aeec17c0
Removing commented-out declarations
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svn-id: r41768
2009-06-22 16:29:00 +00:00
Sven Hesse
59c32e72fb
const correctness
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svn-id: r41765
2009-06-22 11:53:46 +00:00
Sven Hesse
dc4e06dd6e
Pushing script.o down
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svn-id: r41762
2009-06-22 10:30:09 +00:00
Sven Hesse
65fc23f962
Removing the Parse object from GobEngine
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svn-id: r41761
2009-06-22 10:29:48 +00:00
Sven Hesse
7d005f62c3
Putting evalBoolResult() and evalExpr() into Script
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svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
850203fc73
Unwinding the call stack before unloading the script
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svn-id: r41759
2009-06-22 10:16:45 +00:00
Sven Hesse
648139dda7
Removing the now useless cuckoo function and shrink the call stack entries accordingly
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svn-id: r41758
2009-06-22 10:16:17 +00:00
Sven Hesse
b6a26911a3
Giving CollisionArea a full-blown Script pointer instead the data pointer
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svn-id: r41757
2009-06-22 10:15:52 +00:00
Sven Hesse
82568c66b1
Implemented loading TOTs from video file again
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svn-id: r41756
2009-06-22 10:15:14 +00:00
Sven Hesse
28041433a5
Removing debug output
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svn-id: r41755
2009-06-22 10:14:49 +00:00
Sven Hesse
7fbad08fd1
Implemented a call stack
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svn-id: r41754
2009-06-22 10:14:18 +00:00
Sven Hesse
962fc19b57
Encapsulating script file access
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svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
dd9e62e31e
Adding DataIO::existData()
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svn-id: r41752
2009-06-22 10:12:33 +00:00
Sven Hesse
1dafcabb43
Encapsulated access to _resultStr
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svn-id: r41751
2009-06-22 10:11:53 +00:00
Sven Hesse
f6717373b5
Encapsulated access to Parse::_resultInt
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svn-id: r41750
2009-06-22 10:11:25 +00:00
Sven Hesse
91b5d1befb
Added my German version of The Last Dynasty
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svn-id: r41668
2009-06-19 09:55:23 +00:00
Sven Hesse
0ae767ae8c
Fixing The Last Dynasty again after the opcode dispatcher changes
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svn-id: r41664
2009-06-19 09:43:01 +00:00
Sven Hesse
476eaf39b5
Ooops, forgot to change the array when copy-pasting the description function
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svn-id: r41663
2009-06-19 09:42:41 +00:00
Sven Hesse
4562fe248a
Removing the useless _vm->_parse->
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svn-id: r41645
2009-06-18 21:08:51 +00:00
Sven Hesse
23f9cc0e4e
Oops, forgot again that Fascination needs o1_assign
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svn-id: r41634
2009-06-18 13:27:48 +00:00
Sven Hesse
d4855ff819
Splitting an ADLPlayer and MDYPlayer from the AdLib class
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svn-id: r41633
2009-06-18 13:27:35 +00:00
Sven Hesse
c9517af76e
Replacing some #includes by forward declarations
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svn-id: r41632
2009-06-18 13:27:14 +00:00
Arnaud Boutonné
95da9c2761
- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making the difference with CK1
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- Add Playtoons CK Monsters (CK1)
svn-id: r41611
2009-06-17 18:48:41 +00:00
Sven Hesse
6c47f9f4f8
Changed opcodeGob to be functor-based
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svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse
8615c57791
Changed opcodeFunc to be functor-based
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svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse
25c92dfdef
Changed opcodeDraw to be functor-based
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svn-id: r41601
2009-06-17 04:15:45 +00:00
Sven Hesse
72fedd3eb0
Including scummsys.h and forward-declaring GobEngine
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svn-id: r41592
2009-06-16 20:39:37 +00:00
Sven Hesse
c73f11f0d1
Properly initializing _soundMode, for ADLs too
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svn-id: r41591
2009-06-16 20:15:49 +00:00
Sven Hesse
a2afe557ef
Encapsulating the Stack and StackFrame a bit
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svn-id: r41590
2009-06-16 20:15:19 +00:00
Sven Hesse
1996a8011c
Encapsulating stack adjustments
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svn-id: r41589
2009-06-16 20:14:56 +00:00
Arnaud Boutonné
975a0d6567
MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "music" is (a little) less buggy
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svn-id: r41584
2009-06-16 12:25:53 +00:00
Arnaud Boutonné
2668ea4694
Add MD5 for Playtoons 3 (english)
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svn-id: r41579
2009-06-16 07:14:07 +00:00
Sven Hesse
434be5c65a
Renamed _inter_resStr to _resultStr
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svn-id: r41575
2009-06-15 23:11:29 +00:00
Sven Hesse
1b67620d99
Renaming _inter_resVal to _resultInt
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svn-id: r41574
2009-06-15 23:11:08 +00:00
Sven Hesse
67a9ff7dd3
Moving _inter_resVal and _inter_resStr from Global to Parse
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svn-id: r41573
2009-06-15 23:10:51 +00:00
Sven Hesse
58fbca49f5
Splitting up parseExpr a bit
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svn-id: r41572
2009-06-15 23:10:27 +00:00
Sven Hesse
2219533441
Remove some now superfluous comments
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svn-id: r41571
2009-06-15 23:10:10 +00:00
Sven Hesse
5c58b9a3a4
Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there as well. No idea where the stricmp came from
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svn-id: r41570
2009-06-15 23:09:57 +00:00
Sven Hesse
f6ca65206f
Renaming some variables in o1_assign() and o2_assign() to mirror the structure in o6_assign()
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svn-id: r41569
2009-06-15 23:09:37 +00:00
Sven Hesse
190dd0d077
Using the TYPE_ enum where applicable
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svn-id: r41568
2009-06-15 23:09:23 +00:00
Sven Hesse
236fad1f19
Adding a TYPE_ enum
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svn-id: r41567
2009-06-15 23:09:04 +00:00
Sven Hesse
75b44536b1
Fixing the signness indicated by the OP_ enums
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svn-id: r41566
2009-06-15 23:08:44 +00:00
Sven Hesse
42007f9d04
Propagating variable name changes
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svn-id: r41565
2009-06-15 23:08:28 +00:00
Sven Hesse
e8a89cffb6
Renamed various variables to better reflect their meaning
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svn-id: r41564
2009-06-15 23:08:09 +00:00
Sven Hesse
8b5233c5ff
Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and parseExpr()
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svn-id: r41563
2009-06-15 23:07:55 +00:00
Sven Hesse
0906068bff
Merging parseValExpr and parseExpr
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svn-id: r41562
2009-06-15 23:07:38 +00:00
Arnaud Boutonné
2f8a0b9936
renamed playtoons target names to insult-free target names (maybe non-definitive names)
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svn-id: r41559
2009-06-15 21:28:11 +00:00
Arnaud Boutonné
f2e3ddf72a
Add MD5 for Playtoons 4 FR
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svn-id: r41556
2009-06-15 19:46:00 +00:00
Sven Hesse
48a8e69546
Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
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svn-id: r41508
2009-06-14 12:19:42 +00:00
Sven Hesse
acb0de6580
Warn when a sprite operation is to be performed on a nonexistent surface instead of crashing
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svn-id: r41499
2009-06-13 22:35:22 +00:00
Arnaud Boutonné
7eaf013bbf
Gob - *WIP* incomplete implementation of MDY/TBR
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svn-id: r41498
2009-06-13 22:14:58 +00:00
Sven Hesse
ccb92ebfee
Making TotTextData's item's offsets unsigned. This could fix the crash in the Polish Woodruff version (bug #2804962 )
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svn-id: r41497
2009-06-13 22:10:55 +00:00
Arnaud Boutonné
b1b03a33ba
Gob detection :
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- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present
- Replace non-ASCII characters by hex values
svn-id: r41429
2009-06-10 15:04:21 +00:00
Sven Hesse
a19622994b
Fixed CLEAR
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svn-id: r41409
2009-06-09 19:37:24 +00:00
Sven Hesse
6f49d1576b
Added a workaround for Win Lost in Time.
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It's got VMD files which are still referenced as IMD
svn-id: r41407
2009-06-09 18:53:35 +00:00
Sven Hesse
5728ff23ca
Win Lost in Time is multi-lingual (British, French, Spanish)
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svn-id: r41406
2009-06-09 18:53:17 +00:00
Sven Hesse
412628aaa3
Multi-lingual Inca2 version (American, French, German, Italian, Spanish)
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svn-id: r41405
2009-06-09 18:52:55 +00:00
Sven Hesse
38c484abb2
Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)
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svn-id: r41404
2009-06-09 18:19:11 +00:00
Sven Hesse
5a1e1a167e
Win Gob2 is multi-lingual (American, French, German)
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svn-id: r41403
2009-06-09 18:18:11 +00:00
Sven Hesse
a077fa4348
Win Gob3 is multi-lingual (British, French, German)
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svn-id: r41402
2009-06-09 18:14:49 +00:00
Sven Hesse
77f114ffcb
Dropping the v1 parser functions in favour of the extended v2 ones
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svn-id: r41317
2009-06-07 01:45:09 +00:00
Sven Hesse
f5edbba804
Fascination needs o1_assign. o2_assign breaks the DOS floppy version
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svn-id: r41313
2009-06-06 23:40:11 +00:00
Sven Hesse
64a920d52f
Renamed the evaluateStore opcodes to assign, because that's what they are
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svn-id: r41312
2009-06-06 23:39:58 +00:00
Sven Hesse
f5e25f2152
Setting the game type of the generic demoplayer to Urban so it can make use of the initial palette
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svn-id: r41308
2009-06-06 21:54:12 +00:00
Sven Hesse
9f3a628ad5
Fixing the demoplayer's auto double mode and added a REBASE0 option that sets the video's X and Y coordinates to 0,0
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svn-id: r41307
2009-06-06 21:45:47 +00:00
Sven Hesse
ebc9e38ed0
Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
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svn-id: r41306
2009-06-06 21:41:22 +00:00
Max Horn
3d3da173b0
GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
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svn-id: r41305
2009-06-06 21:37:30 +00:00
Max Horn
0989bb0b90
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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svn-id: r41299
2009-06-06 20:03:13 +00:00
Sven Hesse
2901694486
Demoplayer:
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- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible
svn-id: r41294
2009-06-06 19:06:47 +00:00
Eugene Sandulenko
167874cf1a
Added GUI options for newly added games
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svn-id: r41285
2009-06-06 18:23:05 +00:00
Eugene Sandulenko
c8aa63e553
Disable load from the launcher button for AGOS and Gob games with use of GUI options
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svn-id: r41277
2009-06-06 17:59:04 +00:00
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
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svn-id: r41272
2009-06-06 17:56:41 +00:00
Sven Hesse
ba134a5158
Adding a general coktelplayer.scn demo file
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svn-id: r41229
2009-06-06 16:48:29 +00:00
Sven Hesse
1894173852
Adding a pause mode
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svn-id: r41228
2009-06-06 16:47:21 +00:00
Sven Hesse
a5a0a95361
Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")
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svn-id: r41219
2009-06-06 11:34:11 +00:00
Arnaud Boutonné
85950d6f6b
gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation
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svn-id: r41160
2009-06-04 09:48:56 +00:00
Sven Hesse
9c8c1cb080
Removing the helper-include where it's not used anymore
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svn-id: r41089
2009-05-31 23:58:05 +00:00
Sven Hesse
cc07d7aeec
Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077
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svn-id: r41088
2009-05-31 23:49:37 +00:00
Max Horn
416f6565be
GOB: Resolve FIXMEs
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svn-id: r41086
2009-05-31 22:30:49 +00:00
Max Horn
26c583ae5f
GOB: Got rid of GobEngine::_vm
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svn-id: r41085
2009-05-31 22:29:50 +00:00
Max Horn
8fa5313f1d
GOB: the Engine destructor already calls Mixer::stopAll()
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svn-id: r41084
2009-05-31 22:29:06 +00:00
Max Horn
e072532458
GOB: Got rid of last traces of strdupcpy and strdupcat
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svn-id: r41079
2009-05-31 17:00:38 +00:00
Max Horn
78a8874903
GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize)
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svn-id: r41078
2009-05-31 17:00:07 +00:00
Max Horn
400d2b10af
GOB: Replaced many uses of strdupcpy by Common::String
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svn-id: r41077
2009-05-31 16:59:45 +00:00
Matthew Hoops
865e8e642b
Typos: Unkown -> Unknown
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svn-id: r41075
2009-05-31 15:43:51 +00:00
Sven Hesse
cb09622c5a
Ooops, that's one "File::" too many
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svn-id: r41062
2009-05-31 10:11:25 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Sven Hesse
1656f69183
Replacing NULL with 0, since that's normally the C++-way
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svn-id: r41059
2009-05-31 03:32:16 +00:00
Sven Hesse
daec436047
public'ing some inner classes since some compilers don't seem to like nested friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic)
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svn-id: r41058
2009-05-31 03:06:19 +00:00
Sven Hesse
896df6daf3
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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- Removed the now superfluous variables sizes
svn-id: r41056
2009-05-31 02:15:43 +00:00
Sven Hesse
6668a3d796
Adding my German versions of Playtoons 1 + 3
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svn-id: r41015
2009-05-29 19:27:39 +00:00
Arnaud Boutonné
975d823174
Gob (Playtoon) :
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- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon
- Add game types kGameTypePlaytnCk and kGameTypeBambou
- Add detection for Playtoon 3, 5, CK2 and LE (Bambou).
- Add fallback for Playtoon 4 'manda' (and for others)
svn-id: r41004
2009-05-29 14:42:34 +00:00
Max Horn
d5da63c496
atol -> atoi
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svn-id: r41003
2009-05-29 14:39:10 +00:00
Arnaud Boutonné
648179f87d
Add MD5 for another The Last Dynasty FR
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svn-id: r40984
2009-05-29 11:45:33 +00:00
Arnaud Boutonné
da96ab639e
Gob - Add detection strings for Lost In Time (Hebrew), Fascination (3 disks, Hebrew), Geisha (alternative EN version), Goblins 3 (Hebrew)
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svn-id: r40925
2009-05-26 20:30:16 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Sven Hesse
10b1b28610
Splitting a few helper functions out of gob.h
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svn-id: r40765
2009-05-21 17:12:33 +00:00
Sven Hesse
54d7bfcd8a
Ooops: Forgot to check in my changes in the detection array for the demo changes (r40746)
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svn-id: r40764
2009-05-21 17:00:25 +00:00
Filippos Karapetis
11251cf296
Moved the Coktel video player into its own subdirectory
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svn-id: r40755
2009-05-21 10:48:03 +00:00
Sven Hesse
c9ff1d7492
- Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
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- Changed the Inca 2 demo entry to use a directly included script instead of triggering on "demo.bat"
svn-id: r40746
2009-05-20 23:13:44 +00:00
Sven Hesse
43f58b2869
Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's VMDs) to graphics/video/
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svn-id: r40744
2009-05-20 20:41:10 +00:00
Sven Hesse
bfb29080f1
Remove superfluous indeo3-includes
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svn-id: r40743
2009-05-20 20:05:53 +00:00
Max Horn
65b5d31814
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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svn-id: r40725
2009-05-19 11:42:14 +00:00
Arnaud Boutonné
589d1dbd59
Add detection for Adibù 2 Ambiente et pour Adibù prima elementare : Imparo a leggere e a contare
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svn-id: r40395
2009-05-08 22:52:47 +00:00
Arnaud Boutonné
b0b25acf96
Added detection string for 'Adi Anglais primaire 7-11 ans' (PAK)
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svn-id: r40393
2009-05-08 21:25:56 +00:00
Torbjörn Andersson
0821784514
"??)" is the trigraph for "]". That isn't what we want.
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svn-id: r40392
2009-05-08 21:15:43 +00:00
Arnaud Boutonné
138dabe065
Added detection string for 'Adibou présente la Magie' (STK2.1), 'Adi Français Maths CM2' (PAK) and 'Adi Français Maths CE2' (PAK)
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svn-id: r40391
2009-05-08 21:07:34 +00:00
Arnaud Boutonné
8803d4b3a6
Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3
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svn-id: r40363
2009-05-06 17:18:38 +00:00
Arnaud Boutonné
fd1e6fad1e
Gob - Modify Features of PC versions of Fascination to Adlib. (thank DrMcCoy for fixing my error in previous version)
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svn-id: r40362
2009-05-06 15:37:41 +00:00
Eugene Sandulenko
af4d23f762
Const correctness
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svn-id: r40346
2009-05-06 09:12:24 +00:00
Sven Hesse
4da318bd11
Remove duplicate entry (sorry Strangerke, but this one was already in there, a few lines above) :P
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svn-id: r40345
2009-05-06 08:24:53 +00:00
Arnaud Boutonné
e78ebed32d
Gob - Add MD5 as provided by Luca in scummvm-devel for Woodruff ITA
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svn-id: r40344
2009-05-06 07:56:23 +00:00
Arnaud Boutonné
10c29205e6
Gob - Fix Fascination CD file size thanks to joostp
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svn-id: r40331
2009-05-05 17:01:22 +00:00
Arnaud Boutonné
c61a147668
Gob - Added detection for WinGob 1, 2 & 3 german, Last dynasty interactive demo german, Addy 4 Sekundarstufe basis CD and fix title of Addy 4 Grundschule Basis CD.
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svn-id: r40260
2009-05-03 07:33:59 +00:00
Travis Howell
9d1b9d67d4
Add DOS French demo of Gobliiins.
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svn-id: r40256
2009-05-03 07:00:21 +00:00
Arnaud Boutonné
912b3f64bb
Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after verification of the original code in Gob1. Modify or suppress some warnings.
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svn-id: r40225
2009-05-01 07:36:50 +00:00
Arnaud Boutonné
858b72d15e
Gob - Add MD5 for Addy 4 basis CD (supposedly used by all Addy 4)
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svn-id: r40224
2009-05-01 07:25:19 +00:00
Sven Hesse
ae46e8e1ca
Adding a strdup-like inline function
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svn-id: r40216
2009-04-30 15:57:10 +00:00
Sven Hesse
df9932669a
Plugging leaks
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svn-id: r40215
2009-04-30 15:55:59 +00:00
Sven Hesse
ced59ea5e9
Moving the demo-related stuff into a demos-subdirectory
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svn-id: r40212
2009-04-29 23:54:29 +00:00
Sven Hesse
d0c88ca6a0
Playing half-sized videos fullscreen in the demoplayer
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svn-id: r40211
2009-04-29 19:58:43 +00:00
Sven Hesse
4688811024
Fix build
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svn-id: r40209
2009-04-29 16:43:07 +00:00
Arnaud Boutonné
93e2e75a9e
- Added a game_fascin skeletton, as specificities are now proven
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- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments
- Replace oFascin_cdUnknown10 by a real function
- Fix a detail in oFascin_cdUnknown11
- Suppress double declaration for types Gob2 and Ween
svn-id: r40207
2009-04-29 16:36:08 +00:00
Arnaud Boutonné
4ff69f6cd0
Gob- Add a fascination-specific (and yet unknown) renderflag vaue
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svn-id: r40206
2009-04-29 16:23:38 +00:00
Arnaud Boutonné
00368c0742
Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou environments (unhandled, though)
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svn-id: r40205
2009-04-29 16:21:12 +00:00
Sven Hesse
eaf22dc66c
Decreased the dithering LUT's depth to 5 bit per color component.
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The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore)
svn-id: r40195
2009-04-29 10:24:00 +00:00
Sven Hesse
d62b4c62c4
Reorder :P
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svn-id: r40189
2009-04-28 22:04:03 +00:00
Sven Hesse
c69208c0da
Added a Spanish Urban Runner
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svn-id: r40188
2009-04-28 22:03:00 +00:00
Sven Hesse
d82f49a9e4
The Playtoons game seem to be more like Last Dynasty than Urban Runner (paletted video mode)
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svn-id: r40174
2009-04-28 11:18:43 +00:00