Paweł Kołodziejski
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0bf32a89f3
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small cleanup
svn-id: r7212
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2003-04-30 06:08:32 +00:00 |
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Paweł Kołodziejski
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f359a141da
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small cleanup
svn-id: r7210
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2003-04-30 05:52:03 +00:00 |
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Paweł Kołodziejski
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39f85f7aac
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added gfx bitmap and zbuffer codec for v2 games
svn-id: r7209
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2003-04-30 05:48:55 +00:00 |
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Max Horn
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99e6ac9a3b
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fix loom mouse position quirks (even simplified the code :-)
svn-id: r7187
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2003-04-28 18:35:28 +00:00 |
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Max Horn
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2d8fa42f44
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renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom
svn-id: r7132
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2003-04-26 13:28:34 +00:00 |
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Max Horn
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2363704bd7
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proper fix for COMI regression
svn-id: r7125
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2003-04-26 10:43:59 +00:00 |
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Jonathan Gray
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b542136929
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make comi work again, can we branch for 0.4.0 already so all the testing actually means something?
svn-id: r7122
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2003-04-26 01:38:38 +00:00 |
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Max Horn
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913f9d2eb1
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fixed stupid mistake (yeah yeah, being able to read old code, and use your brain properly, helps :-)
svn-id: r7103
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2003-04-25 10:57:12 +00:00 |
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Max Horn
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33045523ae
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fix a regression my recent change introduce in GF_OLD256 games <sigh>
svn-id: r7099
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2003-04-25 00:03:06 +00:00 |
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Max Horn
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a90dcc8b71
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simplified / unified code; fixed various masking bugs
svn-id: r7096
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2003-04-24 18:53:21 +00:00 |
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Jonathan Gray
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0e4c195b7c
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disable masks in OLD_BUNDLE games for now
svn-id: r7094
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2003-04-24 14:33:31 +00:00 |
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Paweł Kołodziejski
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3efe16ffce
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loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
svn-id: r7017
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2003-04-18 20:16:32 +00:00 |
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Max Horn
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fc08a317b0
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fixed OLD_BUNDLE object image offset
svn-id: r6991
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2003-04-12 18:43:23 +00:00 |
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Max Horn
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a236803241
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cleanup
svn-id: r6984
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2003-04-12 11:44:15 +00:00 |
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Paweł Kołodziejski
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9079a51cf2
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fixed stupid bug
svn-id: r6982
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2003-04-12 09:36:10 +00:00 |
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Paweł Kołodziejski
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6d4b748199
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fixes zplanes for nonblocked games
svn-id: r6981
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2003-04-12 09:31:00 +00:00 |
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Max Horn
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b015b07d22
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oops, forgot debug output
svn-id: r6979
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2003-04-12 02:39:16 +00:00 |
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Max Horn
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b89a2ca142
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doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
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2003-04-12 02:38:40 +00:00 |
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Paweł Kołodziejski
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5418f6d6bd
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fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
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2003-04-10 19:30:01 +00:00 |
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Jonathan Gray
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e169b15efa
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use shadowPalette for ega stuff
svn-id: r6957
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2003-04-10 12:20:36 +00:00 |
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Jonathan Gray
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136b4c32b6
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blocked ega games now look like they should thanks to aquadran
svn-id: r6955
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2003-04-10 11:34:51 +00:00 |
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Jonathan Gray
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8c4d7e2d97
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make gcc happy
svn-id: r6949
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2003-04-09 21:56:50 +00:00 |
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Paweł Kołodziejski
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7f6fca1528
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fix ega codec again
svn-id: r6948
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2003-04-09 19:50:47 +00:00 |
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Paweł Kołodziejski
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2f62d6cf4e
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fix ega codec
svn-id: r6947
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2003-04-09 19:18:23 +00:00 |
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Paweł Kołodziejski
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c9b56af48b
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a little improved ega support
svn-id: r6946
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2003-04-09 19:14:05 +00:00 |
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Paweł Kołodziejski
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7189347adb
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changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
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2003-04-08 19:05:41 +00:00 |
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Paweł Kołodziejski
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406b0072e1
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fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
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2003-04-07 22:47:38 +00:00 |
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Max Horn
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b8043f7570
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fix for bug #695654
svn-id: r6900
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2003-04-02 15:23:36 +00:00 |
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Max Horn
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c98130a0a6
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cleanup
svn-id: r6855
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2003-03-24 21:56:29 +00:00 |
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Max Horn
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8fcdb62f74
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Patch #686427: SO_ROOM_SATURATION implementation
svn-id: r6810
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2003-03-13 02:23:55 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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Max Horn
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89f6ebb77c
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added some asserts; added a hack that helps the COMI demo
svn-id: r6684
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2003-03-04 02:43:43 +00:00 |
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Jonathan Gray
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436afde5eb
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add hack that attempts to workaround the offset hotspot problem in humongous games
svn-id: r6670
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2003-03-03 01:53:18 +00:00 |
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Max Horn
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a6abd6bb13
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Patch #689271: Usage bits fix
svn-id: r6626
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2003-02-19 14:35:24 +00:00 |
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James Brown
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270e95a655
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Patch 679354: ComI actor redraw patch
svn-id: r6590
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2003-02-07 19:24:34 +00:00 |
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Jonathan Gray
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f1b4ec7571
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remove 'small drawing optimisation' that breaks drawing of vertically scrolling rooms, and yes fingolfin in answer to the message left in the commit message on rev 2.26 it causes regression :)
svn-id: r6562
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2003-01-28 00:42:32 +00:00 |
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Max Horn
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18fdd80710
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small drawing optimization for V7/V8 games - tell me if that causes any regressions
svn-id: r6504
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2003-01-18 19:16:23 +00:00 |
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James Brown
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4e07c1bb91
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Patch 668634: Actor iteration fix
svn-id: r6484
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2003-01-16 17:37:34 +00:00 |
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Max Horn
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b1c570aa6e
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made NUT font rendered honor _ignoreCharsetMask
svn-id: r6466
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2003-01-15 03:10:28 +00:00 |
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James Brown
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5bf741f960
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Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
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2003-01-14 10:06:56 +00:00 |
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Max Horn
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aa60f424ba
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fix banjo duel crash
svn-id: r6427
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2003-01-12 13:58:16 +00:00 |
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Max Horn
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2636e2806a
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cleanup
svn-id: r6397
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2003-01-11 15:53:00 +00:00 |
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Max Horn
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65fdb8fbf0
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cleaned up & documented the transitionEffect() code a bit
svn-id: r6338
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2003-01-05 21:18:53 +00:00 |
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Max Horn
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0ab1edf809
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added an assert against the z plane count; resolved an ambigious statement (the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup
svn-id: r6315
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2003-01-01 17:04:13 +00:00 |
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James Brown
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be8810eaa9
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Fix CMI room segfaults (too few zbuffers defined)
svn-id: r6310
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2003-01-01 09:02:36 +00:00 |
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Max Horn
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8bbbf4cbaf
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cleanup; fixed z masking in COMI
svn-id: r6294
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2002-12-31 16:44:55 +00:00 |
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Max Horn
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7f15b5d08b
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more cleanup
svn-id: r6292
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2002-12-31 14:59:06 +00:00 |
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Max Horn
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4b6605c286
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another round of cleanup on the first 6 decoders: only moved around code to work out the extreme similarities between them
svn-id: r6291
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2002-12-31 04:59:23 +00:00 |
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Max Horn
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66b3d2f91a
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getting rid of _currentX
svn-id: r6290
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2002-12-31 04:45:21 +00:00 |
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