Eugene Sandulenko
dcab6674f1
SCUMM HE: MBC: Fix package sending
2019-10-30 10:19:58 +01:00
Filippos Karapetis
78958a01f8
STARTREK: Load more messages from RDF files
2019-10-30 01:42:47 +02:00
Filippos Karapetis
8dca2bf30a
STARTREK: Load the text for the VENG mission from RDF files
2019-10-30 01:42:46 +02:00
Eugene Sandulenko
1adbc2feb7
SCUMM HE: MBC: Hid noisy warning
2019-10-29 23:25:56 +00:00
Thierry Crozat
5766755a9e
I18N: Update translations templates
2019-10-29 21:31:32 +01:00
Bastien Bouclet
998bd303c6
MOHAWK: RIVEN: Save the options to ConfMan when the game is not started
...
That way changes made while on the main menu with no game started are
persisted across sessions. When a game is started, the options are saved
to the savegame as previously.
2019-10-29 21:29:47 +01:00
Filippos Karapetis
9a7f2c8374
STARTREK: Load the text of the TRIAL missions from RDF files
2019-10-29 17:46:13 +02:00
Filippos Karapetis
a0fb6deb29
STARTREK: Read the text for the SINS mission from RDF files
2019-10-29 17:46:13 +02:00
Paul Gilbert
f272673015
XEEN: Fix Swords tavern sign in exit locations
2019-10-28 19:23:59 -07:00
Filippos Karapetis
efb51d8fb5
STARTREK: Read the text of the FEATHER mission from RDF files
2019-10-29 02:58:36 +02:00
Filippos Karapetis
b2d1cfa126
STARTREK: Refactored mouse cursor and bitmap handling
...
- Reduced usage of SharedPtr
- Simplified the mouse cursor code (normal, locked, stack handling)
- Simplified the background handling code
- Initialize the mouse cursor after the graphics are initialized
2019-10-29 02:58:36 +02:00
Eugene Sandulenko
f93bbfd7ca
SCUMM HE: MBC: Fixed empty packet check
2019-10-29 00:08:19 +00:00
Bastien Bouclet
98f8e05f4e
3DS: Load per-game settings
2019-10-28 20:05:24 +01:00
Eugene Sandulenko
f55a22e127
SCUMM HE: MBC: Read Json packet data
2019-10-28 10:45:42 +00:00
Eugene Sandulenko
2119f0a2f7
PRINCE: I18N: Update translation (English)
...
Currently translated at 57.1% (1574 of 2757 strings)
2019-10-28 07:56:11 +01:00
sluicebox
510c9055a0
SCI: Fix ECO2 Ecorder lily highlighting
...
Fixes bug #5552
2019-10-27 21:15:56 -07:00
sluicebox
ea59841c41
SCI: Fix SQ5 random lockup in captain's chair
...
Fixes bug #6130
2019-10-27 16:17:38 -07:00
Eugene Sandulenko
e2c7434aa8
SCUMM HE: Replace binary packet with JSON
2019-10-27 21:46:30 +00:00
Eugene Sandulenko
a43381cf99
SCUMM HE: Fix network start at the game start
2019-10-27 21:42:07 +00:00
Eugene Sandulenko
e6d9148061
SCUMM HE: Moonbase Commander: simplify looping over network packets
2019-10-27 19:52:26 +00:00
Eugene Sandulenko
d3cdcf05c7
SCUMM HE: Read packets from the server
2019-10-27 19:52:26 +00:00
Bastien Bouclet
d810bb7451
MOHAWK: MYST: Fix misuse of OSystem::fillScreen
...
OSystem::fillScreen is documented to only accept values between 0 and
255, and thus cannot be sanely used for hi-color graphics. This is
probably an unfortunate leftover of when hi-color support was added.
Fixes videos playing on a white background on the 3DS.
2019-10-27 20:24:05 +01:00
Paul Gilbert
5b00186c67
GLK: SCOTT: Detection table cleanup and name fixes
2019-10-27 10:47:36 -07:00
Paul Gilbert
d55dfd9786
GLK: LEVEL9: Further compilation fixes
2019-10-26 14:02:25 -07:00
Eugene Sandulenko
ed5901c36d
SCUMM HE: Implement data packet sending in Moonbase Commander
2019-10-26 21:05:46 +01:00
Thierry Crozat
d7a296544c
I18N: Update translations templates
2019-10-26 20:17:14 +02:00
Paul Gilbert
64b4f13b36
GLK: LEVEL9: Compilation fixes
2019-10-26 11:13:30 -07:00
Paul Gilbert
d9c8237042
GLK: LEVEL9: Hook up new detection
2019-10-26 11:13:30 -07:00
Paul Gilbert
51471940a9
GLK: LEVEL9: Move game scanner code to new Scanner class
2019-10-26 11:13:30 -07:00
Paul Gilbert
0facfc2b24
GLK: LEVEL9: Moved pre-existing detection code into separate class
2019-10-26 11:13:29 -07:00
Paul Gilbert
4332df2bda
GLK: LEVEL9: Allow for future graphic scaling
2019-10-26 11:13:29 -07:00
Paul Gilbert
07c8437e26
GLK: LEVEL9: Title screen graphics now showing
2019-10-26 11:13:29 -07:00
Paul Gilbert
fa323c6187
GLK: LEVEL9: Further variable initialization
2019-10-26 11:13:29 -07:00
Paul Gilbert
d923ed3c5f
GLK: LEVEL9: Fixes for exiting game by closing window
2019-10-26 11:13:29 -07:00
Paul Gilbert
0ecae64fdc
GLK: LEVEL9: Cleaning up initialization
2019-10-26 11:13:29 -07:00
Paul Gilbert
25c682793d
GLK: LEVEL9: Data loading fixes and cleanup
2019-10-26 11:13:29 -07:00
Paul Gilbert
0a4d64f55e
GLK: LEVEL9: Hooking up engine class to subengine code
2019-10-26 11:13:29 -07:00
Paul Gilbert
a6b1c9085f
GLK: Safer interpreter tag generation for Quetzal save files
2019-10-26 11:13:29 -07:00
Paul Gilbert
8b0250cb09
GLK: LEVEL9: Janitorial
2019-10-26 11:13:29 -07:00
Paul Gilbert
d8048720fc
GLK: LEVEL9: Added subengine files
2019-10-26 11:13:29 -07:00
Paul Gilbert
b8be17fd02
GLK: LEVEL9: Skeleton engine
2019-10-26 11:13:29 -07:00
Bastien Bouclet
ecccefcbec
MOHAWK: Cut down on seeks when opening archives
...
Helps with loading times on systems with slow storage.
2019-10-26 19:18:47 +02:00
D G Turner
ea52a99692
SCUMM HE: Fix Compiler Warnings
...
These are flagged by GCC -Wsign-compare.
2019-10-26 02:55:07 +01:00
Bastien Bouclet
e9b1df95ff
3DS: Upload the textures to VRAM in a separate frame
...
So rendering waits for the textures to finish uploading before using
them. Fixes glitchy mouse pointer in Riven.
2019-10-25 19:13:40 +02:00
Lothar Serra Mari
aaed15d308
SCUMM HE: Fix call to strlcpy
2019-10-25 18:52:26 +02:00
Eugene Sandulenko
bedb0793a4
SCUMM HE: Switched packet manipulation to Stream code
2019-10-25 12:30:26 +01:00
Eugene Sandulenko
2b70d695d0
SCUMM HE: Unstubbed smaller Moonbase Commander networking functions
2019-10-25 12:30:26 +01:00
Eugene Sandulenko
ccf6960aff
SCUMM HE: Implement joinSession() for Moonbase Commander
2019-10-25 12:30:26 +01:00
Eugene Sandulenko
a6273269f1
SCUMM HE: Implement getSessionPlayerCount() for Moonbase Commander
2019-10-25 12:30:26 +01:00
Eugene Sandulenko
6c259f4fd0
SCUMM HE: Implemented startQuerySessions() for Moonbase Commander
2019-10-25 12:30:26 +01:00