87187 Commits

Author SHA1 Message Date
Vincent Hamm
63f99e3dff Fixed getStringWidth. Fixed various text misspositions. Reworked the the redraw text background to make it more acqurate. Added support for colored strings.
svn-id: r3611
2002-02-19 22:36:09 +00:00
Vincent Hamm
38325e4e6d Fixed the resore text background bug
svn-id: r3610
2002-02-19 21:20:26 +00:00
James Brown
d352341269 Some temporary changes. New debug command 'b' draws walkboxes on the screen.
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes
draw correctly, although the actors still don't navigate right.

svn-id: r3609
2002-02-19 18:04:21 +00:00
James Brown
5897caa9e5 Voice support for loom talkie. Thanks Arisme.
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors.

svn-id: r3608
2002-02-19 03:11:46 +00:00
Marcus Comstedt
834c5efee9 Prototype for initSound()
svn-id: r3607
2002-02-18 19:56:50 +00:00
Marcus Comstedt
87d96a2c79 Recognize Zak256.
svn-id: r3606
2002-02-18 19:55:37 +00:00
Marcus Comstedt
6c41198027 Sound update.
svn-id: r3605
2002-02-18 18:58:15 +00:00
James Brown
19c87ef627 Remove debug message
svn-id: r3604
2002-02-17 18:56:06 +00:00
James Brown
a57424e212 Make Zak and Indy print stuff! Yay :)
Text overlapping bug tho..

svn-id: r3603
2002-02-17 18:55:46 +00:00
James Brown
8d8c1a4326 Make Monkey1 EGA display some pictures.
svn-id: r3602
2002-02-17 12:49:45 +00:00
James Brown
27592af43e Fixes Indy/Zak when using the GDI driver. Thanks BBrox.
svn-id: r3601
2002-02-17 11:25:17 +00:00
James Brown
12d5b69ebc Indy3 charset crash fix.
svn-id: r3600
2002-02-17 10:50:34 +00:00
James Brown
ca5ca4a74e Zak256 charset support... Ego text doesn't work, someone else want to take a look? Verb console draws.
svn-id: r3599
2002-02-16 19:03:14 +00:00
James Brown
589ef2fdc8 A few small hacks to make Indy3 (256) run through the intro..
svn-id: r3598
2002-02-16 03:59:18 +00:00
Travis Howell
2cae51c252 Added mingw support and makefile.
svn-id: r3597
2002-02-16 00:28:37 +00:00
James Brown
0b02fccef0 Zak256 object image fix!
svn-id: r3596
2002-02-15 21:17:42 +00:00
Vincent Hamm
83f09bc9f7 Removed debug stuff
svn-id: r3595
2002-02-15 17:21:54 +00:00
Vincent Hamm
fef71c00d3 Fixed Loom interface
svn-id: r3594
2002-02-15 17:17:35 +00:00
James Brown
4bd4e619e3 Fixed some really silly typos in the 9th decoder.
svn-id: r3593
2002-02-15 16:02:24 +00:00
Vincent Hamm
224b744e58 Fixed a few opcodes...
svn-id: r3592
2002-02-15 15:00:48 +00:00
Vincent Hamm
ab021d8b3c Another fix for the actor scalling
svn-id: r3591
2002-02-15 13:49:55 +00:00
Vincent Hamm
535c12ebfb Fixed actor scalling in Zak and indy3
svn-id: r3590
2002-02-15 13:11:51 +00:00
James Brown
771b8e6089 Just some debugging stuff I find handy.
svn-id: r3589
2002-02-15 06:42:41 +00:00
Vincent Hamm
3eb368b761 fixed a typo that broke all games after LoomCd
svn-id: r3588
2002-02-15 01:16:27 +00:00
Vincent Hamm
d87e8bba23 Fixed a typo...
svn-id: r3587
2002-02-15 00:52:25 +00:00
Vincent Hamm
7d1acd724f Partialy fixed Indy3 intro
svn-id: r3586
2002-02-15 00:46:51 +00:00
Vincent Hamm
3bf6462a24 Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
svn-id: r3585
2002-02-14 22:51:01 +00:00
Vincent Hamm
0ad2121e74 Fixed RoomOps for Zak256 and indy3
svn-id: r3584
2002-02-14 22:09:47 +00:00
Vincent Hamm
cca0057a88 Fixed a Zak256 resource bug...
svn-id: r3583
2002-02-14 20:47:47 +00:00
James Brown
176f476c47 Zak graphical fixes.
svn-id: r3582
2002-02-14 20:09:05 +00:00
James Brown
6cb652c26c More zak goodness!
svn-id: r3581
2002-02-14 18:20:22 +00:00
Vincent Hamm
5876581001 Fixed the distaff in Loom
svn-id: r3580
2002-02-14 17:02:07 +00:00
James Brown
2ae44b5d3c Another quick Zak hack.. until charsets work, anyway.
svn-id: r3579
2002-02-14 15:48:54 +00:00
Vincent Hamm
72d4b02cb0 Little fix for the Loom room
svn-id: r3578
2002-02-14 15:09:40 +00:00
James Brown
c88e7351b4 Some small Zak256 fixes.
svn-id: r3577
2002-02-14 12:57:29 +00:00
Vincent Hamm
d59b949833 fixed lots of object problems in loomcd
svn-id: r3576
2002-02-13 20:16:01 +00:00
Vincent Hamm
d9ddef19aa a few fix for Zak256
svn-id: r3575
2002-02-13 17:33:52 +00:00
James Brown
bb52e5c73e Quick fix to make zak256s intro run a bit further
svn-id: r3574
2002-02-13 13:27:48 +00:00
Vincent Hamm
14461c718b Walkaround for the late indy4 bug. But still impossible to finish
svn-id: r3573
2002-02-13 09:17:26 +00:00
Vincent Hamm
60fd1db9c5 fixed the overlapping text
svn-id: r3572
2002-02-13 07:02:49 +00:00
Vincent Hamm
4c97357df5 fixed text and timer in LoomCD
svn-id: r3571
2002-02-12 22:46:30 +00:00
Vincent Hamm
2fe9e07bc7 *** empty log message ***
svn-id: r3570
2002-02-12 22:25:41 +00:00
James Brown
7f9aef79fa Oops, fixing a typo.
svn-id: r3569
2002-02-12 21:45:33 +00:00
James Brown
7ee034af88 Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
to hit escape a few times, after selecting your difficulty).

Still very incomplete and in progress.

svn-id: r3568
2002-02-12 21:28:07 +00:00
James Brown
f620d138f6 First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.

svn-id: r3567
2002-02-12 18:20:37 +00:00
Ludvig Strigeus
18dce61c93 __TIMESTAMP__ doesn't work with GCC, uses __TIME__ and __DATE__ instead.
svn-id: r3566
2002-02-03 21:46:26 +00:00
Ludvig Strigeus
87631ebe7e added -v command line flag that prints the scummvm version
svn-id: r3565
2002-02-03 20:41:23 +00:00
Ludvig Strigeus
a4aae7dc27 added SCUMMVM_SAVEPATH environment variable that specifies where savegames are stored.
svn-id: r3564
2002-02-03 16:38:29 +00:00
Marcus Comstedt
d5e0c5021c Neato demo-effect when game selected. ;)
svn-id: r3563
2002-02-03 14:56:11 +00:00
Marcus Comstedt
277a86b8ca Confine mouse movements.
svn-id: r3562
2002-02-03 14:54:11 +00:00