Vincent Hamm
09ff3af07f
Fixed struct ImageHeader for v7 implementation
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svn-id: r3652
2002-03-05 21:03:32 +00:00
Vincent Hamm
c0b0afa68a
Fixed struct CodeHeader for v7 implementation
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svn-id: r3651
2002-03-05 20:43:26 +00:00
Vincent Hamm
6387020fd9
Fixed struct RoomHeader for v7 implementation
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svn-id: r3650
2002-03-05 20:13:47 +00:00
James Brown
5eb73a9af4
Remove some testing stuff.
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svn-id: r3649
2002-03-05 17:36:09 +00:00
James Brown
a2a497a46f
Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
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made with previous versions.
svn-id: r3648
2002-03-05 16:13:09 +00:00
James Brown
441ad35080
Removed some debugging messages.
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svn-id: r3647
2002-03-05 15:50:11 +00:00
James Brown
d700f88c90
A few more hacks to make Sam run faster - fixes the Gator Golf crash.
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svn-id: r3646
2002-03-05 15:29:54 +00:00
James Brown
9dec4275b6
Warning'ed some miscops, and added a hack to just ignore non-existant actors.
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Sam and Max is now playable to a quite advanced stage.
svn-id: r3645
2002-03-05 09:58:12 +00:00
James Brown
5753e81bea
Sam and Max inventory hack. Makes it work, but is nasty ;)
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svn-id: r3644
2002-03-05 09:24:42 +00:00
Vincent Hamm
c994e8bc8b
Fixed Indy4's necklace bug. Indy4 is now finishable
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svn-id: r3643
2002-03-03 22:14:47 +00:00
Vincent Hamm
e924cd5c26
Fixed Dott protection
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svn-id: r3642
2002-03-03 21:33:43 +00:00
James Brown
945d81761b
Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not hex.. should fix).
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svn-id: r3641
2002-03-02 12:54:37 +00:00
James Brown
ddad6760a5
LoomCD fix. Thanks khalek.
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svn-id: r3640
2002-03-02 12:21:06 +00:00
James Brown
0ad040d954
Er, malloc good.
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svn-id: r3639
2002-03-02 08:48:31 +00:00
James Brown
ee33febf34
Null pointer fix, as suggested by Michael Knorr
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svn-id: r3638
2002-03-02 08:41:52 +00:00
Vincent Hamm
4c12e5cf39
Fixed a little typo
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svn-id: r3637
2002-02-27 22:53:01 +00:00
Vincent Hamm
71a97abfc2
Added an option to specify the game data path
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svn-id: r3636
2002-02-27 22:48:55 +00:00
Marcus Comstedt
9a6ac48c0f
Generally recognize LFL games...
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svn-id: r3635
2002-02-27 18:32:53 +00:00
Marcus Comstedt
0386f90592
Simple compilation instructions, with pointers to necessary resources.
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svn-id: r3634
2002-02-27 01:12:49 +00:00
Marcus Comstedt
2b99e57578
Compressed savegames.
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svn-id: r3633
2002-02-27 01:02:16 +00:00
James Brown
038cd2a3c2
Increased charset buffer width.
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svn-id: r3632
2002-02-26 04:09:11 +00:00
Marcus Comstedt
de5799b13c
Added an assertion to catch buffer overruns in actorTalk().
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svn-id: r3631
2002-02-25 23:00:32 +00:00
Marcus Comstedt
1247c1984f
Added stubs for cd_playtrack() and BoxTest().
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svn-id: r3630
2002-02-25 20:42:46 +00:00
James Brown
8a84e16c2c
Sam and Max, roomops error changed to warning.
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svn-id: r3629
2002-02-25 18:28:30 +00:00
James Brown
1e9a7c39fd
Very very big hack to kind-of make zak256 and indy3 capable of walking.
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Please, for the love of god, someone fix this. :)
svn-id: r3628
2002-02-25 17:29:51 +00:00
James Brown
abbc4bf289
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
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svn-id: r3627
2002-02-24 17:25:03 +00:00
James Brown
c8522359f5
Add vars.c to the Visual C workspace.
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svn-id: r3626
2002-02-24 16:23:44 +00:00
Travis Howell
d87271cee2
Add vars.cpp to Makefile.mingw
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svn-id: r3625
2002-02-24 00:23:26 +00:00
Vincent Hamm
cef0ef44d3
Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
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svn-id: r3624
2002-02-23 23:23:28 +00:00
Lionel Ulmer
b4123064b4
Added 'x11.cpp' file used on my iPAQ to remove the SDL dependency.
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svn-id: r3623
2002-02-23 17:39:46 +00:00
Vincent Hamm
ed72e7dc80
Fixed the indy3 logo
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svn-id: r3622
2002-02-22 16:59:24 +00:00
James Brown
f5f66b2bfd
Sam crash fix.
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svn-id: r3621
2002-02-22 16:32:04 +00:00
Vincent Hamm
8168c0b11d
Fixed some boxes issues. Matrix is still buggy
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svn-id: r3620
2002-02-22 16:06:09 +00:00
Vincent Hamm
f92ed783cb
Fixed a buggy test that caused troubles with costumes in games after zak
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svn-id: r3619
2002-02-21 23:59:07 +00:00
Vincent Hamm
bb0a9a1a5e
Fixed indy and zak costumes
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svn-id: r3618
2002-02-21 23:43:19 +00:00
Vincent Hamm
1ba81a102e
Partial fix for Zak's costume system
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svn-id: r3617
2002-02-21 22:48:13 +00:00
Vincent Hamm
3f0e2ed2f2
Removed the need for subdirectory for V5 and latter games
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svn-id: r3616
2002-02-20 22:24:40 +00:00
Vincent Hamm
ec69a097c4
Fixed a resource bug when reading font files
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svn-id: r3615
2002-02-20 21:56:38 +00:00
James Brown
42c478fa25
Oops, didn't mean to check this one in.
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svn-id: r3614
2002-02-20 01:58:23 +00:00
James Brown
f0b89789eb
Quick patch for a Zak script bug.
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svn-id: r3613
2002-02-20 01:56:41 +00:00
Vincent Hamm
495be47007
Removed the walkaround in 'wait text' since it's not required anymore
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svn-id: r3612
2002-02-19 22:44:23 +00:00
Vincent Hamm
63f99e3dff
Fixed getStringWidth. Fixed various text misspositions. Reworked the the redraw text background to make it more acqurate. Added support for colored strings.
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svn-id: r3611
2002-02-19 22:36:09 +00:00
Vincent Hamm
38325e4e6d
Fixed the resore text background bug
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svn-id: r3610
2002-02-19 21:20:26 +00:00
James Brown
d352341269
Some temporary changes. New debug command 'b' draws walkboxes on the screen.
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For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes
draw correctly, although the actors still don't navigate right.
svn-id: r3609
2002-02-19 18:04:21 +00:00
James Brown
5897caa9e5
Voice support for loom talkie. Thanks Arisme.
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Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors.
svn-id: r3608
2002-02-19 03:11:46 +00:00
Marcus Comstedt
834c5efee9
Prototype for initSound()
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svn-id: r3607
2002-02-18 19:56:50 +00:00
Marcus Comstedt
87d96a2c79
Recognize Zak256.
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svn-id: r3606
2002-02-18 19:55:37 +00:00
Marcus Comstedt
6c41198027
Sound update.
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svn-id: r3605
2002-02-18 18:58:15 +00:00
James Brown
19c87ef627
Remove debug message
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svn-id: r3604
2002-02-17 18:56:06 +00:00
James Brown
a57424e212
Make Zak and Indy print stuff! Yay :)
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Text overlapping bug tho..
svn-id: r3603
2002-02-17 18:55:46 +00:00