374 Commits

Author SHA1 Message Date
Gregory Montoir
749b5d4ca5 cleanup
svn-id: r11946
2003-12-26 15:36:28 +00:00
Gregory Montoir
5da05a84cb oops
svn-id: r11945
2003-12-26 14:52:07 +00:00
Gregory Montoir
e05e079116 enable original screen blankers
svn-id: r11944
2003-12-26 14:49:49 +00:00
Gregory Montoir
ffbfe8922a new debugging code, using Common::Debugger
svn-id: r11940
2003-12-26 12:58:27 +00:00
Max Horn
859a9c0129 o Added SoundMixer::isReady()
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()

svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3 turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
svn-id: r11881
2003-12-24 00:25:18 +00:00
Marcus Comstedt
72788c1eab stdafx.h first, please.
svn-id: r11820
2003-12-21 16:17:27 +00:00
Max Horn
e439eb5129 added convenience SoundMixer::playVorbis variant which calls through to playSfxSound_Vorbis; made scumm/queen engines use it
svn-id: r11812
2003-12-21 15:47:52 +00:00
Max Horn
f19f73eb50 Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
9a994bf2f2 cleanup
svn-id: r11795
2003-12-21 00:07:16 +00:00
Gregory Montoir
33ca6ecfa5 some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))
svn-id: r11786
2003-12-20 16:54:46 +00:00
Gregory Montoir
b7a5d97207 put all 'bam' related stuff in a class and allow load/save during a 'bam' scene
svn-id: r11759
2003-12-19 09:22:20 +00:00
Gregory Montoir
dae474e86d handle mouse wheel in Journal screen
svn-id: r11758
2003-12-19 09:21:02 +00:00
Gregory Montoir
aa2173868b clear command text in pinnacle room when there is no valid place under the cursor
svn-id: r11652
2003-12-15 13:00:48 +00:00
Gregory Montoir
eb090ed5a6 cleanup
svn-id: r11651
2003-12-15 12:59:43 +00:00
Gregory Montoir
8b2f43f2bd re-enable keyboard commands
svn-id: r11641
2003-12-14 21:39:52 +00:00
Gregory Montoir
e1c21c2d8c don't call Command::changeObjectState() on items
svn-id: r11639
2003-12-14 20:24:29 +00:00
Gregory Montoir
cbcca65d06 add check before accessing ObjectData (only for safety)
svn-id: r11634
2003-12-14 14:47:00 +00:00
Travis Howell
97f1b78905 Make music_mute take effect.
svn-id: r11624
2003-12-14 04:07:22 +00:00
Travis Howell
6f2217dcb2 Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled.
svn-id: r11623
2003-12-14 03:36:47 +00:00
Joost Peters
7efafcca53 Get rid of unused variable
svn-id: r11622
2003-12-14 01:04:07 +00:00
Joost Peters
1de28a2931 Initial (Roland) Music support; a lot of stuff is still missing and/or incomplete.
svn-id: r11621
2003-12-14 00:33:21 +00:00
Gregory Montoir
32d044d302 some refactoring in Command code (removed/commented unused code, renamed some methods)
svn-id: r11619
2003-12-13 20:05:28 +00:00
Max Horn
35b62c294d removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
2003-12-13 00:20:01 +00:00
Gregory Montoir
c3c55a457c cleanup
svn-id: r11600
2003-12-12 20:26:20 +00:00
Max Horn
8f5c14aebe get rid of queencomp target (rather simply always check for both queen.1 and queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen
svn-id: r11599
2003-12-12 15:29:58 +00:00
Gregory Montoir
fef457ed0e get rid of Verb class
svn-id: r11594
2003-12-12 10:33:34 +00:00
Gregory Montoir
c2be8ed45d constructors cleanup
svn-id: r11589
2003-12-11 22:16:35 +00:00
Gregory Montoir
38c4321f59 cleanup
svn-id: r11588
2003-12-11 21:04:02 +00:00
Gregory Montoir
3174cef127 merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as it always equals 0
svn-id: r11582
2003-12-11 13:26:13 +00:00
Gregory Montoir
577ea51c10 cleanup
svn-id: r11579
2003-12-11 10:24:27 +00:00
Gregory Montoir
ae33806802 centralize all State related stuff
svn-id: r11577
2003-12-11 10:03:35 +00:00
Gregory Montoir
0667bd69cd oops
svn-id: r11556
2003-12-10 21:36:56 +00:00
Gregory Montoir
a53d2c99f5 get rid of GameConfig, use ConfigurationManager
svn-id: r11555
2003-12-10 20:13:25 +00:00
Gregory Montoir
191e7ae621 oops
svn-id: r11554
2003-12-10 15:37:57 +00:00
Gregory Montoir
ed2baf283e - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code (this fixes the 2 irons bars being displayed at the end of c39a.cut)
- moved my 'panel being hidden after the head room display' fix
- fix problem in joeCutFacing / joeFacing in cutaway code

svn-id: r11553
2003-12-10 15:36:44 +00:00
Gregory Montoir
d947a6ea77 cleanup, split Cutaway::specialMove() into several methods ; this should allow us minor changes in order to support different/other special moves (demo, interview)
svn-id: r11552
2003-12-10 14:19:04 +00:00
Gregory Montoir
671b98b0cf (temporary) fix for cutaway_41f / command_0x178 graphical glitches
svn-id: r11526
2003-12-07 15:19:00 +00:00
Gregory Montoir
a17c49d9a7 - handle person bank number hack slighlty differently (fix it when loading, not in personSetData)
- remove some useless checks as there are no invalid bob numbers in actor data
- minor cleanups in Area

svn-id: r11520
2003-12-06 13:15:17 +00:00
Gregory Montoir
31411c9fc2 minor cleanup, reuse some data from intervie.exe
svn-id: r11519
2003-12-06 13:13:13 +00:00
Gregory Montoir
e943ee3785 make Joe say something when trying to speak to a mute object/person
svn-id: r11518
2003-12-06 13:12:52 +00:00
Gregory Montoir
472045d578 - fix Joe scaling issue when switching from room 51 to 47 (temple)
- add remaining fadein() call in cutaway, pinnacle room is ok now
- add 2 macros to 'clarify' some room tests
- some cleanup

svn-id: r11502
2003-12-05 20:16:32 +00:00
Gregory Montoir
e19909d3e3 cleanup, s/abs/ABS/g
svn-id: r11501
2003-12-05 13:56:07 +00:00
Gregory Montoir
98b5f37143 handle 'talking heads' slighlty differently
svn-id: r11495
2003-12-04 13:21:43 +00:00
Gregory Montoir
498260f063 cleanup
svn-id: r11494
2003-12-04 13:21:26 +00:00
Gregory Montoir
5b83ecbf67 special moves 14, 25, 27, 29, 30, 33
svn-id: r11493
2003-12-04 10:54:43 +00:00
Gregory Montoir
8c330b7123 in original DOS version, characters *can* walk in last room
svn-id: r11492
2003-12-04 10:54:26 +00:00
Gregory Montoir
b6c01b8c73 - hard coded cutaway stuff for boat room
- hard coded cutaway and talk oracle stuff
- scale Joe during cutaway when changing rooms
- special moves 20 & 24 (temple room 100)
- special move 15 (valley room 67)
- special move 26 (c69g.CUT)
- (game is now completable up to final fight scene)

svn-id: r11491
2003-12-03 20:53:59 +00:00
Gregory Montoir
77770ea7fe be consistent with animateJoe
svn-id: r11490
2003-12-03 15:14:30 +00:00
Gregory Montoir
62e1d88fef whitespaces/tab
svn-id: r11489
2003-12-03 14:52:05 +00:00