101206 Commits

Author SHA1 Message Date
aryanrawlani28
e3e8e81815 ENGINES: METAENGINE: Improve comments 2020-10-03 14:56:36 +02:00
aryanrawlani28
992abce74a ENGINES: Rename getMetaEngine helpers
- getME -> getMetaEngineStatic (static parts)
- getMEC -> getMetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
71a820caff ENGINES: Begin class renaming of ME & AME
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
c48719404a BASE: PLUGINS: Rename plugin matching helpers
- give*From* -> get*From*
2020-10-03 14:56:36 +02:00
aryanrawlani28
02730ee176 BUILD: MAKEFILES: Improve syntax of if checks 2020-10-03 14:56:36 +02:00
aryanrawlani28
2f05960913 BUILD: MAKEFILES: Rename USE_RULES -> LOAD_RULES_MK 2020-10-03 14:56:36 +02:00
aryanrawlani28
73af65eedb GRIFFON: Add missing header for translations 2020-10-03 14:56:36 +02:00
aryanrawlani28
a9fd54cffd GLK: Fix missing header files to create engines 2020-10-03 14:56:36 +02:00
aryanrawlani28
58a9de8092 DEVTOOLS: CREATE_PROJECT: Use map instead of unordered_map
- No C11 support yet, revert to use map to fix build
2020-10-03 14:56:36 +02:00
aryanrawlani28
f4d4283f79 QUEEN: Add missing newline at EOF in modules.mk
- This should fix the build errors.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0b2428e7c5 NEVERHOOD: Temporarily rename module -> module_scene.cpp
- The name was clashing with one of the audio files.
- New changes were spread to the detection files, so no idea how this file is involved.
- In the meanwhile, this commit should fix a build error, if any.
2020-10-03 14:56:36 +02:00
aryanrawlani28
abedaaa5aa ENGINES: Don't allow dynamic detection to be exposed when using static-detection. 2020-10-03 14:56:36 +02:00
aryanrawlani28
de56694f53 DEVTOOLS: CREATE_PROJECT: Support static detection features
- This allows apps that use create_project to build with statically linked detection features.
- Also add support to write an addtional file - detection_tables.h inside engines/.
2020-10-03 14:56:36 +02:00
aryanrawlani28
1b3eec4252 SCI: Assign proper naming for building options widget
- The base class is temporarily named buildOptionsWidgetStatic.
2020-10-03 14:56:36 +02:00
aryanrawlani28
9624bfeb15 SCUMM: Move common detection/engine enums into detection.h 2020-10-03 14:56:36 +02:00
aryanrawlani28
13f2a0afb0 SCUMM: DETECTION: Remove sneaky main engine headers. 2020-10-03 14:56:36 +02:00
aryanrawlani28
e08748866e SCI & WINTERMUTE: Fix unsafe code for fallbackDetect
- Using static for plugins will result in crash if the plugins are unloaded after being called for the first time.
- Good example is when UncachedPluginMan uses these.
2020-10-03 14:56:36 +02:00
aryanrawlani28
a9841622e0 ENGINES: DETECTION: Use inheritance hierarchy and mimic existing plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28
6679c7e72e GLK: Fix modules to build
- Creating an instance of GLK requires searching through all sub-engine detection lists.
- So, these must be there at the time of creating an instance of GLK.
- Hence, all these objects will ONLY be skipped from static-detection, if GLK itself is static.
- The above point is because it will need to avoid duplicate symbols.
2020-10-03 14:56:36 +02:00
aryanrawlani28
102b22f4a8 SCI: Fix naming for SciMetaEngineConnect 2020-10-03 14:56:36 +02:00
aryanrawlani28
9eb564b89f SCI: Move common enum -> detection.h 2020-10-03 14:56:36 +02:00
aryanrawlani28
32799c1ee8 SCUMM: Fix naming for ScummMetaEngineConnect 2020-10-03 14:56:36 +02:00
Eugene Sandulenko
ceabaf3b0d BASE: Added override keywords 2020-10-03 14:56:36 +02:00
aryanrawlani28
2c2f21b0cd NEVERHOOD: Fix compilation 2020-10-03 14:56:36 +02:00
aryanrawlani28
973526a4d3 BBVS: Fix compilation 2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
ba5368542f BASE: PLUGINS: Update header file & use DETECTION_STATIC def check to build static detection features. 2020-10-03 14:56:36 +02:00
aryanrawlani28
11615faca8 MAKEFILES: Include dynamic building detection module if requested 2020-10-03 14:56:36 +02:00
aryanrawlani28
81d2bb8f11 ENGINES: DETECTION: Shift detection files to live inside engines subdirectory 2020-10-03 14:56:36 +02:00
aryanrawlani28
867e6c4e21 CONFIGURE: Improve enabling of detection as static/dynamic
- Add config statements to help in makefiles & base/plugins.cpp
- Print to console if detection is building as static or not
2020-10-03 14:56:36 +02:00
aryanrawlani28
0cbff637d4 MAKEFILES: Include all detection objects while keeping the rest as-is.
- This enables detection objects to be always available and build into the executable.
2020-10-03 14:56:36 +02:00
aryanrawlani28
1d3e4d2800 MOHAWK: Do not create additional folders for riven & myst metaengines. 2020-10-03 14:56:36 +02:00
aryanrawlani28
4f55c1b689 DIRECTOR & KYRA: MODULES: Use workarounds to skip warnings.
- When these files are included for the second time, a warning is shown that the previous recipes will be overriden.
- Use_Rules helps with a workaround to disable these warnings.
2020-10-03 14:56:36 +02:00
aryanrawlani28
ac900a06b8 BASE: PLUGINS: Use engines/detection_table header for static plugins 2020-10-03 14:56:36 +02:00
aryanrawlani28
6735c46c41 MAKEFILES: Add a variable which helps in deciding if rules.mk should be used or not
- It is always enabled by default
- Only disabled when we would include all engine module files, so we don't include unnecessary stuff
2020-10-03 14:56:36 +02:00
aryanrawlani28
911e0e4f3c GIT: Rename detection_tables inside gitignore which is now present inside engines subdirectory 2020-10-03 14:56:36 +02:00
aryanrawlani28
e64446e4ce CONFIGURE: Remove detection submodules written to engines.mk
- Write detection_table inside engines subdirectory
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
274b8a51a1 TONY: Match consistency with other engines & move enums to new header. 2020-10-03 14:56:36 +02:00
aryanrawlani28
f3b9477893 ENGINES: ALL: Add header guards for the new detection-header files. 2020-10-03 14:56:36 +02:00
aryanrawlani28
fea29b04ac BASE: PLUGINS: Add a plugin suffix only if it is available 2020-10-03 14:56:36 +02:00
aryanrawlani28
7615f37698 BASE: PLUGINS: Add detection tables header file when getting static plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28
11f46399b6 GIT: Add detection_tables header to .gitignore
- It is generated by configure and works similiarly to plugins_table.
2020-10-03 14:56:36 +02:00
aryanrawlani28
2ee4cd2878 CONFIGURE: Add functionality for detection modules for each engine
- In engines.mk, add another module "enginename/detection"
- This module is always added, regardless if the engine is enabled or not.
- Remove the array which helped out when each individual engine port was being added over.
2020-10-03 14:56:36 +02:00
aryanrawlani28
78dd712a1c PARALLACTION: Adapt to new detection modules and misc changes.
- Move common enums into detection_enums.h
- Make a new module for detection. See previous commit notes for more info.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
e16ec08d8b BASE: DETECTION: Use correct header file 2020-10-03 14:56:36 +02:00
aryanrawlani28
5f5363f03b BASE: MAIN: Load/Unload detection plugin for UncachedPluginMan as/when needed.
- Used only in context of UncachedPluginMan
- Always load on startup
- When starting a game, unload all other MetaEngines except the one needed.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8dfaf6cc0e BASE: PLUGINS: Add support for detection plugins to be loaded on demand.
- Mainly used for UncachedPluginManagers.
- CachedPluginManagers will not handle these, as metaengines will always be available in memory.
2020-10-03 14:56:36 +02:00