Commit Graph

119 Commits

Author SHA1 Message Date
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Max Horn
b791edabf7 ENGINES: Remove a bunch of unused private member variables
All instances uncovered by clang warnings.
2013-04-18 23:50:20 +02:00
Filippos Karapetis
9d7b55eb60 SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
We no longer detect the sword2 files inside the "clusters" folder.
Also, we now correctly distinguish between the full and the demo
version of the game
2012-11-08 01:02:12 +02:00
Filippos Karapetis
4dc2f2d433 SWORD2: Add a custom game option to toggle object labels 2012-03-25 16:31:27 +03:00
Max Horn
215b41b244 COMMON: Move RenderMode and GUIOptions functionality into separate files 2012-02-26 15:19:31 +01:00
Matthew Hoops
8812f885bc SWORD2: Add support for PSX stream playback 2012-02-23 22:48:18 +01:00
Strangerke
dbb83da2c9 LAUNCHER: Add GUIO_NOASPECT to sword2 2011-10-24 00:43:37 +02:00
Eugene Sandulenko
32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Max Horn
477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
D G Turner
d3b53d4c50 SWORD2: Replace snprintf() usage with Common::String::format()
Safer and less portability issues.
2011-06-02 04:38:47 +01:00
Matthew Hoops
9539017ee3 ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
Thierry Crozat
d2a55b42c9 ENGINES: Further unify engine names 2011-05-22 12:47:35 +01:00
Max Horn
4cbe4ede66 COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
dhewg
606ac754cb SWORD2: Cleanup syncSoundSettings() 2011-03-19 16:49:16 +01:00
Torbjörn Andersson
fc0adb846a SWORD2: Cleanup
Removed some of the debug code that has never ever been enabled for as
long as this engine has been in ScummVM.

svn-id: r53998
2010-11-01 11:29:57 +00:00
Torbjörn Andersson
68469f45ce SWORD2: Cleanup pause handling
Removed a bunch of pause-related code which I either can't remember why
it's there, or which doesn't seem to serve any useful purpose. Most
things I've tried seem to work as well or better than before.

svn-id: r53997
2010-11-01 11:25:11 +00:00
Eugene Sandulenko
6106868188 SWORD2: More safeguards for mute setting
svn-id: r52825
2010-09-20 20:31:56 +00:00
Eugene Sandulenko
723a94099e SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work"
svn-id: r52823
2010-09-20 20:18:35 +00:00
Torbjörn Andersson
cc6f4f4cdc SWORD2: Improve sync between local and global "mute" settings
Broken Sword 2's options dialog allows you to mute any of speech, sound
and sound effects, whereas ScummVM's options dialog just has one
"master" mute setting. This is an attempt to keep them better in sync,
though it's not perfect. Still, it may be good enough to fix bug
#3032763 ("SWORD2: Mute setting does not work").

svn-id: r51218
2010-07-23 19:52:58 +00:00
Max Horn
1d4c82885d DEBUGGER: Simplify how our console debugger works / is used
* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
  something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
  can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
  document it.
* Add more doxygen comments
* Cleanup

svn-id: r50963
2010-07-17 18:38:42 +00:00
Max Horn
b3e404109c Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.

svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
5568a8473b Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.

svn-id: r48933
2010-05-04 11:56:52 +00:00
Max Horn
cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Yotam Barnoy
ef330ed9b4 Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
2010-02-21 04:04:13 +00:00
Max Horn
df81b68967 Change BS 1 & 2 to I & II (see discussion on -devel)
svn-id: r46951
2010-01-03 21:20:05 +00:00
Johannes Schickel
c50940bbf4 Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
2009-09-23 00:15:00 +00:00
Johannes Schickel
7e71865e91 Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
svn-id: r42751
2009-07-25 12:59:46 +00:00
Eugene Sandulenko
eb909702af Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
svn-id: r41274
2009-06-06 17:57:39 +00:00
Max Horn
fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Fabio Battaglia
c0d13da750 sword2: base psx demo detection on screens.clu, and let the user decide between full and demo version at the time of adding the game
svn-id: r40937
2009-05-27 09:52:32 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Eugene Sandulenko
af4d23f762 Const correctness
svn-id: r40346
2009-05-06 09:12:24 +00:00
Fabio Battaglia
0b2e06e4a4 sword2: add support for BS2 PSX demo
svn-id: r39977
2009-04-18 08:37:22 +00:00
Fabio Battaglia
dc9c538a62 Sword2: PSX version support, and GMM loading/saving
svn-id: r39896
2009-04-07 19:52:46 +00:00
Fabio Battaglia
1f299bb24a sword2: added detection for Broken Sword 2 PSX, and a check to say wether pc or psx version is run
svn-id: r39417
2009-03-15 11:36:16 +00:00
Jordi Vilalta Prat
047f116515 Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
2009-03-05 12:04:58 +00:00
Max Horn
dd98126423 Engines: Fused several init&go methods into a single run method
svn-id: r39003
2009-03-01 04:42:46 +00:00
Filippos Karapetis
781d7da6b1 Applied my patch for the BS1/2 video player
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported

svn-id: r38236
2009-02-15 13:29:48 +00:00
Travis Howell
9f2d6d82ca Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
svn-id: r36237
2009-02-07 06:47:19 +00:00
Torbjörn Andersson
7cab911532 Disable the "press c for credits" hotkey (which wasn't in the original anyway)
because of strange rumors about the credits running spontaneously every few
minutes. I don't know if this is a temporary or permanent measure.

svn-id: r36155
2009-01-31 07:57:41 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
5a0556f09c Committed my patch #2123680 "SDL: Backend transaction / rollback support".
svn-id: r35062
2008-11-14 22:08:10 +00:00
Torbjörn Andersson
926193c9c3 Only hide the cursor for in-game pausing. Pausing from the outside is assumed to
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing
when pausing on one of the engine's own dialog windows.)

svn-id: r34977
2008-11-09 20:35:06 +00:00
Filippos Karapetis
7d8e4ca59b Added a getMaximumSaveSlot() implementation for sword1 and sword2
svn-id: r34969
2008-11-09 19:30:09 +00:00
Torbjörn Andersson
d896c892e5 Allow pausing (from the outside) during credits and palette fades. Refactored the
code to distinguish outside pausing from in-game pausing, to avoid cursor-related
problems. The screen is now only dimmed during in-game pausing.

svn-id: r34957
2008-11-09 14:32:24 +00:00
Torbjörn Andersson
2e9e68fc8e Fixed pausing during credits.
svn-id: r34956
2008-11-09 13:50:41 +00:00
Torbjörn Andersson
db3438f2c9 Allow pausing during cutscene movies. (This will need an update to the mixer's
getSoundElapsedTime() function to work better.)

svn-id: r34954
2008-11-09 13:20:43 +00:00
Torbjörn Andersson
18414f0a0a Moved sound-related settings to syncSoundSettings() for the global options dialog.
svn-id: r34947
2008-11-09 11:52:52 +00:00