Kari Salminen
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e9f3b27c03
|
Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
svn-id: r30324
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2008-01-07 18:29:33 +00:00 |
|
Paul Gilbert
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a137ff2cf1
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Changed debug keys enablement to be on by default if a Debug Level is specified
svn-id: r30322
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2008-01-07 10:32:54 +00:00 |
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Kari Salminen
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01a256455d
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Add partial implementation of obj.status.v-command (Based on observations of the command's output in the Amiga version of Gold Rush!).
svn-id: r30321
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2008-01-07 08:57:28 +00:00 |
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Filippos Karapetis
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4fb5f9274d
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Removed some obsolete defines
svn-id: r30320
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2008-01-07 08:44:19 +00:00 |
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Filippos Karapetis
|
f3b99816c6
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Fixed an MSVC warning
svn-id: r30319
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2008-01-07 08:43:20 +00:00 |
|
Paul Gilbert
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841cc77e5c
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Made debugging keys disabled by default, with a debugger command to allow them to be turned on
svn-id: r30317
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2008-01-07 03:53:30 +00:00 |
|
Torbjörn Andersson
|
1ddc8ab0fa
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Indent with tabs instead of spaces.
svn-id: r30315
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2008-01-06 20:57:46 +00:00 |
|
Nicola Mettifogo
|
5ff1ccabe6
|
Removed now useless functions.
svn-id: r30314
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2008-01-06 20:51:05 +00:00 |
|
Nicola Mettifogo
|
35b7021fac
|
Fixes wrong type.
svn-id: r30313
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2008-01-06 20:46:03 +00:00 |
|
Torbjörn Andersson
|
eeb212c7e0
|
Indent with tabs instead of spaces.
svn-id: r30312
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2008-01-06 20:42:28 +00:00 |
|
Nicola Mettifogo
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db51514dd3
|
Moved balloons management into Gfx, which is now responsible for positioning and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too.
svn-id: r30311
|
2008-01-06 19:29:41 +00:00 |
|
Max Horn
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84e5398b1c
|
store the disk sounds/music were actually *loaded* from, instead of the 'current' disk
svn-id: r30310
|
2008-01-06 16:02:38 +00:00 |
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Paweł Kołodziejski
|
ab17e03fb3
|
update msvc8 too from msvc9
svn-id: r30309
|
2008-01-06 15:02:46 +00:00 |
|
Max Horn
|
690d38cfc4
|
Unify mixer pan/vol setting code
svn-id: r30308
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2008-01-06 14:59:46 +00:00 |
|
Paweł Kołodziejski
|
1ab348deb7
|
update project agos project file
svn-id: r30307
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2008-01-06 14:57:28 +00:00 |
|
Max Horn
|
6b008d44d3
|
Copy pred.dic for the iPhone and Amiga dist targets, too
svn-id: r30304
|
2008-01-06 14:13:54 +00:00 |
|
Travis Howell
|
94d5c845bf
|
Fix path for engine data.
svn-id: r30303
|
2008-01-06 14:13:40 +00:00 |
|
Max Horn
|
cebeeb5d66
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Some fixes to 'dist' targets -- use srcdir to reference files in the source dir (makes it possible to build in external directories)
svn-id: r30302
|
2008-01-06 14:12:55 +00:00 |
|
Max Horn
|
aaa28e7b7c
|
Patch #1862888: BUILD: Automate the list of data files to be distributed
svn-id: r30301
|
2008-01-06 14:08:53 +00:00 |
|
Travis Howell
|
022c5a27e3
|
Remove unused Amiga OCS font data, the AGA font data can by used by all Amiga versions of Simon the Sorcerer 1.
svn-id: r30300
|
2008-01-06 14:04:18 +00:00 |
|
Travis Howell
|
9b45c2c994
|
Split charset font data.
svn-id: r30299
|
2008-01-06 14:00:43 +00:00 |
|
Max Horn
|
79ba9686eb
|
Fix bug #1864932: COMI: Game crashes on difficulty selection screen
svn-id: r30298
|
2008-01-06 13:54:19 +00:00 |
|
Travis Howell
|
743858b097
|
Fix regression in Let's Explore the Farm with Buzzy demo.
svn-id: r30296
|
2008-01-06 13:27:42 +00:00 |
|
Johannes Schickel
|
e462bf55b3
|
Committed patch #1864214 "KYRA2: correct platform and talkie flags for sequence player".
svn-id: r30290
|
2008-01-06 11:01:56 +00:00 |
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Travis Howell
|
f31b835fda
|
Resort a few cases and opcodes in HE code.
svn-id: r30289
|
2008-01-06 06:21:04 +00:00 |
|
Paul Gilbert
|
c43a851e13
|
Changed the frame delay for part of the introduction sequence to match the original game and prevent the music from running out before the next animation begins
svn-id: r30287
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2008-01-06 02:59:41 +00:00 |
|
Paul Gilbert
|
b535b070f3
|
Fix to show talk dialogs in EGA mode using the EGA palette
svn-id: r30286
|
2008-01-06 02:09:18 +00:00 |
|
Filippos Karapetis
|
71980d0fbd
|
Fixed compilation
svn-id: r30285
|
2008-01-06 00:28:36 +00:00 |
|
Max Horn
|
1194495ad3
|
cleanup
svn-id: r30284
|
2008-01-06 00:09:05 +00:00 |
|
Max Horn
|
e52591ac0e
|
clarify comment
svn-id: r30283
|
2008-01-06 00:00:53 +00:00 |
|
Max Horn
|
d340e77f24
|
Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRemoved = true; cleanup in flushTrack()
svn-id: r30282
|
2008-01-05 23:58:27 +00:00 |
|
Torbjörn Andersson
|
273c5b5cf1
|
Removed unnecessary newline in debug message.
svn-id: r30279
|
2008-01-05 23:57:12 +00:00 |
|
Max Horn
|
1d34ce3baa
|
Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
svn-id: r30277
|
2008-01-05 23:53:28 +00:00 |
|
Max Horn
|
ef9dac103f
|
stop low priority sounds which we want to override immediatly
svn-id: r30275
|
2008-01-05 23:44:05 +00:00 |
|
Max Horn
|
dce7a57cad
|
VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
svn-id: r30271
|
2008-01-05 23:05:16 +00:00 |
|
Torbjörn Andersson
|
063aecaf7a
|
Fixed warning.
svn-id: r30269
|
2008-01-05 23:01:25 +00:00 |
|
Max Horn
|
56ad5f493e
|
Play SOU data instantly, not slightly delayed -> allows us to get rid of Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version)
svn-id: r30268
|
2008-01-05 22:57:36 +00:00 |
|
Max Horn
|
7ebdffb0cd
|
Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the time
svn-id: r30267
|
2008-01-05 22:45:35 +00:00 |
|
Max Horn
|
f68d84b54f
|
Moved some code which was being duplicated to methods of class Track
svn-id: r30266
|
2008-01-05 22:44:39 +00:00 |
|
Max Horn
|
923ad313dc
|
Let the audio mixer delete the streamSou object
svn-id: r30265
|
2008-01-05 22:35:30 +00:00 |
|
Kari Salminen
|
64601d446f
|
Workaround for Amiga Gold Rush's broken picture 147 by patching it.
svn-id: r30263
|
2008-01-05 21:10:49 +00:00 |
|
Max Horn
|
3f6b2c97b7
|
When loading and before starting an iMuse Digitial track, reset it completely to zero
svn-id: r30262
|
2008-01-05 20:59:33 +00:00 |
|
Max Horn
|
1f364f54e7
|
Clarified some iMuse Digital code as I understand it
svn-id: r30260
|
2008-01-05 20:52:42 +00:00 |
|
Kari Salminen
|
5f7a037bda
|
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
svn-id: r30259
|
2008-01-05 20:52:30 +00:00 |
|
Max Horn
|
077026e088
|
As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
svn-id: r30258
|
2008-01-05 20:50:10 +00:00 |
|
Max Horn
|
8b12998c72
|
Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
svn-id: r30257
|
2008-01-05 20:49:18 +00:00 |
|
Max Horn
|
c9a8d02f6e
|
Do not busy wait in IMuseDigital::allocSlot on *any* platform
svn-id: r30255
|
2008-01-05 20:43:07 +00:00 |
|
Max Horn
|
2c8910ade8
|
This 'if' should not be necessary anymore
svn-id: r30254
|
2008-01-05 20:40:27 +00:00 |
|
Max Horn
|
89da803724
|
Fix for bug #1795755: LOOM/FLAC: Pauses (temporary lockups) after speech
svn-id: r30252
|
2008-01-05 20:38:16 +00:00 |
|
Kari Salminen
|
d604f51d42
|
Implement unknown test command 19 (hopefully) properly and name it unofficially as the in.motion.using.mouse-command.
svn-id: r30251
|
2008-01-05 20:35:18 +00:00 |
|