Commit Graph

182 Commits

Author SHA1 Message Date
Filippos Karapetis
d14f0ccfb5 Removed the superfluous VGA buffer, replacing it with direct writes to the video buffer
svn-id: r43048
2009-08-04 17:22:18 +00:00
Torbjörn Andersson
2e13d89233 Added word-wrapping to Drascula's conversation options. Fixes bug #2826607.
svn-id: r42755
2009-07-25 13:07:50 +00:00
Eugene Sandulenko
d116a94e2b Normalized types for several variables. Formatting
svn-id: r40521
2009-05-13 11:59:49 +00:00
Eugene Sandulenko
17a68490be Replace verb numbers with constants in selectVerb() call
svn-id: r40476
2009-05-12 10:02:18 +00:00
Max Horn
dd98126423 Engines: Fused several init&go methods into a single run method
svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
2009-03-01 04:30:55 +00:00
Filippos Karapetis
ad3ee36805 Got rid of updateAnim2()
svn-id: r35747
2009-01-05 20:17:33 +00:00
Filippos Karapetis
157e051280 Applied wjpalenstijn's patch to fix bug #2111826 - "DRASCULA: Inserting save game names lags"
svn-id: r35221
2008-12-03 17:35:37 +00:00
Max Horn
40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Eugene Sandulenko
294b953843 - Renamed withVoices to _subtitlesDisabled as it reflect the true meaning.
- Allowed to disable subtitles from options dialogs including RTL.

svn-id: r34675
2008-09-28 22:07:16 +00:00
Filippos Karapetis
6a4d96649e - Moved some includes away from drascula.h
- Moved grr() to talk.cpp
- Removed the unnecessary parameter length from isTalkFinished()

svn-id: r34577
2008-09-16 11:49:40 +00:00
Filippos Karapetis
7cf7f4bbf6 Rewrote the very confusing centerText() function into something that makes more sense, and matches the way that the original printed text on screen (in most cases)
Fixes bugs #2102657 - "DRASCULA: Crash when talking to the piano player" and #2111820 - "DRASCULA: Dialog texts too long"

svn-id: r34558
2008-09-15 13:37:28 +00:00
Filippos Karapetis
cbf561a0a0 - Moved more animation data inside drascula.dat
- Merged copyRect and copyRectClip
- Added enums for all the possible character directions and removed duplicate directions
- Extended the talk sequence commands a bit
- Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used

svn-id: r34503
2008-09-12 12:54:16 +00:00
Filippos Karapetis
6fd2cb99db Cleanup
svn-id: r34494
2008-09-11 15:35:56 +00:00
Filippos Karapetis
a12e2b8037 - Merged openDoor() and closeDoor()
- Cleaned up updateDoor()
- Bugfixes to exitRoom() and gotoObject()
- Moved cursor-related functions to interface.cpp
- alapuertakeva -> roomExits

svn-id: r34493
2008-09-11 14:49:04 +00:00
Filippos Karapetis
fa3d3e3643 - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!

svn-id: r34488
2008-09-11 09:31:45 +00:00
Filippos Karapetis
77cd9d6230 Removed the unused variable changeColor
svn-id: r34480
2008-09-10 13:06:40 +00:00
Filippos Karapetis
f5fecc864f Merged all the methods to assign and set default palettes
svn-id: r34479
2008-09-10 12:03:42 +00:00
Filippos Karapetis
3202ef4dd1 Reduced game memory usage by about 400KB by only loading the current language strings, not all strings
svn-id: r34472
2008-09-10 08:25:12 +00:00
Filippos Karapetis
932399481a - Cleanup and simplification
- Moved several simple animations out of animation.cpp
- Moved some animations with talk sequences inside drascula.dat
- A new version of drascula.dat is needed (will be uploaded shortly)

svn-id: r34464
2008-09-09 15:59:06 +00:00
Filippos Karapetis
dc304dbde2 Cleanup. Simplified converse()
svn-id: r34460
2008-09-09 11:20:34 +00:00
Filippos Karapetis
dbbfaa4c83 talk_dr_grande -> talk_drascula_big
talk_baul -> talk_trunk

svn-id: r34182
2008-08-26 08:35:02 +00:00
Filippos Karapetis
0a2a468d83 Simplified several calls to copyBackground()
svn-id: r34181
2008-08-26 08:21:21 +00:00
Filippos Karapetis
3b0aba1c38 Merged talk_vonBraun and talk_vonBraunpuerta
svn-id: r34180
2008-08-26 08:05:36 +00:00
Filippos Karapetis
9654ee4fa3 Possible fix for (for the drascula engine) for bug #2001583 - "WINCE: CRUISE and DRASCULA engines can not be compiled"
svn-id: r32777
2008-06-25 08:36:07 +00:00
Filippos Karapetis
8541fb5148 Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and crash"
svn-id: r32728
2008-06-17 21:52:58 +00:00
Filippos Karapetis
b652c20114 Fixed regression in the pendulum room, preventing the player from selecting John's hands (new version of drascula.dat needed)
svn-id: r32657
2008-06-10 22:14:47 +00:00
Filippos Karapetis
930ba6d02d drawSurface1 -> bgSurface
svn-id: r32644
2008-06-10 18:54:32 +00:00
Filippos Karapetis
9e9c38c689 Bugfix to read the first array element correctly by sev
svn-id: r32634
2008-06-09 14:23:04 +00:00
Filippos Karapetis
a353776f2f - drascula.dat is now read completely
- Removed the rest of the game static data (staticdata.h)
- Some naming convention fixes (added underscore to some shared variables)
- Renamed objeto -> object

svn-id: r32628
2008-06-09 10:11:42 +00:00
Eugene Sandulenko
e20617966c Load all texts from drascula.dat
svn-id: r32622
2008-06-08 21:59:12 +00:00
Filippos Karapetis
458c7185d9 quitGame() -> endChapter()
svn-id: r32620
2008-06-08 16:42:12 +00:00
Filippos Karapetis
069ffd4b70 Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256)
svn-id: r32619
2008-06-08 15:56:48 +00:00
Filippos Karapetis
c37c19a8cf pointer -> memPtr
Des_RLE -> decodeRLE
Des_OFF -> decodeOffset
Lenght -> length

Removed duplicate code for RLE decoding

svn-id: r32617
2008-06-08 14:59:52 +00:00
Filippos Karapetis
f45939a90a Use mixVideo() in showFrame() and some capitalization fixes
svn-id: r32616
2008-06-08 14:17:35 +00:00
Filippos Karapetis
1b233db851 - Removed the AuxBuffOrg and AuxBuffDes buffers
- Renamed loadPCX -> showFrame
- Removed WaitForNext()
- Cleaned up the PCX frame loading code

svn-id: r32615
2008-06-08 14:11:22 +00:00
Filippos Karapetis
dcde2f7a96 The pendulumSurface pointer is only used in update_102()
svn-id: r32614
2008-06-08 11:26:48 +00:00
Filippos Karapetis
5880defea4 Removed the useless pcxBuffer buffer and auxPun pointer and fixed an off-by-one error in the PCX decoding routine
svn-id: r32613
2008-06-08 11:10:00 +00:00
Filippos Karapetis
af74726420 Grouped all the different draw buffers/pointers together
svn-id: r32612
2008-06-08 10:56:44 +00:00
Eugene Sandulenko
8a0566de14 Add stubs for .dat file loading
svn-id: r32605
2008-06-07 21:02:03 +00:00
Eugene Sandulenko
09597d028c WIP of drascula.dat loading.
DISCLAIMER: this is too far from finished. From now drascula.dat is required to
run the game, but in the meantime you have to make it by yourself. Do not 
update DRASCULA_DAT_VER as I want it to be version 1 once all loading will
be implemented, but that may lead to some changes similar to r32602.

svn-id: r32603
2008-06-07 20:47:52 +00:00
Filippos Karapetis
d3adb312c9 Fixed regression from last commit
svn-id: r32590
2008-06-07 11:43:54 +00:00
Filippos Karapetis
7192c88b19 Used enums for igor talker types
Merged a lot of code of talk_pianist, talk_drunk, talk_werewolf and talk_mus

svn-id: r32589
2008-06-07 11:31:40 +00:00
Filippos Karapetis
67765c6559 Simplified talk_hacker
svn-id: r32588
2008-06-07 10:10:40 +00:00
Eugene Sandulenko
58dd060ebc Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of english updates"
svn-id: r32585
2008-06-06 20:12:51 +00:00
Filippos Karapetis
00dba1cebc - Cleanup
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) )
- Simplified some more room actions

svn-id: r32583
2008-06-06 19:37:36 +00:00
Eugene Sandulenko
c6f72c52df Partially reverted r32580. That surface is used by Spanish version.
svn-id: r32581
2008-06-06 19:17:21 +00:00
Filippos Karapetis
31bb8c01c7 Removed the useless textSurface buffer
frame_x -> frameX
candleX, candleY, pianistX and drunkX are used in more than one place

svn-id: r32580
2008-06-06 18:28:50 +00:00
Filippos Karapetis
7c4e375b39 - Cleaned up the code that makes the in-game screensaver pop up
- Grouped all the frame_* variables
- Removed the unused mouseY_ant variable

Renamed:
x_dr/y_dr -> drasculaX/drasculaY
x_bj/y_bj -> bjX/bjY
vb -> VonBraun
wolf -> werewolf
pos_cabina -> cabinPos
dir_lectura -> pal
plt -> colorCount
palNegra -> blackPalette
cont_sv -> framesWithoutAction

svn-id: r32577
2008-06-06 14:50:19 +00:00
Filippos Karapetis
fa8981e1e2 Simplified the room preupdaters and updaters
svn-id: r32573
2008-06-06 09:53:33 +00:00