Torbjörn Andersson
eabe720a0e
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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svn-id: r23584
2006-07-23 15:32:14 +00:00
Torbjörn Andersson
602548cea3
Removed GCC_PACK that must have been re-added by accident.
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svn-id: r23581
2006-07-23 15:01:21 +00:00
Paul Gilbert
6585033705
Added extra hotspot flags bytes needed for asking Ratpouch for an object, and changed differing word read macros to use a single standard
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svn-id: r23579
2006-07-23 13:19:33 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
4ae5cef491
- let md5_file accept a FilesystemNode too
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- changes some engine detectors to use it
svn-id: r23559
2006-07-22 14:59:44 +00:00
Johannes Schickel
cfd9977425
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
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svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Paul Gilbert
dfbc46f877
General additions of newly understood hotspot fields, further decoded talk handling, ratpouch being freed, and several more script methods
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svn-id: r23418
2006-07-08 08:44:53 +00:00
Paul Gilbert
a20214e43a
Rewrote the talk handling code
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Added lots of debugging information
Partial support for characters bumping into each other
Player/NPC action handling generally improved
Added hard-coding for variable width frame animation of Ratpouch being released
Basic support for Ratpouch wondering around
svn-id: r23416
2006-07-08 08:42:58 +00:00
Paul Gilbert
6b5150797a
Added support for ScummVM boot parameter values as well invoking the built-in debugger
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svn-id: r23413
2006-07-08 08:39:42 +00:00
Paul Gilbert
64d0e4dcd8
Incremented lure.dat version and added new constants for debugging, tick methods, and hotspots
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svn-id: r23412
2006-07-08 08:38:44 +00:00
Paul Gilbert
55c80679ba
Disabled waiting for mouse release when making a popup selection to match original game
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svn-id: r23411
2006-07-08 08:37:47 +00:00
Paul Gilbert
c6b6a2e125
Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat
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svn-id: r23410
2006-07-08 08:36:32 +00:00
Paul Gilbert
acb3a5a9ac
Added ScummVM debuglevel support for dumping executed scripts
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Fixed up some incorrect script methods and added several new ones
svn-id: r23409
2006-07-08 08:34:29 +00:00
Paul Gilbert
4a52b14de6
Added improved display of partially off-screen images, as well as proper handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character
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svn-id: r23408
2006-07-08 08:32:04 +00:00
Paul Gilbert
e79b3dfd41
Added shortcut stub for decoding a string without passing the current hotspot and action name
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svn-id: r23407
2006-07-08 08:30:14 +00:00
Paul Gilbert
9fe05aa007
Rewrote the status line handling code along with tweaks to the debug information display
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svn-id: r23406
2006-07-08 08:29:01 +00:00
Paul Gilbert
10e450947d
Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods
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svn-id: r23405
2006-07-08 08:27:19 +00:00
Paul Gilbert
6f388eb290
Replaced old debugging files with new ScummVM based one
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svn-id: r23404
2006-07-08 08:25:27 +00:00
Paul Gilbert
163a8cb72c
Initial commit of ScummVM-based debugging functionality
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svn-id: r23403
2006-07-08 08:23:41 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Paul Gilbert
1c07797c50
Bugfix to properly detect the end of the indexed room hotspot list
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svn-id: r22852
2006-06-03 03:38:24 +00:00
Lars Persson
5755b5a97e
Fixed problem when building and debugging using Symbian Emulator.
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svn-id: r22820
2006-06-01 22:43:19 +00:00
Lars Persson
9472476acb
Symbian Emulator (VC6) compilation fixes.
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svn-id: r22809
2006-05-31 20:05:31 +00:00
Torbjörn Andersson
85da5d8157
Fixed two Valgrind warnings. But there are still a couple of invalid reads
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at startup.
svn-id: r22800
2006-05-31 13:36:01 +00:00
Paul Gilbert
321acd2740
Further disassembly of NPC actions as well as finally figured out the basics of NPC character modes in standard_character_tick_proc
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svn-id: r22789
2006-05-31 08:32:24 +00:00
Paul Gilbert
75be177e90
Removed misspelled version of disassembly folder
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svn-id: r22788
2006-05-31 08:32:05 +00:00
Paul Gilbert
5fa3985bcb
Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
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svn-id: r22731
2006-05-29 08:12:07 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Paul Gilbert
622c8b57e7
Reworked the DISPATCH current action to support NPC schedules like the original game does. Additionally added basic implementation of necessary support routines
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svn-id: r22582
2006-05-23 12:43:42 +00:00
Paul Gilbert
e22de3ab36
Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened
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svn-id: r22581
2006-05-23 12:41:28 +00:00
Paul Gilbert
dddaa015df
Added the loading of NPC schedules
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svn-id: r22580
2006-05-23 12:39:39 +00:00
Paul Gilbert
0ebf2be4a4
Added new resource entries for NPC schedules, the Skorl catching animation, and miscellaneous
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svn-id: r22579
2006-05-23 12:38:51 +00:00
Paul Gilbert
6bac5a257e
Added support structures for NPC schedules
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svn-id: r22578
2006-05-23 12:37:43 +00:00
Paul Gilbert
3e4566e196
Added some extra safety checks. Also contains some started work on redesigning the display of the current action
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svn-id: r22577
2006-05-23 12:36:57 +00:00
Paul Gilbert
5f64d7009e
Added script methods for manipulating current action support data and a stub for a script method that plays background music
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svn-id: r22576
2006-05-23 12:24:50 +00:00
Paul Gilbert
fa23893974
Disassembled code responsible for making NPCs walk between rooms
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svn-id: r22476
2006-05-14 22:11:14 +00:00
Torbjörn Andersson
d6af07989d
This could be completely wrong, but I don't think Hotspot::stopWalking() is
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supposed to call setCurrentAction() in Resources, because then ScummVM will
crash in getCurrentActionStr() whenever we try to interact with any object.
Since Hotspot::walkTo() calls setCurrentAction() in Hotspot, it seems like a
reasonable guess that this is the setCurrentAction() that stopWalking() should
call as well.
svn-id: r22409
2006-05-11 08:25:09 +00:00
Torbjörn Andersson
21b91adcdf
Changed "it's" to "its" in a few comments.
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svn-id: r22408
2006-05-11 08:04:41 +00:00
Torbjörn Andersson
dba0c5ca2c
Whitespace changes.
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svn-id: r22407
2006-05-11 07:59:50 +00:00
Paul Gilbert
30231a39c8
Added proper labels in some of the existing disassembled methods
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svn-id: r22406
2006-05-11 07:25:54 +00:00
Torbjörn Andersson
e2656a276a
Changed abs() to ABS()
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svn-id: r22389
2006-05-08 13:34:21 +00:00
Paul Gilbert
b20966b92b
Initial disassembly of NPC schedule handling methods
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svn-id: r22380
2006-05-07 22:36:26 +00:00
Max Horn
84b2a4f76f
It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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svn-id: r22272
2006-05-01 22:27:56 +00:00
Paul Gilbert
5584ea5c7e
Incremented required lure.dat version
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svn-id: r22236
2006-04-30 05:35:39 +00:00
Paul Gilbert
8f1604e4cf
Added load of new script offset field for NPC handling of hotspots
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svn-id: r22235
2006-04-30 05:34:54 +00:00
Max Horn
0aabdf821c
Fix warning
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svn-id: r22210
2006-04-29 11:56:59 +00:00
Paul Gilbert
1192f0dfca
Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
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svn-id: r22209
2006-04-29 11:22:05 +00:00