James Brown
|
eae0d3910d
|
Remove an error to fix bug 582476
svn-id: r4681
|
2002-07-30 12:02:28 +00:00 |
|
Max Horn
|
37921ed5b7
|
fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor into class Actor
svn-id: r4587
|
2002-07-18 15:45:10 +00:00 |
|
Max Horn
|
0e141368b0
|
fixed spllng
svn-id: r4581
|
2002-07-16 22:34:16 +00:00 |
|
Max Horn
|
32e81beb45
|
got rid of _xPos, _yPos, _dir members in class Scumm
svn-id: r4578
|
2002-07-16 18:51:27 +00:00 |
|
Max Horn
|
b019de6872
|
fixed #555647; got rid of some FIXME's
svn-id: r4570
|
2002-07-16 14:54:49 +00:00 |
|
Max Horn
|
191c808a48
|
renamed o5_actorSetClass to o5_setClass
svn-id: r4553
|
2002-07-15 15:56:56 +00:00 |
|
Max Horn
|
13d1357b21
|
fixed pause mode; changed semantics of getRandomNumber slightly
svn-id: r4544
|
2002-07-15 01:38:52 +00:00 |
|
Max Horn
|
dfdd2d407d
|
fixed palette bug (visible in MonkeyVGA in the forest on Melee Island); added some code that might or might not be right for o5_actorset:15
svn-id: r4538
|
2002-07-13 15:59:11 +00:00 |
|
Max Horn
|
dc60238196
|
renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; implemented oldRoomEffect (fixes room transitions in MonkeyVGA and Indy3)
svn-id: r4536
|
2002-07-13 14:07:37 +00:00 |
|
Max Horn
|
efae95935e
|
this fix by MadMoose fixes the forest 'labyrinth' in monkeyvga
svn-id: r4524
|
2002-07-12 22:04:24 +00:00 |
|
Max Horn
|
2d73a779cb
|
applied indent to a couple of source files; added .indent.pro file with default indent settings as per readme.txt
svn-id: r4469
|
2002-07-07 13:14:34 +00:00 |
|
Max Horn
|
91abe54821
|
fixed monkeyvga crasher that occured at least in the german version, but potentially could show up in others, too - this was supposed to me in my commit from yesterday, and contains the actual fix, but was somehow left out
svn-id: r4455
|
2002-07-04 10:06:53 +00:00 |
|
James Brown
|
38f89eff0b
|
MadMoose's bugfix for 555890 - DOTT: Inventory items not changing name
svn-id: r4427
|
2002-06-25 02:04:43 +00:00 |
|
Max Horn
|
88e176f155
|
implement save/load-string ops (used only by Indy 4 IQ system it seems?)
svn-id: r4426
|
2002-06-24 12:32:32 +00:00 |
|
Max Horn
|
d35eed21f1
|
more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-)
svn-id: r4404
|
2002-06-04 23:32:53 +00:00 |
|
Max Horn
|
b529d80ed7
|
added #include "actor.h", some minor tweaks
svn-id: r4332
|
2002-05-14 23:32:34 +00:00 |
|
Max Horn
|
1d3e00185c
|
fixed var shadowing warning
svn-id: r4325
|
2002-05-14 20:07:08 +00:00 |
|
James Brown
|
65f373535e
|
Make if(cls) error a little more useful
svn-id: r4322
|
2002-05-14 19:49:22 +00:00 |
|
James Brown
|
aad1bf4104
|
fix some warnings, odd code, and prevent Simon segfaulting when wrong game specified.
svn-id: r4321
|
2002-05-14 19:44:41 +00:00 |
|
Max Horn
|
fe4230bcbf
|
refactored parts of actor.cpp: many methods are now members of class Actor instead of class Scumm. This is still work in progress!
svn-id: r4319
|
2002-05-14 19:11:20 +00:00 |
|
James Brown
|
a592de4333
|
Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon due to the autosaver.
This changes the OSystem interface. Porters beware.
svn-id: r4318
|
2002-05-14 18:14:16 +00:00 |
|
James Brown
|
d63e03a00e
|
Add paramless 'r' debug command to show the current room.
svn-id: r4280
|
2002-05-11 19:17:58 +00:00 |
|
James Brown
|
572829b212
|
Zak walkbox locking fixes.
svn-id: r4278
|
2002-05-11 17:49:42 +00:00 |
|
Max Horn
|
c2b26a4590
|
once more changed the face direction calculation; allows to remove MI2 bridge hack in script_v1.cpp
svn-id: r4277
|
2002-05-11 14:55:03 +00:00 |
|
James Brown
|
48f4d103e0
|
Fix loom sound when using COMPRESSED_SOUND_FILE.
svn-id: r4276
|
2002-05-11 06:51:11 +00:00 |
|
James Brown
|
5502291f7a
|
Check gameID for Zak TV fix
svn-id: r4266
|
2002-05-10 16:14:52 +00:00 |
|
James Brown
|
284a1c8879
|
Add oldRoomEffect needed for Zak256 ending
svn-id: r4245
|
2002-05-08 10:33:30 +00:00 |
|
James Brown
|
41a843d762
|
Fix next to last Zak bugs.
Zak256 is now completable apart from getting stuck in the shop (walkbox issue)
svn-id: r4242
|
2002-05-08 09:09:39 +00:00 |
|
James Brown
|
b9be9d1065
|
Fix a mistake in the resource loader.
svn-id: r4239
|
2002-05-08 06:57:27 +00:00 |
|
James Brown
|
d3ceb767d8
|
Add missing Zak opcode (Fixes Lima forest crash)
svn-id: r4233
|
2002-05-07 23:19:17 +00:00 |
|
James Brown
|
da4a7961da
|
Add fixme for Zak256 script bug, until I can ask yot to help me trace it.
svn-id: r4229
|
2002-05-07 20:34:13 +00:00 |
|
James Brown
|
65717c4d49
|
Fix stupid Zak256 crash. You can take the blue crystal now!
svn-id: r4220
|
2002-05-06 16:15:57 +00:00 |
|
Max Horn
|
ff376ea8a5
|
fixed some warnings
svn-id: r4204
|
2002-05-05 18:10:29 +00:00 |
|
Nicolas Bacca
|
9f5d9137f3
|
Moved loom music synch to the playing function
svn-id: r4168
|
2002-05-01 22:31:29 +00:00 |
|
James Brown
|
385c91733e
|
Commit FIXME to fix Largo bridge actor-direction bug
svn-id: r4124
|
2002-04-28 05:24:18 +00:00 |
|
James Brown
|
b065d233d1
|
Commit MI1/Indy4/etc crash fix :)
svn-id: r4081
|
2002-04-26 02:53:40 +00:00 |
|
James Brown
|
b7ce4fc936
|
Fix MI1 floppy scaling, and update readme.
svn-id: r4077
|
2002-04-25 04:12:18 +00:00 |
|
James Brown
|
2334c4778b
|
Apply patch to add 'monkeyvga' target for MI1 Floppy.
svn-id: r4076
|
2002-04-25 03:37:56 +00:00 |
|
James Brown
|
1d2514665e
|
Remove old FixMe. This fixes Zak256 verbs not showing.
svn-id: r4070
|
2002-04-24 07:47:25 +00:00 |
|
Lionel Ulmer
|
c673d1c760
|
Commit of the X11 driver using the new OSystem interface. Plus some warning fixes and gameDetector hacks.
svn-id: r4024
|
2002-04-20 17:41:42 +00:00 |
|
James Brown
|
c5652f25e8
|
Remove typo.
svn-id: r4022
|
2002-04-20 10:10:35 +00:00 |
|
James Brown
|
77957431c0
|
Fix V4/V5 games.
svn-id: r4021
|
2002-04-20 10:08:48 +00:00 |
|
James Brown
|
eb773b477a
|
Remove \M's, add IRIX support.
svn-id: r4019
|
2002-04-20 04:09:02 +00:00 |
|
Vincent Hamm
|
ed65e89a89
|
Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break something else. Fixed intro by slowing down music rate by 3.
svn-id: r4018
|
2002-04-19 21:06:50 +00:00 |
|
Vincent Hamm
|
f442157a14
|
Fixed getActorX and getActorY in indy3. Now you can reenter the gymnasium
svn-id: r4017
|
2002-04-19 19:32:43 +00:00 |
|
Vincent Hamm
|
ed6b863e7c
|
Fixed a roomOps that was creating a lots of bugs in indy and Zak
svn-id: r4016
|
2002-04-19 18:05:26 +00:00 |
|
James Brown
|
7f4f0fcb69
|
Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes.
svn-id: r4013
|
2002-04-19 16:26:44 +00:00 |
|
Vincent Hamm
|
780aecab87
|
Fixed indy3 when going to Venice. Fixed missing objects in Zak intro.
svn-id: r4012
|
2002-04-19 15:34:35 +00:00 |
|
Vincent Hamm
|
7a9a6f0363
|
Fixed a few clipping issues in Loom the NICE way this time
svn-id: r3994
|
2002-04-18 09:19:58 +00:00 |
|
Nicolas Bacca
|
bb06400d00
|
Return of the MP3 CD patch ... use CBR 22 kHz
svn-id: r3981
|
2002-04-17 20:23:45 +00:00 |
|