Nicolas Bacca
|
b07a4019a2
|
Thought 5 minutes before recoding mute sound *properly*, rewrite hardware keys mapping to be tolerant with unknown keys, added useful Boss/Meeting/Teacher key
svn-id: r4708
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2002-08-05 06:07:52 +00:00 |
|
Nicolas Bacca
|
8420e9b8aa
|
Adding Loading splash screen, fix Zak resolution, fix hidden toolbar
svn-id: r4707
|
2002-08-05 06:04:27 +00:00 |
|
Nicolas Bacca
|
8ac33221f1
|
Adding Loading Splash screen
svn-id: r4706
|
2002-08-05 06:03:33 +00:00 |
|
Nicolas Bacca
|
ef5a5e0fa6
|
Reduce the g0re level of the quit button for WinCE
svn-id: r4705
|
2002-08-04 23:24:02 +00:00 |
|
Nicolas Bacca
|
0a49d13e00
|
Better WinCE virtual keyboard management
svn-id: r4704
|
2002-08-04 21:52:40 +00:00 |
|
Paweł Kołodziejski
|
726339d09f
|
corrected cvs headers
svn-id: r4703
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2002-08-04 17:31:20 +00:00 |
|
Max Horn
|
30a2f9b23b
|
fixed compile error
svn-id: r4702
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2002-08-04 16:54:59 +00:00 |
|
Paweł Kołodziejski
|
9fa6145d90
|
DIG: preliminarily support for music in the game
svn-id: r4701
|
2002-08-04 16:30:59 +00:00 |
|
James Brown
|
ac7e6a15c1
|
Patch #589718: Simon2Win startup (by eriktorbjorn)
svn-id: r4700
|
2002-08-04 16:21:28 +00:00 |
|
Max Horn
|
f166da98fb
|
Patch #590751: SIMON: FillOrCopyStruct unknowns
svn-id: r4699
|
2002-08-04 13:25:06 +00:00 |
|
Nicolas Bacca
|
6e8bc1b98f
|
Quick fix for WinCE alignments problems - feel free to make it default if it isn't noticeably slower, or to find a better fix :)
svn-id: r4698
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2002-08-04 13:13:38 +00:00 |
|
Max Horn
|
2eb5944f6f
|
veeery stupid bug
svn-id: r4697
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2002-08-04 13:03:33 +00:00 |
|
Nicolas Bacca
|
c0c306c39e
|
Only displays the Keys option for WinCE
svn-id: r4696
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2002-08-04 11:01:16 +00:00 |
|
Max Horn
|
8779d00789
|
workaround for bug #558236; renamed actorAnimate to animateCostume (to distinguish it a bit from animateActor); removed Scumm::animateActor
svn-id: r4695
|
2002-08-04 02:53:50 +00:00 |
|
Max Horn
|
77daed66ea
|
Fixed (worked around?) the nested dialog redraw bug; slightly changed the way mouseMoved events are handled in class Dialog
svn-id: r4694
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2002-08-04 01:18:06 +00:00 |
|
Max Horn
|
72efbd36b6
|
NewGUI fixes: save game numbering starts at 0; allow to load autosave
svn-id: r4693
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2002-08-04 00:44:49 +00:00 |
|
Max Horn
|
40133b475a
|
maybe this will fix #581314 ?
svn-id: r4692
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2002-08-04 00:26:07 +00:00 |
|
Max Horn
|
62bdfef0c1
|
I poked thru old versions of ScummVM, and in the end found out the truth about _transEffect - it's simply _shadowPalette! Thus, got rid of all references to it, and use _shadow_table in the CostumeRenderer class instead. Now somebody please test this for me :-)
svn-id: r4691
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2002-08-04 00:04:50 +00:00 |
|
Ralph Brorsen
|
1c6bc15f23
|
wjps simon save dialog patch. test for narrow letters was fixed, changed to non-negation for consistency
svn-id: r4690
|
2002-08-03 22:49:28 +00:00 |
|
Max Horn
|
cc04dccf2b
|
hopefully fixed #589746 (Clicking sounds)
svn-id: r4689
|
2002-08-03 11:57:10 +00:00 |
|
James Brown
|
41940a1732
|
Remove obsolete fixme, fixed by Fingolfins ignoreBoxes check.
svn-id: r4688
|
2002-08-01 13:46:16 +00:00 |
|
James Brown
|
498bd5a0fd
|
Fix loom, broken by some code movement of fingolfins. Thanks madmoose :)
svn-id: r4687
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2002-08-01 13:00:53 +00:00 |
|
James Brown
|
f2a30f077b
|
Don't be an idiot, null terminate strings. :)
svn-id: r4686
|
2002-08-01 09:36:07 +00:00 |
|
James Brown
|
7d3aef6dd8
|
Clean that up a bit.
svn-id: r4685
|
2002-08-01 09:27:50 +00:00 |
|
James Brown
|
3b2ba8cf02
|
#587553 hack
svn-id: r4684
|
2002-08-01 09:25:09 +00:00 |
|
James Brown
|
3ab2d71154
|
Fix by yot to prevent two Zak freezes. This may be a fixme.
Zak is now pretty much bugless except for a walkbox issue and some sound
stuff.
svn-id: r4683
|
2002-07-31 13:33:07 +00:00 |
|
James Brown
|
30cd1e43d2
|
Patch by yot to fix Zak256 markings.
svn-id: r4682
|
2002-07-30 15:20:30 +00:00 |
|
James Brown
|
eae0d3910d
|
Remove an error to fix bug 582476
svn-id: r4681
|
2002-07-30 12:02:28 +00:00 |
|
James Brown
|
9fa757bca3
|
Fix for 588446 (Zak256: squirrel cave crash)
svn-id: r4680
|
2002-07-30 11:43:30 +00:00 |
|
Paweł Kołodziejski
|
f2265feadf
|
moved new/delete for Bundle class
svn-id: r4679
|
2002-07-29 21:40:42 +00:00 |
|
Max Horn
|
c56c8ea5e6
|
patch 587769 by Fridvin Logi (supposedly helps with Nexus in The Dig)
svn-id: r4678
|
2002-07-29 16:18:32 +00:00 |
|
Max Horn
|
a99fe80d4b
|
fixed imuse volume bug introduced recently by me and painelf - iMuse internally does require the 0-127 change
svn-id: r4677
|
2002-07-29 16:12:15 +00:00 |
|
Max Horn
|
e5e119947f
|
fixed DOTT voice problem (I hope); still this section of the code seems... fishy
svn-id: r4676
|
2002-07-29 15:08:45 +00:00 |
|
Max Horn
|
7117f5aec1
|
fixed volume table (that was a neat trick, that int8 cast, really got me; but I prefer readability over the 5 ns time saved <g>)
svn-id: r4675
|
2002-07-28 20:46:07 +00:00 |
|
Max Horn
|
18c2d3a4da
|
added TODO
svn-id: r4674
|
2002-07-28 20:10:39 +00:00 |
|
Max Horn
|
fe33751dc7
|
make sure to reset the shake position if shaking gets disabled (fixes a bug that occured if you loaded while shaking was on)
svn-id: r4673
|
2002-07-28 15:39:44 +00:00 |
|
Max Horn
|
27466e1247
|
when loading a save game, reset all mixer channels
svn-id: r4672
|
2002-07-28 15:38:30 +00:00 |
|
Paweł Kołodziejski
|
0b3c263857
|
moved file bundle stuff into class Bundle
svn-id: r4671
|
2002-07-28 15:35:26 +00:00 |
|
Max Horn
|
6dd5de48f9
|
added constants for the default volumes; changed the volume ranges from 0-255 to 0-256
svn-id: r4670
|
2002-07-28 15:03:45 +00:00 |
|
Max Horn
|
14cd6ec272
|
no reason to limit value to 8 bit!
svn-id: r4669
|
2002-07-28 14:59:27 +00:00 |
|
Max Horn
|
a17dcb3ed6
|
fixed volume ranges
svn-id: r4668
|
2002-07-28 14:56:43 +00:00 |
|
Max Horn
|
027ef33b6b
|
allow to print (and draw!) only one specified box
svn-id: r4667
|
2002-07-28 13:45:51 +00:00 |
|
Max Horn
|
b233f5573a
|
indention fix
svn-id: r4666
|
2002-07-28 13:31:37 +00:00 |
|
Max Horn
|
42d8162c64
|
preliminary MonkeyVGA zbuffer fixes - need works, but this way MadMoose can look at it already :-)
svn-id: r4665
|
2002-07-28 12:43:35 +00:00 |
|
Max Horn
|
6b12e4c8e9
|
disable zak256 sound debug code for now
svn-id: r4664
|
2002-07-28 12:42:32 +00:00 |
|
Max Horn
|
58f3104aff
|
commented newTag2Old
svn-id: r4663
|
2002-07-28 11:57:33 +00:00 |
|
Max Horn
|
432c1999c8
|
readded the check I removed yesterday, but in a changed form. Indy3 now works correctly again, and MonkeyVGA still is fixed. Somebody care to check loomcd?
svn-id: r4662
|
2002-07-28 11:15:47 +00:00 |
|
Jonathan Gray
|
6e1018cf47
|
noir mode refinement by eriktorbjorn
svn-id: r4661
|
2002-07-28 01:40:24 +00:00 |
|
Max Horn
|
330d06ba1b
|
moved ScummDebugger into seperate header; re-added box drawing (debug) code; changed some debugg hotkeys: (q)uit became (c)onitune and (e)xit became quit. This matches gdb, and is IMHO either to understand, too
svn-id: r4660
|
2002-07-27 21:06:50 +00:00 |
|
Max Horn
|
064c16dd21
|
fixed buglet that allowed you to leave the crow nest in MonkeyVGA (on the SeaMonkey). Could break other stuff, but I see no way how. Since I am the one to blame for any box bugs currently anyway, I don't care for one more :-)
svn-id: r4659
|
2002-07-27 20:11:02 +00:00 |
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