1381 Commits

Author SHA1 Message Date
Nicolas Bacca
b07a4019a2 Thought 5 minutes before recoding mute sound *properly*, rewrite hardware keys mapping to be tolerant with unknown keys, added useful Boss/Meeting/Teacher key
svn-id: r4708
2002-08-05 06:07:52 +00:00
Nicolas Bacca
8420e9b8aa Adding Loading splash screen, fix Zak resolution, fix hidden toolbar
svn-id: r4707
2002-08-05 06:04:27 +00:00
Nicolas Bacca
8ac33221f1 Adding Loading Splash screen
svn-id: r4706
2002-08-05 06:03:33 +00:00
Nicolas Bacca
ef5a5e0fa6 Reduce the g0re level of the quit button for WinCE
svn-id: r4705
2002-08-04 23:24:02 +00:00
Nicolas Bacca
0a49d13e00 Better WinCE virtual keyboard management
svn-id: r4704
2002-08-04 21:52:40 +00:00
Paweł Kołodziejski
726339d09f corrected cvs headers
svn-id: r4703
2002-08-04 17:31:20 +00:00
Max Horn
30a2f9b23b fixed compile error
svn-id: r4702
2002-08-04 16:54:59 +00:00
Paweł Kołodziejski
9fa6145d90 DIG: preliminarily support for music in the game
svn-id: r4701
2002-08-04 16:30:59 +00:00
James Brown
ac7e6a15c1 Patch #589718: Simon2Win startup (by eriktorbjorn)
svn-id: r4700
2002-08-04 16:21:28 +00:00
Max Horn
f166da98fb Patch #590751: SIMON: FillOrCopyStruct unknowns
svn-id: r4699
2002-08-04 13:25:06 +00:00
Nicolas Bacca
6e8bc1b98f Quick fix for WinCE alignments problems - feel free to make it default if it isn't noticeably slower, or to find a better fix :)
svn-id: r4698
2002-08-04 13:13:38 +00:00
Max Horn
2eb5944f6f veeery stupid bug
svn-id: r4697
2002-08-04 13:03:33 +00:00
Nicolas Bacca
c0c306c39e Only displays the Keys option for WinCE
svn-id: r4696
2002-08-04 11:01:16 +00:00
Max Horn
8779d00789 workaround for bug #558236; renamed actorAnimate to animateCostume (to distinguish it a bit from animateActor); removed Scumm::animateActor
svn-id: r4695
2002-08-04 02:53:50 +00:00
Max Horn
77daed66ea Fixed (worked around?) the nested dialog redraw bug; slightly changed the way mouseMoved events are handled in class Dialog
svn-id: r4694
2002-08-04 01:18:06 +00:00
Max Horn
72efbd36b6 NewGUI fixes: save game numbering starts at 0; allow to load autosave
svn-id: r4693
2002-08-04 00:44:49 +00:00
Max Horn
40133b475a maybe this will fix #581314 ?
svn-id: r4692
2002-08-04 00:26:07 +00:00
Max Horn
62bdfef0c1 I poked thru old versions of ScummVM, and in the end found out the truth about _transEffect - it's simply _shadowPalette! Thus, got rid of all references to it, and use _shadow_table in the CostumeRenderer class instead. Now somebody please test this for me :-)
svn-id: r4691
2002-08-04 00:04:50 +00:00
Ralph Brorsen
1c6bc15f23 wjps simon save dialog patch. test for narrow letters was fixed, changed to non-negation for consistency
svn-id: r4690
2002-08-03 22:49:28 +00:00
Max Horn
cc04dccf2b hopefully fixed #589746 (Clicking sounds)
svn-id: r4689
2002-08-03 11:57:10 +00:00
James Brown
41940a1732 Remove obsolete fixme, fixed by Fingolfins ignoreBoxes check.
svn-id: r4688
2002-08-01 13:46:16 +00:00
James Brown
498bd5a0fd Fix loom, broken by some code movement of fingolfins. Thanks madmoose :)
svn-id: r4687
2002-08-01 13:00:53 +00:00
James Brown
f2a30f077b Don't be an idiot, null terminate strings. :)
svn-id: r4686
2002-08-01 09:36:07 +00:00
James Brown
7d3aef6dd8 Clean that up a bit.
svn-id: r4685
2002-08-01 09:27:50 +00:00
James Brown
3b2ba8cf02 #587553 hack
svn-id: r4684
2002-08-01 09:25:09 +00:00
James Brown
3ab2d71154 Fix by yot to prevent two Zak freezes. This may be a fixme.
Zak is now pretty much bugless except for a walkbox issue and some sound
stuff.

svn-id: r4683
2002-07-31 13:33:07 +00:00
James Brown
30cd1e43d2 Patch by yot to fix Zak256 markings.
svn-id: r4682
2002-07-30 15:20:30 +00:00
James Brown
eae0d3910d Remove an error to fix bug 582476
svn-id: r4681
2002-07-30 12:02:28 +00:00
James Brown
9fa757bca3 Fix for 588446 (Zak256: squirrel cave crash)
svn-id: r4680
2002-07-30 11:43:30 +00:00
Paweł Kołodziejski
f2265feadf moved new/delete for Bundle class
svn-id: r4679
2002-07-29 21:40:42 +00:00
Max Horn
c56c8ea5e6 patch 587769 by Fridvin Logi (supposedly helps with Nexus in The Dig)
svn-id: r4678
2002-07-29 16:18:32 +00:00
Max Horn
a99fe80d4b fixed imuse volume bug introduced recently by me and painelf - iMuse internally does require the 0-127 change
svn-id: r4677
2002-07-29 16:12:15 +00:00
Max Horn
e5e119947f fixed DOTT voice problem (I hope); still this section of the code seems... fishy
svn-id: r4676
2002-07-29 15:08:45 +00:00
Max Horn
7117f5aec1 fixed volume table (that was a neat trick, that int8 cast, really got me; but I prefer readability over the 5 ns time saved <g>)
svn-id: r4675
2002-07-28 20:46:07 +00:00
Max Horn
18c2d3a4da added TODO
svn-id: r4674
2002-07-28 20:10:39 +00:00
Max Horn
fe33751dc7 make sure to reset the shake position if shaking gets disabled (fixes a bug that occured if you loaded while shaking was on)
svn-id: r4673
2002-07-28 15:39:44 +00:00
Max Horn
27466e1247 when loading a save game, reset all mixer channels
svn-id: r4672
2002-07-28 15:38:30 +00:00
Paweł Kołodziejski
0b3c263857 moved file bundle stuff into class Bundle
svn-id: r4671
2002-07-28 15:35:26 +00:00
Max Horn
6dd5de48f9 added constants for the default volumes; changed the volume ranges from 0-255 to 0-256
svn-id: r4670
2002-07-28 15:03:45 +00:00
Max Horn
14cd6ec272 no reason to limit value to 8 bit!
svn-id: r4669
2002-07-28 14:59:27 +00:00
Max Horn
a17dcb3ed6 fixed volume ranges
svn-id: r4668
2002-07-28 14:56:43 +00:00
Max Horn
027ef33b6b allow to print (and draw!) only one specified box
svn-id: r4667
2002-07-28 13:45:51 +00:00
Max Horn
b233f5573a indention fix
svn-id: r4666
2002-07-28 13:31:37 +00:00
Max Horn
42d8162c64 preliminary MonkeyVGA zbuffer fixes - need works, but this way MadMoose can look at it already :-)
svn-id: r4665
2002-07-28 12:43:35 +00:00
Max Horn
6b12e4c8e9 disable zak256 sound debug code for now
svn-id: r4664
2002-07-28 12:42:32 +00:00
Max Horn
58f3104aff commented newTag2Old
svn-id: r4663
2002-07-28 11:57:33 +00:00
Max Horn
432c1999c8 readded the check I removed yesterday, but in a changed form. Indy3 now works correctly again, and MonkeyVGA still is fixed. Somebody care to check loomcd?
svn-id: r4662
2002-07-28 11:15:47 +00:00
Jonathan Gray
6e1018cf47 noir mode refinement by eriktorbjorn
svn-id: r4661
2002-07-28 01:40:24 +00:00
Max Horn
330d06ba1b moved ScummDebugger into seperate header; re-added box drawing (debug) code; changed some debugg hotkeys: (q)uit became (c)onitune and (e)xit became quit. This matches gdb, and is IMHO either to understand, too
svn-id: r4660
2002-07-27 21:06:50 +00:00
Max Horn
064c16dd21 fixed buglet that allowed you to leave the crow nest in MonkeyVGA (on the SeaMonkey). Could break other stuff, but I see no way how. Since I am the one to blame for any box bugs currently anyway, I don't care for one more :-)
svn-id: r4659
2002-07-27 20:11:02 +00:00