98 Commits

Author SHA1 Message Date
Eugene Sandulenko
5f6c79db03 Merge pull request #687 from tobiatesan/wme_debugger_rewrite
WME: Debugger for WME, 2016 rewrite
2016-07-24 23:03:19 +03:00
Johannes Schickel
3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Tobia Tesan
cf3887d1d2 WINTERMUTE: Add DebuggerController 2016-03-01 20:40:45 +01:00
Tobia Tesan
dfe465e26b WINTERMUTE: Introduce WMEGameDescription
I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.

This is also recommended in advancedDetector.h
2014-11-04 17:52:01 +01:00
Filippos Karapetis
a1dea147bb WME: Remove translation tags from names found by the fallback detector
Fixes cases like bug #6532
2014-02-19 00:42:12 +02:00
Johannes Schickel
fc5ef58fff WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
Einar Johan Trøan Sømåen
e824ebaa44 WINTERMUTE: Change pixel-format to RGBA. 2013-08-20 16:52:29 +02:00
Einar Johan Trøan Sømåen
e296ac1d47 WINTERMUTE: Let engine know both gameid and language of target as well as targetname. 2013-07-31 04:26:28 +02:00
Einar Johan Trøan Sømåen
28b8537530 WINTERMUTE: Respect EVENT_QUIT properly (and don't ask to quit anymore) 2013-07-27 21:40:27 +02:00
Eugene Sandulenko
f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Einar Johan Trøan Sømåen
76d9256679 WINTERMUTE: Protect more members in BaseRenderer. 2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
769b1084ab WINTERMUTE: Privatize even more members in BaseGame. 2013-04-17 20:02:08 +02:00
Einar Johan Trøan Sømåen
cbae39ab87 WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
Einar Johan Trøan Sømåen
4ab80160da WINTERMUTE: Add a sanity check for _game. 2013-04-17 15:25:10 +02:00
Einar Johan Trøan Sømåen
c64386fe88 WINTERMUTE: Initialize _gameDescription in default-constructor. 2013-04-17 15:17:56 +02:00
Einar Johan Trøan Sømåen
dedde93d1e WINTERMUTE: Avoid REQUIRING wintermute.zip during detection. 2013-03-24 17:41:10 +01:00
Einar Johan Trøan Sømåen
980dc4a456 WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
Einar Johan Trøan Sømåen
798b440256 WINTERMUTE: Replace a few NULLs with nullptr. 2013-01-26 17:36:20 +01:00
Einar Johan Trøan Sømåen
9d7bcd4aaa WINTERMUTE: Initialize debugger-variables in WinterMuteEngine. 2013-01-24 17:18:42 +01:00
Einar Johan Trøan Sømåen
efbe9bdae1 WINTERMUTE: Add in debugger-console, enabled by Ctrl-d 2013-01-23 11:18:44 +01:00
Einar Johan Trøan Sømåen
ff1e91226d WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable MT32-settings. 2013-01-22 22:05:20 +01:00
Einar Johan Trøan Sømåen
c93a7c3921 WINTERMUTE: Actually lock the framerate at 60fps. 2012-12-16 23:38:09 +01:00
Einar Johan Trøan Sømåen
2a6e551695 WINTERMUTE: Only include base_renderer.h where needed 2012-09-11 02:51:33 +02:00
Einar Johan Trøan Sømåen
101ad689c5 WINTERMUTE: Add language-filtering for Czech, Italian, Polish and Russian.
No detection-support is added for those languages at this point though.
2012-08-13 04:37:07 +02:00
Einar Johan Trøan Sømåen
fed19cb66a WINTERMUTE: WinterMute -> Wintermute 2012-08-13 03:42:30 +02:00
Einar Johan Trøan Sømåen
2c44f3f5fa WINTERMUTE: Make a few noisy warnings into debug-calls. 2012-08-13 01:06:56 +02:00
Einar Johan Trøan Sømåen
5ecc1fd7f0 WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.h 2012-08-11 02:46:08 +02:00
Einar Johan Trøan Sømåen
3abccb2e33 WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)
Mainly a workaround for the OpenGL-backend.
2012-08-07 14:56:06 +02:00
Einar Johan Trøan Sømåen
6b159d71ab WINTERMUTE: Remove g_wintermute. 2012-08-07 13:51:22 +02:00
Einar Johan Trøan Sømåen
e32b79bff1 WINTERMUTE: Save the random-seed as well. 2012-08-07 13:32:26 +02:00
Einar Johan Trøan Sømåen
b8b31c86d2 WINTERMUTE: Clean out some unused code. 2012-07-31 00:04:34 +02:00
Einar Johan Trøan Sømåen
2e636f29fb WINTERMUTE: Implement GMM-saving. 2012-07-30 23:55:11 +02:00
Einar Johan Trøan Sømåen
5a1fae94fb WINTERMUTE: Implement load from GMM. 2012-07-30 23:46:46 +02:00
Einar Johan Trøan Sømåen
6330c1e5fd WINTERMUTE: Fix a few memory-leaks 2012-07-30 20:39:04 +02:00
Einar Johan Trøan Sømåen
85ce9340bc WINTERMUTE: Separate out SaveGame-code from BaseGame 2012-07-29 21:37:24 +02:00
Einar Johan Trøan Sømåen
6b07218eb2 WINTERMUTE: Remove statics and silence spam in debug console. 2012-07-29 18:24:08 +02:00
Einar Johan Trøan Sømåen
2e7d21fc52 WINTERMUTE: Replace BaseRegistry with ConfMan 2012-07-29 17:53:44 +02:00
Einar Johan Trøan Sømåen
aa3467ddaa WINTERMUTE: Remove the debugger. 2012-07-29 15:30:44 +02:00
Einar Johan Trøan Sømåen
482a5fb467 WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as super-class 2012-07-29 03:41:07 +02:00
Einar Johan Trøan Sømåen
9b5cf8f1ba WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager. 2012-07-29 02:34:44 +02:00
Einar Johan Trøan Sømåen
c7fa8e7d10 WINTERMUTE: Move settings-files to save-dir (gzipped xml now) 2012-07-27 19:35:20 +02:00
Einar Johan Trøan Sømåen
efee8c01ce WINTERMUTE: Fix loading from launcher. 2012-07-27 03:11:26 +02:00
Einar Johan Trøan Sømåen
3a49f2bad4 WINTERMUTE: More variable/function renaming VarName->varName 2012-07-26 22:20:55 +02:00
Einar Johan Trøan Sømåen
38507fa989 WINTERMUTE: AStyle-formatting. 2012-07-26 04:12:58 +02:00
Einar Johan Trøan Sømåen
1ad859a468 WINTERMUTE: "if(" -> "if (" 2012-07-25 21:21:55 +02:00
Einar Johan Trøan Sømåen
fa96c9ea18 WINTERMUTE: "delete []" -> "delete[]" 2012-07-25 21:05:03 +02:00
Einar Johan Trøan Sømåen
45c5eb5cab WINTERMUTE: Privatize/Protect variables that don't need to be public. 2012-07-25 05:08:13 +02:00
Einar Johan Trøan Sømåen
8be1e095fd WINTERMUTE: Avoid starting up the engine to perform detection. 2012-07-25 00:08:39 +02:00
Einar Johan Trøan Sømåen
448911930d WINTERMUTE: Remove unused code from platform_osystem.h 2012-07-23 03:10:41 +02:00
Einar Johan Trøan Sømåen
4c3421288d WINTERMUTE: Add an audio-debug-channel and reduce the use of warning() 2012-07-22 22:29:07 +02:00