37 Commits

Author SHA1 Message Date
Cameron Cawley
f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
D G Turner
929ea42b8e NGI: Remove Redundant Declaration
This causes GCC Warnings when -Wredundant-decls is enabled.
2022-03-07 10:18:50 +00:00
Pragyansh Chaturvedi (r41k0u)
ebc01f09c9 NGI: Fix stuck when teleporting to foot (bug #10395) 2022-03-06 17:48:40 +01:00
Pragyansh Chaturvedi (r41k0u)
65b6e897d2 NGI: Fix Inconsistent character state (bug #9669) 2022-03-06 17:47:21 +01:00
Pragyansh Chaturvedi (r41k0u)
c5fc150cd5 NGI: Fix #10396: Rolling bridge is wrong state 2022-03-06 12:00:03 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
D G Turner
c7002d9b45 NGI: Fix Remaining Unused Variable GCC Compiler Warning 2021-12-24 06:14:41 +00:00
Filippos Karapetis
a8745c9f35 NGI: Disable unused variable
Thanks to eientei for reporting this
2021-12-24 03:15:33 +02:00
Mathias Parnaudeau
a10d723d25 NGI: Fix memory leak in PictureObject
The default destructor did not freed the picture data belonging
to the PictureObject instances, causing many memory leaks.
2021-11-17 23:29:32 +02:00
Orgad Shaneh
1b73b90224 NGI: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
ee57380de7 ENGINES: JANITORIAL: Remove 'virtual' when override is specified 2021-11-14 14:32:04 +02:00
Filippos Karapetis
1a36cda90f NGI: Plug memory leaks - bug #13071
Create a new instance of a TransparentSurface in Bitmap's copy
constructor, instead of holding a reference to the original
TransparentSurface. This allows to gracefully delete Bitmap's
TransparentSurface when an instance of Bitmap is destroyed and
resolves the memory leaks when changing rooms
2021-11-14 13:33:41 +02:00
Orgad Shaneh
78ef6203de ENGINES: Fix getSavegameFile for almost all engines
Use kSimpleSavesNames correctly, add where needed, remove where needed.

Trac #12977
2021-11-10 21:49:48 +00:00
Orgad Shaneh
fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5831dc5adcee140f38aacc4a5db2518 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5831dc5adcee140f38aacc4a5db2518.
2021-10-24 16:46:06 +02:00
trembyle
99e6d62289 NGI: Add detection for early Full Pipe demo
Released in 1997, a full 6 years before the game came out.
2021-09-19 14:52:46 +02:00
djsrv
7eb4841065 ALL: Use Path type in Archive functions 2021-08-07 10:44:37 +02:00
Max Horn
d3764bbef3 NGI: change credits to reflect engine renaming 2021-08-05 00:01:46 +02:00
Max Horn
2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
Paul Gilbert
005561d305 COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
ysj1173886760
9c7718465e NGI: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko
1d72d5be35
NGI: Fix alpha handling to sync with TransparentSurface 2021-05-12 23:19:19 +02:00
Eugene Sandulenko
ba580538fb
NGI: Fix endianness in RB picture decompression 2021-04-29 23:07:44 +02:00
Eugene Sandulenko
b484752e6e
NGI: Added detection for the Steam version of Full Pipe. Bugreport #10569
The game has no difference from English release besides the
executable.
2021-04-29 23:07:44 +02:00
Cameron Cawley
4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
Eugene Sandulenko
7aff24cfc6 NGI: MDREAM: Read GameProject 2020-10-05 01:25:35 +02:00
Eugene Sandulenko
55b2d57d47 NGI: Further work on MDream 2020-10-05 00:26:48 +02:00
Eugene Sandulenko
e6171c4ea0 NMI: g_fp -> g_nmi 2020-10-05 00:26:48 +02:00
Eugene Sandulenko
f48d052021 NGI: Loading of initial file for MDream 2020-10-04 21:56:30 +02:00
Eugene Sandulenko
aaf34abca5 NGI: Added Magic Dream detection 2020-10-04 00:37:02 +02:00
Eugene Sandulenko
b9fb948a2d NGI: Added game ids 2020-10-04 00:37:02 +02:00
Eugene Sandulenko
a70a5cb5b3 NGI: Rename guard defines 2020-10-04 00:05:36 +02:00
Eugene Sandulenko
3cadfbeaf7 NGI: Rename engine class 2020-10-04 00:05:36 +02:00
Eugene Sandulenko
1177b608fd NGI: Namespace rename 2020-10-04 00:05:36 +02:00
Eugene Sandulenko
9e258f16ef NGI: Rename fullpipe.* -> ngi.* 2020-10-04 00:05:36 +02:00
Eugene Sandulenko
aef74baff1 FULLPIPE: Rename engine to NGI (files) 2020-10-04 00:05:36 +02:00