3579 Commits

Author SHA1 Message Date
Eugene Sandulenko
ba50e9d0b3 Oops. I left debug mode so made insane scenes incompletable. Fixed
svn-id: r12768
2004-02-07 22:16:43 +00:00
Max Horn
3c2883c177 cleaned up the target list a bit; it would be really nice to unify some of them (like, for example, all the FOA and Sam targets)
svn-id: r12767
2004-02-07 17:23:31 +00:00
Max Horn
be73a85297 Make use of the MD5-based game detection in the launcher
svn-id: r12766
2004-02-07 17:12:10 +00:00
Max Horn
e0f29c9951 sync
svn-id: r12764
2004-02-07 16:15:00 +00:00
Travis Howell
a3f7753e9a Demos includes a few ROL tracks
svn-id: r12762
2004-02-07 15:54:03 +00:00
Travis Howell
54c6e4cc55 Ooops
svn-id: r12759
2004-02-07 11:22:55 +00:00
Travis Howell
a2039576fb More stubs
svn-id: r12757
2004-02-07 04:11:40 +00:00
Travis Howell
33dcab8d6c Add stub
svn-id: r12756
2004-02-07 03:10:22 +00:00
Travis Howell
ea3be081b7 Only used in HE games.
svn-id: r12755
2004-02-07 03:00:01 +00:00
Travis Howell
86394f4542 Clean up last commit.
svn-id: r12754
2004-02-07 02:52:27 +00:00
Travis Howell
3a8bfbeeb1 *** empty log message ***
svn-id: r12753
2004-02-07 02:28:24 +00:00
Travis Howell
82564def69 Add separate class for Humongous Entertainment games.
svn-id: r12752
2004-02-07 02:23:24 +00:00
Eugene Sandulenko
8411a8ade1 o Now Long TRS messages get wrapped
o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour

svn-id: r12751
2004-02-06 21:05:58 +00:00
Travis Howell
7b26a609f7 Update comment
svn-id: r12750
2004-02-06 16:19:43 +00:00
Max Horn
d0b9bb118e cleanup
svn-id: r12748
2004-02-06 14:37:55 +00:00
Travis Howell
2f29091469 Used wrong check, might have caused regressions.
svn-id: r12747
2004-02-06 14:16:14 +00:00
Max Horn
7038f2f6cf Fix for bug #882083 (COMI: CD change cancel button)
svn-id: r12744
2004-02-05 22:39:13 +00:00
Eugene Sandulenko
f98cc6f02e o Fix for bug #889751. Bump sound on the highway keeps playing
o Fix for bug #888639. Mine road female biker loop

svn-id: r12743
2004-02-05 19:26:00 +00:00
Max Horn
407c489cc4 removed obsolete #include's
svn-id: r12729
2004-02-05 11:59:06 +00:00
Travis Howell
d3eefc060e Enable and adjust for FT.
svn-id: r12724
2004-02-05 07:27:30 +00:00
Travis Howell
180778b524 Update arguments, could these be enabled now ?
svn-id: r12723
2004-02-05 03:18:49 +00:00
Max Horn
f59eb3b219 renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
2004-02-05 00:19:57 +00:00
Travis Howell
dc852177fb No longer required.
svn-id: r12721
2004-02-04 08:08:56 +00:00
Travis Howell
e5f194d364 Fix compile.
svn-id: r12720
2004-02-03 09:04:38 +00:00
Max Horn
f36710f8b4 Act more gracefully when failing to load a (VOC) sound (should help bug #889442)
svn-id: r12719
2004-02-03 08:53:13 +00:00
Max Horn
43efc8bed0 Patch #889552: Possible fix for bug #884171
svn-id: r12718
2004-02-03 08:47:38 +00:00
Eugene Sandulenko
8a2496d6c5 Fixed most bugs, so only cosmetic visual things left.
o Support transparency for characters. Needed for cockpit rendering
o Fixed bug in NUT renderer which drawed transparent characters garbled
o Fixed long-standing (and outstanding) bug with SAUD error
o Previous fix fixed music in some cases (scene transitions)
o Fixed bug with palette being reset when smush video is rewind
o Made debug level for insane adjustable at compile time (maybe I will remove it later)

svn-id: r12717
2004-02-02 22:40:20 +00:00
Travis Howell
3694bcde1b Update
svn-id: r12713
2004-02-02 07:32:02 +00:00
Travis Howell
110707da49 Add a few more HE target for future reference (Commented out)
svn-id: r12712
2004-02-02 07:25:08 +00:00
Max Horn
0176e4de25 Fix for bug #880418 (COMI: Subtitle problems)
svn-id: r12710
2004-02-01 21:08:46 +00:00
Eugene Sandulenko
9f2e4a92f0 Update TODO list
svn-id: r12696
2004-02-01 05:56:34 +00:00
Eugene Sandulenko
84d8e4dca4 o Major debug of all actors code
o Road signs aligned to match original
o Fixed bug with Ben's velocity not reset with scene switch
o Removed some unused code
o Debug level increased, so console is not flooded anymore
o Rearranged those huge switch statements

I succesfully passed by all insane scenes, so FT should be completable now with
some SAUD related crashes which are easy to avoid.

svn-id: r12695
2004-02-01 05:44:18 +00:00
Max Horn
9fe1aaa921 renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
svn-id: r12691
2004-01-31 22:12:35 +00:00
Max Horn
41230fa999 cleanup (len == size)
svn-id: r12688
2004-01-31 16:49:52 +00:00
James Brown
9b2e69fe2f Patch #886058 - Don't stop music when loading certain temporary states.
svn-id: r12686
2004-01-31 16:07:11 +00:00
Eugene Sandulenko
21f7b4633a Fix bug #887536 FT: Intro crash (regression).
svn-id: r12685
2004-01-31 12:28:38 +00:00
Max Horn
da76ac5890 Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
svn-id: r12680
2004-01-30 21:54:28 +00:00
Max Horn
c7424312c3 improved debug message; code simplification
svn-id: r12677
2004-01-30 20:49:26 +00:00
Max Horn
8bd19dab0b Fix for bug #887167 (FT: Sound/Music/speech (almost) mute)
svn-id: r12675
2004-01-30 17:30:06 +00:00
Travis Howell
d9cb0b1e79 DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.
svn-id: r12674
2004-01-30 16:01:08 +00:00
Eugene Sandulenko
d1ac15e23c oops
svn-id: r12672
2004-01-30 02:38:45 +00:00
Eugene Sandulenko
3758815c09 o Fix crash in FT intro
svn-id: r12671
2004-01-30 02:37:18 +00:00
Eugene Sandulenko
6dec294de5 o Renamed more variables/structures to reflect their functionality
o Fixed bug with only caveman approaching
o Extended smush player to process FT-specific overlays in videos.
  They're used to draw broken truck & car approaching and opponents on the
  mineroad

svn-id: r12670
2004-01-30 02:14:29 +00:00
Paweł Kołodziejski
fbab0e9984 fix for bug 886201 or rather revert back to hack
svn-id: r12668
2004-01-29 19:59:00 +00:00
Max Horn
176aa74827 Renamed the 'pan' effect of the mixer to 'balance', since that is what we actually do; applied patch #886786 which corrects a bug in the balance code
svn-id: r12665
2004-01-29 18:15:27 +00:00
Max Horn
505a61cc7f corrected MD5 table entry
svn-id: r12660
2004-01-29 00:35:16 +00:00
Eugene Sandulenko
ece80a4a1f Partial fix for bug #885488 (Some INSANE trouble)
o Finally fixed seek error. Now I never encounter it, though there are weird
   SAUD errors in some cases.
 o Started to hunt cave-dude-only bug

svn-id: r12653
2004-01-28 04:07:54 +00:00
Nicolas Bacca
f00f911f39 Fix compile on Embedded Visual Csomething
svn-id: r12639
2004-01-27 20:05:23 +00:00
Max Horn
b1274d70d9 const'ness fixes
svn-id: r12631
2004-01-27 00:13:25 +00:00
Eugene Sandulenko
498e0f4d6f o Implemented TRS handling
o Now you can succesfully reach the cave so FT is completable, but it crashes
  now in some particularly situations, so you should avoid them.

svn-id: r12630
2004-01-26 22:44:47 +00:00