scummvm/engines/scumm
2006-03-01 04:32:44 +00:00
..
he Use _numStrips when checking for foreced sprite redraw, instead of set values. 2006-02-27 12:23:34 +00:00
imuse SysEx data now passed around with const pointers. Permits simplification of some SysEx client code. 2006-02-27 01:59:07 +00:00
imuse_digi Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
insane Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
smush Fix bug #1386333: "FT DEMO: assertion triggered when playing movie". 2006-02-22 13:26:13 +00:00
actor.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
actor.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
akos.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
akos.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
base-costume.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
base-costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
boxes.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
boxes.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
camera.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
charset.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
charset.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
costume.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cursor.cpp Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName 2006-02-25 17:36:32 +00:00
debugger.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
debugger.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dialogs.cpp Update string array tables and use for all possible games and strings 2006-03-01 04:32:44 +00:00
dialogs.h Update string array tables and use for all possible games and strings 2006-03-01 04:32:44 +00:00
gfx.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
gfx.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
help.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
intern.h COMI uses a separate setting for the verb charset, verbs use correct charset now 2006-02-26 06:55:56 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Moved the plugin interface code of the SCUMM engine into a separate source file 2006-02-25 19:20:51 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
object.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
object.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
player_mod.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_mod.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_nes.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_nes.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v1.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v1.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v2.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2a.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v3a.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v3a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
plugin.cpp Do not compute the MD5 checksum if an override for it is set 2006-02-26 21:52:49 +00:00
plugin.h Moved the plugin interface code of the SCUMM engine into a separate source file 2006-02-25 19:20:51 +00:00
resource_v2.cpp Got rid of the 'tag' parameter for readResTypeList() 2006-02-25 02:22:17 +00:00
resource_v3.cpp Got rid of the 'tag' parameter for readResTypeList() 2006-02-25 02:22:17 +00:00
resource_v4.cpp Got rid of the 'tag' parameter for readResTypeList() 2006-02-25 02:22:17 +00:00
resource.cpp Cleanup 2006-02-26 21:59:44 +00:00
resource.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
room.cpp Add comment to workaround for music in Sam & Max, based on commit log. And limit the workaround to specific game. 2006-02-28 23:02:15 +00:00
saveload.cpp Removed last two uses of MKID 2006-02-25 11:12:44 +00:00
saveload.h Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) 2006-02-20 16:03:48 +00:00
script_c64.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
script_v2.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
script_v5.cpp These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details. 2006-02-28 01:14:02 +00:00
script_v6.cpp Typo. 2006-02-28 00:49:54 +00:00
script_v8.cpp Remove roomOps cases which are never used by COMI scripts 2006-02-26 07:49:11 +00:00
script.cpp Modified the workaround for bug #1407789 to not depend on MD5 detection 2006-02-25 18:16:24 +00:00
script.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scumm-md5.h Updated MD5 tables again, adding details to more HE game variants 2006-02-20 17:01:30 +00:00
scumm.cpp Update string array tables and use for all possible games and strings 2006-03-01 04:32:44 +00:00
scumm.h Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName 2006-02-25 17:36:32 +00:00
sound.cpp Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName 2006-02-25 17:36:32 +00:00
sound.h Clear sound queue when stopping sound channel in HE games 2006-02-16 05:52:39 +00:00
string.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
thumbnail.cpp Some more MKID -> MKID_BE changes 2006-02-25 02:47:22 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
vars.cpp Move debug mode setting to initScummVars(), so it is reset when game is restarted 2006-02-26 05:48:40 +00:00
verbs.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
verbs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00