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he
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Use _numStrips when checking for foreced sprite redraw, instead of set values.
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2006-02-27 12:23:34 +00:00 |
imuse
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SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
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2006-02-27 01:59:07 +00:00 |
imuse_digi
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
insane
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Moved iMUSE code to the new directory engines/scumm/imuse/
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2006-02-20 20:57:26 +00:00 |
smush
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Fix bug #1386333: "FT DEMO: assertion triggered when playing movie".
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2006-02-22 13:26:13 +00:00 |
actor.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
actor.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
akos.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
akos.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
base-costume.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
base-costume.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
bomp.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
bomp.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
boxes.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
boxes.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
camera.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
charset.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
charset.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
costume.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
costume.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
cursor.cpp
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Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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2006-02-25 17:36:32 +00:00 |
debugger.cpp
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Moved iMUSE code to the new directory engines/scumm/imuse/
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2006-02-20 20:57:26 +00:00 |
debugger.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
dialogs.cpp
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Update string array tables and use for all possible games and strings
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2006-03-01 04:32:44 +00:00 |
dialogs.h
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Update string array tables and use for all possible games and strings
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2006-03-01 04:32:44 +00:00 |
gfx.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
gfx.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
help.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
help.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
input.cpp
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Moved iMUSE code to the new directory engines/scumm/imuse/
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2006-02-20 20:57:26 +00:00 |
intern.h
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COMI uses a separate setting for the verb charset, verbs use correct charset now
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2006-02-26 06:55:56 +00:00 |
midiparser_eup.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
midiparser_ro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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Moved the plugin interface code of the SCUMM engine into a separate source file
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2006-02-25 19:20:51 +00:00 |
music.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
nut_renderer.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
nut_renderer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
object.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
object.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palette.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
player_mod.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_mod.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_nes.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_nes.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v1.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v1.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v2.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
player_v2.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v2a.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v2a.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
player_v3a.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
player_v3a.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
plugin.cpp
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Do not compute the MD5 checksum if an override for it is set
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2006-02-26 21:52:49 +00:00 |
plugin.h
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Moved the plugin interface code of the SCUMM engine into a separate source file
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2006-02-25 19:20:51 +00:00 |
resource_v2.cpp
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Got rid of the 'tag' parameter for readResTypeList()
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2006-02-25 02:22:17 +00:00 |
resource_v3.cpp
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Got rid of the 'tag' parameter for readResTypeList()
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2006-02-25 02:22:17 +00:00 |
resource_v4.cpp
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Got rid of the 'tag' parameter for readResTypeList()
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2006-02-25 02:22:17 +00:00 |
resource.cpp
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Cleanup
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2006-02-26 21:59:44 +00:00 |
resource.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
room.cpp
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Add comment to workaround for music in Sam & Max, based on commit log. And limit the workaround to specific game.
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2006-02-28 23:02:15 +00:00 |
saveload.cpp
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Removed last two uses of MKID
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2006-02-25 11:12:44 +00:00 |
saveload.h
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Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port)
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2006-02-20 16:03:48 +00:00 |
script_c64.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
script_v2.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
script_v5.cpp
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These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details.
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2006-02-28 01:14:02 +00:00 |
script_v6.cpp
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Typo.
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2006-02-28 00:49:54 +00:00 |
script_v8.cpp
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Remove roomOps cases which are never used by COMI scripts
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2006-02-26 07:49:11 +00:00 |
script.cpp
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Modified the workaround for bug #1407789 to not depend on MD5 detection
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2006-02-25 18:16:24 +00:00 |
script.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
scumm-md5.h
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Updated MD5 tables again, adding details to more HE game variants
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2006-02-20 17:01:30 +00:00 |
scumm.cpp
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Update string array tables and use for all possible games and strings
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2006-03-01 04:32:44 +00:00 |
scumm.h
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Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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2006-02-25 17:36:32 +00:00 |
sound.cpp
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Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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2006-02-25 17:36:32 +00:00 |
sound.h
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Clear sound queue when stopping sound channel in HE games
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2006-02-16 05:52:39 +00:00 |
string.cpp
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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2006-02-20 16:51:30 +00:00 |
thumbnail.cpp
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Some more MKID -> MKID_BE changes
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2006-02-25 02:47:22 +00:00 |
usage_bits.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
usage_bits.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
util.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
util.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
vars.cpp
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Move debug mode setting to initScummVars(), so it is reset when game is restarted
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2006-02-26 05:48:40 +00:00 |
verbs.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
verbs.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |