scummvm/engines
Roland van Laar 259a7bc3e0 DIRECTOR:LINGO: implements run only one lingo test
Lingo tests can be run with:
`./scummvm -d11 -p engines/director/lingo/tests/ directortest`
This runs all the .lingo files in that directory to run in sequence.
When one script fails, the others won't run.

With this commit it's now possible to use the commandline option `--start-movie=` to run a specific lingo script.
`start-movie` already made it possible to run a specific director
movie.
The following command will only run the `c2.lingo` file.
`./scummvm -d11 -p engines/director/lingo/tests/ --start-movie=c2.lingo directortest`
2020-04-17 23:24:19 +02:00
..
access
adl
agi
agos
avalanche
bbvs
bladerunner BLADERUNNER: Fix McCoy reporting twice Lucy's VK result 2020-03-18 22:13:31 +02:00
cge BACKENDS: Remove LinuxMoto port. 2020-03-09 14:31:14 +01:00
cge2
chewy
cine
composer
cruise
cryo CRYO: Use ScummVM packing headers instead of direct #pragmas 2020-04-04 13:52:25 +02:00
cryomni3d CRYOMNI3D: Abort even in yes/no message box and file picker 2020-03-14 12:20:41 +01:00
director DIRECTOR:LINGO: implements run only one lingo test 2020-04-17 23:24:19 +02:00
dm
draci
dragons DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
drascula
dreamweb
fullpipe
glk ULTIMA4: Renaming class fields 2020-04-09 18:00:54 -07:00
gnap GNAP: Add detection for Polish release 2020-03-29 20:12:07 +02:00
gob
griffon GRIFFON: Simplify rendering calls 2020-04-01 20:40:16 +02:00
groovie GROOVIE: Fix 7th Guest GM initialization 2020-03-16 01:40:10 +02:00
hdb
hopkins
hugo
illusions ILLUSIONS: Fix some memory leaks (#2106) 2020-03-01 10:45:32 +11:00
kyra ENGINES: fix typos in keymap mouse button event descriptions 2020-03-09 21:41:11 -05:00
lab
lastexpress
lilliput LILLIPUT: Remove system include 2020-03-25 10:14:27 +01:00
lure LURE: Fix GCC Compiler Warning of Unused Variable 2020-03-15 10:01:47 +00:00
macventure GRAPHOCS: MACGUI: Renamed MacWindow::getSurface() to getWindowSurface() 2020-04-14 00:27:49 +02:00
made
mads
mohawk MOHAWK: RIVEN: Use the shared save/load dialog code 2020-04-16 07:34:02 +02:00
mortevielle
mutationofjb MUTATIONOFJB: Fix includes 2020-03-25 10:31:54 +01:00
neverhood
parallaction
pegasus
pink PINK: Use MacWindow::disableBorder() 2020-04-08 00:54:04 +02:00
plumbers
prince PRINCE: Added sanity check to image decompressor 2020-03-14 01:22:54 +01:00
queen
saga
sci SCI32: Add remaining Mac detection table entries 2020-04-17 02:07:49 -07:00
scumm
sherlock
sky
sludge
startrek
supernova
sword1
sword2
sword25
teenagent
testbed BACKENDS: Add events for additional mouse buttons 2020-02-26 21:34:24 +01:00
tinsel TINSEL: Remove dead code 2020-02-29 02:21:41 +02:00
titanic
toltecs
tony
toon TOON: Prevent segmentation fault if PAK file is missing 2020-02-28 10:57:53 +02:00
touche
tsage TSAGE: Fix crash clicking on Options sound button 2020-03-10 08:00:41 +02:00
tucker
ultima ULTIMA8: Display pentagram cursor during load/save 2020-04-17 18:50:24 +09:00
voyeur
wage GRAPHOCS: MACGUI: Renamed MacWindow::getSurface() to getWindowSurface() 2020-04-14 00:27:49 +02:00
wintermute WINTERMUTE: Added new reversion3 release (Steam) 2020-04-17 22:10:24 +02:00
xeen
zvision ZVISION: Disable the keymap when InputControl is focused 2020-03-15 17:35:09 +01:00
advancedDetector.cpp ENGINES: Keep track of the unavailable files in AdvancedDetector 2020-02-27 21:33:35 +01:00
advancedDetector.h
dialogs.cpp ENGINES: Allow showing the engine options in the in-game options dialog 2020-03-28 07:38:39 +01:00
dialogs.h ENGINES: Allow showing the engine options in the in-game options dialog 2020-03-28 07:38:39 +01:00
engine.cpp ENGINES: Allow showing the engine options in the in-game options dialog 2020-03-28 07:38:39 +01:00
engine.h ENGINES: Allow showing the engine options in the in-game options dialog 2020-03-28 07:38:39 +01:00
game.cpp
game.h ENGINES: Return a const reference for DetectedGame::getGUIOptions 2020-03-28 07:38:39 +01:00
logo_data.h
metaengine.cpp ENGINES: Register all the extra gui options default values on game start 2020-03-29 20:02:33 +02:00
metaengine.h GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
module.mk
obsolete.cpp
obsolete.h
savestate.cpp
savestate.h
util.h