..
imuse_digi
added error info for bundle mgr bug
2004-09-04 14:27:16 +00:00
insane
Fix bug which sometimes lead to some enemies never appear.
2004-09-05 05:40:29 +00:00
smush
Switch smush debug to channel
2004-08-22 09:14:19 +00:00
.cvsignore
actor.cpp
The old 'sound' array was introduced in savegame version 8, so surely the
2004-09-05 16:18:07 +00:00
actor.h
Increase actor.sound to 32 for HE 80+ games.
2004-09-05 09:36:51 +00:00
akos.cpp
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
2004-09-04 10:29:06 +00:00
akos.h
Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
2004-04-04 01:11:27 +00:00
base-costume.cpp
Add a few akos codes
2004-08-29 11:27:16 +00:00
base-costume.h
Add actor cliping override for HE games.
2004-09-04 00:18:55 +00:00
bomp.cpp
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
2004-08-08 22:10:38 +00:00
bomp.h
That check should of been for HE 7.0 games.
2004-06-27 23:54:53 +00:00
boxes.cpp
Add fingolfin's suggested solution for bug #881132
2004-09-03 00:22:31 +00:00
boxes.h
updated copyright notice
2004-01-06 12:45:34 +00:00
camera.cpp
Get rid of _screenLeft
2004-08-14 15:23:44 +00:00
charset.cpp
Move function as requested.
2004-08-31 07:40:28 +00:00
charset.h
Move function as requested.
2004-08-31 07:40:28 +00:00
costume.cpp
Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike
2004-09-02 23:16:58 +00:00
costume.h
Remove old unused and unneeded function.
2004-08-10 02:17:34 +00:00
cursor.cpp
Fixed bug #1014296 , the Loom cursor hotspot regression.
2004-08-24 06:36:12 +00:00
debugger.cpp
cleanup
2004-09-02 17:29:48 +00:00
debugger.h
Start of debug channel support. TODO: Move this to the common Debugger system?
2004-01-10 05:20:15 +00:00
dialogs.cpp
Use for HE 7.0 games too.
2004-07-20 11:50:44 +00:00
dialogs.h
Add support for version key in The Dig
2004-07-20 11:30:15 +00:00
gfx.cpp
Fixed scrollEffect() regression introduced when move_screen() was removed.
2004-09-05 15:44:29 +00:00
gfx.h
preliminar Wiz images support (HE 72)
2004-09-03 17:27:40 +00:00
help.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
help.h
updated copyright notice
2004-01-06 12:45:34 +00:00
imuse_internal.h
updated copyright notice
2004-01-06 12:45:34 +00:00
imuse_player.cpp
Ignore imuse control code in HE games
2004-06-02 13:32:16 +00:00
imuse.cpp
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
2004-02-28 12:58:13 +00:00
imuse.h
updated copyright notice
2004-01-06 12:45:34 +00:00
instrument.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
instrument.h
updated copyright notice
2004-01-06 12:45:34 +00:00
intern.h
Increase actor.sound to 32 for HE 80+ games.
2004-09-05 09:36:51 +00:00
midiparser_eup.cpp
pedantic corrections
2004-01-11 21:57:24 +00:00
midiparser_ro.cpp
pedantic corrections
2004-01-11 21:57:24 +00:00
module.mk
Add He 7.2 class
2004-08-23 10:34:50 +00:00
music.h
updated copyright notice
2004-01-06 12:45:34 +00:00
nut_renderer.cpp
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
2004-08-08 22:10:38 +00:00
nut_renderer.h
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
2004-08-08 22:10:38 +00:00
object.cpp
HE games don't mask.
2004-09-02 11:35:42 +00:00
object.h
Update IMHD fields
2004-09-02 10:18:34 +00:00
palette.cpp
preliminar Wiz images support (HE 72)
2004-09-03 17:27:40 +00:00
player_mod.cpp
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
2004-02-24 22:39:42 +00:00
player_mod.h
Increase channel for Amiga V3 player.
2004-03-16 07:02:21 +00:00
player_v1.cpp
Initialize _random_lsr to avoid valgrind warnings
2004-03-05 14:34:39 +00:00
player_v1.h
updated copyright notice
2004-01-06 12:45:34 +00:00
player_v2.cpp
Clear all channel variables in clear_channel
2004-03-05 14:35:16 +00:00
player_v2.h
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
2004-02-28 12:58:13 +00:00
player_v2a.cpp
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v2a.h
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v3a.cpp
Another Amiga V3 sounds update from Quietust:
2004-02-15 08:06:32 +00:00
player_v3a.h
Another Amiga V3 sounds update from Quietust:
2004-02-15 08:06:32 +00:00
resource_v2.cpp
Increase debug level
2004-06-02 01:54:59 +00:00
resource_v3.cpp
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
2004-06-27 21:52:25 +00:00
resource_v4.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
resource_v7he.cpp
Cursor code cleanup
2004-08-22 23:38:00 +00:00
resource_v7he.h
Use existing ScummVM functionality for packed structs
2004-06-27 13:15:23 +00:00
resource.cpp
HE games should check _numSounds to check whether sound type is music.
2004-09-02 03:54:29 +00:00
resource.h
HE 7.2 uses different array headers. they introduced start indexes, so it
2004-08-25 02:12:03 +00:00
saveload.cpp
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
2004-08-14 19:42:00 +00:00
saveload.h
Increase actor.sound to 32 for HE 80+ games.
2004-09-05 09:36:51 +00:00
script_v2.cpp
Switch to debug channel
2004-08-22 09:30:08 +00:00
script_v5.cpp
Fixed bug #1014296 , the Loom cursor hotspot regression.
2004-08-24 06:36:12 +00:00
script_v6.cpp
Increase actor.sound to 32 for HE 80+ games.
2004-09-05 09:36:51 +00:00
script_v6he.cpp
Increase actor.sound to 32 for HE 80+ games.
2004-09-05 09:36:51 +00:00
script_v7he.cpp
Complete actor clipping override code for HE games.
2004-09-04 08:13:48 +00:00
script_v8.cpp
Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
2004-09-03 19:54:58 +00:00
script_v72he.cpp
Valgrind warning
2004-09-05 10:28:30 +00:00
script.cpp
Increase actor.sound to 32 for HE 80+ games.
2004-09-05 09:36:51 +00:00
script.h
updated copyright notice
2004-01-06 12:45:34 +00:00
scumm-md5.h
Updated from current md5.txt
2004-08-14 22:24:40 +00:00
scumm.cpp
Fixed scrollEffect() regression introduced when move_screen() was removed.
2004-09-05 15:44:29 +00:00
scumm.h
Fixed scrollEffect() regression introduced when move_screen() was removed.
2004-09-05 15:44:29 +00:00
sound.cpp
Caused music regression.
2004-09-05 03:46:00 +00:00
sound.h
Add extra sound check for HE games
2004-09-02 04:23:13 +00:00
string.cpp
Add HE version 80 to avoid additional game ids
2004-08-31 07:32:53 +00:00
usage_bits.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
usage_bits.h
updated copyright notice
2004-01-06 12:45:34 +00:00
vars.cpp
Increase actor.sound to 32 for HE 80+ games.
2004-09-05 09:36:51 +00:00
verbs.cpp
Revert verb draw order change.
2004-09-03 02:08:32 +00:00
verbs.h
use Rect in struct VerbSlot
2004-01-15 19:25:17 +00:00