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themes
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- Fix bug #1513671 "GUI: PSP classic mode problems"
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2006-07-07 21:58:52 +00:00 |
about.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
about.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
Actions.cpp
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Fixed some broken #include's (the PS2 and Symbian may need more fixed, though)
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2006-08-04 17:47:57 +00:00 |
Actions.h
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Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors)
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2006-06-03 15:01:37 +00:00 |
browser.cpp
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Add cyx's patch for #1497725 - GUI: trying to enter empty CD drive
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2006-07-10 11:12:11 +00:00 |
browser.h
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Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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2006-06-24 08:07:48 +00:00 |
chooser.cpp
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o Move built-in evaluator constants to AssocArray to speed it up
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2006-03-24 01:24:26 +00:00 |
chooser.h
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Converted last dialogs to new scheme. Now it seems to be everything. Please,
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2006-03-09 05:18:00 +00:00 |
console.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
console.h
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Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h
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2006-09-16 17:29:43 +00:00 |
credits.h
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Added DJWillis as official GP2X porter.
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2006-10-06 19:08:55 +00:00 |
debugger.cpp
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Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h
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2006-09-16 17:29:43 +00:00 |
debugger.h
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Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h
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2006-09-16 17:29:43 +00:00 |
dialog.cpp
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
dialog.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
editable.cpp
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Fix for bug #1570189 (GUI: crash when pressing "delete" at the end of the name)
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2006-10-04 17:13:48 +00:00 |
editable.h
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Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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2006-08-04 15:48:37 +00:00 |
EditTextWidget.cpp
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Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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2006-08-04 15:48:37 +00:00 |
EditTextWidget.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
eval.cpp
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Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots
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2006-09-30 18:57:36 +00:00 |
eval.h
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Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots
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2006-09-30 18:57:36 +00:00 |
Key.cpp
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changed path in include to use 'common' to conform rest part of code
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2006-02-12 14:05:47 +00:00 |
Key.h
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Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors)
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2006-06-03 15:01:37 +00:00 |
KeysDialog.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
KeysDialog.h
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Change CVS keywords to SVN keywords
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2006-02-11 10:08:56 +00:00 |
launcher.cpp
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Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add...' button to use at your own risk)
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2006-10-02 22:28:02 +00:00 |
launcher.h
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Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add...' button to use at your own risk)
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2006-10-02 22:28:02 +00:00 |
ListWidget.cpp
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The ListWidget constructor already did most of what reflowLayout() does, except
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2006-08-12 17:24:49 +00:00 |
ListWidget.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
message.cpp
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More cleanup. We shouldn't need these widget size parameters either.
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2006-05-31 12:27:05 +00:00 |
message.h
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Change CVS keywords to SVN keywords
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2006-02-11 10:08:56 +00:00 |
module.mk
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
newgui.cpp
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Whitespace.
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2006-08-12 16:42:19 +00:00 |
newgui.h
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There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI code
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2006-08-04 18:01:43 +00:00 |
object.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
options.cpp
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
options.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
PopUpWidget.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
PopUpWidget.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
ScrollBarWidget.cpp
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Fix various typenames to comply to the ScummVM coding guidelines
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2006-06-05 12:22:51 +00:00 |
ScrollBarWidget.h
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Change CVS keywords to SVN keywords
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2006-02-11 10:08:56 +00:00 |
TabWidget.cpp
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
TabWidget.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |
theme-config.cpp
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- Fix bug #1513671 "GUI: PSP classic mode problems"
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2006-07-07 21:58:52 +00:00 |
theme.cpp
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Fixed broken svn:keywords values
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2006-04-16 13:01:41 +00:00 |
theme.h
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- Adds 'THEME_HINT_NO_BACKGROUND_RESTORE' for buttons which don't want restored background (example: the tab scrolling buttons).
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2006-06-15 14:25:59 +00:00 |
ThemeClassic.cpp
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String class usage cleanup
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2006-07-23 15:08:48 +00:00 |
ThemeNew.cpp
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Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots
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2006-09-30 18:57:36 +00:00 |
widget.cpp
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Since the slider's handleMouseMoved() clips the new value, there's no need to
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2006-06-28 04:52:48 +00:00 |
widget.h
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Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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2006-08-04 13:55:53 +00:00 |