scummvm/engines/bladerunner
2020-04-18 10:24:22 +03:00
..
script BLADERUNNER: Remove bad character from izo script (in comment) 2020-04-18 10:24:22 +03:00
ui BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
actor_clues.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
actor_clues.h BLADERUNNER: Fix displaying of clues in KIA 2019-09-05 10:39:51 +03:00
actor_combat.cpp BLADERUNNER: Add Some Missing Switch Default Cases 2019-10-04 01:34:31 +01:00
actor_combat.h
actor_dialogue_queue.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_dialogue_queue.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_walk.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
actor_walk.h BLADERUNNER: Fix bad new game pos for player 2019-05-09 19:18:08 +03:00
actor.cpp BLADERUNNER: Add engine option to disable stamina drain 2020-02-27 20:27:29 +02:00
actor.h BLADERUNNER: Fixes for McCoy's stamina system and drain 2020-02-05 18:28:46 +02:00
adpcm_decoder.cpp
adpcm_decoder.h
ambient_sounds.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
ambient_sounds.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
archive.cpp BLADERUNNER: Explicit message about missing game files 2019-07-04 00:09:47 +02:00
archive.h
aud_stream.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
aud_stream.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_cache.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
audio_cache.h
audio_mixer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
audio_mixer.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_player.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_player.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_speech.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_speech.h
bladerunner.cpp BLADERUNNER: Fix comparison between unsigned 2020-04-18 10:24:22 +03:00
bladerunner.h BLADERUNNER: Tidy up shutdown code a bit 2020-03-05 22:28:35 +02:00
boundingbox.cpp
boundingbox.h
chapters.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
chapters.h
color.h BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) 2019-09-11 18:47:44 +02:00
combat.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
combat.h
configure.engine BLADERUNNER: Enable engine by default 2019-06-19 00:05:06 +03:00
crimes_database.cpp
crimes_database.h
debugger.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
debugger.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
decompress_lcw.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
decompress_lcw.h
decompress_lzo.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
decompress_lzo.h
detection_tables.h BLADERUNNER: Add engine option to disable stamina drain 2020-02-27 20:27:29 +02:00
detection.cpp BLADERUNNER: Add engine option to disable stamina drain 2020-02-27 20:27:29 +02:00
dialogue_menu.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
dialogue_menu.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
fog.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
fog.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
font.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
font.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
framelimiter.cpp BLADERUNNER: Add engine gui option to avoid use of delayMillis() 2019-09-16 12:00:25 +03:00
framelimiter.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
game_constants.h BLADERUNNER: Fix bug and inconsitency with weapons forms 2020-02-04 17:55:28 +02:00
game_flags.cpp
game_flags.h
game_info.cpp
game_info.h
image.cpp
image.h
item_pickup.cpp BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
item_pickup.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
item.cpp
item.h
items.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
items.h
light.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
light.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
lights.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
lights.h
matrix.cpp
matrix.h
module.mk BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
mouse.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
mouse.h BLADERUNNER: Don't exit to desktop after end credits 2019-05-22 12:13:43 +03:00
movement_track.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
movement_track.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
music.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
music.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
obstacles.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
obstacles.h
outtake.cpp BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
outtake.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
overlays.cpp
overlays.h
POTFILES BLADERUNNER: Update POTFILES 2019-06-24 00:09:09 +01:00
rect_float.h BLADERUNNER: Remove use of C99 math functions 2019-10-03 23:52:46 +01:00
regions.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
regions.h
savefile.cpp BLADERUNNER: Extend max saved game's name length to 41 chars 2020-02-06 00:14:53 +02:00
savefile.h BLADERUNNER: Extend max saved game's name length to 41 chars 2020-02-06 00:14:53 +02:00
scene_objects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
scene_objects.h
scene.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
scene.h
screen_effects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
screen_effects.h BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
set_effects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
set_effects.h
set.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
set.h BLADERUNNER: UG08 and HF06 map glitch fixes 2019-05-29 15:59:33 +03:00
settings.cpp BLADERUNNER: Remove redundant assignment for ammo 2019-10-24 13:41:07 +03:00
settings.h
shape.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
shape.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
slice_animations.cpp BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_animations.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_renderer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
slice_renderer.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
subtitles.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
subtitles.h BLADERUNNER: SUBTITLES: Added TB_FLY to subtitle-able videos 2020-01-19 01:28:00 +02:00
suspects_database.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
suspects_database.h
text_resource.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
text_resource.h BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
time.cpp BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
time.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
vector.h
view.cpp BLADERUNNER: Fix for View::calculateScreenPosition 2019-05-26 17:17:05 +03:00
view.h
vqa_decoder.cpp BLADERUNNER: Performance fixes 2019-09-04 17:59:29 +02:00
vqa_decoder.h BLADERUNNER: Only include relevant header files in vqa_decoder 2020-02-16 01:33:10 +02:00
vqa_player.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
vqa_player.h
waypoints.cpp
waypoints.h
zbuffer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
zbuffer.h