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script
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BLADERUNNER: Remove bad character from izo script (in comment)
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2020-04-18 10:24:22 +03:00 |
ui
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
actor_clues.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
actor_clues.h
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BLADERUNNER: Fix displaying of clues in KIA
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2019-09-05 10:39:51 +03:00 |
actor_combat.cpp
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BLADERUNNER: Add Some Missing Switch Default Cases
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2019-10-04 01:34:31 +01:00 |
actor_combat.h
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actor_dialogue_queue.cpp
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BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
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2019-07-22 01:09:23 +03:00 |
actor_dialogue_queue.h
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BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
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2019-07-22 01:09:23 +03:00 |
actor_walk.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
actor_walk.h
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BLADERUNNER: Fix bad new game pos for player
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2019-05-09 19:18:08 +03:00 |
actor.cpp
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BLADERUNNER: Add engine option to disable stamina drain
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2020-02-27 20:27:29 +02:00 |
actor.h
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BLADERUNNER: Fixes for McCoy's stamina system and drain
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2020-02-05 18:28:46 +02:00 |
adpcm_decoder.cpp
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adpcm_decoder.h
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ambient_sounds.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
ambient_sounds.h
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BLADERUNNER: Use unsigned 32bit diff for time durations
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2019-07-17 19:09:15 +03:00 |
archive.cpp
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BLADERUNNER: Explicit message about missing game files
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2019-07-04 00:09:47 +02:00 |
archive.h
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aud_stream.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
aud_stream.h
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BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
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2020-02-18 00:58:53 +02:00 |
audio_cache.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
audio_cache.h
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audio_mixer.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
audio_mixer.h
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BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
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2020-02-18 00:58:53 +02:00 |
audio_player.cpp
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BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
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2020-02-18 00:58:53 +02:00 |
audio_player.h
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BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
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2020-02-18 00:58:53 +02:00 |
audio_speech.cpp
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BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
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2020-02-18 00:58:53 +02:00 |
audio_speech.h
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bladerunner.cpp
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BLADERUNNER: Fix comparison between unsigned
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2020-04-18 10:24:22 +03:00 |
bladerunner.h
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BLADERUNNER: Tidy up shutdown code a bit
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2020-03-05 22:28:35 +02:00 |
boundingbox.cpp
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boundingbox.h
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chapters.cpp
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BLADERUNNER: JANITORIAL: Code formatting fixes
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2019-06-28 15:30:44 +03:00 |
chapters.h
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color.h
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BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838)
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2019-09-11 18:47:44 +02:00 |
combat.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
combat.h
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configure.engine
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BLADERUNNER: Enable engine by default
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2019-06-19 00:05:06 +03:00 |
crimes_database.cpp
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crimes_database.h
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debugger.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
debugger.h
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BLADERUNNER: Add override keywords
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2020-02-09 12:43:14 +01:00 |
decompress_lcw.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
decompress_lcw.h
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decompress_lzo.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
decompress_lzo.h
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detection_tables.h
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BLADERUNNER: Add engine option to disable stamina drain
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2020-02-27 20:27:29 +02:00 |
detection.cpp
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BLADERUNNER: Add engine option to disable stamina drain
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2020-02-27 20:27:29 +02:00 |
dialogue_menu.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
dialogue_menu.h
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BLADERUNNER: Group shapes loading
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2019-10-13 14:09:47 +02:00 |
fog.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
fog.h
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BLADERUNNER: Add override keywords
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2020-02-09 12:43:14 +01:00 |
font.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
font.h
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BLADERUNNER: Add override keywords
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2020-02-09 12:43:14 +01:00 |
framelimiter.cpp
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BLADERUNNER: Add engine gui option to avoid use of delayMillis()
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2019-09-16 12:00:25 +03:00 |
framelimiter.h
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BLADERUNNER: Framelimiter simplification
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2019-09-04 21:26:37 +02:00 |
game_constants.h
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BLADERUNNER: Fix bug and inconsitency with weapons forms
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2020-02-04 17:55:28 +02:00 |
game_flags.cpp
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game_flags.h
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game_info.cpp
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game_info.h
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image.cpp
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image.h
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item_pickup.cpp
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BLADERUNNER: Fix compilation on AmigaOS 4
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2019-07-17 19:05:16 +01:00 |
item_pickup.h
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BLADERUNNER: Use unsigned 32bit diff for time durations
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2019-07-17 19:09:15 +03:00 |
item.cpp
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item.h
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items.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
items.h
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light.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
light.h
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BLADERUNNER: Add override keywords
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2020-02-09 12:43:14 +01:00 |
lights.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
lights.h
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matrix.cpp
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matrix.h
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module.mk
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BLADERUNNER: Group shapes loading
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2019-10-13 14:09:47 +02:00 |
mouse.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
mouse.h
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BLADERUNNER: Don't exit to desktop after end credits
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2019-05-22 12:13:43 +03:00 |
movement_track.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
movement_track.h
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BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
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2019-07-22 01:09:23 +03:00 |
music.cpp
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BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
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2020-02-18 00:58:53 +02:00 |
music.h
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BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
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2019-07-22 01:09:23 +03:00 |
obstacles.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
obstacles.h
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outtake.cpp
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BLADERUNNER: Framelimiter simplification
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2019-09-04 21:26:37 +02:00 |
outtake.h
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BLADERUNNER: Framelimiter simplification
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2019-09-04 21:26:37 +02:00 |
overlays.cpp
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overlays.h
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POTFILES
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BLADERUNNER: Update POTFILES
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2019-06-24 00:09:09 +01:00 |
rect_float.h
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BLADERUNNER: Remove use of C99 math functions
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2019-10-03 23:52:46 +01:00 |
regions.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
regions.h
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savefile.cpp
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BLADERUNNER: Extend max saved game's name length to 41 chars
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2020-02-06 00:14:53 +02:00 |
savefile.h
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BLADERUNNER: Extend max saved game's name length to 41 chars
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2020-02-06 00:14:53 +02:00 |
scene_objects.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
scene_objects.h
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scene.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
scene.h
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screen_effects.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
screen_effects.h
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BLADERUNNER: Add methods to skip screen effects
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2019-05-21 22:13:45 +03:00 |
set_effects.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
set_effects.h
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set.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
set.h
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BLADERUNNER: UG08 and HF06 map glitch fixes
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2019-05-29 15:59:33 +03:00 |
settings.cpp
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BLADERUNNER: Remove redundant assignment for ammo
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2019-10-24 13:41:07 +03:00 |
settings.h
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shape.cpp
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BLADERUNNER: Group shapes loading
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2019-10-13 14:09:47 +02:00 |
shape.h
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BLADERUNNER: Group shapes loading
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2019-10-13 14:09:47 +02:00 |
slice_animations.cpp
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BLADERUNNER: Use best pixel format on every platform
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2019-08-31 23:09:19 +02:00 |
slice_animations.h
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BLADERUNNER: Use best pixel format on every platform
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2019-08-31 23:09:19 +02:00 |
slice_renderer.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
slice_renderer.h
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BLADERUNNER: Use best pixel format on every platform
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2019-08-31 23:09:19 +02:00 |
subtitles.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
subtitles.h
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BLADERUNNER: SUBTITLES: Added TB_FLY to subtitle-able videos
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2020-01-19 01:28:00 +02:00 |
suspects_database.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
suspects_database.h
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text_resource.cpp
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BLADERUNNER: JANITORIAL: Code formatting fixes
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2019-06-28 15:30:44 +03:00 |
text_resource.h
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BLADERUNNER: Support for displaying subtitles info
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2019-05-29 12:08:24 +03:00 |
time.cpp
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BLADERUNNER: Use unsigned 32bit diff for time durations
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2019-07-17 19:09:15 +03:00 |
time.h
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BLADERUNNER: Use unsigned 32bit diff for time durations
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2019-07-17 19:09:15 +03:00 |
vector.h
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view.cpp
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BLADERUNNER: Fix for View::calculateScreenPosition
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2019-05-26 17:17:05 +03:00 |
view.h
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vqa_decoder.cpp
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BLADERUNNER: Performance fixes
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2019-09-04 17:59:29 +02:00 |
vqa_decoder.h
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BLADERUNNER: Only include relevant header files in vqa_decoder
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2020-02-16 01:33:10 +02:00 |
vqa_player.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
vqa_player.h
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waypoints.cpp
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waypoints.h
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zbuffer.cpp
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BLADERUNNER: Using preincrement and pre-decrease where possible
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2020-02-24 21:24:06 +02:00 |
zbuffer.h
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